/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /** * planner_bezier.cpp * * Compute and buffer movement commands for bezier curves * */ #include "../inc/MarlinConfig.h" #if ENABLED(BEZIER_CURVE_SUPPORT) #include "planner.h" #include "motion.h" #include "temperature.h" #include "../MarlinCore.h" #include "../core/language.h" #include "../gcode/queue.h" // See the meaning in the documentation of cubic_b_spline(). #define MIN_STEP 0.002f #define MAX_STEP 0.1f #define SIGMA 0.1f // Compute the linear interpolation between two real numbers. static inline float interp(const float &a, const float &b, const float &t) { return (1 - t) * a + t * b; } /** * Compute a Bézier curve using the De Casteljau's algorithm (see * https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm), which is * easy to code and has good numerical stability (very important, * since Arudino works with limited precision real numbers). */ static inline float eval_bezier(const float &a, const float &b, const float &c, const float &d, const float &t) { const float iab = interp(a, b, t), ibc = interp(b, c, t), icd = interp(c, d, t), iabc = interp(iab, ibc, t), ibcd = interp(ibc, icd, t); return interp(iabc, ibcd, t); } /** * We approximate Euclidean distance with the sum of the coordinates * offset (so-called "norm 1"), which is quicker to compute. */ static inline float dist1(const float &x1, const float &y1, const float &x2, const float &y2) { return ABS(x1 - x2) + ABS(y1 - y2); } /** * The algorithm for computing the step is loosely based on the one in Kig * (See https://sources.debian.net/src/kig/4:15.08.3-1/misc/kigpainter.cpp/#L759) * However, we do not use the stack. * * The algorithm goes as it follows: the parameters t runs from 0.0 to * 1.0 describing the curve, which is evaluated by eval_bezier(). At * each iteration we have to choose a step, i.e., the increment of the * t variable. By default the step of the previous iteration is taken, * and then it is enlarged or reduced depending on how straight the * curve locally is. The step is always clamped between MIN_STEP/2 and * 2*MAX_STEP. MAX_STEP is taken at the first iteration. * * For some t, the step value is considered acceptable if the curve in * the interval [t, t+step] is sufficiently straight, i.e., * sufficiently close to linear interpolation. In practice the * following test is performed: the distance between eval_bezier(..., * t+step/2) is evaluated and compared with 0.5*(eval_bezier(..., * t)+eval_bezier(..., t+step)). If it is smaller than SIGMA, then the * step value is considered acceptable, otherwise it is not. The code * seeks to find the larger step value which is considered acceptable. * * At every iteration the recorded step value is considered and then * iteratively halved until it becomes acceptable. If it was already * acceptable in the beginning (i.e., no halving were done), then * maybe it was necessary to enlarge it; then it is iteratively * doubled while it remains acceptable. The last acceptable value * found is taken, provided that it is between MIN_STEP and MAX_STEP * and does not bring t over 1.0. * * Caveat: this algorithm is not perfect, since it can happen that a * step is considered acceptable even when the curve is not linear at * all in the interval [t, t+step] (but its mid point coincides "by * chance" with the midpoint according to the parametrization). This * kind of glitches can be eliminated with proper first derivative * estimates; however, given the improbability of such configurations, * the mitigation offered by MIN_STEP and the small computational * power available on Arduino, I think it is not wise to implement it. */ void cubic_b_spline( const xyze_pos_t &position, // current position const xyze_pos_t &target, // target position const xy_pos_t (&offsets)[2], // a pair of offsets const feedRate_t &scaled_fr_mm_s, // mm/s scaled by feedrate % const uint8_t extruder ) { // Absolute first and second control points are recovered. const xy_pos_t first = position + offsets[0], second = target + offsets[1]; xyze_pos_t bez_target; bez_target.set(position.x, position.y); float step = MAX_STEP; millis_t next_idle_ms = millis() + 200UL; for (float t = 0; t < 1;) { thermalManager.manage_heater(); millis_t now = millis(); if (ELAPSED(now, next_idle_ms)) { next_idle_ms = now + 200UL; idle(); } // First try to reduce the step in order to make it sufficiently // close to a linear interpolation. bool did_reduce = false; float new_t = t + step; NOMORE(new_t, 1); float new_pos0 = eval_bezier(position.x, first.x, second.x, target.x, new_t), new_pos1 = eval_bezier(position.y, first.y, second.y, target.y, new_t); for (;;) { if (new_t - t < (MIN_STEP)) break; const float candidate_t = 0.5f * (t + new_t), candidate_pos0 = eval_bezier(position.x, first.x, second.x, target.x, candidate_t), candidate_pos1 = eval_bezier(position.y, first.y, second.y, target.y, candidate_t), interp_pos0 = 0.5f * (bez_target.x + new_pos0), interp_pos1 = 0.5f * (bez_target.y + new_pos1); if (dist1(candidate_pos0, candidate_pos1, interp_pos0, interp_pos1) <= (SIGMA)) break; new_t = candidate_t; new_pos0 = candidate_pos0; new_pos1 = candidate_pos1; did_reduce = true; } // If we did not reduce the step, maybe we should enlarge it. if (!did_reduce) for (;;) { if (new_t - t > MAX_STEP) break; const float candidate_t = t + 2 * (new_t - t); if (candidate_t >= 1) break; const float candidate_pos0 = eval_bezier(position.x, first.x, second.x, target.x, candidate_t), candidate_pos1 = eval_bezier(position.y, first.y, second.y, target.y, candidate_t), interp_pos0 = 0.5f * (bez_target.x + candidate_pos0), interp_pos1 = 0.5f * (bez_target.y + candidate_pos1); if (dist1(new_pos0, new_pos1, interp_pos0, interp_pos1) > (SIGMA)) break; new_t = candidate_t; new_pos0 = candidate_pos0; new_pos1 = candidate_pos1; } // Check some postcondition; they are disabled in the actual // Marlin build, but if you test the same code on a computer you // may want to check they are respect. /* assert(new_t <= 1.0); if (new_t < 1.0) { assert(new_t - t >= (MIN_STEP) / 2.0); assert(new_t - t <= (MAX_STEP) * 2.0); } */ step = new_t - t; t = new_t; // Compute and send new position xyze_pos_t new_bez = { new_pos0, new_pos1, interp(position.z, target.z, t), // FIXME. These two are wrong, since the parameter t is interp(position.e, target.e, t) // not linear in the distance. }; apply_motion_limits(new_bez); bez_target = new_bez; #if HAS_LEVELING && !PLANNER_LEVELING xyze_pos_t pos = bez_target; planner.apply_leveling(pos); #else const xyze_pos_t &pos = bez_target; #endif if (!planner.buffer_line(pos, scaled_fr_mm_s, active_extruder, step)) break; } } #endif // BEZIER_CURVE_SUPPORT