My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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draw_manuaLevel.cpp 11KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #include "../../../../inc/MarlinConfigPre.h"
  23. #if HAS_TFT_LVGL_UI
  24. #include "../../../../MarlinCore.h"
  25. #include "lv_conf.h"
  26. //#include "../lvgl/src/lv_objx/lv_imgbtn.h"
  27. //#include "../lvgl/src/lv_objx/lv_img.h"
  28. //#include "../lvgl/src/lv_core/lv_disp.h"
  29. //#include "../lvgl/src/lv_core/lv_refr.h"
  30. #include "draw_ui.h"
  31. #include "../../../../gcode/queue.h"
  32. extern lv_group_t * g;
  33. static lv_obj_t * scr;
  34. #define ID_M_POINT1 1
  35. #define ID_M_POINT2 2
  36. #define ID_M_POINT3 3
  37. #define ID_M_POINT4 4
  38. #define ID_M_POINT5 5
  39. #define ID_MANUAL_RETURN 6
  40. static void event_handler(lv_obj_t * obj, lv_event_t event) {
  41. switch (obj->mks_obj_id) {
  42. case ID_M_POINT1:
  43. if (event == LV_EVENT_CLICKED) {
  44. // nothing to do
  45. }
  46. else if (event == LV_EVENT_RELEASED) {
  47. if (queue.length == 0) {
  48. if (uiCfg.leveling_first_time) {
  49. queue.enqueue_now_P(PSTR("G28"));
  50. uiCfg.leveling_first_time = 0;
  51. }
  52. queue.enqueue_now_P(PSTR("G1 Z10"));
  53. ZERO(public_buf_l);
  54. sprintf_P(public_buf_l, PSTR("G1 X%d Y%d"), (int)gCfgItems.levelingPos[0][0], (int)gCfgItems.levelingPos[0][1]);
  55. queue.enqueue_one_now(public_buf_l);
  56. queue.enqueue_now_P(PSTR("G1 Z0"));
  57. }
  58. }
  59. break;
  60. case ID_M_POINT2:
  61. if (event == LV_EVENT_CLICKED) {
  62. // nothing to do
  63. }
  64. else if (event == LV_EVENT_RELEASED) {
  65. if (queue.length == 0) {
  66. if (uiCfg.leveling_first_time) {
  67. queue.enqueue_now_P(PSTR("G28"));
  68. uiCfg.leveling_first_time = 0;
  69. }
  70. queue.enqueue_now_P(PSTR("G1 Z10"));
  71. ZERO(public_buf_l);
  72. sprintf_P(public_buf_l, PSTR("G1 X%d Y%d"), (int)gCfgItems.levelingPos[1][0], (int)gCfgItems.levelingPos[1][1]);
  73. queue.enqueue_one_now(public_buf_l);
  74. queue.enqueue_now_P(PSTR("G1 Z0"));
  75. }
  76. }
  77. break;
  78. case ID_M_POINT3:
  79. if (event == LV_EVENT_CLICKED) {
  80. // nothing to do
  81. }
  82. else if (event == LV_EVENT_RELEASED) {
  83. if (queue.length == 0) {
  84. if (uiCfg.leveling_first_time) {
  85. queue.enqueue_now_P(PSTR("G28"));
  86. uiCfg.leveling_first_time = 0;
  87. }
  88. queue.enqueue_now_P(PSTR("G1 Z10"));
  89. ZERO(public_buf_l);
  90. sprintf_P(public_buf_l, PSTR("G1 X%d Y%d"), (int)gCfgItems.levelingPos[2][0], (int)gCfgItems.levelingPos[2][1]);
  91. queue.enqueue_one_now(public_buf_l);
  92. queue.enqueue_now_P(PSTR("G1 Z0"));
  93. }
  94. }
  95. break;
  96. case ID_M_POINT4:
  97. if (event == LV_EVENT_CLICKED) {
  98. // nothing to do
  99. }
  100. else if (event == LV_EVENT_RELEASED) {
  101. if (queue.length == 0) {
  102. if (uiCfg.leveling_first_time) {
  103. queue.enqueue_now_P(PSTR("G28"));
  104. uiCfg.leveling_first_time = 0;
  105. }
  106. queue.enqueue_now_P(PSTR("G1 Z10"));
  107. ZERO(public_buf_l);
  108. sprintf_P(public_buf_l, PSTR("G1 X%d Y%d"), (int)gCfgItems.levelingPos[3][0], (int)gCfgItems.levelingPos[3][1]);
  109. queue.enqueue_one_now(public_buf_l);
  110. queue.enqueue_now_P(PSTR("G1 Z0"));
  111. }
  112. }
  113. break;
  114. case ID_M_POINT5:
  115. if (event == LV_EVENT_CLICKED) {
  116. // nothing to do
  117. }
  118. else if (event == LV_EVENT_RELEASED) {
  119. if (queue.length == 0) {
  120. if (uiCfg.leveling_first_time) {
  121. queue.enqueue_now_P(PSTR("G28"));
  122. uiCfg.leveling_first_time = 0;
