My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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UBL.h 14KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2016, 2017 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #include "Marlin.h"
  23. #include "math.h"
  24. #include "vector_3.h"
  25. #ifndef UNIFIED_BED_LEVELING_H
  26. #define UNIFIED_BED_LEVELING_H
  27. #if ENABLED(AUTO_BED_LEVELING_UBL)
  28. #define UBL_OK false
  29. #define UBL_ERR true
  30. typedef struct {
  31. int8_t x_index, y_index;
  32. float distance; // When populated, the distance from the search location
  33. } mesh_index_pair;
  34. enum MeshPointType { INVALID, REAL, SET_IN_BITMAP };
  35. void dump(char * const str, const float &f);
  36. bool ubl_lcd_clicked();
  37. void probe_entire_mesh(const float&, const float&, const bool, const bool, const bool);
  38. void debug_current_and_destination(char *title);
  39. void ubl_line_to_destination(const float&, uint8_t);
  40. void manually_probe_remaining_mesh(const float&, const float&, const float&, const float&, const bool);
  41. vector_3 tilt_mesh_based_on_3pts(const float&, const float&, const float&);
  42. float measure_business_card_thickness(const float&);
  43. mesh_index_pair find_closest_mesh_point_of_type(const MeshPointType, const float&, const float&, const bool, unsigned int[16], bool);
  44. void find_mean_mesh_height();
  45. void shift_mesh_height();
  46. bool g29_parameter_parsing();
  47. void g29_what_command();
  48. void g29_eeprom_dump();
  49. void g29_compare_current_mesh_to_stored_mesh();
  50. void fine_tune_mesh(const float&, const float&, const bool);
  51. void bit_clear(uint16_t bits[16], uint8_t x, uint8_t y);
  52. void bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
  53. bool is_bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
  54. char *ftostr43sign(const float&, char);
  55. void gcode_G26();
  56. void gcode_G28();
  57. void gcode_G29();
  58. extern char conv[9];
  59. void save_ubl_active_state_and_disable();
  60. void restore_ubl_active_state_and_leave();
  61. ///////////////////////////////////////////////////////////////////////////////////////////////////////
  62. #if ENABLED(ULTRA_LCD)
  63. extern char lcd_status_message[];
  64. void lcd_quick_feedback();
  65. #endif
  66. enum MBLStatus { MBL_STATUS_NONE = 0, MBL_STATUS_HAS_MESH_BIT = 0, MBL_STATUS_ACTIVE_BIT = 1 };
  67. #define MESH_X_DIST (float(UBL_MESH_MAX_X - (UBL_MESH_MIN_X)) / float(UBL_MESH_NUM_X_POINTS - 1))
  68. #define MESH_Y_DIST (float(UBL_MESH_MAX_Y - (UBL_MESH_MIN_Y)) / float(UBL_MESH_NUM_Y_POINTS - 1))
  69. typedef struct {
  70. bool active = false;
  71. float z_offset = 0.0;
  72. int8_t eeprom_storage_slot = -1,
  73. n_x = UBL_MESH_NUM_X_POINTS,
  74. n_y = UBL_MESH_NUM_Y_POINTS;
  75. float mesh_x_min = UBL_MESH_MIN_X,
  76. mesh_y_min = UBL_MESH_MIN_Y,
  77. mesh_x_max = UBL_MESH_MAX_X,
  78. mesh_y_max = UBL_MESH_MAX_Y,
  79. mesh_x_dist = MESH_X_DIST,
  80. mesh_y_dist = MESH_Y_DIST;
  81. #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
  82. float g29_correction_fade_height = 10.0,
  83. g29_fade_height_multiplier = 1.0 / 10.0; // It's cheaper to do a floating point multiply than divide,
  84. // so keep this value and its reciprocal.
