My Marlin configs for Fabrikator Mini and CTC i3 Pro B
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

language_kana.h 25KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232
  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. /**
  23. * Japanese (Kana)
  24. *
  25. * LCD Menu Messages
  26. * See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
  27. *
  28. */
  29. #ifndef LANGUAGE_KANA_H
  30. #define LANGUAGE_KANA_H
  31. #define MAPPER_NON
  32. // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
  33. #define SIMULATE_ROMFONT
  34. #define DISPLAY_CHARSET_ISO10646_KANA
  35. // 片仮名表示定義
  36. #define WELCOME_MSG MACHINE_NAME " ready."
  37. #define MSG_SD_INSERTED "\xb6\xb0\xc4\xde\xb6\xde\xbf\xb3\xc6\xad\xb3\xbb\xda\xcf\xbc\xc0" // "カードガソウニュウサレマシタ" ("Card inserted")
  38. #define MSG_SD_REMOVED "\xb6\xb0\xc4\xde\xb6\xde\xb1\xd8\xcf\xbe\xdd" // "カードガアリマセン" ("Card removed")
  39. #define MSG_LCD_ENDSTOPS "Endstops" // Max length 8 characters
  40. #define MSG_MAIN "\xd2\xb2\xdd" // "メイン" ("Main")
  41. #define MSG_AUTOSTART "\xbc\xde\xc4\xde\xb3\xb6\xb2\xbc" // "ジドウカイシ" ("Autostart")
  42. #define MSG_DISABLE_STEPPERS "\xd3\xb0\xc0\xb0\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xcc" // "モーターデンゲン オフ" ("Disable steppers")
  43. #define MSG_AUTO_HOME "\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7" // "ゲンテンフッキ" ("Auto home")
  44. #define MSG_AUTO_HOME_X "X\xbc\xde\xb8\x20\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7" // "Xジク ゲンテンフッキ" ("Home X")
  45. #define MSG_AUTO_HOME_Y "Y\xbc\xde\xb8\x20\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7" // "Yジク ゲンテンフッキ" ("Home Y")
  46. #define MSG_AUTO_HOME_Z "Z\xbc\xde\xb8\x20\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7" // "Zジク ゲンテンフッキ" ("Home Z")
  47. #define MSG_LEVEL_BED_HOMING "\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7\xc1\xad\xb3" // "ゲンテンフッキチュウ" ("Homing XYZ")
  48. #define MSG_LEVEL_BED_WAITING "\xda\xcd\xde\xd8\xdd\xb8\xde\xb6\xb2\xbc" // "レベリングカイシ" ("Click to Begin")
  49. #define MSG_LEVEL_BED_NEXT_POINT "\xc2\xb7\xde\xc9\xbf\xb8\xc3\xb2\xc3\xdd\xcd" // "ツギノソクテイテンヘ" ("Next Point")
  50. #define MSG_LEVEL_BED_DONE "\xda\xcd\xde\xd8\xdd\xb8\xde\xb6\xdd\xd8\xae\xb3" // "レベリングカンリョウ" ("Leveling Done!")
