My Marlin configs for Fabrikator Mini and CTC i3 Pro B
您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

language_test.h 10KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215
  1. /**
  2. * TEST
  3. *
  4. * LCD Menu Messages
  5. * See also documentation/LCDLanguageFont.md
  6. *
  7. */
  8. #ifndef LANGUAGE_TEST_H
  9. #define LANGUAGE_TEST_H
  10. // Select ONE of the following Mappers.
  11. // They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point
  12. // into an array with 128 cells, where they'll find the place of the symbol of the font in use.
  13. //
  14. // a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed.
  15. // If such a symbol appears it is mapped directly into the font. This is the case for the language files we used until now, with all the STR_XX or
  16. // "\xxx" symbols. All Symbols are only one byte long.
  17. // b.) For Unicoded Language_xx.h files (currently ru, de and kana_utf8 ) the non ASCII [0x00-0x7F] symbols are represented by more then one byte.
  18. // In the case of two bytes the first is pointing to a 'codepage' and the second to a place in the codepage. These codepages contain 64 symbols.
  19. // So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0
  20. // and D1.
  21. // c.) For katakana (one of the Japanese symbol sets) Unicode uses 3 bytes. Here the second byte also points to a codepage and byte 3 to the symbol.
  22. // I hope the pages E282 and E283 are sufficient to write katakana.
  23. // Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not
  24. // impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system).
  25. #define MAPPER_NON // For direct asci codes ( until now all languages except ru, de, fi, kana_utf8, ... )
  26. //#define MAPPER_C2C3 // For most European languages when language file is in utf8
  27. //#define MAPPER_D0D1 // For Cyrillic
  28. //#define MAPPER_E382E383 // For Katakana
  29. // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
  30. //#define SIMULATE_ROMFONT
  31. // Select the better font for full graphic displays.
  32. //#define DISPLAY_CHARSET_ISO10646_1
  33. //#define DISPLAY_CHARSET_ISO10646_5
  34. //#define DISPLAY_CHARSET_ISO10646_KANA
  35. // next 5 lines select variants in this file only
  36. #define DISPLAYTEST
  37. //#define WEST
  38. //#define CYRIL
  39. //#define KANA
  40. // TESTSTRINGS
  41. #define STRG_ASCII_2 " !\"#$%&'()*+,-./"
  42. #define STRG_ASCII_3 "0123456789:;<=>?"
  43. #define STRG_ASCII_4 "@ABCDEFGHIJKLMNO"
  44. #define STRG_ASCII_5 "PQRSTUVWXYZ[\]^_"
  45. #define STRG_ASCII_6 "`abcdefghijklmno"
  46. #define STRG_ASCII_7 "pqrstuvwxyz{|}~"
  47. #define STRG_C2_8 ""
  48. #define STRG_C2_9 ""
  49. #define STRG_C2_a " ¡¢£¤¥¦§¨©ª«¬­®¯"
  50. #define STRG_C2_b "°±²³´µ¶·¸¹º»¼½¾¿"
  51. #define STRG_C3_8 "ÈÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ"
  52. #define STRG_C3_9 "ÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞß"
  53. #define STRG_C3_a "àáâãäåæçèéêëìíîï"
  54. #define STRG_C3_b "ðñòóôõö÷øùúûüýþÿ"
  55. #define STRG_D0_8 "ЀЁЂЃЄЅІЇЈЉЊЋЌЍЎЏ"
  56. #define STRG_D0_9 "АБВГДЕЖЗИЙКЛМНОП"
  57. #define STRG_D0_a "РСТУФХЦЧШЩЪЫЬЭЮЯ"
  58. #define STRG_D0_b "абвгдежзийклмноп"
  59. #define STRG_D1_8 "рстуфхцчшщъыьэюя"
  60. #define STRG_D1_9 "ѐёђѓєѕіїјљњћќѝўџ"
  61. #define STRG_D1_a "ѠѡѢѣѤѥѦѧѨѩѪѫѬѭѮѯ"
  62. #define STRG_D1_b "ѰѱѲѳѴѵѶѷѸѹѺѻѼѽѾѿ"
