# # simulator.py # PlatformIO pre: script for simulator builds # import pioutil if pioutil.is_pio_build(): # Get the environment thus far for the build Import("env") #print(env.Dump()) # # Give the binary a distinctive name # env['PROGNAME'] = "MarlinSimulator" # # If Xcode is installed add the path to its Frameworks folder, # or if Mesa is installed try to use its GL/gl.h. # import sys if sys.platform == 'darwin': # # Silence half of the ranlib warnings. (No equivalent for 'ARFLAGS') # env['RANLIBFLAGS'] += [ "-no_warning_for_no_symbols" ] # Default paths for Xcode and a lucky GL/gl.h dropped by Mesa xcode_path = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks" mesa_path = "/opt/local/include/GL/gl.h" import os.path if os.path.exists(xcode_path): env['BUILD_FLAGS'] += [ "-F" + xcode_path ] print("Using OpenGL framework headers from Xcode.app") elif os.path.exists(mesa_path): env['BUILD_FLAGS'] += [ '-D__MESA__' ] print("Using OpenGL header from", mesa_path) else: print("\n\nNo OpenGL headers found. Install Xcode for matching headers, or use 'sudo port install mesa' to get a GL/gl.h.\n\n") # Break out of the PIO build immediately sys.exit(1)