  51. #define MSG_LEVEL_BED_CANCEL "\xc4\xd8\xd4\xd2" // "トリヤメ" ("Cancel")
  52. #define MSG_SET_HOME_OFFSETS "\xb7\xbc\xde\xad\xdd\xb5\xcc\xbe\xaf\xc4\xbe\xaf\xc3\xb2" // "キジュンオフセットセッテイ" ("Set home offsets")
  53. #define MSG_HOME_OFFSETS_APPLIED "\xb5\xcc\xbe\xaf\xc4\xb6\xde\xc3\xb7\xd6\xb3\xbb\xda\xcf\xbc\xc0" // "オフセットガテキヨウサレマシタ" ("Offsets applied")
  54. #define MSG_SET_ORIGIN "\xb7\xbc\xde\xad\xdd\xbe\xaf\xc4" // "キジュンセット" ("Set origin")
  55. #define MSG_PREHEAT_PLA "PLA \xd6\xc8\xc2" // "PLA ヨネツ" ("Preheat PLA")
  56. #define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " "
  57. #define MSG_PREHEAT_PLA_ALL MSG_PREHEAT_PLA " \xbd\xcd\xde\xc3" // " スベテ" (" All")
  58. #define MSG_PREHEAT_PLA_BEDONLY MSG_PREHEAT_PLA " \xcd\xde\xaf\xc4\xde" // " ベッド" (" Bed")
  59. #define MSG_PREHEAT_PLA_SETTINGS MSG_PREHEAT_PLA " \xbe\xaf\xc3\xb2" // " セッテイ" (" conf")
  60. #define MSG_PREHEAT_ABS "ABS \xd6\xc8\xc2" // "ABS ヨネツ" ("Preheat ABS")
  61. #define MSG_PREHEAT_ABS_N MSG_PREHEAT_ABS " "
  62. #define MSG_PREHEAT_ABS_ALL MSG_PREHEAT_ABS " \xbd\xcd\xde\xc3" // " スベテ" (" All")
  63. #define MSG_PREHEAT_ABS_BEDONLY MSG_PREHEAT_ABS " \xcd\xde\xaf\xc4\xde" // " ベッド" (" Bed")
  64. #define MSG_PREHEAT_ABS_SETTINGS MSG_PREHEAT_ABS " \xbe\xaf\xc3\xb2" // " セッテイ" (" conf")
  65. #define MSG_COOLDOWN "\xb6\xc8\xc2\xc3\xb2\xbc" // "カネツテイシ" ("Cooldown")
  66. #define MSG_SWITCH_PS_ON "\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xdd" // "デンゲン オン" ("Switch power on")
  67. #define MSG_SWITCH_PS_OFF "\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xcc" // "デンゲン オフ" ("Switch power off")
  68. #define MSG_EXTRUDE "\xb5\xbc\xc0\xde\xbc" // "オシダシ" ("Extrude")
  69. #define MSG_RETRACT "\xcb\xb7\xba\xd0\xbe\xaf\xc3\xb2" // "ヒキコミセッテイ" ("Retract")
  70. #define MSG_MOVE_AXIS "\xbc\xde\xb8\xb2\xc4\xde\xb3" // "ジクイドウ" ("Move axis")
  71. #define MSG_LEVEL_BED "\xcd\xde\xaf\xc4\xde\xda\xcd\xde\xd8\xdd\xb8\xde" // "ベッドレベリング" ("Level bed")
  72. #define MSG_MOVE_X "X\xbc\xde\xb8\x20\xb2\xc4\xde\xb3" // "Xジク イドウ" ("Move X")
  73. #define MSG_MOVE_Y "Y\xbc\xde\xb8\x20\xb2\xc4\xde\xb3" // "Yジク イドウ" ("Move Y")
  74. #define MSG_MOVE_Z "Z\xbc\xde\xb8\x20\xb2\xc4\xde\xb3" // "Zジク イドウ" ("Move Z")
  75. #define MSG_MOVE_E "\xb4\xb8\xbd\xc4\xd9\xb0\xc0\xde\xb0" // "エクストルーダー" ("Extruder")
  76. #define MSG_MOVE_01MM "0.1mm \xb2\xc4\xde\xb3" // "0.1mm イドウ" ("Move 0.1mm")
  77. #define MSG_MOVE_1MM " 1mm \xb2\xc4\xde\xb3" // " 1mm イドウ" ("Move 1mm")
  78. #define MSG_MOVE_10MM " 10mm \xb2\xc4\xde\xb3" // " 10mm イドウ" ("Move 10mm")
