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Uppercase XYZE on Graphical LCD

Scott Lahteine 8 years ago
parent
commit
f90a8661cb

+ 4
- 4
Marlin/language_an.h View File

@@ -93,10 +93,10 @@
93 93
 #define MSG_VZ_JERK                         "Vz-jerk"
94 94
 #define MSG_VE_JERK                         "Ves-jerk"
95 95
 #define MSG_VMAX                            "Vmax"
96
-#define MSG_X                               "x"
97
-#define MSG_Y                               "y"
98
-#define MSG_Z                               "z"
99
-#define MSG_E                               "y"
96
+#define MSG_X                               "X"
97
+#define MSG_Y                               "Y"
98
+#define MSG_Z                               "Z"
99
+#define MSG_E                               "E"
100 100
 #define MSG_VMIN                            "Vmin"
101 101
 #define MSG_VTRAV_MIN                       "VTrav min"
102 102
 #define MSG_AMAX                            "Amax"

+ 4
- 4
Marlin/language_bg.h View File

@@ -94,10 +94,10 @@
94 94
 #define MSG_VZ_JERK                         "Vz-jerk"
95 95
 #define MSG_VE_JERK                         "Ve-jerk"
96 96
 #define MSG_VMAX                            "Vmax "
97
-#define MSG_X                               "x"
98
-#define MSG_Y                               "y"
99
-#define MSG_Z                               "z"
100
-#define MSG_E                               "e"
97
+#define MSG_X                               "X"
98
+#define MSG_Y                               "Y"
99
+#define MSG_Z                               "Z"
100
+#define MSG_E                               "E"
101 101
 #define MSG_VMIN                            "Vmin"
102 102
 #define MSG_VTRAV_MIN                       "VTrav min"
103 103
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_ca.h View File

@@ -94,10 +94,10 @@
94 94
 #define MSG_VZ_JERK                         "Vz-jerk"
95 95
 #define MSG_VE_JERK                         "Ve-jerk"
96 96
 #define MSG_VMAX                            "Vmax "
97
-#define MSG_X                               "x"
98
-#define MSG_Y                               "y"
99
-#define MSG_Z                               "z"
100
-#define MSG_E                               "e"
97
+#define MSG_X                               "X"
98
+#define MSG_Y                               "Y"
99
+#define MSG_Z                               "Z"
100
+#define MSG_E                               "E"
101 101
 #define MSG_VMIN                            "Vmin"
102 102
 #define MSG_VTRAV_MIN                       "VTrav min"
103 103
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_cn.h View File

@@ -92,10 +92,10 @@
92 92
 #define MSG_VZ_JERK                         "Vz-jerk"
93 93
 #define MSG_VE_JERK                         "Ve-jerk"
94 94
 #define MSG_VMAX                            "Vmax "
95
-#define MSG_X                               "x"
96
-#define MSG_Y                               "y"
97
-#define MSG_Z                               "z"
98
-#define MSG_E                               "e"
95
+#define MSG_X                               "X"
96
+#define MSG_Y                               "Y"
97
+#define MSG_Z                               "Z"
98
+#define MSG_E                               "E"
99 99
 #define MSG_VMIN                            "Vmin"
100 100
 #define MSG_VTRAV_MIN                       "VTrav min"
101 101
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_cz.h View File

@@ -99,10 +99,10 @@
99 99
 #define MSG_VZ_JERK                         "Vz-jerk"
100 100
 #define MSG_VE_JERK                         "Ve-jerk"
101 101
 #define MSG_VMAX                            "Vmax "
102
-#define MSG_X                               "x"
103
-#define MSG_Y                               "y"
104
-#define MSG_Z                               "z"
105
-#define MSG_E                               "e"
102
+#define MSG_X                               "X"
103
+#define MSG_Y                               "Y"
104
+#define MSG_Z                               "Z"
105
+#define MSG_E                               "E"
106 106
 #define MSG_VMIN                            "Vmin"
107 107
 #define MSG_VTRAV_MIN                       "VTrav min"
108 108
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_da.h View File

