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- /**
- * Marlin 3D Printer Firmware
- * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
- *
- * Based on Sprinter and grbl.
- * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- *
- */
-
- #include "../../inc/MarlinConfig.h"
-
- #if HAS_TOUCH_BUTTONS
-
- #include "touch_buttons.h"
- #include "../scaled_tft.h"
-
- #if ENABLED(TFT_TOUCH_DEVICE_GT911)
- #include HAL_PATH(../../HAL, tft/gt911.h)
- GT911 touchIO;
- #elif ENABLED(TFT_TOUCH_DEVICE_XPT2046)
- #include HAL_PATH(../../HAL, tft/xpt2046.h)
- XPT2046 touchIO;
- #else
- #error "Unknown Touch Screen Type."
- #endif
-
- #if ENABLED(TOUCH_SCREEN_CALIBRATION)
- #include "../tft_io/touch_calibration.h"
- #endif
-
- #if HAS_TOUCH_SLEEP
- millis_t TouchButtons::next_sleep_ms;
- #endif
-
- #include "../buttons.h" // For EN_C bit mask
- #include "../marlinui.h" // For ui.refresh
- #include "../tft_io/tft_io.h"
-
- #define DOGM_AREA_LEFT TFT_PIXEL_OFFSET_X
- #define DOGM_AREA_TOP TFT_PIXEL_OFFSET_Y
- #define DOGM_AREA_WIDTH (GRAPHICAL_TFT_UPSCALE) * (LCD_PIXEL_WIDTH)
- #define DOGM_AREA_HEIGHT (GRAPHICAL_TFT_UPSCALE) * (LCD_PIXEL_HEIGHT)
-
- #define BUTTON_AREA_TOP BUTTON_Y_LO
- #define BUTTON_AREA_BOT BUTTON_Y_HI
-
- TouchButtons touchBt;
-
- void TouchButtons::init() {
- touchIO.Init();
- TERN_(HAS_TOUCH_SLEEP, next_sleep_ms = millis() + SEC_TO_MS(ui.sleep_timeout_minutes * 60));
- }
-
- uint8_t TouchButtons::read_buttons() {
- #ifdef HAS_WIRED_LCD
- int16_t x, y;
-
- #if ENABLED(TFT_TOUCH_DEVICE_XPT2046)
- const bool is_touched = (TERN(TOUCH_SCREEN_CALIBRATION, touch_calibration.calibration.orientation, TOUCH_ORIENTATION) == TOUCH_PORTRAIT ? touchIO.getRawPoint(&y, &x) : touchIO.getRawPoint(&x, &y));
- #if HAS_TOUCH_SLEEP
- if (is_touched)
- wakeUp();
- else if (!isSleeping() && ELAPSED(millis(), next_sleep_ms) && ui.on_status_screen())
- sleepTimeout();
- #endif
- if (!is_touched) return 0;
-
- #if ENABLED(TOUCH_SCREEN_CALIBRATION)
- const calibrationState state = touch_calibration.get_calibration_state();
- if (WITHIN(state, CALIBRATION_TOP_LEFT, CALIBRATION_BOTTOM_RIGHT)) {
- if (touch_calibration.handleTouch(x, y)) ui.refresh();
- return 0;
- }
- x = int16_t((int32_t(x) * touch_calibration.calibration.x) >> 16) + touch_calibration.calibration.offset_x;
- y = int16_t((int32_t(y) * touch_calibration.calibration.y) >> 16) + touch_calibration.calibration.offset_y;
- #else
- x = uint16_t((uint32_t(x) * TOUCH_CALIBRATION_X) >> 16) + TOUCH_OFFSET_X;
- y = uint16_t((uint32_t(y) * TOUCH_CALIBRATION_Y) >> 16) + TOUCH_OFFSET_Y;
- #endif
- #elif ENABLED(TFT_TOUCH_DEVICE_GT911)
- bool is_touched = (TOUCH_ORIENTATION == TOUCH_PORTRAIT ? touchIO.getPoint(&y, &x) : touchIO.getPoint(&x, &y));
- if (!is_touched) return 0;
- #endif
-
- // Touch within the button area simulates an encoder button
- if (y > BUTTON_AREA_TOP && y < BUTTON_AREA_BOT)
- return WITHIN(x, BUTTOND_X_LO, BUTTOND_X_HI) ? EN_D
- : WITHIN(x, BUTTONA_X_LO, BUTTONA_X_HI) ? EN_A
- : WITHIN(x, BUTTONB_X_LO, BUTTONB_X_HI) ? EN_B
- : WITHIN(x, BUTTONC_X_LO, BUTTONC_X_HI) ? EN_C
- : 0;
-
- if ( !WITHIN(x, DOGM_AREA_LEFT, DOGM_AREA_LEFT + DOGM_AREA_WIDTH)
- || !WITHIN(y, DOGM_AREA_TOP, DOGM_AREA_TOP + DOGM_AREA_HEIGHT)
- ) return 0;
-
- // Column and row above BUTTON_AREA_TOP
- int8_t col = (x - (DOGM_AREA_LEFT)) * (LCD_WIDTH) / (DOGM_AREA_WIDTH),
- row = (y - (DOGM_AREA_TOP)) * (LCD_HEIGHT) / (DOGM_AREA_HEIGHT);
-
- // Send the touch to the UI (which will simulate the encoder wheel)
- MarlinUI::screen_click(row, col, x, y);
- #endif
- return 0;
- }
-
- #if HAS_TOUCH_SLEEP
-
- void TouchButtons::sleepTimeout() {
- #if HAS_LCD_BRIGHTNESS
- ui.set_brightness(0);
- #elif PIN_EXISTS(TFT_BACKLIGHT)
- WRITE(TFT_BACKLIGHT_PIN, LOW);
- #endif
- next_sleep_ms = TSLP_SLEEPING;
- }
- void TouchButtons::wakeUp() {
- if (isSleeping()) {
- #if HAS_LCD_BRIGHTNESS
- ui.set_brightness(ui.brightness);
- #elif PIN_EXISTS(TFT_BACKLIGHT)
- WRITE(TFT_BACKLIGHT_PIN, HIGH);
- #endif
- }
- next_sleep_ms = millis() + SEC_TO_MS(ui.sleep_timeout_minutes * 60);
- }
-
- #endif // HAS_TOUCH_SLEEP
-
- #endif // HAS_TOUCH_BUTTONS
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