  123. }
  124. queue.enqueue_now_P(PSTR("G1 Z10"));
  125. ZERO(public_buf_l);
  126. sprintf_P(public_buf_l, PSTR("G1 X%d Y%d"), (int)gCfgItems.levelingPos[4][0], (int)gCfgItems.levelingPos[4][1]);
  127. queue.enqueue_one_now(public_buf_l);
  128. queue.enqueue_now_P(PSTR("G1 Z0"));
  129. }
  130. }
  131. break;
  132. case ID_MANUAL_RETURN:
  133. if (event == LV_EVENT_CLICKED) {
  134. // nothing to do
  135. }
  136. else if (event == LV_EVENT_RELEASED) {
  137. lv_clear_manualLevel();
  138. lv_draw_tool();
  139. }
  140. break;
  141. }
  142. }
  143. void lv_draw_manualLevel(void) {
  144. lv_obj_t *buttonPoint1, *buttonPoint2, *buttonPoint3, *buttonPoint4, *buttonPoint5;
  145. lv_obj_t *buttonBack;
  146. if (disp_state_stack._disp_state[disp_state_stack._disp_index] != LEVELING_UI) {
  147. disp_state_stack._disp_index++;
  148. disp_state_stack._disp_state[disp_state_stack._disp_index] = LEVELING_UI;
  149. }
  150. disp_state = LEVELING_UI;
  151. scr = lv_obj_create(NULL, NULL);
  152. // static lv_style_t tool_style;
  153. lv_obj_set_style(scr, &tft_style_scr);
  154. lv_scr_load(scr);
  155. lv_obj_clean(scr);
  156. lv_obj_t * title = lv_label_create(scr, NULL);
  157. lv_obj_set_style(title, &tft_style_label_rel);
  158. lv_obj_set_pos(title, TITLE_XPOS, TITLE_YPOS);
  159. lv_label_set_text(title, creat_title_text());
  160. lv_refr_now(lv_refr_get_disp_refreshing());
  161. // Create an Image button
  162. buttonPoint1 = lv_imgbtn_create(scr, NULL);
  163. buttonPoint2 = lv_imgbtn_create(scr, NULL);
  164. buttonPoint3 = lv_imgbtn_create(scr, NULL);
  165. buttonPoint4 = lv_imgbtn_create(scr, NULL);
  166. buttonPoint5 = lv_imgbtn_create(scr, NULL);
  167. buttonBack = lv_imgbtn_create(scr, NULL);
  168. lv_obj_set_event_cb_mks(buttonPoint1, event_handler, ID_M_POINT1, NULL, 0);
  169. lv_imgbtn_set_src(buttonPoint1, LV_BTN_STATE_REL, "F:/bmp_leveling1.bin");
  170. lv_imgbtn_set_src(buttonPoint1, LV_BTN_STATE_PR, "F:/bmp_leveling1.bin");
  171. lv_imgbtn_set_style(buttonPoint1, LV_BTN_STATE_PR, &tft_style_label_pre);
  172. lv_imgbtn_set_style(buttonPoint1, LV_BTN_STATE_REL, &tft_style_label_rel);
  173. lv_obj_clear_protect(buttonPoint1, LV_PROTECT_FOLLOW);
  174. #if 1
  175. lv_obj_set_event_cb_mks(buttonPoint2, event_handler, ID_M_POINT2, NULL, 0);
  176. lv_imgbtn_set_src(buttonPoint2, LV_BTN_STATE_REL, "F:/bmp_leveling2.bin");
  177. lv_imgbtn_set_src(buttonPoint2, LV_BTN_STATE_PR, "F:/bmp_leveling2.bin");
  178. lv_imgbtn_set_style(buttonPoint2, LV_BTN_STATE_PR, &tft_style_label_pre);
  179. lv_imgbtn_set_style(buttonPoint2, LV_BTN_STATE_REL, &tft_style_label_rel);
  180. lv_obj_set_event_cb_mks(buttonPoint3, event_handler, ID_M_POINT3, NULL, 0);
  181. lv_imgbtn_set_src(buttonPoint3, LV_BTN_STATE_REL, "F:/bmp_leveling3.bin");
  182. lv_imgbtn_set_src(buttonPoint3, LV_BTN_STATE_PR, "F:/bmp_leveling3.bin");
  183. lv_imgbtn_set_style(buttonPoint3, LV_BTN_STATE_PR, &tft_style_label_pre);
  184. lv_imgbtn_set_style(buttonPoint3, LV_BTN_STATE_REL, &tft_style_label_rel);
  185. lv_obj_set_event_cb_mks(buttonPoint4, event_handler, ID_M_POINT4, NULL, 0);
  186. lv_imgbtn_set_src(buttonPoint4, LV_BTN_STATE_REL, "F:/bmp_leveling4.bin");
  187. lv_imgbtn_set_src(buttonPoint4, LV_BTN_STATE_PR, "F:/bmp_leveling4.bin");
  188. lv_imgbtn_set_style(buttonPoint4, LV_BTN_STATE_PR, &tft_style_label_pre);
  189. lv_imgbtn_set_style(buttonPoint4, LV_BTN_STATE_REL, &tft_style_label_rel);
  190. lv_obj_set_event_cb_mks(buttonPoint5, event_handler, ID_M_POINT5, NULL, 0);