  85. #else
  86. const float g29_correction_fade_height = 10.0,
  87. g29_fade_height_multiplier = 1.0 / 10.0;
  88. #endif
  89. // If you change this struct, adjust TOTAL_STRUCT_SIZE
  90. #define TOTAL_STRUCT_SIZE 40 // Total size of the above fields
  91. // padding provides space to add state variables without
  92. // changing the location of data structures in the EEPROM.
  93. // This is for compatibility with future versions to keep
  94. // users from having to regenerate their mesh data.
  95. unsigned char padding[64 - TOTAL_STRUCT_SIZE];
  96. } ubl_state;
  97. class unified_bed_leveling {
  98. private:
  99. static float last_specified_z,
  100. fade_scaling_factor_for_current_height;
  101. public:
  102. static ubl_state state, pre_initialized;
  103. static float z_values[UBL_MESH_NUM_X_POINTS][UBL_MESH_NUM_Y_POINTS],
  104. mesh_index_to_xpos[UBL_MESH_NUM_X_POINTS + 1], // +1 safety margin for now, until determinism prevails
  105. mesh_index_to_ypos[UBL_MESH_NUM_Y_POINTS + 1];
  106. static bool g26_debug_flag,
  107. has_control_of_lcd_panel;
  108. static int8_t eeprom_start;
  109. static volatile int encoder_diff; // Volatile because it's changed at interrupt time.
  110. unified_bed_leveling();
  111. static void display_map(const int);
  112. static void reset();
  113. static void invalidate();
  114. static void store_state();
  115. static void load_state();
  116. static void store_mesh(const int16_t);
  117. static void load_mesh(const int16_t);
  118. static bool sanity_check();
  119. static FORCE_INLINE void set_z(const int8_t px, const int8_t py, const float &z) { z_values[px][py] = z; }
  120. static int8_t get_cell_index_x(const float &x) {
  121. const int8_t cx = (x - (UBL_MESH_MIN_X)) * (1.0 / (MESH_X_DIST));
  122. return constrain(cx, 0, (UBL_MESH_NUM_X_POINTS) - 1); // -1 is appropriate if we want all movement to the X_MAX
  123. } // position. But with this defined this way, it is possible
  124. // to extrapolate off of this point even further out. Probably
  125. // that is OK because something else should be keeping that from
  126. // happening and should not be worried about at this level.
  127. static int8_t get_cell_index_y(const float &y) {
  128. const int8_t cy = (y - (UBL_MESH_MIN_Y)) * (1.0 / (MESH_Y_DIST));
  129. return constrain(cy, 0, (UBL_MESH_NUM_Y_POINTS) - 1); // -1 is appropriate if we want all movement to the Y_MAX
  130. } // position. But with this defined this way, it is possible
  131. // to extrapolate off of this point even further out. Probably
  132. // that is OK because something else should be keeping that from
  133. // happening and should not be worried about at this level.
  134. static int8_t find_closest_x_index(const float &x) {
  135. const int8_t px = (x - (UBL_MESH_MIN_X) + (MESH_X_DIST) * 0.5) * (1.0 / (MESH_X_DIST));
  136. return WITHIN(px, 0, UBL_MESH_NUM_X_POINTS - 1) ? px : -1;
  137. }
  138. static int8_t find_closest_y_index(const float &y) {
  139. const int8_t py = (y - (UBL_MESH_MIN_Y) + (MESH_Y_DIST) * 0.5) * (1.0 / (MESH_Y_DIST));
  140. return WITHIN(py, 0, UBL_MESH_NUM_Y_POINTS - 1) ? py : -1;
  141. }
  142. /**
  143. * z2 --|
  144. * z0 | |
  145. * | | + (z2-z1)
  146. * z1 | | |
  147. * ---+-------------+--------+-- --|
  148. * a1 a0 a2
  149. * |<---delta_a---------->|
  150. *
  151. * calc_z0 is the basis for all the Mesh Based correction. It is used to
  152. * find the expected Z Height at a position between two known Z-Height locations.
