/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #pragma once #include "menu.h" #include "../marlinui.h" #include "../../gcode/queue.h" // for inject #include "../../inc/MarlinConfigPre.h" void lcd_move_z(); //////////////////////////////////////////// ///////////// Base Menu Items ////////////// //////////////////////////////////////////// // SUBMENU(LABEL, screen_handler) class MenuItem_submenu : public MenuItemBase { public: FORCE_INLINE static void draw(const bool sel, const uint8_t row, FSTR_P const fstr, ...) { _draw(sel, row, fstr, '>', LCD_STR_ARROW_RIGHT[0]); } static void action(FSTR_P const, const screenFunc_t func) { ui.push_current_screen(); ui.goto_screen(func); } }; // Any menu item that invokes an immediate action class MenuItem_button : public MenuItemBase { public: // Button-y Items are selectable lines with no other indicator static void draw(const bool sel, const uint8_t row, FSTR_P const fstr, ...) { _draw(sel, row, fstr, '>', ' '); } }; // ACTION_ITEM(LABEL, FUNC) class MenuItem_function : public MenuItem_button { public: //static void action(FSTR_P const, const uint8_t, const menuAction_t func) { (*func)(); }; static void action(FSTR_P const, const menuAction_t func) { if (func) (*func)(); }; }; // GCODES_ITEM(LABEL, GCODES) class MenuItem_gcode : public MenuItem_button { public: FORCE_INLINE static void draw(const bool sel, const uint8_t row, FSTR_P const fstr, ...) { _draw(sel, row, fstr, '>', ' '); } static void action(FSTR_P const, FSTR_P const fgcode) { queue.inject(fgcode); } static void action(FSTR_P const fstr, const uint8_t, FSTR_P const fgcode) { action(fstr, fgcode); } }; //////////////////////////////////////////// ///////////// Edit Menu Items ////////////// //////////////////////////////////////////// // Template for specific Menu Edit Item Types template class TMenuEditItem : MenuEditItemBase { private: typedef typename NAME::type_t type_t; static float scale(const_float_t value) { return NAME::scale(value); } static float unscale(const_float_t value) { return NAME::unscale(value); } static const char* to_string(const int32_t value) { return NAME::strfunc(unscale(value)); } static void load(void *ptr, const int32_t value) { *((type_t*)ptr) = unscale(value); } public: FORCE_INLINE static void draw(const bool sel, const uint8_t row, FSTR_P const fstr, type_t * const data, ...) { MenuEditItemBase::draw(sel, row, fstr, NAME::strfunc(*(data))); } FORCE_INLINE static void draw(const bool sel, const uint8_t row, FSTR_P const fstr, type_t (*pget)(), ...) { MenuEditItemBase::draw(sel, row, fstr, NAME::strfunc(pget())); } // Edit screen for this type of item static void edit_screen() { MenuEditItemBase::edit_screen(to_string, load); } static void action( FSTR_P const fstr, // Edit label type_t * const ptr, // Value pointer const type_t minValue, // Value range const type_t maxValue, const screenFunc_t callback=nullptr, // Value update callback const bool live=false // Callback during editing ) { // Make sure minv and maxv fit within int32_t const int32_t minv = _MAX(scale(minValue), INT32_MIN), maxv = _MIN(scale(maxValue), INT32_MAX); goto_edit_screen(fstr, ptr, minv, maxv - minv, scale(*ptr) - minv, edit_screen, callback, live); } }; /** * DEFINE_MENU_EDIT_ITEM_TYPE(int3, int16_t, i16tostr3rj, 1) * * Define struct types for use by EDIT_ITEM(...) macros, which encompass * a primitive storage type, a string function, and a scale factor for edit / display. * The EDIT_ITEM macros take care of calling action and draw methods as needed. * * For example, DEFINE_MENU_EDIT_ITEM_TYPE(percent, uint8_t, ui8tostr4pctrj, 100.f/255.f, +0.5f) expands into: * * struct MenuEditItemInfo_percent { * typedef uint8_t type_t; * static float scale(const_float_t value) { return value * (100.f/255.f) +0.5f; } * static float unscale(const_float_t value) { return value / (100.f/255.f) +0.5f; } * static const char* strfunc(const_float_t value) { return ui8tostr4pctrj(_DOFIX(uint8_t,value)); } * }; * typedef TMenuEditItem MenuItem_percent */ #define __DOFIXfloat PROBE() #define _DOFIX(TYPE,V) TYPE(TERN(IS_PROBE(__DOFIX##TYPE),FIXFLOAT(V),(V))) #define DEFINE_MENU_EDIT_ITEM_TYPE(NAME, TYPE, STRFUNC, SCALE, ETC...) \ struct MenuEditItemInfo_##NAME { \ typedef TYPE type_t; \ static float scale(const_float_t value) { return value * (SCALE) ETC; } \ static float unscale(const_float_t value) { return value / (SCALE) ETC; } \ static const char* strfunc(const_float_t value) { return STRFUNC(_DOFIX(TYPE,value)); } \ }; \ typedef TMenuEditItem MenuItem_##NAME // NAME TYPE STRFUNC SCALE ROUND DEFINE_MENU_EDIT_ITEM_TYPE(percent ,uint8_t ,ui8tostr4pctrj , 100.f/255.f, +0.5f); // 100% right-justified DEFINE_MENU_EDIT_ITEM_TYPE(percent_3 ,uint8_t ,pcttostrpctrj , 1 ); // 100% right-justified DEFINE_MENU_EDIT_ITEM_TYPE(int3 ,int16_t ,i16tostr3rj , 1 ); // 123, -12 right-justified DEFINE_MENU_EDIT_ITEM_TYPE(int4 ,int16_t ,i16tostr4signrj , 1 ); // 1234, -123 right-justified DEFINE_MENU_EDIT_ITEM_TYPE(int8 ,int8_t ,i8tostr3rj , 1 ); // 123, -12 right-justified DEFINE_MENU_EDIT_ITEM_TYPE(uint8 ,uint8_t ,ui8tostr3rj , 1 ); // 123 right-justified DEFINE_MENU_EDIT_ITEM_TYPE(uint16_3 ,uint16_t ,ui16tostr3rj , 1 ); // 123 right-justified DEFINE_MENU_EDIT_ITEM_TYPE(uint16_4 ,uint16_t ,ui16tostr4rj , 0.1f ); // 1234 right-justified DEFINE_MENU_EDIT_ITEM_TYPE(uint16_5 ,uint16_t ,ui16tostr5rj , 0.01f ); // 12345 right-justified DEFINE_MENU_EDIT_ITEM_TYPE(float3 ,float ,ftostr3 , 1 ); // 123 right-justified DEFINE_MENU_EDIT_ITEM_TYPE(float42_52 ,float ,ftostr42_52 , 100 ); // _2.34, 12.34, -2.34 or 123.45, -23.45 DEFINE_MENU_EDIT_ITEM_TYPE(float43 ,float ,ftostr43sign ,1000 ); // -1.234, _1.234, +1.234 DEFINE_MENU_EDIT_ITEM_TYPE(float4 ,float ,ftostr4sign , 1 ); // 1234 right-justified DEFINE_MENU_EDIT_ITEM_TYPE(float5 ,float ,ftostr5rj , 1 ); // 12345 right-justified DEFINE_MENU_EDIT_ITEM_TYPE(float5_25 ,float ,ftostr5rj , 0.04f ); // 12345 right-justified (25 