123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674 |
- /**
- * Marlin 3D Printer Firmware
- * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
- *
- * Based on Sprinter and grbl.
- * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- *
- */
-
- //
- // Unified Bed Leveling Menus
- //
-
- #include "../../inc/MarlinConfigPre.h"
-
- #if BOTH(HAS_MARLINUI_MENU, AUTO_BED_LEVELING_UBL)
-
- #include "menu_item.h"
- #include "../../gcode/gcode.h"
- #include "../../gcode/queue.h"
- #include "../../module/motion.h"
- #include "../../module/planner.h"
- #include "../../module/settings.h"
- #include "../../feature/bedlevel/bedlevel.h"
-
- static int16_t ubl_storage_slot = 0,
- custom_hotend_temp = 150,
- side_points = 3,
- ubl_fillin_amount = 5,
- ubl_height_amount = 1;
-
- static uint8_t n_edit_pts = 1;
- static int8_t x_plot = 0, y_plot = 0; // May be negative during move
-
- #if HAS_HEATED_BED
- static int16_t custom_bed_temp = 50;
- #endif
-
- float mesh_edit_accumulator; // Rounded to 2.5 decimal places on use
-
- inline float rounded_mesh_value() {
- const int32_t rounded = int32_t(mesh_edit_accumulator * 1000);
- return float(rounded - (rounded % 5L)) / 1000;
- }
-
- /**
- * This screen displays the temporary mesh value and updates it based on encoder
- * movement. While this screen is active bedlevel.fine_tune_mesh sits in a loop getting
- * the current value via ubl_mesh_value, moves the Z axis, and updates the mesh
- * value until the encoder button is pressed.
- *
- * - Update the 'mesh_edit_accumulator' from encoder rotation
- * - Draw the mesh value (with draw_edit_screen)
- * - Draw the graphical overlay, if enabled.
- * - Update the 'refresh' state according to the display type
- */
- void _lcd_mesh_fine_tune(FSTR_P const fmsg) {
- constexpr float mesh_edit_step = 1.0f / 200.0f;
- ui.defer_status_screen();
- if (bedlevel.encoder_diff) {
- mesh_edit_accumulator += TERN(IS_TFTGLCD_PANEL,
- bedlevel.encoder_diff * mesh_edit_step / ENCODER_PULSES_PER_STEP,
- bedlevel.encoder_diff > 0 ? mesh_edit_step : -mesh_edit_step
- );
- bedlevel.encoder_diff = 0;
- IF_DISABLED(IS_TFTGLCD_PANEL, ui.refresh(LCDVIEW_CALL_REDRAW_NEXT));
- }
- TERN_(IS_TFTGLCD_PANEL, ui.refresh(LCDVIEW_CALL_REDRAW_NEXT));
-
- if (ui.should_draw()) {
- const float rounded_f = rounded_mesh_value();
- MenuEditItemBase::draw_edit_screen(fmsg, ftostr43sign(rounded_f));
- TERN_(MESH_EDIT_GFX_OVERLAY, ui.zoffset_overlay(rounded_f));
- TERN_(HAS_GRAPHICAL_TFT, ui.refresh(LCDVIEW_NONE));
- }
- }
-
- //
- // Init mesh editing and go to the fine tuning screen (bedlevel.fine_tune_mesh)
- // To capture encoder events UBL will also call ui.capture and ui.release.