  153. *
  154. * It is fairly expensive with its 4 floating point additions and 2 floating point
  155. * multiplications.
  156. */
  157. static FORCE_INLINE float calc_z0(const float &a0, const float &a1, const float &z1, const float &a2, const float &z2) {
  158. return z1 + (z2 - z1) * (a0 - a1) / (a2 - a1);
  159. }
  160. /**
  161. * z_correction_for_x_on_horizontal_mesh_line is an optimization for
  162. * the rare occasion when a point lies exactly on a Mesh line (denoted by index yi).
  163. */
  164. static inline float z_correction_for_x_on_horizontal_mesh_line(const float &lx0, const int x1_i, const int yi) {
  165. if (!WITHIN(x1_i, 0, UBL_MESH_NUM_X_POINTS - 1) || !WITHIN(yi, 0, UBL_MESH_NUM_Y_POINTS - 1)) {
  166. SERIAL_ECHOPAIR("? in z_correction_for_x_on_horizontal_mesh_line(lx0=", lx0);
  167. SERIAL_ECHOPAIR(",x1_i=", x1_i);
  168. SERIAL_ECHOPAIR(",yi=", yi);
  169. SERIAL_CHAR(')');
  170. SERIAL_EOL;
  171. return NAN;
  172. }
  173. const float xratio = (RAW_X_POSITION(lx0) - mesh_index_to_xpos[x1_i]) * (1.0 / (MESH_X_DIST)),
  174. z1 = z_values[x1_i][yi];
  175. return z1 + xratio * (z_values[x1_i + 1][yi] - z1);
  176. }
  177. //
  178. // See comments above for z_correction_for_x_on_horizontal_mesh_line
  179. //
  180. static inline float z_correction_for_y_on_vertical_mesh_line(const float &ly0, const int xi, const int y1_i) {
  181. if (!WITHIN(xi, 0, UBL_MESH_NUM_X_POINTS - 1) || !WITHIN(y1_i, 0, UBL_MESH_NUM_Y_POINTS - 1)) {
  182. SERIAL_ECHOPAIR("? in get_z_correction_along_vertical_mesh_line_at_specific_x(ly0=", ly0);
  183. SERIAL_ECHOPAIR(", x1_i=", xi);
  184. SERIAL_ECHOPAIR(", yi=", y1_i);
  185. SERIAL_CHAR(')');
  186. SERIAL_EOL;
  187. return NAN;
  188. }
  189. const float yratio = (RAW_Y_POSITION(ly0) - mesh_index_to_ypos[y1_i]) * (1.0 / (MESH_Y_DIST)),
  190. z1 = z_values[xi][y1_i];
  191. return z1 + yratio * (z_values[xi][y1_i + 1] - z1);
  192. }
  193. /**
  194. * This is the generic Z-Correction. It works anywhere within a Mesh Cell. It first
  195. * does a linear interpolation along both of the bounding X-Mesh-Lines to find the
  196. * Z-Height at both ends. Then it does a linear interpolation of these heights based
  197. * on the Y position within the cell.
