/** * Marlin 3D Printer Firmware * Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #pragma once #include "../../inc/MarlinConfig.h" #include "Stream.h" #ifndef RX_BUFFER_SIZE #define RX_BUFFER_SIZE 128 #endif #ifndef TX_BUFFER_SIZE #define TX_BUFFER_SIZE 32 #endif #if TX_BUFFER_SIZE <= 0 #error "TX_BUFFER_SIZE is required for the WebSocket." #endif typedef uint16_t ring_buffer_pos_t; class RingBuffer { uint8_t *data; ring_buffer_pos_t size, read_index, write_index; public: RingBuffer(ring_buffer_pos_t size); ~RingBuffer(); int available(void); int peek(void); int read(void); ring_buffer_pos_t read(uint8_t *buffer); void flush(void); ring_buffer_pos_t write(const uint8_t c); ring_buffer_pos_t write(const uint8_t* buffer, ring_buffer_pos_t size); }; class WebSocketSerial: public Stream { RingBuffer rx_buffer; RingBuffer tx_buffer; public: WebSocketSerial(); void begin(const long); void end(); int available(void); int peek(void); int read(void); void flush(void); void flushTX(void); size_t write(const uint8_t c); size_t write(const uint8_t* buffer, size_t size); operator bool() { return true; } #if ENABLED(SERIAL_STATS_DROPPED_RX) FORCE_INLINE uint32_t dropped() { return 0; } #endif #if ENABLED(SERIAL_STATS_MAX_RX_QUEUED) FORCE_INLINE int rxMaxEnqueued() { return 0; } #endif }; extern WebSocketSerial webSocketSerial;