- //
- void MarlinUI::ubl_mesh_edit_start(const_float_t initial) {
- TERN_(HAS_GRAPHICAL_TFT, clear_lcd());
- mesh_edit_accumulator = initial;
- goto_screen([]{ _lcd_mesh_fine_tune(GET_TEXT_F(MSG_MESH_EDIT_Z)); });
- }
-
- //
- // Get the mesh value within a Z adjustment loop (bedlevel.fine_tune_mesh)
- //
- float MarlinUI::ubl_mesh_value() { return rounded_mesh_value(); }
-
- /**
- * UBL Build Custom Mesh Command
- */
- void _lcd_ubl_build_custom_mesh() {
- char ubl_lcd_gcode[64];
- #if HAS_HEATED_BED
- sprintf_P(ubl_lcd_gcode, PSTR("G28\nM190 S%i\nM109 S%i\nG29 P1"), custom_bed_temp, custom_hotend_temp);
- #else
- sprintf_P(ubl_lcd_gcode, PSTR("G28\nM109 S%i\nG29 P1"), custom_hotend_temp);
- #endif
- queue.inject(ubl_lcd_gcode);
- }
-
- /**
- * UBL Custom Mesh submenu
- *
- * << Build Mesh
- * Hotend Temp: ---
- * Bed Temp: ---
- * Build Custom Mesh
- */
- void _lcd_ubl_custom_mesh() {
- START_MENU();
- BACK_ITEM(MSG_UBL_BUILD_MESH_MENU);
- #if HAS_HOTEND
- EDIT_ITEM(int3, MSG_UBL_HOTEND_TEMP_CUSTOM, &custom_hotend_temp, EXTRUDE_MINTEMP, thermalManager.hotend_max_target(0));
- #endif
- #if HAS_HEATED_BED
- EDIT_ITEM(int3, MSG_UBL_BED_TEMP_CUSTOM, &custom_bed_temp, BED_MINTEMP, BED_MAX_TARGET);
- #endif
- ACTION_ITEM(MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_build_custom_mesh);
- END_MENU();
- }
-
- /**
- * UBL Adjust Mesh Height Command
- */
- void _lcd_ubl_adjust_height_cmd() {
- char ubl_lcd_gcode[13];
- const int ind = ubl_height_amount > 0 ? 6 : 7;
- strcpy_P(ubl_lcd_gcode, PSTR("G29P6C-"));
- sprintf_P(&ubl_lcd_gcode[ind], PSTR(".%i"), ABS(ubl_height_amount));
- queue.inject(ubl_lcd_gcode);
- }
-
- /**
- * UBL Adjust Mesh Height submenu
- *
- * << Edit Mesh
- * Height Amount: ---
- * Adjust Mesh Height
- * << Info Screen
- */
- void _menu_ubl_height_adjust() {
- START_MENU();
- BACK_ITEM(MSG_EDIT_MESH);
- EDIT_ITEM(int3, MSG_UBL_MESH_HEIGHT_AMOUNT, &ubl_height_amount, -9, 9, _lcd_ubl_adjust_height_cmd);
- ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
- END_MENU();
- }
-
- /**
- * UBL Edit Mesh submenu
- *
- * << UBL Tools
- * Fine Tune All
- * Fine Tune Closest
- * - Adjust Mesh Height >>
- * << Info Screen
- */
- void _lcd_ubl_edit_mesh() {
- START_MENU();
- BACK_ITEM(MSG_UBL_TOOLS);
- GCODES_ITEM(MSG_UBL_FINE_TUNE_ALL, F("G29P4RT"));
- GCODES_ITEM(MSG_UBL_FINE_TUNE_CLOSEST, F("G29P4T"));
- SUBMENU(MSG_UBL_MESH_HEIGHT_ADJUST, _menu_ubl_height_adjust);
- ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
- END_MENU();
- }
-
- #if ENABLED(G26_MESH_VALIDATION)
-
- /**
- * UBL Validate Custom Mesh Command
- */
- void _lcd_ubl_validate_custom_mesh() {
- char ubl_lcd_gcode[20];
- sprintf_P(ubl_lcd_gcode, PSTR("G28\nG26CPH%" PRIi16 TERN_(HAS_HEATED_BED, "B%" PRIi16))
- , custom_hotend_temp
- OPTARG(HAS_HEATED_BED, custom_bed_temp)
- );
