1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- /**
- * Marlin 3D Printer Firmware
- * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
- *
- * Based on Sprinter and grbl.
- * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
- #include "Marlin.h"
-
- #if ENABLED(MESH_BED_LEVELING)
-
- #define MESH_X_DIST ((MESH_MAX_X - (MESH_MIN_X))/(MESH_NUM_X_POINTS - 1))
- #define MESH_Y_DIST ((MESH_MAX_Y - (MESH_MIN_Y))/(MESH_NUM_Y_POINTS - 1))
-
- class mesh_bed_leveling {
- public:
- bool active;
- float z_offset;
- float z_values[MESH_NUM_Y_POINTS][MESH_NUM_X_POINTS];
-
- mesh_bed_leveling();
-
- void reset();
-
- static FORCE_INLINE float get_x(int8_t i) { return MESH_MIN_X + (MESH_X_DIST) * i; }
- static FORCE_INLINE float get_y(int8_t i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; }
- void set_z(int8_t ix, int8_t iy, float z) { z_values[iy][ix] = z; }
-
- inline void zigzag(int8_t index, int8_t &ix, int8_t &iy) {
- ix = index % (MESH_NUM_X_POINTS);
- iy = index / (MESH_NUM_X_POINTS);
- if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
- }
-
- void set_zigzag_z(int8_t index, float z) {
- int ix, iy;
- zigzag(index, ix, iy);
- set_z(ix, iy, z);
- }
-
- int8_t select_x_index(float x) {
- for (uint8_t i = MESH_NUM_X_POINTS; i--;)
- if (fabs(x - get_x(i)) <= (MESH_X_DIST) / 2)
- return i;
- return -1;
- }
-
- int8_t select_y_index(float y) {
- for (uint8_t i = MESH_NUM_Y_POINTS; i--;)
- if (fabs(y - get_y(i)) <= (MESH_Y_DIST) / 2)
- return i;
- return -1;
- }
-
- float calc_z0(float a0, float a1, float z1, float a2, float z2) {
- float delta_z = (z2 - z1) / (a2 - a1);
- float delta_a = a0 - a1;
- return z1 + delta_a * delta_z;
- }
-
- float get_z(float x0, float y0) {
- int8_t x_index = select_x_index(x0);
- int8_t y_index = select_y_index(y0);
- if (x_index < 0 || y_index < 0) return z_offset;
- float z1 = calc_z0(x0,
- get_x(x_index), z_values[y_index][x_index],
- get_x(x_index + 1), z_values[y_index][x_index + 1]);
- float z2 = calc_z0(x0,
- get_x(x_index), z_values[y_index + 1][x_index],
- get_x(x_index + 1), z_values[y_index + 1][x_index + 1]);
- float z0 = calc_z0(y0,
- get_y(y_index), z1,
- get_y(y_index + 1), z2);
- return z0 + z_offset;
- }
- };
-
- extern mesh_bed_leveling mbl;
-
- #endif // MESH_BED_LEVELING
|