  79. #define MSG_SPEED "\xbf\xb8\xc4\xde" // "ソクド" ("Speed")
  80. #define MSG_BED_Z "Z\xb5\xcc\xbe\xaf\xc4" // "Zオフセット" ("Bed Z")
  81. #define MSG_NOZZLE "\xc9\xbd\xde\xd9" // "ノズル" ("Nozzle")
  82. #define MSG_BED "\xcd\xde\xaf\xc4\xde" // "ベッド" ("Bed")
  83. #define MSG_FAN_SPEED "\xcc\xa7\xdd\xbf\xb8\xc4\xde" // "ファンソクド" ("Fan speed")
  84. #define MSG_FLOW "\xc4\xbc\xad\xc2\xd8\xae\xb3" // "トシュツリョウ" ("Flow")
  85. #define MSG_CONTROL "\xbe\xb2\xb7\xde\xae" // "セイギョ" ("Control")
  86. #define MSG_MIN LCD_STR_THERMOMETER " \xbb\xb2\xc3\xb2" // " サイテイ" (" Min")
  87. #define MSG_MAX LCD_STR_THERMOMETER " \xbb\xb2\xba\xb3" // " サイコウ" (" Max")
  88. #define MSG_FACTOR LCD_STR_THERMOMETER " \xcc\xa7\xb8\xc0\xb0" // " ファクター" (" Fact")
  89. #if LCD_WIDTH < 20
  90. #define MSG_AUTOTEMP "\xbc\xde\xc4\xde\xb3\xb5\xdd\xc4\xde" // "ジドウオンド" ("Autotemp")
  91. #else
  92. #define MSG_AUTOTEMP "\xbc\xde\xc4\xde\xb3\xb5\xdd\xc4\xde\xbe\xb2\xb7\xde\xae" // "ジドウオンドセイギョ" ("Autotemp")
  93. #endif
  94. #define MSG_ON "\xb5\xdd " // "オン " ("On ")
  95. #define MSG_OFF "\xb5\xcc " // "オフ " ("Off")
  96. #define MSG_PID_P "PID-P"
  97. #define MSG_PID_I "PID-I"
  98. #define MSG_PID_D "PID-D"
  99. #define MSG_PID_C "PID-C"
  100. #if LCD_WIDTH < 20
  101. #define MSG_ACC "\xb6\xbf\xb8\xc4\xde" // "カソクド" ("Accel")
  102. #define MSG_VXY_JERK "XY\xbc\xde\xb8\x20\xd4\xb8\xc4\xde" // "XYジク ヤクド" ("Vxy-jerk")
  103. #define MSG_VZ_JERK "Z\xbc\xde\xb8\x20\xd4\xb8\xc4\xde" // "Zジク ヤクド" ("Vz-jerk")
  104. #define MSG_VE_JERK "E\x20\xd4\xb8\xc4\xde" // "E ヤクド" ("Ve-jerk")
  105. #define MSG_VMAX "max\xb5\xb8\xd8\xbf\xb8\xc4\xde " // "maxオクリソクド" ("Vmax ")
  106. #else
  107. #define MSG_ACC "\xb6\xbf\xb8\xc4\xde mm/s2" // "カソクド mm/s2" ("Accel")
  108. #define MSG_VXY_JERK "XY\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "XYジク ヤクド mm/s" ("Vxy-jerk")
  109. #define MSG_VZ_JERK "Z\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Zジク ヤクド mm/s" ("Vz-jerk")
  110. #define MSG_VE_JERK "\xb4\xb8\xbd\xc4\xd9\xb0\xc0\xde\xb0\x20\xd4\xb8\xc4\xde" // "エクストルーダー ヤクド" ("Ve-jerk")
  111. #define MSG_VMAX "\xbb\xb2\xc0\xde\xb2\xb5\xb8\xd8\xbf\xb8\xc4\xde " // "サイダイオクリソクド " ("Vmax ")
  112. #endif
  113. #define MSG_X "X"
  114. #define MSG_Y "Y"
  115. #define MSG_Z "Z"
  116. #define MSG_E "E"
  117. #if LCD_WIDTH < 20
  118. #define MSG_VMIN "min\xb5\xb8\xd8\xbf\xb8\xc4\xde" // "minオクリソクド" ("Vmin")
  119. #define MSG_VTRAV_MIN "min\xb2\xc4\xde\xb3\xbf\xb8\xc4\xde" // "minイドウソクド" ("VTrav min")
  120. #define MSG_AMAX "max\xb6\xbf\xb8 " // "maxカソク " ("Amax ")