increment) DEFINE_MENU_EDIT_ITEM_TYPE(float61 ,float ,ftostr61rj , 10 ); // 12345.6 right-justified DEFINE_MENU_EDIT_ITEM_TYPE(float31sign ,float ,ftostr31sign , 10 ); // +12.3 DEFINE_MENU_EDIT_ITEM_TYPE(float41sign ,float ,ftostr41sign , 10 ); // +123.4 DEFINE_MENU_EDIT_ITEM_TYPE(float51sign ,float ,ftostr51sign , 10 ); // +1234.5 DEFINE_MENU_EDIT_ITEM_TYPE(float52sign ,float ,ftostr52sign , 100 ); // +123.45 DEFINE_MENU_EDIT_ITEM_TYPE(long5 ,uint32_t ,ftostr5rj , 0.01f ); // 12345 right-justified DEFINE_MENU_EDIT_ITEM_TYPE(long5_25 ,uint32_t ,ftostr5rj , 0.04f ); // 12345 right-justified (25 increment) #if HAS_BED_PROBE #if Z_PROBE_OFFSET_RANGE_MIN >= -9 && Z_PROBE_OFFSET_RANGE_MAX <= 9 #define LCD_Z_OFFSET_TYPE float43 // Values from -9.000 to +9.000 #else #define LCD_Z_OFFSET_TYPE float42_52 // Values from -99.99 to 99.99 #endif #endif class MenuItem_bool : public MenuEditItemBase { public: FORCE_INLINE static void draw(const bool sel, const uint8_t row, FSTR_P const fstr, const bool onoff) { MenuEditItemBase::draw(sel, row, fstr, onoff ? GET_TEXT_F(MSG_LCD_ON) : GET_TEXT_F(MSG_LCD_OFF)); } FORCE_INLINE static void draw(const bool sel, const uint8_t row, FSTR_P const fstr, bool * const data, ...) { draw(sel, row, fstr, *data); } FORCE_INLINE static void draw(const bool sel, const uint8_t row, FSTR_P const fstr, FSTR_P const, bool (*pget)(), ...) { draw(sel, row, fstr, pget()); } static void action(FSTR_P const fstr, bool * const ptr, const screenFunc_t callbackFunc=nullptr) { *ptr ^= true; ui.refresh(); if (callbackFunc) (*callbackFunc)(); } }; /** * //////////////////////////////////////////// * //////////// Menu System Macros //////////// * //////////////////////////////////////////// * * Marlin's native menu screens work by running a loop from the top visible line index * to the bottom visible line index (according to how much the screen has been scrolled). * This complete loop is done on every menu screen call. * * The menu system is highly dynamic, so it doesn't know ahead of any menu loop which * items will be visible or hidden, so menu items don't have a fixed index number. * * During the loop, each menu item checks to see if its line is the current one. If it is, * then it checks to see if a click has arrived so it can run its action. If the action * doesn't redirect to another screen then the menu item calls its draw method. * * Menu item add-ons can do whatever they like. * * This mixture of drawing and processing inside a loop has the advantage that a single * line can be used to represent a menu item, and that is the rationale for this design. * * One of the pitfalls of this method is that DOGM displays call the screen handler 2x, * 4x, or 8x per screen update to draw just one segment of the screen. As a result, any * menu item that exists in two screen segments is drawn and processed twice per screen * update. With each item processed 5, 10, 20, or 40 times the logic has to be simple. * * To avoid repetition and