My Marlin configs for Fabrikator Mini and CTC i3 Pro B
Você não pode selecionar mais de 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.

language_kana_utf8.h 14KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177
  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. /**
  23. * Japanese (Kana UTF8 version)
  24. *
  25. * LCD Menu Messages
  26. * See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
  27. *
  28. */
  29. #ifndef LANGUAGE_KANA_UTF_H
  30. #define LANGUAGE_KANA_UTF_H
  31. #define MAPPER_E382E383
  32. // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
  33. //#define SIMULATE_ROMFONT
  34. #define DISPLAY_CHARSET_ISO10646_KANA
  35. // This is very crude replacement of the codes used in language_kana.h from somebody who really does not know what he is doing.
  36. // Just to show the potential benefit of unicode.
  37. // This translation can be improved by using the full charset of unicode codeblock U+30A0 to U+30FF.
  38. // 片仮名表示定義
  39. #define WELCOME_MSG MACHINE_NAME " ready."
  40. #define MSG_SD_INSERTED "カード ソウニュウサレマシタ" // "Card inserted"
  41. #define MSG_SD_REMOVED "カードガアリマセン" // "Card removed"
  42. #define MSG_MAIN "メイン" // "Main"
  43. #define MSG_AUTOSTART "ジドウカイシ" // "Autostart"
  44. #define MSG_DISABLE_STEPPERS "モーターデンゲン オフ" // "Disable steppers"
  45. #define MSG_AUTO_HOME "ゲンテンニイドウ" // "Auto home"
  46. #define MSG_LEVEL_BED_HOMING "ゲンテンニイドウ" // "Homing"
  47. #define MSG_SET_HOME_OFFSETS "キジュンオフセットセッテイ" // "Set home offsets"
  48. #define MSG_SET_ORIGIN "キジュンセット" // "Set origin"
  49. #define MSG_PREHEAT_PLA "PLA ヨネツ" // "Preheat PLA"
  50. #define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " "
  51. #define MSG_PREHEAT_PLA_ALL MSG_PREHEAT_PLA " スベテ" // " All"
  52. #define MSG_PREHEAT_PLA_BEDONLY MSG_PREHEAT_PLA " ベッド" // "Bed"
  53. #define MSG_PREHEAT_PLA_SETTINGS MSG_PREHEAT_PLA " セッテイ" // "conf"
  54. #define MSG_PREHEAT_ABS "ABS ヨネツ" // "Preheat ABS"
  55. #define MSG_PREHEAT_ABS_N MSG_PREHEAT_ABS " "
  56. #define MSG_PREHEAT_ABS_ALL MSG_PREHEAT_ABS " スベテ" // " All"
  57. #define MSG_PREHEAT_ABS_BEDONLY MSG_PREHEAT_ABS " ベッド" // "Bed"
  58. #define MSG_PREHEAT_ABS_SETTINGS MSG_PREHEAT_ABS " セッテイ" // "conf"
  59. #define MSG_COOLDOWN "カネツテイシ" // "Cooldown"
  60. #define MSG_SWITCH_PS_ON "デンゲン オン" // "Switch power on"
  61. #define MSG_SWITCH_PS_OFF "デンゲン オフ" // "Switch power off"
  62. #define MSG_EXTRUDE "オシダシ" // "Extrude"
  63. #define MSG_RETRACT "ヒキコミセッテイ" // "Retract"
  64. #define MSG_MOVE_AXIS "ジクイドウ" // "Move axis"
  65. #define MSG_LEVEL_BED "ベッドレベリング" // "Level bed"
  66. #define MSG_MOVE_X "Xジク イドウ" // "Move X"
  67. #define MSG_MOVE_Y "Yジク イドウ" // "Move Y"
  68. #define MSG_MOVE_Z "Zジク イドウ" // "Move Z"
  69. #define MSG_MOVE_E "エクストルーダー" // "Extruder"
  70. #define MSG_MOVE_01MM "0.1mm イドウ" // "Move 0.1mm"
