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- /**
- * Marlin 3D Printer Firmware
- * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
- *
- * Based on Sprinter and grbl.
- * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
- #ifndef __CIRCULARQUEUE_H__
- #define __CIRCULARQUEUE_H__
-
- #include <Arduino.h>
-
- /**
- * @brief Circular Queue class
- * @details Implementation of the classic ring buffer data structure
- */
- template<typename T, uint8_t N>
- class CircularQueue {
- private:
-
- /**
- * @brief Buffer structure
- * @details This structure consolidates all the overhead required to handle
- * a circular queue such as the pointers and the buffer vector.
- */
- struct buffer_t {
- uint8_t head;
- uint8_t tail;
- uint8_t count;
- uint8_t size;
- T queue[N];
- } buffer;
-
- public:
- /**
- * @brief Class constructor
- * @details This class requires two template parameters, T defines the type
- * of item this queue will handle and N defines the maximum number of
- * items that can be stored on the queue.
- */
- CircularQueue<T, N>() {
- this->buffer.size = N;
- this->buffer.count = this->buffer.head = this->buffer.tail = 0;
- }
-
- /**
- * @brief Removes and returns a item from the queue
- * @details Removes the oldest item on the queue, pointed to by the
- * buffer_t head field. The item is returned to the caller.
- * @return type T item
- */
- T dequeue() {
- if (this->isEmpty()) return T();
-
- uint8_t index = this->buffer.head;
-
- --this->buffer.count;
- if (++this->buffer.head == this->buffer.size)
- this->buffer.head = 0;
-
- return this->buffer.queue[index];
- }
-
- /**
- * @brief Adds an item to the queue
- * @details Adds an item to the queue on the location pointed by the buffer_t
- * tail variable. Returns false if no queue space is available.
- * @param item Item to be added to the queue
- * @return true if the operation was successful
- */
- bool enqueue(T const &item) {
- if (this->isFull()) return false;
-
- this->buffer.queue[this->buffer.tail] = item;
-
- ++this->buffer.count;
- if (++this->buffer.tail == this->buffer.size)
- this->buffer.tail = 0;
-
- return true;
- }
-
- /**
- * @brief Checks if the queue has no items
- * @details Returns true if there are no items on the queue, false otherwise.
- * @return true if queue is empty
- */
- bool isEmpty() {
- return this->buffer.count == 0;
- }
-
- /**
- * @brief Checks if the queue is full
- * @details Returns true if the queue is full, false otherwise.
- * @return true if queue is full
- */
- bool isFull() {
- return this->buffer.count == this->buffer.size;
- }
-
- /**
- * @brief Gets the queue size
- * @details Returns the maximum number of items a queue can have.
- * @return the queue size
- */
- uint8_t size() {
- return this->buffer.size;
- }
-
- /**
- * @brief Gets the next item from the queue without removing it
- * @details Returns the next item in the queue without removing it
- * or updating the pointers.
- * @return first item in the queue
- */
- T peek() {
- return this->buffer.queue[this->buffer.head];
- }
-
- /**
- * @brief Gets the number of items on the queue
- * @details Returns the current number of items stored on the queue.
- * @return number of items in the queue
- */
- uint8_t count() {
- return this->buffer.count;
- }
- };
-
- #endif
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