- queue.inject(ubl_lcd_gcode);
- }
-
- /**
- * UBL Validate Mesh submenu
- *
- * << UBL Tools
- * Mesh Validation with Material 1 up to 5
- * Validate Custom Mesh
- * << Info Screen
- */
- void _lcd_ubl_validate_mesh() {
- START_MENU();
- BACK_ITEM(MSG_UBL_TOOLS);
- #if HAS_PREHEAT
- #if HAS_HEATED_BED
- #define VALIDATE_MESH_GCODE_ITEM(M) \
- GCODES_ITEM_N_f(M, ui.get_preheat_label(M), MSG_UBL_VALIDATE_MESH_M, F("G28\nG26CPI" STRINGIFY(M)));
- #else
- #define VALIDATE_MESH_GCODE_ITEM(M) \
- GCODES_ITEM_N_f(M, ui.get_preheat_label(M), MSG_UBL_VALIDATE_MESH_M, F("G28\nG26CPB0I" STRINGIFY(M)));
- #endif
- REPEAT(PREHEAT_COUNT, VALIDATE_MESH_GCODE_ITEM)
- #endif
- ACTION_ITEM(MSG_UBL_VALIDATE_CUSTOM_MESH, _lcd_ubl_validate_custom_mesh);
- ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
- END_MENU();
- }
-
- #endif
-
- /**
- * UBL Grid Leveling submenu
- *
- * << UBL Tools
- * Side points: ---
- * Level Mesh
- */
- void _lcd_ubl_grid_level() {
- START_MENU();
- BACK_ITEM(MSG_UBL_TOOLS);
- EDIT_ITEM(int3, MSG_UBL_SIDE_POINTS, &side_points, 2, 6);
- ACTION_ITEM(MSG_UBL_MESH_LEVEL, []{
- char ubl_lcd_gcode[12];
- sprintf_P(ubl_lcd_gcode, PSTR("G29J%i"), side_points);
- queue.inject(ubl_lcd_gcode);
- });
- END_MENU();
- }
-
- /**
- * UBL Mesh Leveling submenu
- *
- * << UBL Tools
- * 3-Point Mesh Leveling
- * - Grid Mesh Leveling >>
- * << Info Screen
- */
- void _lcd_ubl_mesh_leveling() {
- START_MENU();
- BACK_ITEM(MSG_UBL_TOOLS);
- GCODES_ITEM(MSG_UBL_3POINT_MESH_LEVELING, F("G29J0"));
- SUBMENU(MSG_UBL_GRID_MESH_LEVELING, _lcd_ubl_grid_level);
- ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
- END_MENU();
- }
-
- /**
- * UBL Fill-in Amount Mesh Command
- */
- void _lcd_ubl_fillin_amount_cmd() {
- char ubl_lcd_gcode[18];
- sprintf_P(ubl_lcd_gcode, PSTR("G29P3RC.%i"), ubl_fillin_amount);
- gcode.process_subcommands_now(ubl_lcd_gcode);
- }
-
- /**
- * UBL Fill-in Mesh submenu
- *
- * << Build Mesh
- * Fill-in Amount: ---
- * Fill-in Mesh
- * Smart Fill-in
- * Manual Fill-in
- * << Info Screen
- */
- void _menu_ubl_fillin() {
- START_MENU();
- BACK_ITEM(MSG_UBL_BUILD_MESH_MENU);
- EDIT_ITEM(int3, MSG_UBL_FILLIN_AMOUNT, &ubl_fillin_amount, 0, 9, _lcd_ubl_fillin_amount_cmd);
- GCODES_ITEM(MSG_UBL_SMART_FILLIN, F("G29P3T0"));
- GCODES_ITEM(MSG_UBL_MANUAL_FILLIN, F("G29P2BT0"));
- ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
- END_MENU();
- }
-
- void _lcd_ubl_invalidate() {
- bedlevel.invalidate();
- SERIAL_ECHOLNPGM("Mesh invalidated.");
- }
-
- /**
- * UBL Build Mesh submenu
- *
- * << UBL Tools
- * Build Mesh with Material 1 up to 5
- * - Build Custom Mesh >>
- * Build Cold Mesh
- * - Fill-in Mesh >>
- * Continue Bed Mesh
- * Invalidate All
- * Invalidate Closest
- * << Info Screen
- */
- void _lcd_ubl_build_mesh() {
- START_MENU();
- BACK_ITEM(MSG_UBL_TOOLS);
