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- /**
- * Marlin 3D Printer Firmware
- * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
- *
- * Based on Sprinter and grbl.
- * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- *
- */
- #pragma once
-
- /*******************************************************
- * multi_language.h *
- * By Marcio Teixeira 2019 for Aleph Objects *
- *******************************************************/
-
- #include "../inc/MarlinConfigPre.h"
-
- typedef const char Language_Str[];
- #define LSTR PROGMEM Language_Str
-
- #ifdef LCD_LANGUAGE_5
- #define NUM_LANGUAGES 5
- #elif defined(LCD_LANGUAGE_4)
- #define NUM_LANGUAGES 4
- #elif defined(LCD_LANGUAGE_3)
- #define NUM_LANGUAGES 3
- #elif defined(LCD_LANGUAGE_2)
- #define NUM_LANGUAGES 2
- #else
- #define NUM_LANGUAGES 1
- #endif
-
- // Set unused languages equal to each other so the
- // compiler can optimize away the conditionals.
- #define LCD_LANGUAGE_1 LCD_LANGUAGE
- #ifndef LCD_LANGUAGE_2
- #define LCD_LANGUAGE_2 LCD_LANGUAGE
- #endif
- #ifndef LCD_LANGUAGE_3
- #define LCD_LANGUAGE_3 LCD_LANGUAGE_2
- #endif
- #ifndef LCD_LANGUAGE_4
- #define LCD_LANGUAGE_4 LCD_LANGUAGE_3
- #endif
- #ifndef LCD_LANGUAGE_5
- #define LCD_LANGUAGE_5 LCD_LANGUAGE_4
- #endif
-
- #define _GET_LANG(LANG) Language_##LANG
- #define GET_LANG(LANG) _GET_LANG(LANG)
-
- #if NUM_LANGUAGES > 1
- #define HAS_MULTI_LANGUAGE 1
- #define GET_TEXT(MSG) ( \
- ui.language == 4 ? GET_LANG(LCD_LANGUAGE_5)::MSG : \
- ui.language == 3 ? GET_LANG(LCD_LANGUAGE_4)::MSG : \
- ui.language == 2 ? GET_LANG(LCD_LANGUAGE_3)::MSG : \
- ui.language == 1 ? GET_LANG(LCD_LANGUAGE_2)::MSG : \
- GET_LANG(LCD_LANGUAGE )::MSG )
- #define MAX_LANG_CHARSIZE _MAX(GET_LANG(LCD_LANGUAGE )::CHARSIZE, \
- GET_LANG(LCD_LANGUAGE_2)::CHARSIZE, \
- GET_LANG(LCD_LANGUAGE_3)::CHARSIZE, \
- GET_LANG(LCD_LANGUAGE_4)::CHARSIZE, \
- GET_LANG(LCD_LANGUAGE_5)::CHARSIZE )
- #else
- #define GET_TEXT(MSG) GET_LANG(LCD_LANGUAGE)::MSG
- #define MAX_LANG_CHARSIZE LANG_CHARSIZE
- #endif
- #define GET_TEXT_F(MSG) FPSTR(GET_TEXT(MSG))
-
- #define GET_EN_TEXT(MSG) GET_LANG(en)::MSG
- #define GET_EN_TEXT_F(MSG) FPSTR(GET_EN_TEXT(MSG))
-
- #define GET_LANGUAGE_NAME(INDEX) GET_LANG(LCD_LANGUAGE_##INDEX)::LANGUAGE
- #define LANG_CHARSIZE GET_TEXT(CHARSIZE)
- #define USE_WIDE_GLYPH (LANG_CHARSIZE > 2)
-
- #define MSG_1_LINE(A) A "\0" "\0"
- #define MSG_2_LINE(A,B) A "\0" B "\0"
- #define MSG_3_LINE(A,B,C) A "\0" B "\0" C
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