My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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  1. #define START_BMPWIDTH 60 //Width in pixels - http://www.digole.com/tools/PicturetoC_Hex_converter.php
  2. #define START_BMPHEIGHT 64 //Height in pixels
  3. #define START_BMPBYTEWIDTH 8 //Width in bytes
  4. const unsigned char start_bmp[574] PROGMEM = { //AVR-GCC, WinAVR
  5. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  6. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  7. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  8. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  9. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  10. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  11. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  12. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  13. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  14. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  15. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  16. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  17. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  18. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  19. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  20. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  21. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  22. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  23. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  24. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  25. 0x0f,0xff,0xff,0xff,0xff,0xff,0xff,0xef,
  26. 0x30,0x00,0x00,0x00,0x00,0x00,0x7f,0xff,
  27. 0x60,0x00,0x00,0x00,0x00,0x00,0x1f,0xff,
  28. 0x40,0x00,0x00,0x00,0x00,0x00,0x0f,0xff,
  29. 0x40,0x00,0x00,0x00,0x01,0x80,0x0f,0xff,
  30. 0x83,0xef,0xc0,0x00,0x01,0x8c,0x07,0xff,
  31. 0x87,0xff,0xe0,0x00,0x01,0x8c,0x03,0xff,
  32. 0x86,0x38,0x60,0x00,0x01,0x80,0x01,0xff,
  33. 0x86,0x18,0x63,0xe0,0xf9,0x8c,0x7c,0xff,
  34. 0x86,0x18,0x67,0xf1,0xfd,0x8c,0xfe,0x7f,
  35. 0x86,0x18,0x6e,0x31,0x8d,0x8c,0xc6,0x3f,
  36. 0x86,0x18,0x6c,0x39,0x8d,0x8c,0xc7,0x1f,
  37. 0x86,0x18,0x6c,0x19,0x81,0x8c,0xc7,0x1f,
  38. 0x86,0x18,0x6c,0x19,0x81,0x8c,0xc7,0x1f,
  39. 0x86,0x18,0x6f,0x9f,0x81,0xcd,0xc7,0x1f,
  40. 0x06,0x18,0x67,0xdf,0x80,0xef,0xc7,0x1f,
  41. 0x44,0x18,0x61,0x9f,0x00,0x2f,0xc2,0x2f,
  42. 0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x2f,
  43. 0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x4f,
  44. 0x1f,0xff,0xff,0xff,0xff,0xff,0xff,0x8f,
  45. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  46. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  47. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  48. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  49. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  50. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  51. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  52. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  53. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  54. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  55. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  56. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  57. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  58. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  59. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  60. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  61. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  62. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  63. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,
  64. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f
  65. };
  66. // Here comes a compile-time operation to match the extruder symbols
  67. // on the info screen to the set number of extruders in configuration.h
  68. //
  69. // When only one extruder is selected, the "1" on the symbol will not
  70. // be displayed.
  71. #if EXTRUDERS == 1
  72. #define STATUS_SCREENWIDTH 115 //Width in pixels
  73. #define STATUS_SCREENHEIGHT 19 //Height in pixels
  74. #define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
  75. const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
  76. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
  77. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  78. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x63,0x0C,0x60,
  79. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x47,0x0E,0x20,
  80. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x4F,0x0F,0x20,
  81. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5F,0x0F,0xA0,
  82. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5E,0x07,0xA0,
  83. 0x7F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
  84. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
  85. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
  86. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
  87. 0x7F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x5E,0x07,0xA0,
  88. 0x7F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x5F,0x0F,0xA0,
  89. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x4F,0x0F,0x20,
  90. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x47,0x0E,0x20,
  91. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x63,0x0C,0x60,
  92. 0x3F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  93. 0x1E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
  94. 0x0C,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
  95. };
  96. #define STATUS_SCREENWIDTH 115 //Width in pixels
  97. #define STATUS_SCREENHEIGHT 19 //Height in pixels
  98. #define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
  99. const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
  100. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
  101. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  102. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x61,0xF8,0x60,
  103. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0xF8,0x20,
  104. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0xF0,0x20,
  105. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x60,0x20,
  106. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x01,0xA0,
  107. 0x7F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
  108. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
  109. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
  110. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
  111. 0x7F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x58,0x01,0xA0,
  112. 0x7F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x40,0x60,0x20,
  113. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x40,0xF0,0x20,
  114. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x41,0xF8,0x20,
  115. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x61,0xF8,0x60,
  116. 0x3F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  117. 0x1E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
  118. 0x0C,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
  119. };
  120. #elif EXTRUDERS == 2
  121. #define STATUS_SCREENWIDTH 115 //Width in pixels
  122. #define STATUS_SCREENHEIGHT 19 //Height in pixels