- #if HAS_PREHEAT
- #if HAS_HEATED_BED
- #define PREHEAT_BED_GCODE(M) "M190I" STRINGIFY(M) "\n"
- #else
- #define PREHEAT_BED_GCODE(M) ""
- #endif
- #define BUILD_MESH_GCODE_ITEM(M) GCODES_ITEM_f(ui.get_preheat_label(M), MSG_UBL_BUILD_MESH_M, \
- F( \
- "G28\n" \
- PREHEAT_BED_GCODE(M) \
- "M109I" STRINGIFY(M) "\n" \
- "G29P1\n" \
- "M104S0\n" \
- "M140S0" \
- ) )
- BUILD_MESH_GCODE_ITEM(0);
- #if PREHEAT_COUNT > 1
- BUILD_MESH_GCODE_ITEM(1);
- #if PREHEAT_COUNT > 2
- BUILD_MESH_GCODE_ITEM(2);
- #if PREHEAT_COUNT > 3
- BUILD_MESH_GCODE_ITEM(3);
- #if PREHEAT_COUNT > 4
- BUILD_MESH_GCODE_ITEM(4);
- #endif
- #endif
- #endif
- #endif
- #endif // HAS_PREHEAT
-
- SUBMENU(MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_custom_mesh);
- GCODES_ITEM(MSG_UBL_BUILD_COLD_MESH, F("G29NP1"));
- SUBMENU(MSG_UBL_FILLIN_MESH, _menu_ubl_fillin);
- GCODES_ITEM(MSG_UBL_CONTINUE_MESH, F("G29P1C"));
- ACTION_ITEM(MSG_UBL_INVALIDATE_ALL, _lcd_ubl_invalidate);
- GCODES_ITEM(MSG_UBL_INVALIDATE_CLOSEST, F("G29I"));
- ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
- END_MENU();
- }
-
- /**
- * UBL Load / Save Mesh Commands
- */
- inline void _lcd_ubl_load_save_cmd(const char loadsave, FSTR_P const fmsg) {
- char ubl_lcd_gcode[40];
- sprintf_P(ubl_lcd_gcode, PSTR("G29%c%i\nM117 "), loadsave, ubl_storage_slot);
- sprintf_P(&ubl_lcd_gcode[strlen(ubl_lcd_gcode)], FTOP(fmsg), ubl_storage_slot);
- gcode.process_subcommands_now(ubl_lcd_gcode);
- }
- void _lcd_ubl_load_mesh_cmd() { _lcd_ubl_load_save_cmd('L', GET_TEXT_F(MSG_MESH_LOADED)); }
- void _lcd_ubl_save_mesh_cmd() { _lcd_ubl_load_save_cmd('S', GET_TEXT_F(MSG_MESH_SAVED)); }
-
- /**
- * UBL Mesh Storage submenu
- *
- * << Unified Bed Leveling
- * Memory Slot: ---
- * Load Bed Mesh
- * Save Bed Mesh
- */
- void _lcd_ubl_storage_mesh() {
- int16_t a = settings.calc_num_meshes();
- START_MENU();
- BACK_ITEM(MSG_UBL_LEVEL_BED);
- if (!WITHIN(ubl_storage_slot, 0, a - 1))
- STATIC_ITEM(MSG_UBL_NO_STORAGE);
- else {
- EDIT_ITEM(int3, MSG_UBL_STORAGE_SLOT, &ubl_storage_slot, 0, a - 1);
- ACTION_ITEM(MSG_UBL_LOAD_MESH, _lcd_ubl_load_mesh_cmd);
- ACTION_ITEM(MSG_UBL_SAVE_MESH, _lcd_ubl_save_mesh_cmd);
- }
- END_MENU();
- }
-
- /**
- * UBL LCD "radar" map point editing
- */
- void _lcd_ubl_map_edit_cmd() {
- char ubl_lcd_gcode[50], str[10], str2[10];
- dtostrf(bedlevel.get_mesh_x(x_plot), 0, 2, str);
- dtostrf(bedlevel.get_mesh_y(y_plot), 0, 2, str2);
- snprintf_P(ubl_lcd_gcode, sizeof(ubl_lcd_gcode), PSTR("G29P4X%sY%sR%i"), str, str2, int(n_edit_pts));
- queue.inject(ubl_lcd_gcode);
- }
-
- /**
- * UBL LCD Map Movement
- */
- void ubl_map_move_to_xy() {
- const xy_pos_t xy = { bedlevel.get_mesh_x(x_plot), bedlevel.get_mesh_y(y_plot) };
-
- // Some printers have unreachable areas in the mesh. Skip the move if unreachable.