side-effects, function calls for testing menu item conditions * should be done before the menu loop (START_MENU / START_SCREEN). */ /** * SCREEN_OR_MENU_LOOP generates header code for a screen or menu * * encoderTopLine is the top menu line to display * _lcdLineNr is the index of the LCD line (e.g., 0-3) * _menuLineNr is the menu item to draw and process * _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM */ #define SCREEN_OR_MENU_LOOP(IS_MENU) \ scroll_screen(IS_MENU ? 1 : LCD_HEIGHT, IS_MENU); \ int8_t _menuLineNr = encoderTopLine, _thisItemNr = 0; \ bool _skipStatic = IS_MENU; UNUSED(_thisItemNr); \ for (int8_t _lcdLineNr = 0; _lcdLineNr < LCD_HEIGHT; _lcdLineNr++, _menuLineNr++) { \ _thisItemNr = 0 /** * START_SCREEN Opening code for a screen having only static items. * Do simplified scrolling of the entire screen. * * START_MENU Opening code for a screen with menu items. * Scroll as-needed to keep the selected line in view. */ #define START_SCREEN() SCREEN_OR_MENU_LOOP(false) #define START_MENU() SCREEN_OR_MENU_LOOP(true) #define NEXT_ITEM() (++_thisItemNr) #define SKIP_ITEM() NEXT_ITEM() #define END_SCREEN() } screen_items = _thisItemNr #define END_MENU() END_SCREEN(); UNUSED(_skipStatic) /** * MENU_ITEM generates draw & handler code for a menu item, potentially calling: * * MenuItem_::draw(sel, row, label, arg3...) * MenuItem_::action(arg3...) * * Examples: * BACK_ITEM(MSG_INFO_SCREEN) * MenuItem_back::action(flabel, ...) * MenuItem_back::draw(sel, row, flabel, ...) * * ACTION_ITEM(MSG_PAUSE_PRINT, lcd_sdcard_pause) * MenuItem_function::action(flabel, lcd_sdcard_pause) * MenuItem_function::draw(sel, row, flabel, lcd_sdcard_pause) * * EDIT_ITEM(int3, MSG_SPEED, &feedrate_percentage, 10, 999) * MenuItem_int3::action(flabel, &feedrate_percentage, 10, 999) * MenuItem_int3::draw(sel, row, flabel, &feedrate_percentage, 10, 999) */ #if ENABLED(ENCODER_RATE_MULTIPLIER) #define _MENU_ITEM_MULTIPLIER_CHECK(USE_MULTIPLIER) do{ if (USE_MULTIPLIER) ui.enable_encoder_multiplier(true); }while(0) #else #define _MENU_ITEM_MULTIPLIER_CHECK(USE_MULTIPLIER) #endif #define _MENU_INNER_F(TYPE, USE_MULTIPLIER, FLABEL, V...) do { \ FSTR_P const flabel = FLABEL; \ if (encoderLine == _thisItemNr && ui.use_click()) { \ _MENU_ITEM_MULTIPLIER_CHECK(USE_MULTIPLIER); \ MenuItem_##TYPE::action(flabel, ##V); \ if (ui.screen_changed) return; \ } \ if (ui.should_draw()) \ MenuItem_##TYPE::draw \ (encoderLine == _thisItemNr, _lcdLineNr, flabel, ##V); \ }while(0) // Item with optional data #define _MENU_ITEM_F(TYPE, V...) do { \ if (_menuLineNr == _thisItemNr) { \ _skipStatic = false; \ _MENU_INNER_F(TYPE, ##V); \ } \ NEXT_ITEM(); \ }while(0) // Item with index value, C-string, and optional data #define _MENU_ITEM_N_S_F(TYPE, N, S, V...) do{ \ if (_menuLineNr == _thisItemNr) { \ _skipStatic = false; \ MenuItemBase::init(N, S); \ _MENU_INNER_F(TYPE, ##V); \ } \ NEXT_ITEM(); \ }while(0) // Item with index value and F-string #define _MENU_ITEM_N_f_F(TYPE, N, f, V...) do{ \ if (_menuLineNr == _thisItemNr) { \ _skipStatic = false; \ MenuItemBase::init(N, f); \ _MENU_INNER_F(TYPE, ##V); \ } \ NEXT_ITEM(); \ }while(0) // Item with index value #define _MENU_ITEM_N_F(TYPE, N, V...) do{ \ if (_menuLineNr == _thisItemNr) { \ _skipStatic = false; \ MenuItemBase::init(N); \ _MENU_INNER_F(TYPE, ##V); \ } \ NEXT_ITEM(); \ }while(0) // Items with a unique string #define _MENU_ITEM_S_F(TYPE, S, V...) do{ \ if (_menuLineNr == _thisItemNr) { \ _skipStatic = false; \ MenuItemBase::init(0, S); \ _MENU_INNER_F(TYPE, ##V); \ } \ NEXT_ITEM(); \ }while(0) // Items with a unique F-string #define _MENU_ITEM_f_F(TYPE, f, V...) do{ \ if (_menuLineNr == _thisItemNr) { \ _skipStatic = false; \ MenuItemBase::init(0, f); \ _MENU_INNER_F(TYPE, ##V); \ } \ NEXT_ITEM(); \ }while(0) // STATIC_ITEM draws a styled string with no highlight. // Parameters: label [, style [, char *value] ] #define STATIC_ITEM_INNER_F(FLABEL, V...) do{ \ if (_skipStatic && encoderLine <= _thisItemNr) { \ ui.encoderPosition += ENCODER_STEPS_PER_MENU_ITEM; \ ++encoderLine; \ } \ if (ui.should_draw()) \ MenuItem_static::draw(_lcdLineNr, FLABEL, ##V); \ } while(0) #define STATIC_ITEM_F(FLABEL, V...) do{ \ if (_menuLineNr == _thisItemNr) \ STATIC_ITEM_INNER_F(FLABEL, ##V); \ NEXT_ITEM(); \ } while(0) #define STATIC_ITEM_N_F(FLABEL, N, V...) do{ \ if (_menuLineNr == _thisItemNr) { \ MenuItemBase::init(N); \ STATIC_ITEM_INNER_F(FLABEL, ##V); \ } \ NEXT_ITEM(); \ }while(0) // PSTRING_ITEM is like STATIC_ITEM but it takes // two PSTRs with the style as the last parameter. #define PSTRING_ITEM_F(FLABEL, PVAL, STYL) do{ \ constexpr int m = 20; \ char msg[m+1]; \ msg[0] = ':'; msg[1] = ' '; \ strncpy_P(msg+2, PSTR(PVAL), m-2); \ if (msg[m-1] & 0x80) msg[m-1] = '\0'; \ STATIC_ITEM_F(FLABEL, STYL, msg); \ }while(0) #define PSTRING_ITEM(LABEL, V...) PSTRING_ITEM_F(GET_TEXT_F(LABEL), ##V) #define STATIC_ITEM(LABEL, V...) STATIC_ITEM_F(GET_TEXT_F(LABEL), ##V) #define STATIC_ITEM_N(LABEL, N, V...) STATIC_ITEM_N_F(GET_TEXT_F(LABEL), N, ##V) // Menu item with index and composed C-string substitution #define MENU_ITEM_N_S_F(TYPE, N, S, FLABEL, V...) _MENU_ITEM_N_S_F(TYPE, N, S, false, FLABEL, ##V) #define MENU_ITEM_N_S(TYPE, N, S, LABEL, V...) MENU_ITEM_N_S_F(TYPE, N, S, GET_TEXT_F(LABEL), ##V) // Menu item with composed C-string substitution #define MENU_ITEM_S_F(TYPE, S, FLABEL, V...) _MENU_ITEM_S_F(TYPE, S, false, FLABEL, ##V) #define MENU_ITEM_S(TYPE, S, LABEL, V...) MENU_ITEM_S_F(TYPE, S, GET_TEXT_F(LABEL), ##V) // Menu item substitution, indexed #define MENU_ITEM_N_F(TYPE, N, FLABEL, V...) _MENU_ITEM_N_F(TYPE, N, false, FLABEL, ##V) #define MENU_ITEM_N(TYPE, N, LABEL, V...) MENU_ITEM_N_F(TYPE, N, GET_TEXT_F(LABEL), ##V) // Basic menu items, no substitution #define MENU_ITEM_F(TYPE, FLABEL, V...) _MENU_ITEM_F(TYPE, false, FLABEL, ##V) #define MENU_ITEM(TYPE, LABEL, V...) MENU_ITEM_F(TYPE, GET_TEXT_F(LABEL), ##V) // Predefined menu item