  63. #define STRG_E382_8 "よめもゃやゅゆょよらりるれろゎわ"
  64. #define STRG_E382_9 "ゐゑをんゔゕゖ゗゘゙゚゛ ゜ゝゞゟ"
  65. #define STRG_E382_a "゠ァアィイゥウェエォオカガキギク"
  66. #define STRG_E382_b "グケゲコゴサザシジスズセゼソゾタ"
  67. #define STRG_E383_8 "トチヂッツヅテデトドナニヌネノハ"
  68. #define STRG_E383_9 "バパヒビピフブプヘベペホボポマミ"
  69. #define STRG_E383_a "ムメモャヤュユョヨラリルレロヮワ"
  70. #define STRG_E383_b "ヰヱヲンヴヵヶヷヸヹヺ・ーヽヾヿ"
  71. #define STRG_OKTAL_0 "\000\001\002\003\004\005\006\007\010\011\012\013\014\015\016\017"
  72. #define STRG_OKTAL_1 "\020\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037"
  73. #define STRG_OKTAL_2 "\040\041\042\043\044\045\046\047\050\051\052\053\054\055\056\057"
  74. #define STRG_OKTAL_3 "\060\061\062\063\064\065\066\067\070\071\072\073\074\075\076\077"
  75. #define STRG_OKTAL_4 "\100\101\102\103\104\105\106\107\110\111\112\113\114\115\116\117"
  76. #define STRG_OKTAL_5 "\120\121\122\123\124\125\126\127\130\131\132\133\134\135\136\137"
  77. #define STRG_OKTAL_6 "\140\141\142\143\144\145\146\147\150\151\152\153\154\155\156\157"
  78. #define STRG_OKTAL_7 "\160\161\162\163\164\165\166\167\170\171\172\173\174\175\176\177"
  79. #define STRG_OKTAL_8 "\200\201\202\203\204\205\206\207\210\211\212\213\214\215\216\217"
  80. #define STRG_OKTAL_9 "\220\221\222\223\224\225\226\227\230\231\232\233\234\235\236\237"
  81. #define STRG_OKTAL_a "\240\241\242\243\244\245\246\247\250\251\252\253\254\255\256\257"
  82. #define STRG_OKTAL_b "\260\261\262\263\264\265\266\267\270\271\272\273\274\275\276\277"
  83. #define STRG_OKTAL_c "\300\301\302\303\304\305\306\307\310\311\312\313\314\315\316\317"
  84. #define STRG_OKTAL_d "\320\321\322\323\324\325\326\327\330\331\332\333\334\335\336\337"
  85. #define STRG_OKTAL_e "\340\341\342\343\344\345\346\347\350\351\352\353\354\355\356\357"
  86. #define STRG_OKTAL_f "\360\361\362\363\364\365\366\367\370\371\372\373\374\375\376\377"
  87. #ifdef DISPLAYTEST
  88. #define WELCOME_MSG "Language TEST"
  89. #define MSG_WATCH "Display test"
  90. #define MSG_PREPARE STRG_OKTAL_b
  91. #define MSG_CONTROL STRG_OKTAL_c
  92. #endif
  93. #ifdef WEST
  94. #define WELCOME_MSG "Language TEST"
  95. #define MSG_WATCH "\001\002\003\004\005\006\007\010\011"
  96. #define MSG_PREPARE "UTF8"
  97. #define MSG_CONTROL "ASCII"
  98. //#define MSG_MAIN ".."
  99. #define MSG_DISABLE_STEPPERS STRG_C2_8
  100. #define MSG_AUTO_HOME STRG_C2_9
  101. #define MSG_SET_HOME_OFFSETS STRG_C2_a
  102. #define MSG_PREHEAT_PLA STRG_C2_b
  103. #define MSG_PREHEAT_ABS STRG_C3_8
  104. #define MSG_COOLDOWN STRG_C3_9
  105. #define MSG_SWITCH_PS_OFF STRG_C3_a
  106. #define MSG_MOVE_AXIS STRG_C3_b
  107. #define MSG_MAIN STRG_OKTAL_2
  108. #define MSG_TEMPERATURE STRG_OKTAL_3
  109. #define MSG_MOTION STRG_OKTAL_4
  110. #define MSG_VOLUMETRIC STRG_OKTAL_5
  111. #define MSG_CONTRAST STRG_OKTAL_6
  112. #define MSG_RESTORE_FAILSAFE STRG_OKTAL_7
  113. #define MSG_NOZZLE STRG_OKTAL_8
  114. #define MSG_FAN_SPEED STRG_OKTAL_9
  115. #define MSG_AUTOTEMP STRG_OKTAL_a
  116. #define MSG_MIN STRG_OKTAL_b
  117. #define MSG_MAX STRG_OKTAL_c
  118. #define MSG_FACTOR STRG_OKTAL_d
  119. #define MSG_PID_P STRG_OKTAL_e
  120. #define MSG_PID_I STRG_OKTAL_f
  121. #endif
  122. #ifdef CYRIL
  123. #define WELCOME_MSG "Language TEST"
  124. #define MSG_WATCH "\001\002\003\004\005\006\007\010\011"
  125. #define MSG_PREPARE "UTF8"
  126. #define MSG_CONTROL "ASCII"
  127. //#define MSG_MAIN ".."
