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@@ -590,7 +590,7 @@ float cartes[XYZ] = { 0 };
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590
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590
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#endif
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591
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591
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592
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592
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#if ENABLED(MIXING_EXTRUDER)
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593
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- float mixing_factor[MIXING_STEPPERS];
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593
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+ float mixing_factor[MIXING_STEPPERS]; // Reciprocal of mix proportion. 0.0 = off, otherwise >= 1.0.
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594
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594
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#if MIXING_VIRTUAL_TOOLS > 1
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float mixing_virtual_tool_mix[MIXING_VIRTUAL_TOOLS][MIXING_STEPPERS];
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#endif
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@@ -2650,17 +2650,11 @@ static void homeaxis(AxisEnum axis) {
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2650
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2650
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2651
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2651
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void normalize_mix() {
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2652
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2652
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float mix_total = 0.0;
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2653
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- for (int i = 0; i < MIXING_STEPPERS; i++) {
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2654
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- float v = mixing_factor[i];
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2655
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- if (v < 0) v = mixing_factor[i] = 0;
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2656
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- mix_total += v;
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2657
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- }
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2653
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+ for (int i = 0; i < MIXING_STEPPERS; i++) mix_total += RECIPROCAL(mixing_factor[i]);
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2658
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2654
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// Scale all values if they don't add up to ~1.0
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2659
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- if (mix_total < 0.9999 || mix_total > 1.0001) {
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2655
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+ if (!NEAR(mix_total, 1.0)) {
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2660
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2656
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SERIAL_PROTOCOLLNPGM("Warning: Mix factors must add up to 1.0. Scaling.");
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2661
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- float mix_scale = 1.0 / mix_total;
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2662
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- for (int i = 0; i < MIXING_STEPPERS; i++)
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2663
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- mixing_factor[i] *= mix_scale;
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2657
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+ for (int i = 0; i < MIXING_STEPPERS; i++) mixing_factor[i] *= mix_total;
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2664
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2658
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}
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2665
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2659
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}
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2660
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@@ -2670,9 +2664,11 @@ static void homeaxis(AxisEnum axis) {
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2670
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2664
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// The total "must" be 1.0 (but it will be normalized)
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2671
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2665
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void gcode_get_mix() {
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2672
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2666
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const char* mixing_codes = "ABCDHI";
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2673
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- for (int i = 0; i < MIXING_STEPPERS; i++)
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2674
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- mixing_factor[i] = code_seen(mixing_codes[i]) ? code_value_float() : 0;
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2675
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-
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2667
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+ for (int i = 0; i < MIXING_STEPPERS; i++) {
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2668
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+ float v = code_seen(mixing_codes[i]) ? code_value_float() : 0.0;
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2669
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+ NOLESS(v, 0.0);
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2670
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+ mixing_factor[i] = RECIPROCAL(v);
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2671
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+ }
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2672
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normalize_mix();
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2673
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}
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2678
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2674
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#endif
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@@ -7142,8 +7138,11 @@ inline void gcode_M907() {
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7142
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7138
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*/
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7143
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7139
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inline void gcode_M163() {
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7144
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7140
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int mix_index = code_seen('S') ? code_value_int() : 0;
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7145
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- float mix_value = code_seen('P') ? code_value_float() : 0.0;
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7146
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- if (mix_index < MIXING_STEPPERS) mixing_factor[mix_index] = mix_value;
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7141
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+ if (mix_index < MIXING_STEPPERS) {
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7142
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+ float mix_value = code_seen('P') ? code_value_float() : 0.0;
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7143
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+ NOLESS(mix_value, 0.0);
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7144
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+ mixing_factor[mix_index] = RECIPROCAL(mix_value);
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7145
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+ }
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7147
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7146
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}
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7148
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7147
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7148
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#if MIXING_VIRTUAL_TOOLS > 1
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@@ -9881,7 +9880,7 @@ void setup() {
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9881
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9880
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#if ENABLED(MIXING_EXTRUDER) && MIXING_VIRTUAL_TOOLS > 1
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9882
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9881
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// Initialize mixing to 100% color 1
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9883
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9882
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for (uint8_t i = 0; i < MIXING_STEPPERS; i++)
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9884
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- mixing_factor[i] = (i == 0) ? 1 : 0;
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9883
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+ mixing_factor[i] = (i == 0) ? 1.0 : 0.0;
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9885
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9884
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for (uint8_t t = 0; t < MIXING_VIRTUAL_TOOLS; t++)
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9886
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9885
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for (uint8_t i = 0; i < MIXING_STEPPERS; i++)
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9887
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9886
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mixing_virtual_tool_mix[t][i] = mixing_factor[i];
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