My Marlin configs for Fabrikator Mini and CTC i3 Pro B
您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

draw_move_motor.cpp 13KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348
  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #include "../../../../inc/MarlinConfigPre.h"
  23. #if HAS_TFT_LVGL_UI
  24. #include "draw_ui.h"
  25. #include <lv_conf.h>
  26. //#include "../lvgl/src/lv_objx/lv_imgbtn.h"
  27. //#include "../lvgl/src/lv_objx/lv_img.h"
  28. //#include "../lvgl/src/lv_core/lv_disp.h"
  29. //#include "../lvgl/src/lv_core/lv_refr.h"
  30. #include "../../../../gcode/queue.h"
  31. #include "../../../../inc/MarlinConfig.h"
  32. extern lv_group_t * g;
  33. static lv_obj_t * scr;
  34. static lv_obj_t *labelV, *buttonV;
  35. #define ID_M_X_P 1
  36. #define ID_M_X_N 2
  37. #define ID_M_Y_P 3
  38. #define ID_M_Y_N 4
  39. #define ID_M_Z_P 5
  40. #define ID_M_Z_N 6
  41. #define ID_M_STEP 7
  42. #define ID_M_RETURN 8
  43. static void event_handler(lv_obj_t * obj, lv_event_t event) {
  44. switch (obj->mks_obj_id) {
  45. case ID_M_X_P:
  46. if (event == LV_EVENT_CLICKED) {
  47. // nothing to do
  48. }
  49. else if (event == LV_EVENT_RELEASED) {
  50. if (queue.length <= (BUFSIZE - 3)) {
  51. ZERO(public_buf_l);
  52. queue.enqueue_one_P(PSTR("G91"));
  53. sprintf_P(public_buf_l, PSTR("G1 X%3.1f F%d"), uiCfg.move_dist, uiCfg.moveSpeed);
  54. queue.enqueue_one_now(public_buf_l);
  55. queue.enqueue_one_P(PSTR("G90"));
  56. }
  57. }
  58. break;
  59. case ID_M_X_N:
  60. if (event == LV_EVENT_CLICKED) {
  61. // nothing to do
  62. }
  63. else if (event == LV_EVENT_RELEASED) {
  64. if (queue.length <= (BUFSIZE - 3)) {
  65. ZERO(public_buf_l);
  66. queue.enqueue_now_P(PSTR("G91"));
  67. sprintf_P(public_buf_l, PSTR("G1 X-%3.1f F%d"), uiCfg.move_dist, uiCfg.moveSpeed);
  68. queue.enqueue_one_now(public_buf_l);
  69. queue.enqueue_now_P(PSTR("G90"));
  70. }
  71. }
  72. break;
  73. case ID_M_Y_P:
  74. if (event == LV_EVENT_CLICKED) {
  75. // nothing to do
  76. }
  77. else if (event == LV_EVENT_RELEASED) {
  78. if (queue.length <= (BUFSIZE - 3)) {
  79. ZERO(public_buf_l);
  80. queue.enqueue_now_P(PSTR("G91"));
  81. sprintf_P(public_buf_l, PSTR("G1 Y%3.1f F%d"), uiCfg.move_dist, uiCfg.moveSpeed);
  82. queue.enqueue_one_now(public_buf_l);
  83. queue.enqueue_now_P(PSTR("G90"));
  84. }
  85. }
  86. break;
  87. case ID_M_Y_N:
  88. if (event == LV_EVENT_CLICKED) {
  89. // nothing to do
  90. }
  91. else if (event == LV_EVENT_RELEASED) {
  92. if (queue.length <= (BUFSIZE - 3)) {
  93. ZERO(public_buf_l);
  94. queue.enqueue_now_P(PSTR("G91"));
  95. sprintf_P(public_buf_l, PSTR("G1 Y-%3.1f F%d"), uiCfg.move_dist, uiCfg.moveSpeed);
  96. queue.enqueue_one_now(public_buf_l);
  97. queue.enqueue_now_P(PSTR("G90"));
  98. }
  99. }
  100. break;
  101. case ID_M_Z_P:
  102. if (event == LV_EVENT_CLICKED) {
  103. // nothing to do
  104. }
  105. else if (event == LV_EVENT_RELEASED) {
  106. if (queue.length <= (BUFSIZE - 3)) {
  107. ZERO(public_buf_l);
  108. queue.enqueue_now_P(PSTR("G91"));
  109. sprintf_P(public_buf_l, PSTR("G1 Z%3.1f F%d"), uiCfg.move_dist, uiCfg.moveSpeed);
  110. queue.enqueue_one_now(public_buf_l);
  111. queue.enqueue_now_P(PSTR("G90"));
  112. }
  113. }
  114. break;
  115. case ID_M_Z_N:
  116. if (event == LV_EVENT_CLICKED) {
  117. // nothing to do
  118. }
  119. else if (event == LV_EVENT_RELEASED) {
  120. if (queue.length <= (BUFSIZE - 3)) {
  121. ZERO(public_buf_l);
  122. queue.enqueue_now_P(PSTR("G91"));
  123. sprintf_P(public_buf_l, PSTR("G1 Z-%3.1f F%d"), uiCfg.move_dist, uiCfg.moveSpeed);
  124. queue.enqueue_one_now(public_buf_l);
  125. queue.enqueue_now_P(PSTR("G90"));
  126. }
  127. }
  128. break;
  129. case ID_M_STEP:
  130. if (event == LV_EVENT_CLICKED) {
  131. // nothing to do
  132. }
  133. else if (event == LV_EVENT_RELEASED) {
  134. if (abs(10 * (int)uiCfg.move_dist) == 100)
  135. uiCfg.move_dist = 0.1;
  136. else
  137. uiCfg.move_dist *= (float)10;
  138. disp_move_dist();
  139. }
  140. break;
  141. case ID_M_RETURN:
  142. if (event == LV_EVENT_CLICKED) {
  143. // nothing to do
  144. }
  145. else if (event == LV_EVENT_RELEASED) {
  146. clear_cur_ui();
  147. draw_return_ui();
  148. }
  149. break;
  150. }
  151. }
  152. void lv_draw_move_motor(void) {
  153. lv_obj_t *buttonXI, *buttonXD, *buttonYI, *buttonYD, *buttonZI, *buttonZD, *buttonBack;
  154. if (disp_state_stack._disp_state[disp_state_stack._disp_index] != MOVE_MOTOR_UI) {
  155. disp_state_stack._disp_index++;
  156. disp_state_stack._disp_state[disp_state_stack._disp_index] = MOVE_MOTOR_UI;
  157. }
  158. disp_state = MOVE_MOTOR_UI;
  159. scr = lv_obj_create(NULL, NULL);
  160. lv_obj_set_style(scr, &tft_style_scr);
  161. lv_scr_load(scr);
  162. lv_obj_clean(scr);
  163. lv_obj_t * title = lv_label_create(scr, NULL);
  164. lv_obj_set_style(title, &tft_style_label_rel);
  165. lv_obj_set_pos(title, TITLE_XPOS, TITLE_YPOS);
  166. lv_label_set_text(title, creat_title_text());
  167. lv_refr_now(lv_refr_get_disp_refreshing());
  168. // Create an Image button
  169. buttonXI = lv_imgbtn_create(scr, NULL);
  170. buttonXD = lv_imgbtn_create(scr, NULL);
  171. buttonYI = lv_imgbtn_create(scr, NULL);
  172. buttonYD = lv_imgbtn_create(scr, NULL);
  173. buttonZI = lv_imgbtn_create(scr, NULL);
  174. buttonZD = lv_imgbtn_create(scr, NULL);
  175. buttonV = lv_imgbtn_create(scr, NULL);
  176. buttonBack = lv_imgbtn_create(scr, NULL);
  177. lv_obj_set_event_cb_mks(buttonXI, event_handler, ID_M_X_P, NULL, 0);
  178. lv_imgbtn_set_src(buttonXI, LV_BTN_STATE_REL, "F:/bmp_xAdd.bin");
  179. lv_imgbtn_set_src(buttonXI, LV_BTN_STATE_PR, "F:/bmp_xAdd.bin");
  180. lv_imgbtn_set_style(buttonXI, LV_BTN_STATE_PR, &tft_style_label_pre);
  181. lv_imgbtn_set_style(buttonXI, LV_BTN_STATE_REL, &tft_style_label_rel);
  182. lv_obj_clear_protect(buttonXI, LV_PROTECT_FOLLOW);
  183. #if 1
  184. lv_obj_set_event_cb_mks(buttonXD, event_handler, ID_M_X_N, NULL, 0);
  185. lv_imgbtn_set_src(buttonXD, LV_BTN_STATE_REL, "F:/bmp_xDec.bin");
  186. lv_imgbtn_set_src(buttonXD, LV_BTN_STATE_PR, "F:/bmp_xDec.bin");
  187. lv_imgbtn_set_style(buttonXD, LV_BTN_STATE_PR, &tft_style_label_pre);
  188. lv_imgbtn_set_style(buttonXD, LV_BTN_STATE_REL, &tft_style_label_rel);
  189. lv_obj_set_event_cb_mks(buttonYI, event_handler, ID_M_Y_P, NULL, 0);
  190. lv_imgbtn_set_src(buttonYI, LV_BTN_STATE_REL, "F:/bmp_yAdd.bin");
  191. lv_imgbtn_set_src(buttonYI, LV_BTN_STATE_PR, "F:/bmp_yAdd.bin");
  192. lv_imgbtn_set_style(buttonYI, LV_BTN_STATE_PR, &tft_style_label_pre);
