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- /**
- * Marlin 3D Printer Firmware
- * Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
- *
- * Based on Sprinter and grbl.
- * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- *
- */
-
- /**
- * DWIN Enhanced implementation for PRO UI
- * Author: Miguel A. Risco-Castillo (MRISCOC)
- * Version: 3.17.1
- * Date: 2022/04/12
- */
-
- #include "../../../inc/MarlinConfigPre.h"
-
- #if ENABLED(DWIN_LCD_PROUI)
-
- #include "../../../inc/MarlinConfig.h"
- #include "dwin_lcd.h"
- #include "dwinui.h"
- #include "dwin_defines.h"
-
- //#define DEBUG_OUT 1
- #include "../../../core/debug_out.h"
-
- xy_int_t DWINUI::cursor = { 0 };
- uint16_t DWINUI::pencolor = Color_White;
- uint16_t DWINUI::textcolor = Def_Text_Color;
- uint16_t DWINUI::backcolor = Def_Background_Color;
- uint16_t DWINUI::buttoncolor = Def_Button_Color;
- uint8_t DWINUI::font = font8x16;
- FSTR_P const DWINUI::Author = F(STRING_CONFIG_H_AUTHOR);
-
- void (*DWINUI::onTitleDraw)(TitleClass* title) = nullptr;
-
- void DWINUI::init() {
- delay(750); // Delay for wait to wakeup screen
- const bool hs = DWIN_Handshake(); UNUSED(hs);
- #if ENABLED(DEBUG_DWIN)
- SERIAL_ECHOPGM("DWIN_Handshake ");
- SERIAL_ECHOLNF(hs ? F("ok.") : F("error."));
- #endif
- DWIN_Frame_SetDir(1);
- cursor.reset();
- pencolor = Color_White;
- textcolor = Def_Text_Color;
- backcolor = Def_Background_Color;
- buttoncolor = Def_Button_Color;
- font = font8x16;
- }
-
- // Set text/number font
- void DWINUI::setFont(uint8_t cfont) {
- font = cfont;
- }
-
- // Get font character width
- uint8_t DWINUI::fontWidth(uint8_t cfont) {
- switch (cfont) {
- case font6x12 : return 6;
- case font8x16 : return 8;
- case font10x20: return 10;
- case font12x24: return 12;
- case font14x28: return 14;
- case font16x32: return 16;
- case font20x40: return 20;
- case font24x48: return 24;
- case font28x56: return 28;
- case font32x64: return 32;
- default: return 0;
- }
- }
-
- // Get font character height
- uint8_t DWINUI::fontHeight(uint8_t cfont) {
- switch (cfont) {
- case font6x12 : return 12;
- case font8x16 : return 16;
- case font10x20: return 20;
- case font12x24: return 24;
- case font14x28: return 28;
- case font16x32: return 32;
- case font20x40: return 40;
- case font24x48: return 48;
- case font28x56: return 56;
- case font32x64: return 64;
- default: return 0;
- }
- }
-
- // Get screen x coordinates from text column
- uint16_t DWINUI::ColToX(uint8_t col) {
- return col * fontWidth(font);
- }
-
- // Get screen y coordinates from text row
- uint16_t DWINUI::RowToY(uint8_t row) {
- return row * fontHeight(font);
- }
-
- // Set text/number color
- void DWINUI::SetColors(uint16_t fgcolor, uint16_t bgcolor, uint16_t alcolor) {
- textcolor = fgcolor;
- backcolor = bgcolor;
- buttoncolor = alcolor;
- }
- void DWINUI::SetTextColor(uint16_t fgcolor) {
- textcolor = fgcolor;
- }
- void DWINUI::SetBackgroundColor(uint16_t bgcolor) {
- backcolor = bgcolor;
- }
-
- // Moves cursor to point
- // x: abscissa of the display
- // y: ordinate of the display
- // point: xy coordinate
- void DWINUI::MoveTo(int16_t x, int16_t y) {
- cursor.x = x;
- cursor.y = y;
- }
- void DWINUI::MoveTo(xy_int_t point) {
- cursor = point;
- }
-
- // Moves cursor relative to the actual position
- // x: abscissa of the display
- // y: ordinate of the display
- // point: xy coordinate
- void DWINUI::MoveBy(int16_t x, int16_t y) {
- cursor.x += x;
- cursor.y += y;
- }
- void DWINUI::MoveBy(xy_int_t point) {
- cursor += point;
- }
-
- // Draw a Centered string using arbitrary x1 and x2 margins
- void DWINUI::Draw_CenteredString(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x1, uint16_t x2, uint16_t y, const char * const string) {
- const uint16_t x = _MAX(0U, x2 + x1 - strlen_P(string) * fontWidth(size)) / 2 - 1;
- DWIN_Draw_String(bShow, size, color, bColor, x, y, string);
