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- /******************
- * sound_player.h *
- ******************/
-
- /****************************************************************************
- * Written By Mark Pelletier 2017 - Aleph Objects, Inc. *
- * Written By Marcio Teixeira 2018 - Aleph Objects, Inc. *
- * *
- * This program is free software: you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation, either version 3 of the License, or *
- * (at your option) any later version. *
- * *
- * This program is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU General Public License for more details. *
- * *
- * To view a copy of the GNU General Public License, go to the following *
- * location: <https://www.gnu.org/licenses/>. *
- ****************************************************************************/
-
- #pragma once
-
- namespace FTDI {
- typedef enum {
- PLAY_ASYNCHRONOUS,
- PLAY_SYNCHRONOUS
- } play_mode_t;
-
- class SoundPlayer {
- typedef FTDI::ftdi_registers REG;
- typedef FTDI::ftdi_memory_map MAP;
-
- public:
- struct sound_t {
- effect_t effect; // The sound effect number
- note_t note; // The MIDI note value
- uint16_t sixteenths; // Duration of note, in sixteeths of a second, or zero to play to completion
- };
-
- const uint8_t WAIT = 0;
-
- private:
- const sound_t *sequence;
- tiny_timer_t timer;
- tiny_time_t wait;
-
- note_t frequency_to_midi_note(const uint16_t frequency);
-
- public:
- static void set_volume(uint8_t volume);
- static uint8_t get_volume();
-
- static void play(effect_t effect, note_t note = NOTE_C4);
- static bool is_sound_playing();
-
- void play(const sound_t *seq, play_mode_t mode = PLAY_SYNCHRONOUS);
- void play_tone(const uint16_t frequency_hz, const uint16_t duration_ms);
- bool has_more_notes() {return sequence != 0;};
-
- void onIdle();
- };
-
- extern SoundPlayer sound;
-
- const PROGMEM SoundPlayer::sound_t silence[] = {
- {SILENCE, END_SONG, 0}
- };
- }
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