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delta[3] is used with SCARA

Shoot in the dark.
AnHardt 9 years ago
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f8c4d43886
1 changed files with 1 additions and 0 deletions
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      Marlin/Marlin_main.cpp

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Marlin/Marlin_main.cpp View File

@@ -357,6 +357,7 @@ int fanSpeed = 0;
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 #ifdef SCARA
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   float axis_scaling[3] = { 1, 1, 1 };    // Build size scaling, default to 1
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+  static float delta[3] = { 0, 0, 0 };		
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 #endif        
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 bool cancel_heatup = false;

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