@@ -95,10 +95,10 @@
95 95
 #define MSG_VZ_JERK                         "Vz-jerk"
96 96
 #define MSG_VE_JERK                         "Ve-jerk"
97 97
 #define MSG_VMAX                            "Vmax "
98
-#define MSG_X                               "x"
99
-#define MSG_Y                               "y"
100
-#define MSG_Z                               "z"
101
-#define MSG_E                               "e"
98
+#define MSG_X                               "X"
99
+#define MSG_Y                               "Y"
100
+#define MSG_Z                               "Z"
101
+#define MSG_E                               "E"
102 102
 #define MSG_VMIN                            "Vmin"
103 103
 #define MSG_VTRAV_MIN                       "VTrav min"
104 104
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_de.h View File

@@ -95,10 +95,10 @@
95 95
 #define MSG_VZ_JERK                         "V z  Ruck"
96 96
 #define MSG_VE_JERK                         "V e  Ruck"
97 97
 #define MSG_VMAX                            "V max " // space by purpose
98
-#define MSG_X                               "x"
99
-#define MSG_Y                               "y"
100
-#define MSG_Z                               "z"
101
-#define MSG_E                               "e"
98
+#define MSG_X                               "X"
99
+#define MSG_Y                               "Y"
100
+#define MSG_Z                               "Z"
101
+#define MSG_E                               "E"
102 102
 #define MSG_VMIN                            "V min"
103 103
 #define MSG_VTRAV_MIN                       "VTrav min"
104 104
 #define MSG_AMAX                            "A max " // space by purpose

+ 4
- 4
Marlin/language_en.h View File

@@ -272,16 +272,16 @@
272 272
   #define MSG_VMAX                            "Vmax "
273 273
 #endif
274 274
 #ifndef MSG_X
275
-  #define MSG_X                               "x"
275
+  #define MSG_X                               "X"
276 276
 #endif
277 277
 #ifndef MSG_Y
278
-  #define MSG_Y                               "y"
278
+  #define MSG_Y                               "Y"
279 279
 #endif
280 280
 #ifndef MSG_Z
281
-  #define MSG_Z                               "z"
281
+  #define MSG_Z                               "Z"
282 282
 #endif
283 283
 #ifndef MSG_E
284
-  #define MSG_E                               "e"
284
+  #define MSG_E                               "E"
285 285
 #endif
286 286
 #ifndef MSG_VMIN
287 287
   #define MSG_VMIN                            "Vmin"

+ 4
- 4
Marlin/language_es.h View File

@@ -94,10 +94,10 @@
94 94
 #define MSG_VZ_JERK                         "Vz-jerk"
95 95
 #define MSG_VE_JERK                         "Ve-jerk"
96 96
 #define MSG_VMAX                            "Vmax"
97
-#define MSG_X                               "x"
98
-#define MSG_Y                               "y"
99
-#define MSG_Z                               "z"
100
-#define MSG_E                               "e"
97
+#define MSG_X                               "X"
98
+#define MSG_Y                               "Y"
99
+#define MSG_Z                               "Z"
100
+#define MSG_E                               "E"
101 101
 #define MSG_VMIN                            "Vmin"
102 102
 #define MSG_VTRAV_MIN                       "Vel. viaje min"
103 103
 #define MSG_AMAX                            "Acel. max"

+ 4
- 4
Marlin/language_eu.h View File

@@ -93,10 +93,10 @@
93 93
 #define MSG_VZ_JERK                         "Vz-astindua"
94 94
 #define MSG_VE_JERK                         "Ve-astindua"
95 95
 #define MSG_VMAX                            "Vmax "
96
-#define MSG_X                               "x"
97
-#define MSG_Y                               "y"
98
-#define MSG_Z                               "z"
99
-#define MSG_E                               "e"
96
+#define MSG_X                               "X"
97
+#define MSG_Y                               "Y"
98
+#define MSG_Z                               "Z"
99
+#define MSG_E                               "E"
100 100
 #define MSG_VMIN                            "Vmin"
101 101
 #define MSG_VTRAV_MIN                       "VTrav min"
102 102
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_fi.h View File