- }
-
- // Draw a char
- // color: Character color
- // x: abscissa of the display
- // y: ordinate of the display
- // c: ASCII code of char
- void DWINUI::Draw_Char(uint16_t color, uint16_t x, uint16_t y, const char c) {
- const char string[2] = { c, 0};
- DWIN_Draw_String(false, font, color, backcolor, x, y, string, 1);
- }
-
- // Draw a char at cursor position and increment cursor
- void DWINUI::Draw_Char(uint16_t color, const char c) {
- Draw_Char(color, cursor.x, cursor.y, c);
- MoveBy(fontWidth(font), 0);
- }
-
- // Draw a string at cursor position
- // color: Character color
- // *string: The string
- // rlimit: For draw less chars than string length use rlimit
- void DWINUI::Draw_String(const char * const string, uint16_t rlimit) {
- DWIN_Draw_String(false, font, textcolor, backcolor, cursor.x, cursor.y, string, rlimit);
- MoveBy(strlen(string) * fontWidth(font), 0);
- }
- void DWINUI::Draw_String(uint16_t color, const char * const string, uint16_t rlimit) {
- DWIN_Draw_String(false, font, color, backcolor, cursor.x, cursor.y, string, rlimit);
- MoveBy(strlen(string) * fontWidth(font), 0);
- }
-
- // Draw a numeric integer value
- // bShow: true=display background color; false=don't display background color
- // signedMode: 1=signed; 0=unsigned
- // size: Font size
- // color: Character color
- // bColor: Background color
- // iNum: Number of digits
- // x/y: Upper-left coordinate
- // value: Integer value
- void DWINUI::Draw_Int(uint8_t bShow, bool signedMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, int32_t value) {
- char nstr[10];
- sprintf_P(nstr, PSTR("%*li"), (signedMode ? iNum + 1 : iNum), value);
- DWIN_Draw_String(bShow, size, color, bColor, x, y, nstr);
- }
-
- // Draw a numeric float value
- // bShow: true=display background color; false=don't display background color
- // signedMode: 1=signed; 0=unsigned
- // size: Font size
- // color: Character color
- // bColor: Background color
- // iNum: Number of digits
- // fNum: Number of decimal digits
- // x/y: Upper-left coordinate
- // value: float value
- void DWINUI::Draw_Float(uint8_t bShow, bool signedMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
- char nstr[10];
- DWIN_Draw_String(bShow, size, color, bColor, x, y, dtostrf(value, iNum + (signedMode ? 2:1) + fNum, fNum, nstr));
- }
-
- // ------------------------- Buttons ------------------------------//
-
- void DWINUI::Draw_Button(uint16_t color, uint16_t bcolor, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, const char * const caption) {
- DWIN_Draw_Rectangle(1, bcolor, x1, y1, x2, y2);
- Draw_CenteredString(0, font, color, bcolor, x1, x2, (y2 + y1 - fontHeight())/2, caption);
- }
-
- void DWINUI::Draw_Button(uint8_t id, uint16_t x, uint16_t y) {
- switch (id) {
- case BTN_Cancel : Draw_Button(GET_TEXT_F(MSG_BUTTON_CANCEL), x, y); break;
- case BTN_Confirm : Draw_Button(GET_TEXT_F(MSG_BUTTON_CONFIRM), x, y); break;
- case BTN_Continue: Draw_Button(GET_TEXT_F(MSG_BUTTON_CONTINUE), x, y); break;
- case BTN_Print : Draw_Button(GET_TEXT_F(MSG_BUTTON_PRINT), x, y); break;
- case BTN_Save : Draw_Button(GET_TEXT_F(MSG_BUTTON_SAVE), x, y); break;
- case BTN_Purge : Draw_Button(GET_TEXT_F(MSG_BUTTON_PURGE), x, y); break;
- default: break;
- }
- }
-
- // -------------------------- Extra -------------------------------//
-
- // Draw a circle
- // color: circle color
- // x: the abscissa of the center of the circle
- // y: ordinate of the center of the circle
- // r: circle radius
- void DWINUI::Draw_Circle(uint16_t color, uint16_t x, uint16_t y, uint8_t r) {
- int a = 0, b = 0;
- while (a <= b) {
- b = SQRT(sq(r) - sq(a));
- if (a == 0) b--;
- DWIN_Draw_Point(color, 1, 1, x + a, y + b); // Draw some sector 1
- DWIN_Draw_Point(color, 1, 1, x + b, y + a); // Draw some sector 2
- DWIN_Draw_Point(color, 1, 1, x + b, y - a); // Draw some sector 3