  198. */
  199. static float get_z_correction(const float &lx0, const float &ly0) {
  200. const int8_t cx = get_cell_index_x(RAW_X_POSITION(lx0)),
  201. cy = get_cell_index_y(RAW_Y_POSITION(ly0));
  202. if (!WITHIN(cx, 0, UBL_MESH_NUM_X_POINTS - 1) || !WITHIN(cy, 0, UBL_MESH_NUM_Y_POINTS - 1)) {
  203. SERIAL_ECHOPAIR("? in get_z_correction(lx0=", lx0);
  204. SERIAL_ECHOPAIR(", ly0=", ly0);
  205. SERIAL_CHAR(')');
  206. SERIAL_EOL;
  207. #if ENABLED(ULTRA_LCD)
  208. strcpy(lcd_status_message, "get_z_correction() indexes out of range.");
  209. lcd_quick_feedback();
  210. #endif
  211. return 0.0; // this used to return state.z_offset
  212. }
  213. const float z1 = calc_z0(RAW_X_POSITION(lx0),
  214. mesh_index_to_xpos[cx], z_values[cx][cy],
  215. mesh_index_to_xpos[cx + 1], z_values[cx + 1][cy]),
  216. z2 = calc_z0(RAW_X_POSITION(lx0),
  217. mesh_index_to_xpos[cx], z_values[cx][cy + 1],
  218. mesh_index_to_xpos[cx + 1], z_values[cx + 1][cy + 1]);
  219. float z0 = calc_z0(RAW_Y_POSITION(ly0),
  220. mesh_index_to_ypos[cy], z1,
  221. mesh_index_to_ypos[cy + 1], z2);
  222. #if ENABLED(DEBUG_LEVELING_FEATURE)
  223. if (DEBUGGING(MESH_ADJUST)) {
  224. SERIAL_ECHOPAIR(" raw get_z_correction(", lx0);
  225. SERIAL_CHAR(',')
  226. SERIAL_ECHO(ly0);
  227. SERIAL_ECHOPGM(") = ");
  228. SERIAL_ECHO_F(z0, 6);
  229. }
  230. #endif
  231. #if ENABLED(DEBUG_LEVELING_FEATURE)
  232. if (DEBUGGING(MESH_ADJUST)) {
  233. SERIAL_ECHOPGM(" >>>---> ");
  234. SERIAL_ECHO_F(z0, 6);
  235. SERIAL_EOL;
  236. }
  237. #endif
  238. if (isnan(z0)) { // if part of the Mesh is undefined, it will show up as NAN
  239. z0 = 0.0; // in ubl.z_values[][] and propagate through the
  240. // calculations. If our correction is NAN, we throw it out
  241. // because part of the Mesh is undefined and we don't have the
  242. // information we need to complete the height correction.
  243. #if ENABLED(DEBUG_LEVELING_FEATURE)
  244. if (DEBUGGING(MESH_ADJUST)) {
  245. SERIAL_ECHOPAIR("??? Yikes! NAN in get_z_correction(", lx0);
  246. SERIAL_CHAR(',');
  247. SERIAL_ECHO(ly0);
  248. SERIAL_CHAR(')');
  249. SERIAL_EOL;
  250. }
  251. #endif
  252. }
  253. return z0; // there used to be a +state.z_offset on this line
  254. }
  255. /**
  256. * This routine is used to scale the Z correction depending upon the current nozzle height. It is
  257. * optimized for speed. It avoids floating point operations by checking if the requested scaling
  258. * factor is going to be the same as the last time the function calculated a value. If so, it just
  259. * returns it.
  260. *
  261. * It returns a scaling factor of 1.0 if UBL is inactive.
  262. * It returns a scaling factor of 0.0 if Z is past the specified 'Fade Height'
  263. */
  264. #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
  265. static FORCE_INLINE float fade_scaling_factor_for_z(const float &lz) {
  266. const float rz = RAW_Z_POSITION(lz);
  267. if (last_specified_z != rz) {
  268. last_specified_z = rz;
  269. fade_scaling_factor_for_current_height =
  270. state.active && rz < state.g29_correction_fade_height
  271. ? 1.0 - (rz * state.g29_fade_height_multiplier)
  272. : 0.0;
  273. }
  274. return fade_scaling_factor_for_current_height;
  275. }
  276. #else
  277. static constexpr float fade_scaling_factor_for_z(const float &lz) { UNUSED(lz); return 1.0; }
  278. #endif
  279. }; // class unified_bed_leveling
  280. extern unified_bed_leveling ubl;
  281. #define UBL_LAST_EEPROM_INDEX (E2END - sizeof(unified_bed_leveling::state))
  282. #endif // AUTO_BED_LEVELING_UBL
  283. #endif // UNIFIED_BED_LEVELING_H