  121. #else
  122. #define MSG_VMIN "\xbb\xb2\xbc\xae\xb3\xb5\xb8\xd8\xbf\xb8\xc4\xde" // "サイショウオクリソクド" ("Vmin")
  123. #define MSG_VTRAV_MIN "\xbb\xb2\xbc\xae\xb3\xb2\xc4\xde\xb3\xbf\xb8\xc4\xde" // "サイショウイドウソクド" ("VTrav min")
  124. #define MSG_AMAX "\xbb\xb2\xc0\xde\xb2\xb6\xbf\xb8\xc4\xde " // "サイダイカソクド " ("Amax ")
  125. #endif
  126. #define MSG_A_RETRACT "\xcb\xb7\xba\xd0\xb6\xbf\xb8\xc4\xde" // "ヒキコミカソクド" ("A-retract")
  127. #define MSG_A_TRAVEL "\xb2\xc4\xde\xb3\xb6\xbf\xb8\xc4\xde" // "イドウカソクド" ("A-travel")
  128. #define MSG_XSTEPS "Xsteps/mm"
  129. #define MSG_YSTEPS "Ysteps/mm"
  130. #define MSG_ZSTEPS "Zsteps/mm"
  131. #define MSG_ESTEPS "Esteps/mm"
  132. #define MSG_TEMPERATURE "\xb5\xdd\xc4\xde" // "オンド" ("Temperature")
  133. #define MSG_MOTION "\xb3\xba\xde\xb7\xbe\xaf\xc3\xb2" // "ウゴキセッテイ" ("Motion")
  134. #define MSG_VOLUMETRIC "\xcc\xa8\xd7\xd2\xdd\xc4" // "フィラメント" ("Filament")
  135. #define MSG_VOLUMETRIC_ENABLED "E in mm3"
  136. #if LCD_WIDTH < 20
  137. #define MSG_FILAMENT_DIAM "\xcc\xa8\xd7\xd2\xdd\xc4\xb9\xb2" // "フィラメントケイ" ("Fil. Dia.")
  138. #else
  139. #define MSG_FILAMENT_DIAM "\xcc\xa8\xd7\xd2\xdd\xc4\xc1\xae\xaf\xb9\xb2" // "フィラメントチョッケイ" ("Fil. Dia.")
  140. #endif
  141. #define MSG_CONTRAST "LCD\xba\xdd\xc4\xd7\xbd\xc4" // "LCDコントラスト" ("LCD contrast")
  142. #define MSG_STORE_EPROM "\xd2\xd3\xd8\xcd\xb6\xb8\xc9\xb3" // "メモリヘカクノウ" ("Store memory")
  143. #define MSG_LOAD_EPROM "\xd2\xd3\xd8\xb6\xd7\xd6\xd0\xba\xd0" // "メモリカラヨミコミ" ("Load memory")
  144. #define MSG_RESTORE_FAILSAFE "\xbe\xaf\xc3\xb2\xd8\xbe\xaf\xc4" // "セッテイリセット" ("Restore failsafe")
  145. #define MSG_REFRESH "\xd8\xcc\xda\xaf\xbc\xad" // "リフレッシュ" ("Refresh")
  146. #define MSG_WATCH "\xbc\xde\xae\xb3\xce\xb3\xb6\xde\xd2\xdd" // "ジョウホウガメン" ("Info screen")
  147. #define MSG_PREPARE "\xbc\xde\xad\xdd\xcb\xde\xbe\xaf\xc3\xb2" // "ジュンビセッテイ" ("Prepare")
  148. #define MSG_TUNE "\xc1\xae\xb3\xbe\xb2" // "チョウセイ" ("Tune")
  149. #define MSG_PAUSE_PRINT "\xb2\xc1\xbc\xde\xc3\xb2\xbc" // "イチジテイシ" ("Pause print")
  150. #define MSG_RESUME_PRINT "\xcc\xdf\xd8\xdd\xc4\xbb\xb2\xb6\xb2" // "プリントサイカイ" ("Resume print")
  151. #define MSG_STOP_PRINT "\xcc\xdf\xd8\xdd\xc4\xc3\xb2\xbc" // "プリントテイシ" ("Stop print")
  152. #define MSG_CARD_MENU "SD\xb6\xb0\xc4\xde\xb6\xd7\xcc\xdf\xd8\xdd\xc4" // "SDカードカラプリント" ("Print from SD")
  153. #define MSG_NO_CARD "SD\xb6\xb0\xc4\xde\xb6\xde\xb1\xd8\xcf\xbe\xdd" // "SDカードガアリマセン" ("No SD card")
  154. #define MSG_DWELL "\xb7\xad\xb3\xbc" // "キュウシ" ("Sleep...")