- DWIN_Draw_Point(color, 1, 1, x + a, y - b); // Draw some sector 4
- DWIN_Draw_Point(color, 1, 1, x - a, y - b); // Draw some sector 5
- DWIN_Draw_Point(color, 1, 1, x - b, y - a); // Draw some sector 6
- DWIN_Draw_Point(color, 1, 1, x - b, y + a); // Draw some sector 7
- DWIN_Draw_Point(color, 1, 1, x - a, y + b); // Draw some sector 8
- a++;
- }
- }
-
- // Draw a circle filled with color
- // bcolor: fill color
- // x: the abscissa of the center of the circle
- // y: ordinate of the center of the circle
- // r: circle radius
- void DWINUI::Draw_FillCircle(uint16_t bcolor, uint16_t x,uint16_t y,uint8_t r) {
- int a = 0, b = 0;
- while (a <= b) {
- b = SQRT(sq(r) - sq(a)); // b=sqrt(r*r-a*a);
- if (a == 0) b--;
- DWIN_Draw_Line(bcolor, x-b,y-a,x+b,y-a);
- DWIN_Draw_Line(bcolor, x-a,y-b,x+a,y-b);
- DWIN_Draw_Line(bcolor, x-b,y+a,x+b,y+a);
- DWIN_Draw_Line(bcolor, x-a,y+b,x+a,y+b);
- a++;
- }
- }
-
- // Color Interpolator
- // val : Interpolator minv..maxv
- // minv : Minimum value
- // maxv : Maximum value
- // color1 : Start color
- // color2 : End color
- uint16_t DWINUI::ColorInt(int16_t val, int16_t minv, int16_t maxv, uint16_t color1, uint16_t color2) {
- uint8_t B, G, R;
- const float n = (float)(val - minv) / (maxv - minv);
- R = (1 - n) * GetRColor(color1) + n * GetRColor(color2);
- G = (1 - n) * GetGColor(color1) + n * GetGColor(color2);
- B = (1 - n) * GetBColor(color1) + n * GetBColor(color2);
- return RGB(R, G, B);
- }
-
- // Color Interpolator through Red->Yellow->Green->Blue (Pro UI)
- // val : Interpolator minv..maxv
- // minv : Minimum value
- // maxv : Maximum value
- uint16_t DWINUI::RainbowInt(int16_t val, int16_t minv, int16_t maxv) {
- uint8_t B, G, R;
- const uint8_t maxB = 28, maxR = 28, maxG = 38;
- const int16_t limv = _MAX(abs(minv), abs(maxv));
- float n = minv >= 0 ? (float)(val - minv) / (maxv - minv) : (float)val / limv;
- LIMIT(n, -1, 1);
- if (n < 0) {
- R = 0;
- G = (1 + n) * maxG;
- B = (-n) * maxB;
- }
- else if (n < 0.5) {
- R = maxR * n * 2;
- G = maxG;
- B = 0;
- }
- else {
- R = maxR;
- G = maxG * (1 - n);
- B = 0;
- }
- return RGB(R, G, B);
- }
-
- // Draw a checkbox
- // Color: frame color
- // bColor: Background color
- // x/y: Upper-left point
- // mode : 0 : unchecked, 1 : checked
- void DWINUI::Draw_Checkbox(uint16_t color, uint16_t bcolor, uint16_t x, uint16_t y, bool checked=false) {
- DWIN_Draw_String(true, font8x16, color, bcolor, x + 4, y, checked ? F("x") : F(" "));
- DWIN_Draw_Rectangle(0, color, x + 2, y + 2, x + 17, y + 17);
- }
-
- // Clear Menu by filling the menu area with background color
- void DWINUI::ClearMainArea() {
- DWIN_Draw_Rectangle(1, backcolor, 0, TITLE_HEIGHT, DWIN_WIDTH - 1, STATUS_Y - 1);
- }
-
- /* Title Class ==============================================================*/
-
- TitleClass Title;
-
- void TitleClass::draw() {
- if (DWINUI::onTitleDraw != nullptr) (*DWINUI::onTitleDraw)(this);
- }
-
- void TitleClass::SetCaption(const char * const title) {
- frameid = 0;
- if ( caption == title ) return;
- const uint8_t len = _MIN(sizeof(caption) - 1, strlen(title));
- memcpy(&caption[0], title, len);
- caption[len] = '\0';
- }
-
- void TitleClass::ShowCaption(const char * const title) {
- SetCaption(title);
- draw();
- }
-
- void TitleClass::SetFrame(uint8_t id, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2) {
- caption[0] = '\0';
- frameid = id;
- frame = { x1, y1, x2, y2 };
- }
-
- void TitleClass::SetFrame(uint16_t x, uint16_t y, uint16_t w, uint16_t h) {
- SetFrame(1, x, y, x + w - 1, y + h - 1);
- }
-
- void TitleClass::FrameCopy(uint8_t id, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2) {
- SetFrame(id, x1, y1, x2, y2);
- draw();
- }
-
- void TitleClass::FrameCopy(uint16_t x, uint16_t y, uint16_t w, uint16_t h) {
- FrameCopy(1, x, y, x + w - 1, y + h - 1);
- }
-
- #endif // DWIN_LCD_PROUI
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