My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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status_screen.cpp 12KB

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  1. /*********************
  2. * status_screen.cpp *
  3. *********************/
  4. /****************************************************************************
  5. * Written By Mark Pelletier 2017 - Aleph Objects, Inc. *
  6. * Written By Marcio Teixeira 2018 - Aleph Objects, Inc. *
  7. * *
  8. * This program is free software: you can redistribute it and/or modify *
  9. * it under the terms of the GNU General Public License as published by *
  10. * the Free Software Foundation, either version 3 of the License, or *
  11. * (at your option) any later version. *
  12. * *
  13. * This program is distributed in the hope that it will be useful, *
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of *
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
  16. * GNU General Public License for more details. *
  17. * *
  18. * To view a copy of the GNU General Public License, go to the following *
  19. * location: <https://www.gnu.org/licenses/>. *
  20. ****************************************************************************/
  21. #include "../config.h"
  22. #if ENABLED(TOUCH_UI_FTDI_EVE) && NONE(TOUCH_UI_LULZBOT_BIO, TOUCH_UI_COCOA_PRESS)
  23. #include "screens.h"
  24. #include "screen_data.h"
  25. #include "../archim2-flash/flash_storage.h"
  26. using namespace FTDI;
  27. using namespace Theme;
  28. #ifdef TOUCH_UI_PORTRAIT
  29. #define GRID_ROWS 8
  30. #else
  31. #define GRID_ROWS 8
  32. #endif
  33. void StatusScreen::draw_axis_position(draw_mode_t what) {
  34. CommandProcessor cmd;
  35. #define GRID_COLS 3
  36. #ifdef TOUCH_UI_PORTRAIT
  37. #define X_LBL_POS BTN_POS(1,5), BTN_SIZE(1,1)
  38. #define Y_LBL_POS BTN_POS(1,6), BTN_SIZE(1,1)
  39. #define Z_LBL_POS BTN_POS(1,7), BTN_SIZE(1,1)
  40. #define X_VAL_POS BTN_POS(2,5), BTN_SIZE(2,1)
  41. #define Y_VAL_POS BTN_POS(2,6), BTN_SIZE(2,1)
  42. #define Z_VAL_POS BTN_POS(2,7), BTN_SIZE(2,1)
  43. #else
  44. #define X_LBL_POS BTN_POS(1,5), BTN_SIZE(1,1)
  45. #define Y_LBL_POS BTN_POS(2,5), BTN_SIZE(1,1)
  46. #define Z_LBL_POS BTN_POS(3,5), BTN_SIZE(1,1)
  47. #define X_VAL_POS BTN_POS(1,6), BTN_SIZE(1,1)
  48. #define Y_VAL_POS BTN_POS(2,6), BTN_SIZE(1,1)
  49. #define Z_VAL_POS BTN_POS(3,6), BTN_SIZE(1,1)
  50. #endif
  51. #define _UNION_POS(x1,y1,w1,h1,x2,y2,w2,h2) x1,y1,max(x1+w1,x2+w2)-x1,max(y1+h1,y2+h2)-y1
  52. #define UNION_POS(p1, p2) _UNION_POS(p1, p2)
  53. if (what & BACKGROUND) {
  54. cmd.tag(6)
  55. .fgcolor(Theme::axis_label)
  56. .font(Theme::font_large)
  57. .button( UNION_POS(X_LBL_POS, X_VAL_POS), F(""), OPT_FLAT)
  58. .button( UNION_POS(Y_LBL_POS, Y_VAL_POS), F(""), OPT_FLAT)
  59. .button( UNION_POS(Z_LBL_POS, Z_VAL_POS), F(""), OPT_FLAT)
  60. .font(Theme::font_medium)