  191. lv_imgbtn_set_src(buttonPoint5, LV_BTN_STATE_REL, "F:/bmp_leveling5.bin");
  192. lv_imgbtn_set_src(buttonPoint5, LV_BTN_STATE_PR, "F:/bmp_leveling5.bin");
  193. lv_imgbtn_set_style(buttonPoint5, LV_BTN_STATE_PR, &tft_style_label_pre);
  194. lv_imgbtn_set_style(buttonPoint5, LV_BTN_STATE_REL, &tft_style_label_rel);
  195. lv_obj_set_event_cb_mks(buttonBack, event_handler, ID_MANUAL_RETURN, NULL, 0);
  196. lv_imgbtn_set_src(buttonBack, LV_BTN_STATE_REL, "F:/bmp_return.bin");
  197. lv_imgbtn_set_src(buttonBack, LV_BTN_STATE_PR, "F:/bmp_return.bin");
  198. lv_imgbtn_set_style(buttonBack, LV_BTN_STATE_PR, &tft_style_label_pre);
  199. lv_imgbtn_set_style(buttonBack, LV_BTN_STATE_REL, &tft_style_label_rel);
  200. #endif
  201. lv_obj_set_pos(buttonPoint1, INTERVAL_V, titleHeight);
  202. lv_obj_set_pos(buttonPoint2, BTN_X_PIXEL + INTERVAL_V * 2, titleHeight);
  203. lv_obj_set_pos(buttonPoint3, BTN_X_PIXEL * 2 + INTERVAL_V * 3, titleHeight);
  204. lv_obj_set_pos(buttonPoint4, BTN_X_PIXEL * 3 + INTERVAL_V * 4, titleHeight);
  205. lv_obj_set_pos(buttonPoint5, INTERVAL_V, BTN_Y_PIXEL + INTERVAL_H + titleHeight);
  206. lv_obj_set_pos(buttonBack, BTN_X_PIXEL * 3 + INTERVAL_V * 4, BTN_Y_PIXEL + INTERVAL_H + titleHeight);
  207. // Create labels on the image buttons
  208. lv_btn_set_layout(buttonPoint1, LV_LAYOUT_OFF);
  209. lv_btn_set_layout(buttonPoint2, LV_LAYOUT_OFF);
  210. lv_btn_set_layout(buttonPoint3, LV_LAYOUT_OFF);
  211. lv_btn_set_layout(buttonPoint4, LV_LAYOUT_OFF);
  212. lv_btn_set_layout(buttonPoint5, LV_LAYOUT_OFF);
  213. lv_btn_set_layout(buttonBack, LV_LAYOUT_OFF);
  214. lv_obj_t *label_Point1 = lv_label_create(buttonPoint1, NULL);
  215. lv_obj_t *label_Point2 = lv_label_create(buttonPoint2, NULL);
  216. lv_obj_t *label_Point3 = lv_label_create(buttonPoint3, NULL);
  217. lv_obj_t *label_Point4 = lv_label_create(buttonPoint4, NULL);
  218. lv_obj_t *label_Point5 = lv_label_create(buttonPoint5, NULL);
  219. lv_obj_t *label_Back = lv_label_create(buttonBack, NULL);
  220. if (gCfgItems.multiple_language != 0) {
  221. lv_label_set_text(label_Point1, leveling_menu.position1);
  222. lv_obj_align(label_Point1, buttonPoint1, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  223. lv_label_set_text(label_Point2, leveling_menu.position2);
  224. lv_obj_align(label_Point2, buttonPoint2, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  225. lv_label_set_text(label_Point3, leveling_menu.position3);
  226. lv_obj_align(label_Point3, buttonPoint3, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  227. lv_label_set_text(label_Point4, leveling_menu.position4);
  228. lv_obj_align(label_Point4, buttonPoint4, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  229. lv_label_set_text(label_Point5, leveling_menu.position5);
  230. lv_obj_align(label_Point5, buttonPoint5, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  231. lv_label_set_text(label_Back, common_menu.text_back);
  232. lv_obj_align(label_Back, buttonBack, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  233. }
  234. #if HAS_ROTARY_ENCODER
  235. if (gCfgItems.encoder_enable) {
  236. lv_group_add_obj(g, buttonPoint1);
  237. lv_group_add_obj(g, buttonPoint2);
  238. lv_group_add_obj(g, buttonPoint3);
  239. lv_group_add_obj(g, buttonPoint4);
  240. lv_group_add_obj(g, buttonPoint5);
  241. lv_group_add_obj(g, buttonBack);
  242. }
  243. #endif
  244. }
  245. void lv_clear_manualLevel() {
  246. #if HAS_ROTARY_ENCODER
  247. if (gCfgItems.encoder_enable) lv_group_remove_all_objs(g);
  248. #endif
  249. lv_obj_del(scr);
  250. }
  251. #endif // HAS_TFT_LVGL_UI