- if (!position_is_reachable(xy)) return;
-
- #if ENABLED(DELTA)
- if (current_position.z > delta_clip_start_height) { // Make sure the delta has fully free motion
- destination = current_position;
- destination.z = delta_clip_start_height;
- prepare_internal_fast_move_to_destination(homing_feedrate(Z_AXIS)); // Set current_position from destination
- }
- #endif
-
- // Use the built-in manual move handler to move to the mesh point.
- ui.manual_move.set_destination(xy);
- ui.manual_move.soon(ALL_AXES_ENUM);
- }
-
- inline int32_t grid_index(const uint8_t x, const uint8_t y) {
- return (GRID_MAX_POINTS_X) * y + x;
- }
-
- /**
- * UBL LCD "radar" map
- */
- void ubl_map_screen() {
- // static millis_t next_move = 0;
- // const millis_t ms = millis();
-
- uint8_t x, y;
-
- if (ui.first_page) {
-
- // On click send "G29 P4 ..." to edit the Z value
- if (ui.use_click()) {
- _lcd_ubl_map_edit_cmd();
- return;
- }
-
- ui.defer_status_screen();
-
- #if IS_KINEMATIC
- // Index of the mesh point upon entry
- const int32_t old_pos_index = grid_index(x_plot, y_plot);
- // Direction from new (unconstrained) encoder value
- const int8_t step_dir = int32_t(ui.encoderPosition) < old_pos_index ? -1 : 1;
- #endif
-
- do {
- // Now, keep the encoder position within range
- if (int32_t(ui.encoderPosition) < 0) ui.encoderPosition = GRID_MAX_POINTS + TERN(TOUCH_SCREEN, ui.encoderPosition, -1);
- if (int32_t(ui.encoderPosition) > GRID_MAX_POINTS - 1) ui.encoderPosition = TERN(TOUCH_SCREEN, ui.encoderPosition - GRID_MAX_POINTS, 0);
-
- // Draw the grid point based on the encoder
- x = ui.encoderPosition % (GRID_MAX_POINTS_X);
- y = ui.encoderPosition / (GRID_MAX_POINTS_X);
-
- // Validate if needed
- #if IS_KINEMATIC
- const xy_pos_t xy = { bedlevel.get_mesh_x(x), bedlevel.get_mesh_y(y) };
- if (position_is_reachable(xy)) break; // Found a valid point
- ui.encoderPosition += step_dir; // Test the next point
- #endif
- } while (ENABLED(IS_KINEMATIC));
-
- // Determine number of points to edit
- #if IS_KINEMATIC
- n_edit_pts = 9; // TODO: Delta accessible edit points
- #else
- const bool xc = WITHIN(x, 1, (GRID_MAX_POINTS_X) - 2),
- yc = WITHIN(y, 1, (GRID_MAX_POINTS_Y) - 2);
- n_edit_pts = yc ? (xc ? 9 : 6) : (xc ? 6 : 4); // Corners
- #endif
-
- // Refresh is also set by encoder movement
- //if (int32_t(ui.encoderPosition) != grid_index(x, y))
- // ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
- }
-
- // Draw the grid point based on the encoder
- x = ui.encoderPosition % (GRID_MAX_POINTS_X);
- y = ui.encoderPosition / (GRID_MAX_POINTS_X);
-
- if (ui.should_draw()) ui.ubl_plot(x, y);
-
- // Add a move if needed to match the grid point