  71. #define MSG_MOVE_1MM " 1mm イドウ" // "Move 1mm"
  72. #define MSG_MOVE_10MM " 10mm イドウ" // "Move 10mm"
  73. #define MSG_SPEED "スピード" // "Speed"
  74. #define MSG_NOZZLE "ノズル" // "Nozzle"
  75. #define MSG_BED "ベッド" // "Bed"
  76. #define MSG_FAN_SPEED "ファンソクド" // "Fan speed"
  77. #define MSG_FLOW "オクリリョウ" // "Flow"
  78. #define MSG_CONTROL "コントロール" // "Control"
  79. #define MSG_MIN LCD_STR_THERMOMETER " サイテイ" // " Min"
  80. #define MSG_MAX LCD_STR_THERMOMETER " サイコウ" // " Max"
  81. #define MSG_FACTOR LCD_STR_THERMOMETER " ファクター" // " Fact"
  82. #define MSG_AUTOTEMP "ジドウオンド" // "Autotemp"
  83. #define MSG_ON "オン " // "On "
  84. #define MSG_OFF "オフ " // "Off"
  85. #define MSG_PID_P "PID-P"
  86. #define MSG_PID_I "PID-I"
  87. #define MSG_PID_D "PID-D"
  88. #define MSG_PID_C "PID-C"
  89. #define MSG_ACC "カソクド mm/s^2" // "Accel"
  90. #define MSG_VXY_JERK "XYジク ヤクド mm/s" // "Vxy-jerk"
  91. #define MSG_VZ_JERK "Zジク ヤクド mm/s" // "Vz-jerk"
  92. #define MSG_VE_JERK "エクストルーダー ヤクド" // "Ve-jerk"
  93. #define MSG_VMAX "サイダイフィードレート " // "Vmax "
  94. #define MSG_X "X" // "x"
  95. #define MSG_Y "Y" // "y"
  96. #define MSG_Z "Z" // "z"
  97. #define MSG_E "E" // "e"
  98. #define MSG_VMIN "サイショウフィードレート" // "Vmin"
  99. #define MSG_VTRAV_MIN "サイショウトラベルレート" // "VTrav min"
  100. #define MSG_AMAX "サイダイカソクド " // "Amax "
  101. #define MSG_A_RETRACT "ヒキコミカソクド" // "A-retract"
  102. #define MSG_A_TRAVEL "トラベルカソクド" // "A-travel"
  103. #define MSG_XSTEPS "Xsteps/mm"
  104. #define MSG_YSTEPS "Ysteps/mm"
  105. #define MSG_ZSTEPS "Zsteps/mm"
  106. #define MSG_ESTEPS "Esteps/mm"
  107. #define MSG_TEMPERATURE "オンド" // "Temperature"
  108. #define MSG_MOTION "ウゴキセッテイ" // "Motion"
  109. #define MSG_VOLUMETRIC "フィラメント" // "Filament"
  110. #define MSG_VOLUMETRIC_ENABLED "E in mm3"
  111. #define MSG_FILAMENT_DIAM "フィラメントチョッケイ" // "Fil. Dia."
  112. #define MSG_CONTRAST "LCDコントラスト" // "LCD contrast"
  113. #define MSG_STORE_EPROM "メモリヘカクノウ" // "Store memory"
  114. #define MSG_LOAD_EPROM "メモリカラヨミコミ" // "Load memory"
  115. #define MSG_RESTORE_FAILSAFE "セッテイリセット" // "Restore failsafe"
  116. #define MSG_REFRESH "リフレッシュ" // "Refresh"
  117. #define MSG_WATCH "インフォ" // "Info screen"
  118. #define MSG_PREPARE "ジュンビセッテイ" // "Prepare"
  119. #define MSG_TUNE "チョウセイ" // "Tune"
  120. #define MSG_PAUSE_PRINT "イチジテイシ" // "Pause print"
  121. #define MSG_RESUME_PRINT "プリントサイカイ" // "Resume print"
  122. #define MSG_STOP_PRINT "プリントテイシ" // "Stop print"
  123. #define MSG_CARD_MENU "SDカードカラプリント" // "Print from SD"
  124. #define MSG_NO_CARD "SDカードガアリマセン" // "No SD card"
  125. #define MSG_DWELL "スリープ" // "Sleep..."
  126. #define MSG_USERWAIT "シバラクオマチクダサイ" // "Wait for user..."
  127. #define MSG_RESUMING "プリントサイカイ" // "Resuming print"
  128. #define MSG_PRINT_ABORTED "プリントチュウシサレマシタ" // "Print aborted"
  129. #define MSG_NO_MOVE "ウゴキマセン" // "No move."