  61. .fgcolor(Theme::x_axis) .button( X_VAL_POS, F(""), OPT_FLAT)
  62. .fgcolor(Theme::y_axis) .button( Y_VAL_POS, F(""), OPT_FLAT)
  63. .fgcolor(Theme::z_axis) .button( Z_VAL_POS, F(""), OPT_FLAT)
  64. .font(Theme::font_small)
  65. .text ( X_LBL_POS, GET_TEXT_F(MSG_AXIS_X))
  66. .text ( Y_LBL_POS, GET_TEXT_F(MSG_AXIS_Y))
  67. .text ( Z_LBL_POS, GET_TEXT_F(MSG_AXIS_Z))
  68. .colors(normal_btn);
  69. }
  70. if (what & FOREGROUND) {
  71. using namespace ExtUI;
  72. char x_str[15];
  73. char y_str[15];
  74. char z_str[15];
  75. if (isAxisPositionKnown(X))
  76. format_position(x_str, getAxisPosition_mm(X));
  77. else
  78. strcpy_P(x_str, PSTR("?"));
  79. if (isAxisPositionKnown(Y))
  80. format_position(y_str, getAxisPosition_mm(Y));
  81. else
  82. strcpy_P(y_str, PSTR("?"));
  83. if (isAxisPositionKnown(Z))
  84. format_position(z_str, getAxisPosition_mm(Z), 2);
  85. else
  86. strcpy_P(z_str, PSTR("?"));
  87. cmd.tag(6)
  88. .font(Theme::font_medium)
  89. .text ( X_VAL_POS, x_str)
  90. .text ( Y_VAL_POS, y_str)
  91. .text ( Z_VAL_POS, z_str);
  92. }
  93. #undef GRID_COLS
  94. }
  95. #ifdef TOUCH_UI_PORTRAIT
  96. #define GRID_COLS 8
  97. #else
  98. #define GRID_COLS 12
  99. #endif
  100. void StatusScreen::draw_temperature(draw_mode_t what) {
  101. using namespace Theme;
  102. #define TEMP_RECT_1 BTN_POS(1,1), BTN_SIZE(4,2)
  103. #define TEMP_RECT_2 BTN_POS(1,1), BTN_SIZE(8,1)
  104. #define NOZ_1_POS BTN_POS(1,1), BTN_SIZE(4,1)
  105. #define NOZ_2_POS BTN_POS(5,1), BTN_SIZE(4,1)
  106. #define BED_POS BTN_POS(1,2), BTN_SIZE(4,1)
  107. #define FAN_POS BTN_POS(5,2), BTN_SIZE(4,1)
  108. #define _ICON_POS(x,y,w,h) x, y, w/4, h
  109. #define _TEXT_POS(x,y,w,h) x + w/4, y, w - w/4, h
  110. #define ICON_POS(pos) _ICON_POS(pos)
  111. #define TEXT_POS(pos) _TEXT_POS(pos)
  112. CommandProcessor cmd;
  113. if (what & BACKGROUND) {
  114. cmd.font(Theme::font_small)
  115. .tag(5)
  116. .fgcolor(temp) .button( TEMP_RECT_1, F(""), OPT_FLAT)
  117. .button( TEMP_RECT_2, F(""), OPT_FLAT)
  118. .fgcolor(fan_speed).button( FAN_POS, F(""), OPT_FLAT)
  119. .tag(0);
  120. // Draw Extruder Bitmap on Extruder Temperature Button
  121. cmd.tag(5)
  122. .cmd (BITMAP_SOURCE(Extruder_Icon_Info))
  123. .cmd (BITMAP_LAYOUT(Extruder_Icon_Info))
  124. .cmd (BITMAP_SIZE (Extruder_Icon_Info))
  125. .icon(ICON_POS(NOZ_1_POS), Extruder_Icon_Info, icon_scale)
  126. .icon(ICON_POS(NOZ_2_POS), Extruder_Icon_Info, icon_scale);
  127. // Draw Bed Heat Bitmap on Bed Heat Button
  128. cmd.cmd (BITMAP_SOURCE(Bed_Heat_Icon_Info))
  129. .cmd (BITMAP_LAYOUT(Bed_Heat_Icon_Info))
  130. .cmd (BITMAP_SIZE (Bed_Heat_Icon_Info))
  131. .icon(ICON_POS(BED_POS), Bed_Heat_Icon_Info, icon_scale);
  132. // Draw Fan Percent Bitmap on Bed Heat Button
  133. cmd.cmd (BITMAP_SOURCE(Fan_Icon_Info))
  134. .cmd (BITMAP_LAYOUT(Fan_Icon_Info))