  155. #define MSG_USERWAIT "\xbc\xca\xde\xd7\xb8\xb5\xcf\xc1\xb8\xc0\xde\xbb\xb2" // "シバラクオマチクダサイ" ("Wait for user...")
  156. #define MSG_RESUMING "\xcc\xdf\xd8\xdd\xc4\xbb\xb2\xb6\xb2" // "プリントサイカイ" ("Resuming print")
  157. #define MSG_PRINT_ABORTED "\xcc\xdf\xd8\xdd\xc4\xb6\xde\xc1\xad\xb3\xbc\xbb\xda\xcf\xbc\xc0" // "プリントガチュウシサレマシタ" ("Print aborted")
  158. #define MSG_NO_MOVE "\xb3\xba\xde\xb7\xcf\xbe\xdd" // "ウゴキマセン" ("No move.")
  159. #define MSG_KILLED "\xcb\xbc\xde\xae\xb3\xc3\xb2\xbc" // "ヒジョウテイシ" ("KILLED. ")
  160. #define MSG_STOPPED "\xc3\xb2\xbc\xbc\xcf\xbc\xc0" // "テイシシマシタ" ("STOPPED. ")
  161. #if LCD_WIDTH < 20
  162. #define MSG_CONTROL_RETRACT "\xcb\xb7\xba\xd0\xd8\xae\xb3" // "ヒキコミリョウ" ("Retract mm")
  163. #define MSG_CONTROL_RETRACT_SWAP "\xcb\xb7\xba\xd0\xd8\xae\xb3S" // "ヒキコミリョウS" ("Swap Re.mm")
  164. #define MSG_CONTROL_RETRACTF "\xcb\xb7\xba\xd0\xbf\xb8\xc4\xde" // "ヒキコミソクド" ("Retract V")
  165. #define MSG_CONTROL_RETRACT_ZLIFT "\xc9\xbd\xde\xd9\xc0\xb2\xcb" // "ノズルタイヒ" ("Hop mm")
  166. #define MSG_CONTROL_RETRACT_RECOVER "\xce\xbc\xae\xb3\xd8\xae\xb3" // "ホショウリョウ" ("UnRet +mm")
  167. #define MSG_CONTROL_RETRACT_RECOVER_SWAP "\xce\xbc\xae\xb3\xd8\xae\xb3S" // "ホショウリョウS" ("S UnRet+mm")
  168. #define MSG_CONTROL_RETRACT_RECOVERF "\xce\xbc\xae\xb3\xbf\xb8\xc4\xde" // "ホショウソクド" ("UnRet V")
  169. #else
  170. #define MSG_CONTROL_RETRACT "\xcb\xb7\xba\xd0\xd8\xae\xb3 mm" // "ヒキコミリョウ mm" ("Retract mm")
  171. #define MSG_CONTROL_RETRACT_SWAP "\xcb\xb7\xba\xd0\xd8\xae\xb3S mm" // "ヒキコミリョウS mm" ("Swap Re.mm")
  172. #define MSG_CONTROL_RETRACTF "\xcb\xb7\xba\xd0\xbf\xb8\xc4\xde mm/s" // "ヒキコミソクド mm/s" ("Retract V")
  173. #define MSG_CONTROL_RETRACT_ZLIFT "\xc9\xbd\xde\xd9\xc0\xb2\xcb mm" // "ノズルタイヒ mm" ("Hop mm")
  174. #define MSG_CONTROL_RETRACT_RECOVER "\xce\xbc\xae\xb3\xd8\xae\xb3 mm" // "ホショウリョウ mm" ("UnRet +mm")
  175. #define MSG_CONTROL_RETRACT_RECOVER_SWAP "\xce\xbc\xae\xb3\xd8\xae\xb3S mm" // "ホショウリョウS mm" ("S UnRet+mm")
  176. #define MSG_CONTROL_RETRACT_RECOVERF "\xce\xbc\xae\xb3\xbf\xb8\xc4\xde mm/s" // "ホショウソクド mm/s" ("UnRet V")
  177. #endif
  178. #define MSG_AUTORETRACT "\xbc\xde\xc4\xde\xb3\xcb\xb7\xba\xd0" // "ジドウヒキコミ" ("AutoRetr.")
