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- #include "nozzle.h"
-
- #include "Marlin.h"
- #include "point_t.h"
-
- /**
- * @brief Stroke clean pattern
- * @details Wipes the nozzle back and forth in a linear movement
- *
- * @param start point_t defining the starting point
- * @param end point_t defining the ending point
- * @param strokes number of strokes to execute
- */
- void Nozzle::stroke(
- __attribute__((unused)) point_t const &start,
- __attribute__((unused)) point_t const &end,
- __attribute__((unused)) uint8_t const &strokes
- ) {
- #if ENABLED(NOZZLE_CLEAN_FEATURE)
-
- #if ENABLED(NOZZLE_CLEAN_GOBACK)
- // Store the current coords
- point_t const initial = {
- current_position[X_AXIS],
- current_position[Y_AXIS],
- current_position[Z_AXIS],
- current_position[E_AXIS]
- };
- #endif // NOZZLE_CLEAN_GOBACK
-
- // Move to the starting point
- do_blocking_move_to_xy(start.x, start.y);
- do_blocking_move_to_z(start.z);
-
- // Start the stroke pattern
- for (uint8_t i = 0; i < (strokes >>1); i++) {
- do_blocking_move_to_xy(end.x, end.y);
- do_blocking_move_to_xy(start.x, start.y);
- }
-
- #if ENABLED(NOZZLE_CLEAN_GOBACK)
- // Move the nozzle to the initial point
- do_blocking_move_to(initial.x, initial.y, initial.z);
- #endif // NOZZLE_CLEAN_GOBACK
-
- #endif // NOZZLE_CLEAN_FEATURE
- }
-
- /**
- * @brief Zig-zag clean pattern
- * @details Apply a zig-zag cleanning pattern
- *
- * @param start point_t defining the starting point
- * @param end point_t defining the ending point
- * @param strokes number of strokes to execute
- * @param objects number of objects to create
- */
- void Nozzle::zigzag(
- __attribute__((unused)) point_t const &start,
- __attribute__((unused)) point_t const &end,
- __attribute__((unused)) uint8_t const &strokes,
- __attribute__((unused)) uint8_t const &objects
- ) {
- #if ENABLED(NOZZLE_CLEAN_FEATURE)
- const float A = nozzle_clean_horizontal ? nozzle_clean_height : nozzle_clean_length, // [twice the] Amplitude
- P = (nozzle_clean_horizontal ? nozzle_clean_length : nozzle_clean_height) / (objects << 1); // Period
-
- // Don't allow impossible triangles
- if (A <= 0.0f || P <= 0.0f ) return;
-
- #if ENABLED(NOZZLE_CLEAN_GOBACK)
- // Store the current coords
- point_t const initial = {
- current_position[X_AXIS],
- current_position[Y_AXIS],
- current_position[Z_AXIS],
- current_position[E_AXIS]
- };
- #endif // NOZZLE_CLEAN_GOBACK
-
- for (uint8_t j = 0; j < strokes; j++) {
- for (uint8_t i = 0; i < (objects << 1); i++) {
- float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
- float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
-
- do_blocking_move_to_xy(x, y);
- if (i == 0) do_blocking_move_to_z(start.z);
- }
-
- for (int i = (objects << 1); i > -1; i--) {
- float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
- float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
-
- do_blocking_move_to_xy(x, y);
- }
- }
-
- #if ENABLED(NOZZLE_CLEAN_GOBACK)
- // Move the nozzle to the initial point
- do_blocking_move_to_z(initial.z);
- do_blocking_move_to_xy(initial.x, initial.y);
- #endif // NOZZLE_CLEAN_GOBACK
-
- #endif // NOZZLE_CLEAN_FEATURE
- }
-
-
- /**
- * @brief Circular clean pattern
- * @details Apply a circular cleaning pattern
- *
- * @param start point_t defining the middle of circle
