/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "../../inc/MarlinConfig.h" #if HAS_TOUCH_XPT2046 #include "touch_buttons.h" #include "../scaled_tft.h" #include HAL_PATH(../../HAL, tft/xpt2046.h) XPT2046 touchIO; #include "../../lcd/ultralcd.h" // For EN_C bit mask /** * Draw and Touch processing * * LCD_PIXEL_WIDTH/HEIGHT (128x64) is the (emulated DOGM) Pixel Drawing resolution. * TOUCH_SENSOR_WIDTH/HEIGHT (320x240) is the Touch Area resolution. * TFT_WIDTH/HEIGHT (320x240 or 480x320) is the Actual (FSMC) Display resolution. * * - All native (u8g) drawing is done in LCD_PIXEL_* (128x64) * - The DOGM pixels are is upscaled 2-3x (as needed) for display. * - Touch coordinates use TOUCH_SENSOR_* resolution and are converted to * click and scroll-wheel events (emulating of a common DOGM display). * * TOUCH_SCREEN resolution exists to fit our calibration values. The original touch code was made * and originally calibrated for 320x240. If you decide to change the resolution of the touch code, * new calibration values will be needed. * * The Marlin menus are drawn scaled in the upper region of the screen. The bottom region (in a * fixed location in TOUCH_SCREEN* coordinate space) is used for 4 general-purpose buttons to * navigate and select menu items. Both regions are touchable. * * The Marlin screen touchable area starts at TFT_PIXEL_OFFSET_X/Y (translated to SCREEN_PCT_LEFT/TOP) * and spans LCD_PIXEL_WIDTH/HEIGHT (scaled to SCREEN_PCT_WIDTH/HEIGHT). */ // Touch sensor resolution independent of display resolution #define TOUCH_SENSOR_WIDTH 320 #define TOUCH_SENSOR_HEIGHT 240 #define SCREEN_PCT_WIDE(X) ((X) * (TOUCH_SENSOR_WIDTH) / (TFT_WIDTH)) #define SCREEN_PCT_HIGH(Y) ((Y) * (TOUCH_SENSOR_HEIGHT) / (TFT_HEIGHT)) #define SCREEN_PCT_LEFT SCREEN_PCT_WIDE(TFT_PIXEL_OFFSET_X) #define SCREEN_PCT_TOP SCREEN_PCT_HIGH(TFT_PIXEL_OFFSET_Y) #define SCREEN_PCT_WIDTH SCREEN_PCT_WIDE((GRAPHICAL_TFT_UPSCALE) * (LCD_PIXEL_WIDTH)) #define SCREEN_PCT_HEIGHT SCREEN_PCT_HIGH((GRAPHICAL_TFT_UPSCALE) * (LCD_PIXEL_HEIGHT)) // Coordinates in terms of 240-unit-tall touch area #define BUTTON_AREA_TOP 175 #define BUTTON_AREA_BOT 234 TouchButtons touch; void TouchButtons::init() { touchIO.Init(); } uint8_t TouchButtons::read_buttons() { #ifdef HAS_WIRED_LCD int16_t x, y; if (!touchIO.getRawPoint(&x, &y)) return 0; x = uint16_t((uint32_t(x) * XPT2046_X_CALIBRATION) >> 16) + XPT2046_X_OFFSET; y = uint16_t((uint32_t(y) * XPT2046_Y_CALIBRATION) >> 16) + XPT2046_Y_OFFSET; #if (TFT_ROTATION & TFT_ROTATE_180) x = TOUCH_SENSOR_WIDTH - x; y = TOUCH_SENSOR_HEIGHT - y; #endif // Touch within the button area simulates an encoder button if (y > BUTTON_AREA_TOP && y < BUTTON_AREA_BOT) return WITHIN(x, 14, 77) ? EN_D : WITHIN(x, 90, 153) ? EN_A : WITHIN(x, 166, 229) ? EN_B : WITHIN(x, 242, 305) ? EN_C : 0; if ( !WITHIN(x, SCREEN_PCT_LEFT, SCREEN_PCT_LEFT + SCREEN_PCT_WIDTH) || !WITHIN(y, SCREEN_PCT_TOP, SCREEN_PCT_TOP + SCREEN_PCT_HEIGHT) ) return 0; // Column and row above BUTTON_AREA_TOP int8_t col = (x - (SCREEN_PCT_LEFT)) * (LCD_WIDTH) / (SCREEN_PCT_WIDTH), row = (y - (SCREEN_PCT_TOP)) * (LCD_HEIGHT) / (SCREEN_PCT_HEIGHT); // Send the touch to the UI (which will simulate the encoder wheel) MarlinUI::screen_click(row, col, x, y); #endif return 0; } #endif // HAS_TOUCH_XPT2046