  179. #define MSG_FILAMENTCHANGE "\xcc\xa8\xd7\xd2\xdd\xc4\xba\xb3\xb6\xdd" // "フィラメントコウカン" ("Change filament")
  180. #define MSG_INIT_SDCARD "SD\xb6\xb0\xc4\xde\xbb\xb2\xd6\xd0\xba\xd0" // "SDカードサイヨミコミ" ("Init. SD card")
  181. #define MSG_CNG_SDCARD "SD\xb6\xb0\xc4\xde\xba\xb3\xb6\xdd" // "SDカードコウカン" ("Change SD card")
  182. #define MSG_ZPROBE_OUT "Z\xcc\xdf\xdb\xb0\xcc\xde\x20\xcd\xde\xaf\xc4\xde\xb6\xde\xb2" // "Zプローブ ベッドガイ" ("Z probe out. bed")
  183. #if LCD_WIDTH < 20
  184. #define MSG_YX_UNHOMED "\xbb\xb7\xc6X/Y\xa6\xcc\xaf\xb7\xbb\xbe\xd6" // "サキニX/Yヲフッキサセヨ" ("Home X/Y before Z")
  185. #define MSG_XYZ_UNHOMED "\xbb\xb7\xc6\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7\xa6\xbe\xd6" // "サキニゲンテンフッキヲセヨ" ("Home XYZ first")
  186. #else
  187. #define MSG_YX_UNHOMED "\xbb\xb7\xc6X/Y\xa6\xcc\xaf\xb7\xbb\xbe\xc3\xb8\xc0\xde\xbb\xb2" // "サキニX/Yヲフッキサセテクダサイ" ("Home X/Y before Z")
  188. #define MSG_XYZ_UNHOMED "\xbb\xb7\xc6\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7\xa6\xbc\xc3\xb8\xc0\xde\xbb\xb2" // "サキニゲンテンフッキヲシテクダサイ" ("Home XYZ first")
  189. #endif
  190. #define MSG_ZPROBE_ZOFFSET "Z\xb5\xcc\xbe\xaf\xc4" // "Zオフセット" ("Z Offset")
  191. #define MSG_BABYSTEP_X "X\xbc\xde\xb8\x20\xcb\xde\xc4\xde\xb3" // "Xジク ビドウ" ("Babystep X")
  192. #define MSG_BABYSTEP_Y "Y\xbc\xde\xb8\x20\xcb\xde\xc4\xde\xb3" // "Yジク ビドウ" ("Babystep Y")
  193. #define MSG_BABYSTEP_Z "Z\xbc\xde\xb8\x20\xcb\xde\xc4\xde\xb3" // "Zジク ビドウ" ("Babystep Z")
  194. #if LCD_WIDTH < 20
  195. #define MSG_ENDSTOP_ABORT "\xb2\xc4\xde\xb3\xb9\xde\xdd\xb6\xb2\xb9\xdd\xc1" // "イドウゲンカイケンチ" ("Endstop abort")
  196. #else
  197. #define MSG_ENDSTOP_ABORT "\xb2\xc4\xde\xb3\xb9\xde\xdd\xb6\xb2\xb9\xdd\xc1\xb7\xc9\xb3" // "イドウゲンカイケンチキノウ" ("Endstop abort")
  198. #endif
  199. #define MSG_HEATING_FAILED_LCD "\xb6\xc8\xc2\xbc\xaf\xca\xdf\xb2" // "カネツシッパイ" ("Heating failed")
  200. #if LCD_WIDTH < 20
  201. #define MSG_ERR_REDUNDANT_TEMP "\xb4\xd7\xb0:\xbc\xde\xae\xb3\xc1\xae\xb3\xbb\xb0\xd0\xbd\xc0" // "エラー:ジョウチョウサーミスタ" ("Err: REDUNDANT TEMP")
  202. #else
  203. #define MSG_ERR_REDUNDANT_TEMP "\xb4\xd7\xb0:\xbc\xde\xae\xb3\xc1\xae\xb3\xbb\xb0\xd0\xbd\xc0\xb0\xb7\xc9\xb3" // "エラー:ジョウチョウサーミスターキノウ" ("Err: REDUNDANT TEMP")