  123. #define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
  124. const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
  125. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
  126. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  127. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x63,0x0C,0x60,
  128. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x47,0x0E,0x20,
  129. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x4F,0x0F,0x20,
  130. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5F,0x0F,0xA0,
  131. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5E,0x07,0xA0,
  132. 0x7F,0x80,0x00,0x3F,0xC0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
  133. 0xFB,0xC0,0x00,0x79,0xE0,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
  134. 0xF3,0xC0,0x00,0x76,0xE0,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
  135. 0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
  136. 0x7B,0x80,0x00,0x3D,0xC0,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x5E,0x07,0xA0,
  137. 0x7B,0x80,0x00,0x3B,0xC0,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x5F,0x0F,0xA0,
  138. 0xFB,0xC0,0x00,0x77,0xE0,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x4F,0x0F,0x20,
  139. 0xFB,0xC0,0x00,0x70,0xE0,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x47,0x0E,0x20,
  140. 0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x63,0x0C,0x60,
  141. 0x3F,0x00,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  142. 0x1E,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
  143. 0x0C,0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
  144. };
  145. #define STATUS_SCREENWIDTH 115 //Width in pixels
  146. #define STATUS_SCREENHEIGHT 19 //Height in pixels
  147. #define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
  148. const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
  149. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
  150. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  151. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x61,0xF8,0x60,
  152. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0xF8,0x20,
  153. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0xF0,0x20,
  154. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x60,0x20,
  155. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x01,0xA0,
  156. 0x7F,0x80,0x00,0x3F,0xC0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
  157. 0xFB,0xC0,0x00,0x79,0xE0,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
  158. 0xF3,0xC0,0x00,0x76,0xE0,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
  159. 0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
  160. 0x7B,0x80,0x00,0x3D,0xC0,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x58,0x01,0xA0,
  161. 0x7B,0x80,0x00,0x3B,0xC0,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x40,0x60,0x20,
  162. 0xFB,0xC0,0x00,0x77,0xE0,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x40,0xF0,0x20,
  163. 0xFB,0xC0,0x00,0x70,0xE0,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x41,0xF8,0x20,
  164. 0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x61,0xF8,0x60,
  165. 0x3F,0x00,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  166. 0x1E,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
  167. 0x0C,0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
  168. };
  169. #else
  170. #define STATUS_SCREENWIDTH 115 //Width in pixels
  171. #define STATUS_SCREENHEIGHT 19 //Height in pixels
  172. #define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
  173. const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
  174. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
  175. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  176. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x63,0x0C,0x60,
  177. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x47,0x0E,0x20,
  178. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x4F,0x0F,0x20,
  179. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5F,0x0F,0xA0,
  180. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5E,0x07,0xA0,
  181. 0x7F,0x80,0x00,0x3F,0xC0,0x00,0x3F,0xC0,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
  182. 0xFB,0xC0,0x00,0x79,0xE0,0x00,0x79,0xE0,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
  183. 0xF3,0xC0,0x00,0x76,0xE0,0x00,0x76,0xE0,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
  184. 0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x7E,0xE0,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
  185. 0x7B,0x80,0x00,0x3D,0xC0,0x00,0x39,0xC0,0x00,0x82,0x08,0x00,0x5E,0x07,0xA0,
  186. 0x7B,0x80,0x00,0x3B,0xC0,0x00,0x3E,0xC0,0x01,0x04,0x10,0x00,0x5F,0x0F,0xA0,
  187. 0xFB,0xC0,0x00,0x77,0xE0,0x00,0x76,0xE0,0x01,0x04,0x10,0x00,0x4F,0x0F,0x20,
  188. 0xFB,0xC0,0x00,0x70,0xE0,0x00,0x79,0xE0,0x00,0x82,0x08,0x00,0x47,0x0E,0x20,
  189. 0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x7F,0xE0,0x00,0x41,0x04,0x00,0x63,0x0C,0x60,
  190. 0x3F,0x00,0x00,0x1F,0x80,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  191. 0x1E,0x00,0x00,0x0F,0x00,0x00,0x0F,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
  192. 0x0C,0x00,0x00,0x06,0x00,0x00,0x06,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
  193. };
  194. #define STATUS_SCREENWIDTH 115 //Width in pixels
  195. #define STATUS_SCREENHEIGHT 19 //Height in pixels
  196. #define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
  197. const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
  198. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
  199. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  200. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x61,0xF8,0x60,
  201. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0xF8,0x20,
  202. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0xF0,0x20,
  203. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x60,0x20,
  204. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x01,0xA0,
  205. 0x7F,0x80,0x00,0x3F,0xC0,0x00,0x3F,0xC0,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
  206. 0xFB,0xC0,0x00,0x79,0xE0,0x00,0x79,0xE0,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
  207. 0xF3,0xC0,0x00,0x76,0xE0,0x00,0x76,0xE0,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
  208. 0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x7E,0xE0,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
  209. 0x7B,0x80,0x00,0x3D,0xC0,0x00,0x39,0xC0,0x00,0x82,0x08,0x00,0x58,0x01,0xA0,
  210. 0x7B,0x80,0x00,0x3B,0xC0,0x00,0x3E,0xC0,0x01,0x04,0x10,0x00,0x40,0x60,0x20,
  211. 0xFB,0xC0,0x00,0x77,0xE0,0x00,0x76,0xE0,0x01,0x04,0x10,0x00,0x40,0xF0,0x20,
  212. 0xFB,0xC0,0x00,0x70,0xE0,0x00,0x79,0xE0,0x00,0x82,0x08,0x00,0x41,0xF8,0x20,
  213. 0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x7F,0xE0,0x00,0x41,0x04,0x00,0x61,0xF8,0x60,
  214. 0x3F,0x00,0x00,0x1F,0x80,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  215. 0x1E,0x00,0x00,0x0F,0x00,0x00,0x0F,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
  216. 0x0C,0x00,0x00,0x06,0x00,0x00,0x06,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
  217. };
  218. #endif // Extruders