types // #define BACK_ITEM_F(FLABEL) MENU_ITEM_F(back, FLABEL) #define BACK_ITEM(LABEL) MENU_ITEM(back, LABEL) #define ACTION_ITEM_N_S_F(N, S, FLABEL, ACTION) MENU_ITEM_N_S_F(function, N, S, FLABEL, ACTION) #define ACTION_ITEM_N_S(N, S, LABEL, ACTION) ACTION_ITEM_N_S_F(N, S, GET_TEXT_F(LABEL), ACTION) #define ACTION_ITEM_S_F(S, FLABEL, ACTION) MENU_ITEM_S_F(function, S, FLABEL, ACTION) #define ACTION_ITEM_S(S, LABEL, ACTION) ACTION_ITEM_S_F(S, GET_TEXT_F(LABEL), ACTION) #define ACTION_ITEM_N_F(N, FLABEL, ACTION) MENU_ITEM_N_F(function, N, FLABEL, ACTION) #define ACTION_ITEM_N(N, LABEL, ACTION) ACTION_ITEM_N_F(N, GET_TEXT_F(LABEL), ACTION) #define ACTION_ITEM_F(FLABEL, ACTION) MENU_ITEM_F(function, FLABEL, ACTION) #define ACTION_ITEM(LABEL, ACTION) ACTION_ITEM_F(GET_TEXT_F(LABEL), ACTION) #define GCODES_ITEM_N_S_F(N, S, FLABEL, GCODES) MENU_ITEM_N_S_F(gcode, N, S, FLABEL, GCODES) #define GCODES_ITEM_N_S(N, S, LABEL, GCODES) GCODES_ITEM_N_S_F(N, S, GET_TEXT_F(LABEL), GCODES) #define GCODES_ITEM_S_F(S, FLABEL, GCODES) MENU_ITEM_S_F(gcode, S, FLABEL, GCODES) #define GCODES_ITEM_S(S, LABEL, GCODES) GCODES_ITEM_S_F(S, GET_TEXT_F(LABEL), GCODES) #define GCODES_ITEM_N_F(N, FLABEL, GCODES) MENU_ITEM_N_F(gcode, N, FLABEL, GCODES) #define GCODES_ITEM_N(N, LABEL, GCODES) GCODES_ITEM_N_F(N, GET_TEXT_F(LABEL), GCODES) #define GCODES_ITEM_F(FLABEL, GCODES) MENU_ITEM_F(gcode, FLABEL, GCODES) #define GCODES_ITEM(LABEL, GCODES) GCODES_ITEM_F(GET_TEXT_F(LABEL), GCODES) #define SUBMENU_N_S_F(N, S, FLABEL, DEST) MENU_ITEM_N_S_F(submenu, N, S, FLABEL, DEST) #define SUBMENU_N_S(N, S, LABEL, DEST) SUBMENU_N_S_F(N, S, GET_TEXT_F(LABEL), DEST) #define SUBMENU_S_F(S, FLABEL, DEST) MENU_ITEM_S_F(submenu, S, FLABEL, DEST) #define SUBMENU_S(S, LABEL, DEST) SUBMENU_S_F(S, GET_TEXT_F(LABEL), DEST) #define SUBMENU_N_F(N, FLABEL, DEST) MENU_ITEM_N_F(submenu, N, FLABEL, DEST) #define SUBMENU_N(N, LABEL, DEST) SUBMENU_N_F(N, GET_TEXT_F(LABEL), DEST) #define SUBMENU_F(FLABEL, DEST) MENU_ITEM_F(submenu, FLABEL, DEST) #define SUBMENU(LABEL, DEST) SUBMENU_F(GET_TEXT_F(LABEL), DEST) #define EDIT_ITEM_N_S_F(TYPE, N, S, FLABEL, V...) MENU_ITEM_N_S_F(TYPE, N, S, FLABEL, ##V) #define EDIT_ITEM_N_S(TYPE, N, S, LABEL, V...) EDIT_ITEM_N_S_F(TYPE, N, S, GET_TEXT_F(LABEL), ##V) #define EDIT_ITEM_S_F(TYPE, S, FLABEL, V...) MENU_ITEM_S_F(TYPE, S, FLABEL, ##V) #define EDIT_ITEM_S(TYPE, S, LABEL, V...) EDIT_ITEM_S_F(TYPE, S, GET_TEXT_F(LABEL), ##V) #define EDIT_ITEM_N_F(TYPE, N, FLABEL, V...) MENU_ITEM_N_F(TYPE, N, FLABEL, ##V) #define EDIT_ITEM_N(TYPE, N, LABEL, V...) EDIT_ITEM_N_F(TYPE, N, GET_TEXT_F(LABEL), ##V) #define EDIT_ITEM_F(TYPE, FLABEL, V...) MENU_ITEM_F(TYPE, FLABEL, ##V) #define EDIT_ITEM(TYPE, LABEL, V...) EDIT_ITEM_F(TYPE, GET_TEXT_F(LABEL), ##V) #define EDIT_ITEM_FAST_N_S_F(TYPE, N, S, FLABEL, V...) _MENU_ITEM_N_S_F(TYPE, N, S, true, FLABEL, ##V) #define EDIT_ITEM_FAST_N_S(TYPE, N, S, LABEL, V...) EDIT_ITEM_FAST_N_S_F(TYPE, N, S, true, GET_TEXT_F(LABEL), ##V) #define