My Marlin configs for Fabrikator Mini and CTC i3 Pro B
您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

ultralcd.h 7.1KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179
  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #ifndef ULTRALCD_H
  23. #define ULTRALCD_H
  24. #include "Marlin.h"
  25. #if ENABLED(ULTRA_LCD)
  26. #define BUTTON_EXISTS(BN) (defined(BTN_## BN) && BTN_## BN >= 0)
  27. #define BUTTON_PRESSED(BN) !READ(BTN_## BN)
  28. extern int lcd_preheat_hotend_temp[2], lcd_preheat_bed_temp[2], lcd_preheat_fan_speed[2];
  29. int lcd_strlen(const char* s);
  30. int lcd_strlen_P(const char* s);
  31. void lcd_update();
  32. void lcd_init();
  33. bool lcd_hasstatus();
  34. void lcd_setstatus(const char* message, const bool persist=false);
  35. void lcd_setstatusPGM(const char* message, const int8_t level=0);
  36. void lcd_setalertstatusPGM(const char* message);
  37. void lcd_status_printf_P(const uint8_t level, const char * const fmt, ...);
  38. void lcd_reset_alert_level();
  39. void lcd_kill_screen();
  40. void kill_screen(const char* lcd_msg);
  41. bool lcd_detected(void);
  42. extern uint8_t lcdDrawUpdate;
  43. inline void lcd_refresh() { lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; }
  44. #if HAS_BUZZER
  45. void lcd_buzz(long duration, uint16_t freq);
  46. #endif
  47. #if ENABLED(LCD_PROGRESS_BAR) && PROGRESS_MSG_EXPIRE > 0
  48. void dontExpireStatus();
  49. #endif
  50. #if ENABLED(DOGLCD)
  51. extern uint16_t lcd_contrast;
  52. void set_lcd_contrast(const uint16_t value);
  53. #elif ENABLED(SHOW_BOOTSCREEN)
  54. void bootscreen();
  55. #endif
  56. #define LCD_UPDATE_INTERVAL 100
  57. #if ENABLED(ULTIPANEL)
  58. #define BLEN_A 0
  59. #define BLEN_B 1
  60. // Encoder click is directly connected
  61. #if BUTTON_EXISTS(ENC)
  62. #define BLEN_C 2
  63. #endif
  64. #define EN_A (_BV(BLEN_A))
  65. #define EN_B (_BV(BLEN_B))
  66. #define EN_C (_BV(BLEN_C))
  67. extern volatile uint8_t buttons; // The last-checked buttons in a bit array.
  68. void lcd_buttons_update();
  69. void lcd_quick_feedback(); // Audible feedback for a button click - could also be visual
  70. void lcd_completion_feedback(const bool good=true);
  71. #if ENABLED(ADVANCED_PAUSE_FEATURE)
  72. void lcd_advanced_pause_show_message(const AdvancedPauseMessage message);
  73. #endif // ADVANCED_PAUSE_FEATURE
  74. #else
  75. inline void lcd_buttons_update() {}
  76. #endif
  77. #if ENABLED(FILAMENT_LCD_DISPLAY) && ENABLED(SDSUPPORT)
  78. extern millis_t previous_lcd_status_ms;
  79. #endif
  80. bool lcd_blink();
  81. #if ENABLED(REPRAPWORLD_KEYPAD) // is also ULTIPANEL and NEWPANEL
  82. #define REPRAPWORLD_BTN_OFFSET 0 // bit offset into buttons for shift register values
  83. #define BLEN_REPRAPWORLD_KEYPAD_F3 0
  84. #define BLEN_REPRAPWORLD_KEYPAD_F2 1
  85. #define BLEN_REPRAPWORLD_KEYPAD_F1 2
  86. #define BLEN_REPRAPWORLD_KEYPAD_DOWN 3
  87. #define BLEN_REPRAPWORLD_KEYPAD_RIGHT 4
  88. #define BLEN_REPRAPWORLD_KEYPAD_MIDDLE 5
  89. #define BLEN_REPRAPWORLD_KEYPAD_UP 6
  90. #define BLEN_REPRAPWORLD_KEYPAD_LEFT 7
  91. #define EN_REPRAPWORLD_KEYPAD_F3 (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_F3))
  92. #define EN_REPRAPWORLD_KEYPAD_F2 (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_F2))