  135. .cmd (BITMAP_SIZE (Fan_Icon_Info))
  136. .icon(ICON_POS(FAN_POS), Fan_Icon_Info, icon_scale);
  137. #ifdef TOUCH_UI_USE_UTF8
  138. load_utf8_bitmaps(cmd); // Restore font bitmap handles
  139. #endif
  140. }
  141. if (what & FOREGROUND) {
  142. using namespace ExtUI;
  143. char e0_str[20];
  144. char e1_str[20];
  145. char bed_str[20];
  146. char fan_str[20];
  147. sprintf_P(
  148. fan_str,
  149. PSTR("%-3d %%"),
  150. int8_t(getActualFan_percent(FAN0))
  151. );
  152. if (isHeaterIdle(BED))
  153. format_temp_and_idle(bed_str, getActualTemp_celsius(BED));
  154. else
  155. format_temp_and_temp(bed_str, getActualTemp_celsius(BED), getTargetTemp_celsius(BED));
  156. if (isHeaterIdle(H0))
  157. format_temp_and_idle(e0_str, getActualTemp_celsius(H0));
  158. else
  159. format_temp_and_temp(e0_str, getActualTemp_celsius(H0), getTargetTemp_celsius(H0));
  160. #if EXTRUDERS == 2
  161. if (isHeaterIdle(H1))
  162. format_temp_and_idle(e1_str, getActualTemp_celsius(H1));
  163. else
  164. format_temp_and_temp(e1_str, getActualTemp_celsius(H1), getTargetTemp_celsius(H1));
  165. #else
  166. strcpy_P(
  167. e1_str,
  168. PSTR("-")
  169. );
  170. #endif
  171. cmd.tag(5)
  172. .font(font_medium)
  173. .text(TEXT_POS(NOZ_1_POS), e0_str)
  174. .text(TEXT_POS(NOZ_2_POS), e1_str)
  175. .text(TEXT_POS(BED_POS), bed_str)
  176. .text(TEXT_POS(FAN_POS), fan_str);
  177. }
  178. }
  179. void StatusScreen::draw_progress(draw_mode_t what) {
  180. using namespace ExtUI;
  181. using namespace Theme;
  182. CommandProcessor cmd;
  183. #if ENABLED(TOUCH_UI_PORTRAIT)
  184. #define TIME_POS BTN_POS(1,3), BTN_SIZE(4,1)
  185. #define PROGRESS_POS BTN_POS(5,3), BTN_SIZE(4,1)
  186. #else
  187. #define TIME_POS BTN_POS(9,1), BTN_SIZE(4,1)
  188. #define PROGRESS_POS BTN_POS(9,2), BTN_SIZE(4,1)
  189. #endif
  190. if (what & BACKGROUND) {
  191. cmd.tag(0).font(font_medium)
  192. .fgcolor(progress).button(TIME_POS, F(""), OPT_FLAT)
  193. .button(PROGRESS_POS, F(""), OPT_FLAT);
  194. }
  195. if (what & FOREGROUND) {
  196. const uint32_t elapsed = getProgress_seconds_elapsed();
  197. const uint8_t hrs = elapsed/3600;
  198. const uint8_t min = (elapsed/60)%60;
  199. char time_str[10];
  200. char progress_str[10];
  201. sprintf_P(time_str, PSTR(" %02d : %02d"), hrs, min);
  202. sprintf_P(progress_str, PSTR("%-3d %%"), getProgress_percent() );
  203. cmd.font(font_medium)
  204. .tag(7).text(TIME_POS, time_str)
  205. .text(PROGRESS_POS, progress_str);
  206. }
  207. }
  208. #undef GRID_COLS
  209. void StatusScreen::draw_interaction_buttons(draw_mode_t what) {
  210. #define GRID_COLS 4
  211. if (what & FOREGROUND) {
  212. using namespace ExtUI;
  213. #if ENABLED(TOUCH_UI_PORTRAIT)
  214. #define MEDIA_BTN_POS BTN_POS(1,8), BTN_SIZE(2,1)
  215. #define MENU_BTN_POS BTN_POS(3,8), BTN_SIZE(2,1)
  216. #else