@@ -93,10 +93,10 @@
93 93
 #define MSG_VZ_JERK                         "Vz-jerk"
94 94
 #define MSG_VE_JERK                         "Ve-jerk"
95 95
 #define MSG_VMAX                            "Vmax "
96
-#define MSG_X                               "x"
97
-#define MSG_Y                               "y"
98
-#define MSG_Z                               "z"
99
-#define MSG_E                               "e"
96
+#define MSG_X                               "X"
97
+#define MSG_Y                               "Y"
98
+#define MSG_Z                               "Z"
99
+#define MSG_E                               "E"
100 100
 #define MSG_VMIN                            "Vmin"
101 101
 #define MSG_VTRAV_MIN                       "VLiike min"
102 102
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_fr.h View File

@@ -95,10 +95,10 @@
95 95
 #define MSG_VZ_JERK                         "Vz-jerk"
96 96
 #define MSG_VE_JERK                         "Ve-jerk"
97 97
 #define MSG_VMAX                            "Vmax"
98
-#define MSG_X                               "x"
99
-#define MSG_Y                               "y"
100
-#define MSG_Z                               "z"
101
-#define MSG_E                               "e"
98
+#define MSG_X                               "X"
99
+#define MSG_Y                               "Y"
100
+#define MSG_Z                               "Z"
101
+#define MSG_E                               "E"
102 102
 #define MSG_VMIN                            "Vmin"
103 103
 #define MSG_VTRAV_MIN                       "Vdepl min"
104 104
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_gl.h View File

@@ -92,10 +92,10 @@
92 92
 #define MSG_VZ_JERK                         "Vz-jerk"
93 93
 #define MSG_VE_JERK                         "Ve-jerk"
94 94
 #define MSG_VMAX                            "Vmax "
95
-#define MSG_X                               "x"
96
-#define MSG_Y                               "y"
97
-#define MSG_Z                               "z"
98
-#define MSG_E                               "e"
95
+#define MSG_X                               "X"
96
+#define MSG_Y                               "Y"
97
+#define MSG_Z                               "Z"
98
+#define MSG_E                               "E"
99 99
 #define MSG_VMIN                            "Vmin"
100 100
 #define MSG_VTRAV_MIN                       "VTrav min"
101 101
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_it.h View File

@@ -94,10 +94,10 @@
94 94
 #define MSG_VZ_JERK                         "Vz-jerk"
95 95
 #define MSG_VE_JERK                         "Ve-jerk"
96 96
 #define MSG_VMAX                            "Vmax "
97
-#define MSG_X                               "x"
98
-#define MSG_Y                               "y"
99
-#define MSG_Z                               "z"
100
-#define MSG_E                               "e"
97
+#define MSG_X                               "X"
98
+#define MSG_Y                               "Y"
99
+#define MSG_Z                               "Z"
100
+#define MSG_E                               "E"
101 101
 #define MSG_VMIN                            "Vmin"
102 102
 #define MSG_VTRAV_MIN                       "VTrav min"
103 103
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_nl.h View File

@@ -93,10 +93,10 @@
93 93
 #define MSG_VZ_JERK                         "Vz-jerk"
94 94
 #define MSG_VE_JERK                         "Ve-jerk"
95 95
 #define MSG_VMAX                            "Vmax "
96
-#define MSG_X                               "x"
97
-#define MSG_Y                               "y"
98
-#define MSG_Z                               "z"
99
-#define MSG_E                               "e"
96
+#define MSG_X                               "X"
97
+#define MSG_Y                               "Y"
98
+#define MSG_Z                               "Z"
99
+#define MSG_E                               "E"
100 100
 #define MSG_VMIN                            "Vmin"
101 101
 #define MSG_VTRAV_MIN                       "VTrav min"
102 102
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_pl.h View File

@@ -93,10 +93,10 @@
93 93
 #define MSG_VZ_JERK                         "Zryw Vz"
94 94
 #define MSG_VE_JERK                         "Zryw Ve"
95 95
 #define MSG_VMAX                            "Vmax"
96
-#define MSG_X                               "x"
97
-#define MSG_Y                               "y"
98
-#define MSG_Z                               "z"
99
-#define MSG_E                               "e"
96
+#define MSG_X                               "X"
97
+#define MSG_Y                               "Y"
98
+#define MSG_Z                               "Z"
99
+#define MSG_E                               "E"
100 100
 #define MSG_VMIN                            "Vmin"
101 101
 #define MSG_VTRAV_MIN                       "Vskok min"
102 102
 #define MSG_AMAX                            "Amax"