  93. #define EN_REPRAPWORLD_KEYPAD_F1 (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_F1))
  94. #define EN_REPRAPWORLD_KEYPAD_DOWN (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_DOWN))
  95. #define EN_REPRAPWORLD_KEYPAD_RIGHT (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_RIGHT))
  96. #define EN_REPRAPWORLD_KEYPAD_MIDDLE (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_MIDDLE))
  97. #define EN_REPRAPWORLD_KEYPAD_UP (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_UP))
  98. #define EN_REPRAPWORLD_KEYPAD_LEFT (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_LEFT))
  99. #define REPRAPWORLD_KEYPAD_MOVE_Z_DOWN (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_F3)
  100. #define REPRAPWORLD_KEYPAD_MOVE_Z_UP (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_F2)
  101. #define REPRAPWORLD_KEYPAD_MOVE_MENU (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_F1)
  102. #define REPRAPWORLD_KEYPAD_MOVE_Y_DOWN (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_DOWN)
  103. #define REPRAPWORLD_KEYPAD_MOVE_X_RIGHT (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_RIGHT)
  104. #define REPRAPWORLD_KEYPAD_MOVE_HOME (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_MIDDLE)
  105. #define REPRAPWORLD_KEYPAD_MOVE_Y_UP (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_UP)
  106. #define REPRAPWORLD_KEYPAD_MOVE_X_LEFT (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_LEFT)
  107. #define REPRAPWORLD_KEYPAD_PRESSED (buttons_reprapworld_keypad & ( \
  108. EN_REPRAPWORLD_KEYPAD_F3 | \
  109. EN_REPRAPWORLD_KEYPAD_F2 | \
  110. EN_REPRAPWORLD_KEYPAD_F1 | \
  111. EN_REPRAPWORLD_KEYPAD_DOWN | \
  112. EN_REPRAPWORLD_KEYPAD_RIGHT | \
  113. EN_REPRAPWORLD_KEYPAD_MIDDLE | \
  114. EN_REPRAPWORLD_KEYPAD_UP | \
  115. EN_REPRAPWORLD_KEYPAD_LEFT) \
  116. )
  117. #define LCD_CLICKED ((buttons & EN_C) || (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_F1))
  118. #elif ENABLED(NEWPANEL)
  119. #define LCD_CLICKED (buttons & EN_C)
  120. #else
  121. #define LCD_CLICKED false
  122. #endif
  123. #else // no LCD
  124. inline void lcd_update() {}
  125. inline void lcd_init() {}
  126. inline bool lcd_hasstatus() { return false; }
  127. inline void lcd_setstatus(const char* const message, const bool persist=false) { UNUSED(message); UNUSED(persist); }
  128. inline void lcd_setstatusPGM(const char* const message, const int8_t level=0) { UNUSED(message); UNUSED(level); }
  129. inline void lcd_setalertstatusPGM(const char* message) { UNUSED(message); }
  130. inline void lcd_status_printf_P(const uint8_t level, const char * const fmt, ...) { UNUSED(level); UNUSED(fmt); }
  131. inline void lcd_buttons_update() {}
  132. inline void lcd_reset_alert_level() {}
  133. inline bool lcd_detected() { return true; }
  134. inline void lcd_refresh() {}
  135. #endif // ULTRA_LCD
  136. #define LCD_MESSAGEPGM(x) lcd_setstatusPGM(PSTR(x))
  137. #define LCD_ALERTMESSAGEPGM(x) lcd_setalertstatusPGM(PSTR(x))
  138. void lcd_reset_status();
  139. #if ENABLED(AUTO_BED_LEVELING_UBL)
  140. void lcd_mesh_edit_setup(float initial);
  141. float lcd_mesh_edit();
  142. void lcd_z_offset_edit_setup(float);
  143. float lcd_z_offset_edit();
  144. #endif
  145. #endif // ULTRALCD_H