  130. #define MSG_KILLED "ヒジョウテイシ" // "KILLED. "
  131. #define MSG_STOPPED "テイシシマシタ" // "STOPPED. "
  132. #define MSG_CONTROL_RETRACT "ヒキコミリョウ mm" // "Retract mm"
  133. #define MSG_CONTROL_RETRACT_SWAP "ヒキコミリョウS mm" // "Swap Re.mm"
  134. #define MSG_CONTROL_RETRACTF "ヒキコミレート mm/s" // "Retract V"
  135. #define MSG_CONTROL_RETRACT_ZLIFT "ノズルタイヒ mm" // "Hop mm"
  136. #define MSG_CONTROL_RETRACT_RECOVER "リカバー +mm" // "UnRet +mm"
  137. #define MSG_CONTROL_RETRACT_RECOVER_SWAP "リカバーS +mm" // "S UnRet+mm"
  138. #define MSG_CONTROL_RETRACT_RECOVERF "リカバーレート mm/s" // "UnRet V"
  139. #define MSG_AUTORETRACT "ジドウヒキコミ" // "AutoRetr."
  140. #define MSG_FILAMENTCHANGE "フィラメントコウカン" // "Change filament"
  141. #define MSG_INIT_SDCARD "SDカードサイヨミコミ" // "Init. SD card"
  142. #define MSG_CNG_SDCARD "SDカードコウカン" // "Change SD card"
  143. #define MSG_ZPROBE_OUT "Zプローブ ベッドガイ" // "Z probe out. bed"
  144. #define MSG_POSITION_UNKNOWN "ゲンテンハXYイドウゴZ" // "Home X/Y before Z"
  145. #define MSG_ZPROBE_ZOFFSET "Zオフセット" // "Z Offset"
  146. #define MSG_BABYSTEP_X "Xジク ビドウ" // "Babystep X"
  147. #define MSG_BABYSTEP_Y "Yジク ビドウ" // "Babystep Y"
  148. #define MSG_BABYSTEP_Z "Zジク ビドウ" // "Babystep Z"
  149. #define MSG_ENDSTOP_ABORT "エンドストップ サドウ" // "Endstop abort"
  150. #define MSG_HEATING_FAILED_LCD "カネツシッパイ" // "Heating failed"
  151. #define MSG_ERR_REDUNDANT_TEMP "エラー:ジョウチョウサーミスターキノウ" // "Err: REDUNDANT TEMP ERROR"
  152. #define MSG_THERMAL_RUNAWAY "ネツボウソウ" // "THERMAL RUNAWAY"
  153. #define MSG_ERR_MAXTEMP "エラー:サイコウオンチョウカ" // "Err: MAXTEMP"
  154. #define MSG_ERR_MINTEMP "エラー:サイテイオンミマン" // "Err: MINTEMP"
  155. #define MSG_ERR_MAXTEMP_BED "エラー:ベッド サイコウオンチョウカ" // "Err: MAXTEMP BED"
  156. #define MSG_ERR_MINTEMP_BED "エラー:ベッド サイテイオンミマン" // "Err: MINTEMP BED"
  157. #define MSG_END_HOUR "ジカン" // "hours"
  158. #define MSG_END_MINUTE "フン" // "minutes"
  159. #define MSG_HEATING "カネツチュウ" // "Heating..."
  160. #define MSG_HEATING_COMPLETE "カネツカンリョウ" // "Heating done."
  161. #define MSG_BED_HEATING "ベッド カネツチュウ" // "Bed Heating."
  162. #define MSG_BED_DONE "ベッド カネツカンリョウ" // "Bed done."
  163. #if ENABLED(DELTA_CALIBRATION_MENU)
  164. #define MSG_DELTA_CALIBRATE "デルタ コウセイ" // "Delta Calibration"
  165. #define MSG_DELTA_CALIBRATE_X "Xジク コウセイ" // "Calibrate X"
  166. #define MSG_DELTA_CALIBRATE_Y "Yジク コウセイ" // "Calibrate Y"
  167. #define MSG_DELTA_CALIBRATE_Z "Zジク コウセイ" // "Calibrate Z"
  168. #define MSG_DELTA_CALIBRATE_CENTER "チュウシン コウセイ" // "Calibrate Center"
  169. #endif // DELTA_CALIBRATION_MENU
  170. #endif // LANGUAGE_KANA_UTF_H