+ 4
- 4
Marlin/language_pt-br.h View File

@@ -93,10 +93,10 @@
93 93
 #define MSG_VZ_JERK                         "jogo VZ"
94 94
 #define MSG_VE_JERK                         "jogo VE"
95 95
 #define MSG_VMAX                            " Vmax "
96
-#define MSG_X                               "x"
97
-#define MSG_Y                               "y"
98
-#define MSG_Z                               "z"
99
-#define MSG_E                               "e"
96
+#define MSG_X                               "X"
97
+#define MSG_Y                               "Y"
98
+#define MSG_Z                               "Z"
99
+#define MSG_E                               "E"
100 100
 #define MSG_VMIN                            "Vmin"
101 101
 #define MSG_VTRAV_MIN                       "VTrav min"
102 102
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_pt-br_utf8.h View File

@@ -93,10 +93,10 @@
93 93
 #define MSG_VZ_JERK                         "jogo VZ"
94 94
 #define MSG_VE_JERK                         "jogo VE"
95 95
 #define MSG_VMAX                            " Vmax "
96
-#define MSG_X                               "x"
97
-#define MSG_Y                               "y"
98
-#define MSG_Z                               "z"
99
-#define MSG_E                               "e"
96
+#define MSG_X                               "X"
97
+#define MSG_Y                               "Y"
98
+#define MSG_Z                               "Z"
99
+#define MSG_E                               "E"
100 100
 #define MSG_VMIN                            "Vmin"
101 101
 #define MSG_VTRAV_MIN                       "VTrav min"
102 102
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_pt.h View File

@@ -98,10 +98,10 @@
98 98
 #define MSG_VZ_JERK                         "Vz-jerk"
99 99
 #define MSG_VE_JERK                         "Ve-jerk"
100 100
 #define MSG_VMAX                            " Vmax "
101
-#define MSG_X                               "x"
102
-#define MSG_Y                               "y"
103
-#define MSG_Z                               "z"
104
-#define MSG_E                               "e"
101
+#define MSG_X                               "X"
102
+#define MSG_Y                               "Y"
103
+#define MSG_Z                               "Z"
104
+#define MSG_E                               "E"
105 105
 #define MSG_VMIN                            "Vmin"
106 106
 #define MSG_VTRAV_MIN                       "VTrav min"
107 107
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_pt_utf8.h View File

@@ -98,10 +98,10 @@
98 98
 #define MSG_VZ_JERK                         "Vz-jerk"
99 99
 #define MSG_VE_JERK                         "Ve-jerk"
100 100
 #define MSG_VMAX                            " Vmax "
101
-#define MSG_X                               "x"
102
-#define MSG_Y                               "y"
103
-#define MSG_Z                               "z"
104
-#define MSG_E                               "e"
101
+#define MSG_X                               "X"
102
+#define MSG_Y                               "Y"
103
+#define MSG_Z                               "Z"
104
+#define MSG_E                               "E"
105 105
 #define MSG_VMIN                            "Vmin"
106 106
 #define MSG_VTRAV_MIN                       "VTrav min"
107 107
 #define MSG_AMAX                            "Amax "

+ 4
- 4
Marlin/language_ru.h View File

@@ -94,10 +94,10 @@
94 94
 #define MSG_VZ_JERK                         "Vz-jerk"
95 95
 #define MSG_VE_JERK                         "Ve-jerk"
96 96
 #define MSG_VMAX                            "Vmax "
97
-#define MSG_X                               "x"
98
-#define MSG_Y                               "y"
99
-#define MSG_Z                               "z"
100
-#define MSG_E                               "e"
97
+#define MSG_X                               "X"
98
+#define MSG_Y                               "Y"
99
+#define MSG_Z                               "Z"
100
+#define MSG_E                               "E"
101 101
 #define MSG_VMIN                            "Vmin"
102 102
 #define MSG_VTRAV_MIN                       "VTrav min"
103 103
 #define MSG_AMAX                            "Amax"

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