- if (x != x_plot || y != y_plot) {
- x_plot = x; y_plot = y; // The move is always posted, so update the grid point now
- ubl_map_move_to_xy(); // Sets up a "manual move"
- ui.refresh(LCDVIEW_CALL_REDRAW_NEXT); // Clean up a half drawn box
- }
- }
-
- /**
- * UBL LCD "radar" map homing
- */
- void _ubl_map_screen_homing() {
- ui.defer_status_screen();
- _lcd_draw_homing();
- if (all_axes_homed()) {
- bedlevel.lcd_map_control = true; // Return to the map screen after editing Z
- ui.goto_screen(ubl_map_screen, grid_index(x_plot, y_plot)); // Pre-set the encoder value
- ui.manual_move.menu_scale = 0; // Immediate move
- ubl_map_move_to_xy(); // Move to current mesh point
- ui.manual_move.menu_scale = 1; // Delayed moves
- }
- }
-
- /**
- * UBL Homing before LCD map
- */
- void _ubl_goto_map_screen() {
- if (planner.movesplanned()) return; // The ACTION_ITEM will do nothing
- if (!all_axes_trusted()) {
- set_all_unhomed();
- queue.inject_P(G28_STR);
- }
- ui.goto_screen(_ubl_map_screen_homing); // Go to the "Homing" screen
- }
-
- /**
- * UBL Output map submenu
- *
- * << Unified Bed Leveling
- * Output for Host
- * Output for CSV
- * Off Printer Backup
- */
- void _lcd_ubl_output_map() {
- START_MENU();
- BACK_ITEM(MSG_UBL_LEVEL_BED);
- GCODES_ITEM(MSG_UBL_OUTPUT_MAP_HOST, F("G29T0"));
- GCODES_ITEM(MSG_UBL_OUTPUT_MAP_CSV, F("G29T1"));
- GCODES_ITEM(MSG_UBL_OUTPUT_MAP_BACKUP, F("G29S-1"));
- END_MENU();
- }
-
- /**
- * UBL Tools submenu
- *
- * << Unified Bed Leveling
- * - Build Mesh >>
- * - Validate Mesh >>
- * - Edit Mesh >>
- * - Mesh Leveling >>
- */
- void _menu_ubl_tools() {
- START_MENU();
- BACK_ITEM(MSG_UBL_LEVEL_BED);
- SUBMENU(MSG_UBL_BUILD_MESH_MENU, _lcd_ubl_build_mesh);
- GCODES_ITEM(MSG_UBL_MANUAL_MESH, F("G29I999\nG29P2BT0"));
- #if ENABLED(G26_MESH_VALIDATION)
- SUBMENU(MSG_UBL_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
- #endif
- SUBMENU(MSG_EDIT_MESH, _lcd_ubl_edit_mesh);
- SUBMENU(MSG_UBL_MESH_LEVELING, _lcd_ubl_mesh_leveling);
- END_MENU();
- }
-
- #if ENABLED(G26_MESH_VALIDATION)
-
- /**
- * UBL Step-By-Step submenu
- *
- * << Unified Bed Leveling
- * 1 Build Cold Mesh
- * 2 Smart Fill-in
- * - 3 Validate Mesh >>
- * 4 Fine Tune All
- * - 5 Validate Mesh >>
- * 6 Fine Tune All
- * 7 Save Bed Mesh
- */
- void _lcd_ubl_step_by_step() {
- START_MENU();
- BACK_ITEM(MSG_UBL_LEVEL_BED);
- GCODES_ITEM(MSG_UBL_1_BUILD_COLD_MESH, F("G29NP1"));
- GCODES_ITEM(MSG_UBL_2_SMART_FILLIN, F("G29P3T0"));
- SUBMENU(MSG_UBL_3_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
- GCODES_ITEM(MSG_UBL_4_FINE_TUNE_ALL, F("G29P4RT"));
- SUBMENU(MSG_UBL_5_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