  193. lv_imgbtn_set_style(buttonYI, LV_BTN_STATE_REL, &tft_style_label_rel);
  194. lv_obj_set_event_cb_mks(buttonYD, event_handler, ID_M_Y_N, NULL, 0);
  195. lv_imgbtn_set_src(buttonYD, LV_BTN_STATE_REL, "F:/bmp_yDec.bin");
  196. lv_imgbtn_set_src(buttonYD, LV_BTN_STATE_PR, "F:/bmp_yDec.bin");
  197. lv_imgbtn_set_style(buttonYD, LV_BTN_STATE_PR, &tft_style_label_pre);
  198. lv_imgbtn_set_style(buttonYD, LV_BTN_STATE_REL, &tft_style_label_rel);
  199. lv_obj_set_event_cb_mks(buttonZI, event_handler, ID_M_Z_P, NULL, 0);
  200. lv_imgbtn_set_src(buttonZI, LV_BTN_STATE_REL, "F:/bmp_zAdd.bin");
  201. lv_imgbtn_set_src(buttonZI, LV_BTN_STATE_PR, "F:/bmp_zAdd.bin");
  202. lv_imgbtn_set_style(buttonZI, LV_BTN_STATE_PR, &tft_style_label_pre);
  203. lv_imgbtn_set_style(buttonZI, LV_BTN_STATE_REL, &tft_style_label_rel);
  204. lv_obj_set_event_cb_mks(buttonZD, event_handler, ID_M_Z_N, NULL, 0);
  205. lv_imgbtn_set_src(buttonZD, LV_BTN_STATE_REL, "F:/bmp_zDec.bin");
  206. lv_imgbtn_set_src(buttonZD, LV_BTN_STATE_PR, "F:/bmp_zDec.bin");
  207. lv_imgbtn_set_style(buttonZD, LV_BTN_STATE_PR, &tft_style_label_pre);
  208. lv_imgbtn_set_style(buttonZD, LV_BTN_STATE_REL, &tft_style_label_rel);
  209. //lv_obj_set_event_cb_mks(buttonV, event_handler,ID_T_MORE,"bmp_More.bin",0);
  210. lv_obj_set_event_cb_mks(buttonV, event_handler, ID_M_STEP, NULL, 0);
  211. lv_imgbtn_set_style(buttonV, LV_BTN_STATE_PR, &tft_style_label_pre);
  212. lv_imgbtn_set_style(buttonV, LV_BTN_STATE_REL, &tft_style_label_rel);
  213. lv_obj_set_event_cb_mks(buttonBack, event_handler, ID_M_RETURN, NULL, 0);
  214. lv_imgbtn_set_src(buttonBack, LV_BTN_STATE_REL, "F:/bmp_return.bin");
  215. lv_imgbtn_set_src(buttonBack, LV_BTN_STATE_PR, "F:/bmp_return.bin");
  216. lv_imgbtn_set_style(buttonBack, LV_BTN_STATE_PR, &tft_style_label_pre);
  217. lv_imgbtn_set_style(buttonBack, LV_BTN_STATE_REL, &tft_style_label_rel);
  218. #endif // if 1
  219. lv_obj_set_pos(buttonXI, INTERVAL_V, titleHeight);
  220. lv_obj_set_pos(buttonYI, BTN_X_PIXEL + INTERVAL_V * 2, titleHeight);
  221. lv_obj_set_pos(buttonZI, BTN_X_PIXEL * 2 + INTERVAL_V * 3, titleHeight);
  222. lv_obj_set_pos(buttonV, BTN_X_PIXEL * 3 + INTERVAL_V * 4, titleHeight);
  223. lv_obj_set_pos(buttonXD, INTERVAL_V, BTN_Y_PIXEL + INTERVAL_H + titleHeight);
  224. lv_obj_set_pos(buttonYD, BTN_X_PIXEL + INTERVAL_V * 2, BTN_Y_PIXEL + INTERVAL_H + titleHeight);
  225. lv_obj_set_pos(buttonZD, BTN_X_PIXEL * 2 + INTERVAL_V * 3, BTN_Y_PIXEL + INTERVAL_H + titleHeight);
  226. lv_obj_set_pos(buttonBack, BTN_X_PIXEL * 3 + INTERVAL_V * 4, BTN_Y_PIXEL + INTERVAL_H + titleHeight);
  227. // Create labels on the image buttons
  228. lv_btn_set_layout(buttonXI, LV_LAYOUT_OFF);
  229. lv_btn_set_layout(buttonXD, LV_LAYOUT_OFF);
  230. lv_btn_set_layout(buttonYI, LV_LAYOUT_OFF);
  231. lv_btn_set_layout(buttonYD, LV_LAYOUT_OFF);
  232. lv_btn_set_layout(buttonZI, LV_LAYOUT_OFF);
  233. lv_btn_set_layout(buttonZD, LV_LAYOUT_OFF);
  234. lv_btn_set_layout(buttonV, LV_LAYOUT_OFF);
  235. lv_btn_set_layout(buttonBack, LV_LAYOUT_OFF);
  236. lv_obj_t *labelXI = lv_label_create(buttonXI, NULL);
  237. lv_obj_t *labelXD = lv_label_create(buttonXD, NULL);
  238. lv_obj_t *labelYI = lv_label_create(buttonYI, NULL);
  239. lv_obj_t *labelYD = lv_label_create(buttonYD, NULL);
