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- /**
- * Marlin 3D Printer Firmware
- * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
- *
- * Based on Sprinter and grbl.
- * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
- #ifndef __BUZZER_H__
- #define __BUZZER_H__
-
- #include "fastio.h"
- #include "circularqueue.h"
- #include "temperature.h"
-
- #define TONE_QUEUE_LENGTH 4
-
- /**
- * @brief Tone structure
- * @details Simple abstraction of a tone based on a duration and a frequency.
- */
- struct tone_t {
- uint16_t duration;
- uint16_t frequency;
- };
-
- /**
- * @brief Buzzer class
- */
- class Buzzer {
- private:
- struct state_t {
- tone_t tone;
- uint32_t endtime;
- } state;
-
- protected:
- CircularQueue<tone_t, TONE_QUEUE_LENGTH> buffer;
-
- /**
- * @brief Inverts the sate of a digital PIN
- * @details This will invert the current state of an digital IO pin.
- */
- void invert() {
- TOGGLE(BEEPER_PIN);
- }
-
- /**
- * @brief Turn off a digital PIN
- * @details Alias of digitalWrite(PIN, LOW) using FastIO
- */
- void off() {
- WRITE(BEEPER_PIN, LOW);
- }
-
- /**
- * @brief Turn on a digital PIN
- * @details Alias of digitalWrite(PIN, HIGH) using FastIO
- */
- void on() {
- WRITE(BEEPER_PIN, HIGH);
- }
-
- /**
- * @brief Resets the state of the class
- * @details Brings the class state to a known one.
- */
- void reset() {
- this->off();
- this->state.endtime = 0;
- }
-
- public:
- /**
- * @brief Class constructor
- */
- Buzzer() {
- SET_OUTPUT(BEEPER_PIN);
- this->reset();
- }
-
- /**
- * @brief Add a tone to the queue
- * @details Adds a tone_t structure to the ring buffer, will block IO if the
- * queue is full waiting for one slot to get available.
- *
- * @param duration Duration of the tone in milliseconds
- * @param frequency Frequency of the tone in hertz
- */
- void tone(uint16_t const &duration, uint16_t const &frequency = 0) {
- while (buffer.isFull()) {
- this->tick();
- thermalManager.manage_heater();
- }
- this->buffer.enqueue((tone_t) { duration, frequency });
- }
-
- /**
- * @brief Loop function
- * @details This function should be called at loop, it will take care of
- * playing the tones in the queue.
- */
- virtual void tick() {
- const millis_t now = millis();
-
- if (!this->state.endtime) {
- if (this->buffer.isEmpty()) return;
-
- this->state.tone = this->buffer.dequeue();
- this->state.endtime = now + this->state.tone.duration;
-
- if (this->state.tone.frequency > 0) {
- #if ENABLED(SPEAKER)
- ::tone(BEEPER_PIN, this->state.tone.frequency, this->state.tone.duration);
- #else
- this->on();
- #endif
- }
- }
- else if (ELAPSED(now, this->state.endtime)) this->reset();
- }
- };
-
- #endif
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