- GCODES_ITEM(MSG_UBL_6_FINE_TUNE_ALL, F("G29P4RT"));
- ACTION_ITEM(MSG_UBL_7_SAVE_MESH, _lcd_ubl_save_mesh_cmd);
- END_MENU();
- }
-
- #endif
-
- #if ENABLED(UBL_MESH_WIZARD)
-
- /**
- * UBL Mesh Wizard - One-click mesh creation with or without a probe
- */
- void _lcd_ubl_mesh_wizard() {
- char ubl_lcd_gcode[30];
- #if HAS_HEATED_BED && HAS_HOTEND
- sprintf_P(ubl_lcd_gcode, PSTR("M1004B%iH%iS%i"), custom_bed_temp, custom_hotend_temp, ubl_storage_slot);
- #elif HAS_HOTEND
- sprintf_P(ubl_lcd_gcode, PSTR("M1004H%iS%i"), custom_hotend_temp, ubl_storage_slot);
- #else
- sprintf_P(ubl_lcd_gcode, PSTR("M1004S%i"), ubl_storage_slot);
- #endif
- queue.inject(ubl_lcd_gcode);
- ui.return_to_status();
- }
-
- void _menu_ubl_mesh_wizard() {
- const int16_t total_slots = settings.calc_num_meshes();
- START_MENU();
- BACK_ITEM(MSG_UBL_LEVEL_BED);
-
- #if HAS_HOTEND
- EDIT_ITEM(int3, MSG_UBL_HOTEND_TEMP_CUSTOM, &custom_hotend_temp, HEATER_0_MINTEMP + 20, thermalManager.hotend_max_target(0));
- #endif
-
- #if HAS_HEATED_BED
- EDIT_ITEM(int3, MSG_UBL_BED_TEMP_CUSTOM, &custom_bed_temp, BED_MINTEMP + 20, BED_MAX_TARGET);
- #endif
-
- EDIT_ITEM(int3, MSG_UBL_STORAGE_SLOT, &ubl_storage_slot, 0, total_slots);
-
- ACTION_ITEM(MSG_UBL_MESH_WIZARD, _lcd_ubl_mesh_wizard);
-
- #if ENABLED(G26_MESH_VALIDATION)
- SUBMENU(MSG_UBL_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
- #endif
-
- ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
- END_MENU();
- }
-
- #endif
-
- /**
- * UBL System submenu
- *
- * << Motion
- * - Manually Build Mesh >>
- * - Activate UBL >>
- * - Deactivate UBL >>
- * - Step-By-Step UBL >>
- * - Mesh Storage >>
- * - Output Map >>
- * - UBL Tools >>
- * - Output UBL Info >>
- */
- void _lcd_ubl_level_bed() {
- START_MENU();
- BACK_ITEM(MSG_MOTION);
- if (planner.leveling_active)
- GCODES_ITEM(MSG_UBL_DEACTIVATE_MESH, F("G29D"));
- else
- GCODES_ITEM(MSG_UBL_ACTIVATE_MESH, F("G29A"));
- #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
- editable.decimal = planner.z_fade_height;
- EDIT_ITEM_FAST(float3, MSG_Z_FADE_HEIGHT, &editable.decimal, 0, 100, []{ set_z_fade_height(editable.decimal); });
- #endif
- #if ENABLED(G26_MESH_VALIDATION)
- SUBMENU(MSG_UBL_STEP_BY_STEP_MENU, _lcd_ubl_step_by_step);
- #endif
- #if ENABLED(UBL_MESH_WIZARD)
- SUBMENU(MSG_UBL_MESH_WIZARD, _menu_ubl_mesh_wizard);
- #endif
- ACTION_ITEM(MSG_UBL_MESH_EDIT, _ubl_goto_map_screen);
- SUBMENU(MSG_UBL_STORAGE_MESH_MENU, _lcd_ubl_storage_mesh);
- SUBMENU(MSG_UBL_OUTPUT_MAP, _lcd_ubl_output_map);
- SUBMENU(MSG_UBL_TOOLS, _menu_ubl_tools);
- GCODES_ITEM(MSG_UBL_INFO_UBL, F("G29W"));
- END_MENU();
- }
-
- #endif // HAS_MARLINUI_MENU && AUTO_BED_LEVELING_UBL
|