  204. #endif
  205. #define MSG_THERMAL_RUNAWAY "\xc8\xc2\xce\xde\xb3\xbf\xb3" // "ネツボウソウ" ("THERMAL RUNAWAY")
  206. #define MSG_ERR_MAXTEMP "\xb4\xd7\xb0:\xbb\xb2\xba\xb3\xb5\xdd\xc1\xae\xb3\xb6" // "エラー:サイコウオンチョウカ" ("Err: MAXTEMP")
  207. #define MSG_ERR_MINTEMP "\xb4\xd7\xb0:\xbb\xb2\xc3\xb2\xb5\xdd\xd0\xcf\xdd" // "エラー:サイテイオンミマン" ("Err: MINTEMP")
  208. #if LCD_WIDTH < 20
  209. #define MSG_ERR_MAXTEMP_BED "\xb4\xd7\xb0:\xcd\xde\xaf\xc4\xde\x20\xbb\xb2\xba\xb3\xb5\xdd" // "エラー:ベッド サイコウオン" ("Err: MAXTEMP BED")
  210. #define MSG_ERR_MINTEMP_BED "\xb4\xd7\xb0:\xcd\xde\xaf\xc4\xde\x20\xbb\xb2\xc3\xb2\xb5\xdd" // "エラー:ベッド サイテイオン" ("Err: MINTEMP BED")
  211. #else
  212. #define MSG_ERR_MAXTEMP_BED "\xb4\xd7\xb0:\xcd\xde\xaf\xc4\xde\x20\xbb\xb2\xba\xb3\xb5\xdd\xc1\xae\xb3\xb6" // "エラー:ベッド サイコウオンチョウカ" ("Err: MAXTEMP BED")
  213. #define MSG_ERR_MINTEMP_BED "\xb4\xd7\xb0:\xcd\xde\xaf\xc4\xde\x20\xbb\xb2\xc3\xb2\xb5\xdd\xd0\xcf\xdd" // "エラー:ベッド サイテイオンミマン" ("Err: MINTEMP BED")
  214. #endif
  215. #define MSG_END_HOUR "\xbc\xde\xb6\xdd" // "ジカン" ("hours")
  216. #define MSG_END_MINUTE "\xcc\xdd" // "フン" ("minutes")
  217. #define MSG_HEATING "\xb6\xc8\xc2\xc1\xad\xb3" // "カネツチュウ" ("Heating...")
  218. #define MSG_HEATING_COMPLETE "\xb6\xc8\xc2\xb6\xdd\xd8\xae\xb3" // "カネツカンリョウ" ("Heating done.")
  219. #define MSG_BED_HEATING "\xcd\xde\xaf\xc4\xde\x20\xb6\xc8\xc2\xc1\xad\xb3" // "ベッド カネツチュウ" ("Bed Heating.")
  220. #define MSG_BED_DONE "\xcd\xde\xaf\xc4\xde\x20\xb6\xc8\xc2\xb6\xdd\xd8\xae\xb3" // "ベッド カネツカンリョウ" ("Bed done.")
  221. #define MSG_DELTA_CALIBRATE "\xc3\xde\xd9\xc0\x20\xba\xb3\xbe\xb2" // "デルタ コウセイ" ("Delta Calibration")
  222. #define MSG_DELTA_CALIBRATE_X "X\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Xジク コウセイ" ("Calibrate X")
  223. #define MSG_DELTA_CALIBRATE_Y "Y\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Yジク コウセイ" ("Calibrate Y")
  224. #define MSG_DELTA_CALIBRATE_Z "Z\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Zジク コウセイ" ("Calibrate Z")
  225. #define MSG_DELTA_CALIBRATE_CENTER "\xc1\xad\xb3\xbc\xdd\x20\xba\xb3\xbe\xb2" // "チュウシン コウセイ" ("Calibrate Center")
  226. #endif // LANGUAGE_KANA_H