  128. #define MSG_DISABLE_STEPPERS STRG_D0_8
  129. #define MSG_AUTO_HOME STRG_D0_9
  130. #define MSG_SET_HOME_OFFSETS STRG_D0_a
  131. #define MSG_PREHEAT_PLA STRG_D0_b
  132. #define MSG_PREHEAT_ABS STRG_D1_8
  133. #define MSG_COOLDOWN STRG_D1_9
  134. #define MSG_SWITCH_PS_OFF STRG_D1_a
  135. #define MSG_MOVE_AXIS STRG_D1_b
  136. #define MSG_MAIN STRG_OKTAL_2
  137. #define MSG_TEMPERATURE STRG_OKTAL_3
  138. #define MSG_MOTION STRG_OKTAL_4
  139. #define MSG_VOLUMETRIC STRG_OKTAL_5
  140. #define MSG_CONTRAST STRG_OKTAL_6
  141. #define MSG_RESTORE_FAILSAFE STRG_OKTAL_7
  142. #define MSG_NOZZLE STRG_OKTAL_8
  143. #define MSG_FAN_SPEED STRG_OKTAL_9
  144. #define MSG_AUTOTEMP STRG_OKTAL_a
  145. #define MSG_MIN STRG_OKTAL_b
  146. #define MSG_MAX STRG_OKTAL_c
  147. #define MSG_FACTOR STRG_OKTAL_d
  148. #define MSG_PID_P STRG_OKTAL_e
  149. #define MSG_PID_I STRG_OKTAL_f
  150. #endif
  151. #if defined( KANA )
  152. #define WELCOME_MSG "Language TEST"
  153. #define MSG_WATCH "\001\002\003\004\005\006\007\010\011"
  154. #define MSG_PREPARE "UTF8"
  155. #define MSG_CONTROL "ASCII"
  156. //#define MSG_MAIN ".."
  157. #define MSG_DISABLE_STEPPERS STRG_E382_8
  158. #define MSG_AUTO_HOME STRG_E382_9
  159. #define MSG_SET_HOME_OFFSETS STRG_E382_a
  160. #define MSG_PREHEAT_PLA STRG_E382_b
  161. #define MSG_PREHEAT_ABS STRG_E383_8
  162. #define MSG_COOLDOWN STRG_E383_9
  163. #define MSG_SWITCH_PS_OFF STRG_E383_a
  164. #define MSG_MOVE_AXIS STRG_E383_b
  165. #define MSG_MAIN STRG_OKTAL_2
  166. #define MSG_TEMPERATURE STRG_OKTAL_3
  167. #define MSG_MOTION STRG_OKTAL_4
  168. #define MSG_VOLUMETRIC STRG_OKTAL_5
  169. #define MSG_CONTRAST STRG_OKTAL_6
  170. #define MSG_RESTORE_FAILSAFE STRG_OKTAL_7
  171. #define MSG_NOZZLE STRG_OKTAL_8
  172. #define MSG_FAN_SPEED STRG_OKTAL_9
  173. #define MSG_AUTOTEMP STRG_OKTAL_a
  174. #define MSG_MIN STRG_OKTAL_b
  175. #define MSG_MAX STRG_OKTAL_c
  176. #define MSG_FACTOR STRG_OKTAL_d
  177. #define MSG_PID_P STRG_OKTAL_e
  178. #define MSG_PID_I STRG_OKTAL_f
  179. #endif
  180. #endif // LANGUAGE_TEST_H