- * @param strokes number of strokes to execute
- * @param radius radius of circle
- */
- void Nozzle::circle(
- __attribute__((unused)) point_t const &start,
- __attribute__((unused)) point_t const &middle,
- __attribute__((unused)) uint8_t const &strokes,
- __attribute__((unused)) float const &radius
- ) {
- #if ENABLED(NOZZLE_CLEAN_FEATURE)
- if (strokes == 0) return;
-
- #if ENABLED(NOZZLE_CLEAN_GOBACK)
- // Store the current coords
- point_t const initial = {
- current_position[X_AXIS],
- current_position[Y_AXIS],
- current_position[Z_AXIS],
- current_position[E_AXIS]
- };
- #endif // NOZZLE_CLEAN_GOBACK
-
- if (start.z <= current_position[Z_AXIS]) {
- // Order of movement is pretty darn important here
- do_blocking_move_to_xy(start.x, start.y);
- do_blocking_move_to_z(start.z);
- } else {
- do_blocking_move_to_z(start.z);
- do_blocking_move_to_xy(start.x, start.y);
- }
-
- float x, y;
- for (uint8_t s = 0; s < strokes; s++) {
- for (uint8_t i = 0; i < NOZZLE_CLEAN_CIRCLE_FN; i++) {
- x = middle.x + sin((M_2_PI / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius;
- y = middle.y + cos((M_2_PI / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius;
-
- do_blocking_move_to_xy(x, y);
- }
- }
-
- // Let's be safe
- do_blocking_move_to_xy(start.x, start.y);
-
- #if ENABLED(NOZZLE_CLEAN_GOBACK)
- // Move the nozzle to the initial point
- if (start.z <= initial.z) {
- // As above order is important
- do_blocking_move_to_z(initial.z);
- do_blocking_move_to_xy(initial.x, initial.y);
- } else {
- do_blocking_move_to_xy(initial.x, initial.y);
- do_blocking_move_to_z(initial.z);
- }
- #endif // NOZZLE_CLEAN_GOBACK
-
- #endif // NOZZLE_CLEAN_FEATURE
- }
-
- /**
- * @brief Clean the nozzle
- * @details Starts the selected clean procedure pattern
- *
- * @param pattern one of the available patterns
- * @param argument depends on the cleaning pattern
- */
- void Nozzle::clean(
- __attribute__((unused)) uint8_t const &pattern,
- __attribute__((unused)) uint8_t const &strokes,
- __attribute__((unused)) float const &radius,
- __attribute__((unused)) uint8_t const &objects
- ) {
- #if ENABLED(NOZZLE_CLEAN_FEATURE)
- #if ENABLED(DELTA)
- if (current_position[Z_AXIS] > delta_clip_start_height)
- do_blocking_move_to_z(delta_clip_start_height);
- #endif
- switch (pattern) {
- case 1:
- Nozzle::zigzag(
- NOZZLE_CLEAN_START_POINT,
- NOZZLE_CLEAN_END_POINT, strokes, objects);
- break;
-
- case 2:
- Nozzle::circle(
- NOZZLE_CLEAN_START_POINT,
- NOZZLE_CLEAN_CIRCLE_MIDDLE, strokes, radius);
- break;
-
- default:
- Nozzle::stroke(
- NOZZLE_CLEAN_START_POINT,
- NOZZLE_CLEAN_END_POINT, strokes);
- }
- #endif // NOZZLE_CLEAN_FEATURE
- }
-
- void Nozzle::park(
- __attribute__((unused)) uint8_t const &z_action
- ) {
- #if ENABLED(NOZZLE_PARK_FEATURE)
- float const z = current_position[Z_AXIS];
- point_t const park = NOZZLE_PARK_POINT;
-
- switch(z_action) {
- case 1: // force Z-park height
- do_blocking_move_to_z(park.z);
- break;
-
- case 2: // Raise by Z-park height
- do_blocking_move_to_z(
- (z + park.z > Z_MAX_POS) ? Z_MAX_POS : z + park.z);
- break;
-
- default: // Raise to Z-park height if lower
- if (current_position[Z_AXIS] < park.z)
- do_blocking_move_to_z(park.z);
- }
-
- do_blocking_move_to_xy(park.x, park.y);
-
- #endif // NOZZLE_PARK_FEATURE
- }
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