EDIT_ITEM_FAST_S_F(TYPE, S, FLABEL, V...) _MENU_ITEM_S_F(TYPE, S, true, FLABEL, ##V) #define EDIT_ITEM_FAST_S(TYPE, S, LABEL, V...) EDIT_ITEM_FAST_S_F(TYPE, S, GET_TEXT_F(LABEL), ##V) #define EDIT_ITEM_FAST_N_F(TYPE, N, FLABEL, V...) _MENU_ITEM_N_F(TYPE, N, true, FLABEL, ##V) #define EDIT_ITEM_FAST_N(TYPE, N, LABEL, V...) EDIT_ITEM_FAST_N_F(TYPE, N, GET_TEXT_F(LABEL), ##V) #define EDIT_ITEM_FAST_F(TYPE, FLABEL, V...) _MENU_ITEM_F(TYPE, true, FLABEL, ##V) #define EDIT_ITEM_FAST(TYPE, LABEL, V...) EDIT_ITEM_FAST_F(TYPE, GET_TEXT_F(LABEL), ##V) // F-string substitution instead of C-string // #define MENU_ITEM_N_f_F(TYPE, N, f, FLABEL, V...) _MENU_ITEM_N_f_F(TYPE, N, f, false, FLABEL, ##V) #define MENU_ITEM_N_f(TYPE, N, f, LABEL, V...) MENU_ITEM_N_f_F(TYPE, N, f, GET_TEXT_F(LABEL), ##V) #define MENU_ITEM_f_F(TYPE, f, FLABEL, V...) _MENU_ITEM_f_F(TYPE, f, false, FLABEL, ##V) #define MENU_ITEM_f(TYPE, f, LABEL, V...) MENU_ITEM_f_F(TYPE, f, GET_TEXT_F(LABEL), ##V) #define ACTION_ITEM_N_f_F(N, f, FLABEL, ACTION) MENU_ITEM_N_f_F(function, N, f, FLABEL, ACTION) #define ACTION_ITEM_N_f(N, f, LABEL, ACTION) ACTION_ITEM_N_f_F(N, f, GET_TEXT_F(LABEL), ACTION) #define ACTION_ITEM_f_F(f, FLABEL, ACTION) MENU_ITEM_f_F(function, f, FLABEL, ACTION) #define ACTION_ITEM_f(f, LABEL, ACTION) ACTION_ITEM_f_F(f, GET_TEXT_F(LABEL), ACTION) #define GCODES_ITEM_N_f_F(N, f, FLABEL, GCODES) MENU_ITEM_N_f_F(gcode, N, f, FLABEL, GCODES) #define GCODES_ITEM_N_f(N, f, LABEL, GCODES) GCODES_ITEM_N_f_F(N, f, GET_TEXT_F(LABEL), GCODES) #define GCODES_ITEM_f_F(f, FLABEL, GCODES) MENU_ITEM_f_F(gcode, f, FLABEL, GCODES) #define GCODES_ITEM_f(f, LABEL, GCODES) GCODES_ITEM_f_F(f, GET_TEXT_F(LABEL), GCODES) #define SUBMENU_N_f_F(N, f, FLABEL, DEST) MENU_ITEM_N_f_F(submenu, N, f, FLABEL, DEST) #define SUBMENU_N_f(N, f, LABEL, DEST) SUBMENU_N_f_F(N, f, GET_TEXT_F(LABEL), DEST) #define SUBMENU_f_F(f, FLABEL, DEST) MENU_ITEM_f_F(submenu, f, FLABEL, DEST) #define SUBMENU_f(f, LABEL, DEST) SUBMENU_f_F(f, GET_TEXT_F(LABEL), DEST) #define EDIT_ITEM_N_f_F(TYPE, N, f, FLABEL, V...) MENU_ITEM_N_f_F(TYPE, N, f, FLABEL, ##V) #define EDIT_ITEM_N_f(TYPE, N, f, LABEL, V...) EDIT_ITEM_N_f_F(TYPE, N, f, GET_TEXT_F(LABEL), ##V) #define EDIT_ITEM_f_F(TYPE, f, FLABEL, V...) MENU_ITEM_f_F(TYPE, f, FLABEL, ##V) #define EDIT_ITEM_f(TYPE, f, LABEL, V...) EDIT_ITEM_f_F(TYPE, f, GET_TEXT_F(LABEL), ##V) #define EDIT_ITEM_FAST_N_f_F(TYPE, N, f, FLABEL, V...) _MENU_ITEM_N_f_F(TYPE, N, f, true, FLABEL, ##V) #define EDIT_ITEM_FAST_N_f(TYPE, N, f, LABEL, V...) EDIT_ITEM_FAST_N_f_F(TYPE, N, f, true, GET_TEXT_F(LABEL), ##V) #define EDIT_ITEM_FAST_f_F(TYPE, f, FLABEL, V...) _MENU_ITEM_f_F(TYPE, f, true, FLABEL, ##V) #define EDIT_ITEM_FAST_f(TYPE, f, LABEL, V...) EDIT_ITEM_FAST_f_F(TYPE, f, GET_TEXT_F(LABEL), ##V) #define _CONFIRM_ITEM_INNER_F(FLABEL, V...) do { \ if (encoderLine == _thisItemNr && ui.use_click()) { \ ui.push_current_screen(); \ ui.goto_screen([]{MenuItem_confirm::select_screen(V);}); \ return; \ } \ if (ui.should_draw()) MenuItem_confirm::draw \ (encoderLine == _thisItemNr, _lcdLineNr, FLABEL, ##V); \ }while(0) // Indexed items set a global index value and optional data #define _CONFIRM_ITEM_F(FLABEL, V...) do { \ if (_menuLineNr == _thisItemNr) { \ _skipStatic = false; \ _CONFIRM_ITEM_INNER_F(FLABEL, ##V); \ } \ NEXT_ITEM(); \ }while(0) // Indexed items set a global index value #define _CONFIRM_ITEM_N_S_F(N, S, V...) do{ \ if (_menuLineNr == _thisItemNr) { \ _skipStatic = false; \ MenuItemBase::init(N, S); \ _CONFIRM_ITEM_INNER_F(TYPE, ##V); \ } \ NEXT_ITEM(); \ }while(0) // Indexed items set a global index value #define _CONFIRM_ITEM_N_F(N, V...) _CONFIRM_ITEM_N_S_F(N, nullptr, V) #define CONFIRM_ITEM_F(FLABEL,A,B,V...) _CONFIRM_ITEM_F(FLABEL, GET_TEXT_F(A), GET_TEXT_F(B), ##V) #define CONFIRM_ITEM(LABEL, V...) CONFIRM_ITEM_F(GET_TEXT_F(LABEL), ##V) #define YESNO_ITEM_F(FLABEL, V...) CONFIRM_ITEM_F(FLABEL, MSG_YES, MSG_NO, ##V) #define YESNO_ITEM(LABEL, V...) YESNO_ITEM_F(GET_TEXT_F(LABEL), ##V) #define CONFIRM_ITEM_N_S_F(N,S,FLABEL,A,B,V...) _CONFIRM_ITEM_N_S_F(N, S, FLABEL, GET_TEXT_F(A), GET_TEXT_F(B), ##V) #define CONFIRM_ITEM_N_S(N,S,LABEL,V...) CONFIRM_ITEM_N_S_F(N, S, GET_TEXT_F(LABEL), ##V) #define CONFIRM_ITEM_N_F(N,FLABEL,A,B,V...) _CONFIRM_ITEM_N_F(N, FLABEL, GET_TEXT_F(A), GET_TEXT_F(B), ##V) #define CONFIRM_ITEM_N(N,LABEL, V...) CONFIRM_ITEM_N_F(N, GET_TEXT_F(LABEL), ##V) #define YESNO_ITEM_N_S_F(N,S,FLABEL, V...) _CONFIRM_ITEM_N_S_F(N, S, FLABEL, MSG_YES, MSG_NO, ##V) #define YESNO_ITEM_N_S(N,S,LABEL, V...) YESNO_ITEM_N_S_F(N, S, GET_TEXT_F(LABEL), ##V) #define YESNO_ITEM_N_F(N,FLABEL, V...) CONFIRM_ITEM_N_F(N, FLABEL, MSG_YES, MSG_NO, ##V) #define YESNO_ITEM_N(N,LABEL, V...) YESNO_ITEM_N_F(N, GET_TEXT_F(LABEL), ##V) #if ENABLED(LCD_BED_TRAMMING) void _lcd_level_bed_corners(); #endif #if HAS_FAN #include "../../module/temperature.h" inline void on_fan_update() { thermalManager.set_fan_speed(MenuItemBase::itemIndex, editable.uint8); } #if ENABLED(EXTRA_FAN_SPEED) #define EDIT_EXTRA_FAN_SPEED(V...) EDIT_ITEM_FAST_N(V) #else #define EDIT_EXTRA_FAN_SPEED(...) #endif #define _FAN_EDIT_ITEMS(F,L) do{ \ editable.uint8 = thermalManager.fan_speed[F]; \ EDIT_ITEM_FAST_N(percent, F, MSG_##L, &editable.uint8, 0, 255, on_fan_update); \ EDIT_EXTRA_FAN_SPEED(percent, F, MSG_EXTRA_##L, &thermalManager.extra_fan_speed[F].speed, 3, 255); \ }while(0) #if FAN_COUNT > 1 #define FAN_EDIT_ITEMS(F) _FAN_EDIT_ITEMS(F,FAN_SPEED_N) #endif #define SNFAN(N) (ENABLED(SINGLENOZZLE_STANDBY_FAN) && !HAS_FAN##N && EXTRUDERS > N) #if SNFAN(1) || SNFAN(2) || SNFAN(3) || SNFAN(4) || SNFAN(5) || SNFAN(6) || SNFAN(7) #define DEFINE_SINGLENOZZLE_ITEM() \ auto singlenozzle_item = [&](const uint8_t f) { \ editable.uint8 = thermalManager.singlenozzle_fan_speed[f]; \ EDIT_ITEM_FAST_N(percent, f, MSG_STORED_FAN_N, &editable.uint8, 0, 255, on_fan_update); \ } #else #define DEFINE_SINGLENOZZLE_ITEM() NOOP #endif #endif // HAS_FAN