/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #pragma once /******************************************************* * multi_language.h * * By Marcio Teixeira 2019 for Aleph Objects * *******************************************************/ #include "../inc/MarlinConfigPre.h" typedef const char Language_Str[]; #define LSTR PROGMEM Language_Str #ifdef LCD_LANGUAGE_5 #define NUM_LANGUAGES 5 #elif defined(LCD_LANGUAGE_4) #define NUM_LANGUAGES 4 #elif defined(LCD_LANGUAGE_3) #define NUM_LANGUAGES 3 #elif defined(LCD_LANGUAGE_2) #define NUM_LANGUAGES 2 #else #define NUM_LANGUAGES 1 #endif // Set unused languages equal to each other so the // compiler can optimize away the conditionals. #define LCD_LANGUAGE_1 LCD_LANGUAGE #ifndef LCD_LANGUAGE_2 #define LCD_LANGUAGE_2 LCD_LANGUAGE #endif #ifndef LCD_LANGUAGE_3 #define LCD_LANGUAGE_3 LCD_LANGUAGE_2 #endif #ifndef LCD_LANGUAGE_4 #define LCD_LANGUAGE_4 LCD_LANGUAGE_3 #endif #ifndef LCD_LANGUAGE_5 #define LCD_LANGUAGE_5 LCD_LANGUAGE_4 #endif #define _GET_LANG(LANG) Language_##LANG #define GET_LANG(LANG) _GET_LANG(LANG) #if NUM_LANGUAGES > 1 #define HAS_MULTI_LANGUAGE 1 #define GET_TEXT(MSG) ( \ ui.language == 4 ? GET_LANG(LCD_LANGUAGE_5)::MSG : \ ui.language == 3 ? GET_LANG(LCD_LANGUAGE_4)::MSG : \ ui.language == 2 ? GET_LANG(LCD_LANGUAGE_3)::MSG : \ ui.language == 1 ? GET_LANG(LCD_LANGUAGE_2)::MSG : \ GET_LANG(LCD_LANGUAGE )::MSG ) #define MAX_LANG_CHARSIZE _MAX(GET_LANG(LCD_LANGUAGE )::CHARSIZE, \ GET_LANG(LCD_LANGUAGE_2)::CHARSIZE, \ GET_LANG(LCD_LANGUAGE_3)::CHARSIZE, \ GET_LANG(LCD_LANGUAGE_4)::CHARSIZE, \ GET_LANG(LCD_LANGUAGE_5)::CHARSIZE ) #else #define GET_TEXT(MSG) GET_LANG(LCD_LANGUAGE)::MSG #define MAX_LANG_CHARSIZE LANG_CHARSIZE #endif #define GET_TEXT_F(MSG) FPSTR(GET_TEXT(MSG)) #define GET_EN_TEXT(MSG) GET_LANG(en)::MSG #define GET_EN_TEXT_F(MSG) FPSTR(GET_EN_TEXT(MSG)) #define GET_LANGUAGE_NAME(INDEX) GET_LANG(LCD_LANGUAGE_##INDEX)::LANGUAGE #define LANG_CHARSIZE GET_TEXT(CHARSIZE) #define USE_WIDE_GLYPH (LANG_CHARSIZE > 2) #define MSG_1_LINE(A) A "\0" "\0" #define MSG_2_LINE(A,B) A "\0" B "\0" #define MSG_3_LINE(A,B,C) A "\0" B "\0" C