  240. lv_obj_t *labelZI = lv_label_create(buttonZI, NULL);
  241. lv_obj_t *labelZD = lv_label_create(buttonZD, NULL);
  242. labelV = lv_label_create(buttonV, NULL);
  243. lv_obj_t *label_Back = lv_label_create(buttonBack, NULL);
  244. if (gCfgItems.multiple_language) {
  245. lv_label_set_text(labelXI, move_menu.x_add);
  246. lv_obj_align(labelXI, buttonXI, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  247. lv_label_set_text(labelXD, move_menu.x_dec);
  248. lv_obj_align(labelXD, buttonXD, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  249. lv_label_set_text(labelYI, move_menu.y_add);
  250. lv_obj_align(labelYI, buttonYI, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  251. lv_label_set_text(labelYD, move_menu.y_dec);
  252. lv_obj_align(labelYD, buttonYD, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  253. lv_label_set_text(labelZI, move_menu.z_add);
  254. lv_obj_align(labelZI, buttonZI, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  255. lv_label_set_text(labelZD, move_menu.z_dec);
  256. lv_obj_align(labelZD, buttonZD, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  257. lv_label_set_text(label_Back, common_menu.text_back);
  258. lv_obj_align(label_Back, buttonBack, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  259. }
  260. #if HAS_ROTARY_ENCODER
  261. if (gCfgItems.encoder_enable) {
  262. lv_group_add_obj(g, buttonXI);
  263. lv_group_add_obj(g, buttonXD);
  264. lv_group_add_obj(g, buttonYI);
  265. lv_group_add_obj(g, buttonYD);
  266. lv_group_add_obj(g, buttonZI);
  267. lv_group_add_obj(g, buttonZD);
  268. lv_group_add_obj(g, buttonV);
  269. lv_group_add_obj(g, buttonBack);
  270. }
  271. #endif
  272. disp_move_dist();
  273. }
  274. void disp_move_dist() {
  275. // char buf[30] = {0};
  276. if ((int)(10 * uiCfg.move_dist) == 1) {
  277. lv_imgbtn_set_src(buttonV, LV_BTN_STATE_REL, "F:/bmp_step_move0_1.bin");
  278. lv_imgbtn_set_src(buttonV, LV_BTN_STATE_PR, "F:/bmp_step_move0_1.bin");
  279. }
  280. else if ((int)(10 * uiCfg.move_dist) == 10) {
  281. lv_imgbtn_set_src(buttonV, LV_BTN_STATE_REL, "F:/bmp_step_move1.bin");
  282. lv_imgbtn_set_src(buttonV, LV_BTN_STATE_PR, "F:/bmp_step_move1.bin");
  283. }
  284. else if ((int)(10 * uiCfg.move_dist) == 100) {
  285. lv_imgbtn_set_src(buttonV, LV_BTN_STATE_REL, "F:/bmp_step_move10.bin");
  286. lv_imgbtn_set_src(buttonV, LV_BTN_STATE_PR, "F:/bmp_step_move10.bin");
  287. }
  288. if (gCfgItems.multiple_language) {
  289. if ((int)(10 * uiCfg.move_dist) == 1) {
  290. lv_label_set_text(labelV, move_menu.step_01mm);
  291. lv_obj_align(labelV, buttonV, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  292. }
  293. else if ((int)(10 * uiCfg.move_dist) == 10) {
  294. lv_label_set_text(labelV, move_menu.step_1mm);
  295. lv_obj_align(labelV, buttonV, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  296. }
  297. else if ((int)(10 * uiCfg.move_dist) == 100) {
  298. lv_label_set_text(labelV, move_menu.step_10mm);
  299. lv_obj_align(labelV, buttonV, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  300. }
  301. }
  302. }
  303. void lv_clear_move_motor() {
  304. #if HAS_ROTARY_ENCODER
  305. if (gCfgItems.encoder_enable) lv_group_remove_all_objs(g);
  306. #endif
  307. lv_obj_del(scr);
  308. }
  309. #endif // HAS_TFT_LVGL_UI