  217. #define MEDIA_BTN_POS BTN_POS(1,7), BTN_SIZE(2,2)
  218. #define MENU_BTN_POS BTN_POS(3,7), BTN_SIZE(2,2)
  219. #endif
  220. const bool has_media = isMediaInserted() && !isPrintingFromMedia();
  221. CommandProcessor cmd;
  222. cmd.colors(normal_btn)
  223. .font(Theme::font_medium)
  224. .colors(has_media ? action_btn : normal_btn)
  225. .enabled(has_media)
  226. .tag(3).button(MEDIA_BTN_POS, isPrintingFromMedia() ? GET_TEXT_F(MSG_PRINTING) : GET_TEXT_F(MSG_BUTTON_MEDIA))
  227. .colors(!has_media ? action_btn : normal_btn)
  228. .tag(4).button( MENU_BTN_POS, GET_TEXT_F(MSG_BUTTON_MENU));
  229. }
  230. #undef GRID_COLS
  231. }
  232. void StatusScreen::draw_status_message(draw_mode_t what, const char* message) {
  233. #define GRID_COLS 1
  234. #if ENABLED(TOUCH_UI_PORTRAIT)
  235. #define STATUS_POS BTN_POS(1,4), BTN_SIZE(1,1)
  236. #else
  237. #define STATUS_POS BTN_POS(1,3), BTN_SIZE(1,2)
  238. #endif
  239. if (what & BACKGROUND) {
  240. CommandProcessor cmd;
  241. cmd.fgcolor(Theme::status_msg)
  242. .tag(0)
  243. .button( STATUS_POS, F(""), OPT_FLAT);
  244. draw_text_box(cmd, STATUS_POS, message, OPT_CENTER, font_large);
  245. }
  246. #undef GRID_COLS
  247. }
  248. void StatusScreen::setStatusMessage(progmem_str message) {
  249. char buff[strlen_P((const char * const)message)+1];
  250. strcpy_P(buff, (const char * const) message);
  251. setStatusMessage((const char *) buff);
  252. }
  253. void StatusScreen::setStatusMessage(const char* message) {
  254. CommandProcessor cmd;
  255. cmd.cmd(CMD_DLSTART)
  256. .cmd(CLEAR_COLOR_RGB(Theme::bg_color))
  257. .cmd(CLEAR(true,true,true));
  258. draw_temperature(BACKGROUND);
  259. draw_status_message(BACKGROUND, message);
  260. draw_interaction_buttons(BACKGROUND);
  261. draw_progress(BACKGROUND);
  262. draw_axis_position(BACKGROUND);
  263. storeBackground();
  264. #if ENABLED(TOUCH_UI_DEBUG)
  265. SERIAL_ECHO_START();
  266. SERIAL_ECHOLNPAIR("New status message: ", message);
  267. #endif
  268. if (AT_SCREEN(StatusScreen)) {
  269. current_screen.onRefresh();
  270. }
  271. }
  272. void StatusScreen::loadBitmaps() {
  273. // Load the bitmaps for the status screen
  274. using namespace Theme;
  275. constexpr uint32_t base = ftdi_memory_map::RAM_G;
  276. CLCD::mem_write_pgm(base + TD_Icon_Info.RAMG_offset, TD_Icon, sizeof(TD_Icon));
  277. CLCD::mem_write_pgm(base + Extruder_Icon_Info.RAMG_offset, Extruder_Icon, sizeof(Extruder_Icon));
  278. CLCD::mem_write_pgm(base + Bed_Heat_Icon_Info.RAMG_offset, Bed_Heat_Icon, sizeof(Bed_Heat_Icon));
  279. CLCD::mem_write_pgm(base + Fan_Icon_Info.RAMG_offset, Fan_Icon, sizeof(Fan_Icon));
  280. // Load fonts for internationalization
  281. #ifdef TOUCH_UI_USE_UTF8
  282. load_utf8_data(base + UTF8_FONT_OFFSET);
  283. #endif
  284. }
  285. void StatusScreen::onStartup() {
  286. UIFlashStorage::initialize();
  287. }
  288. void StatusScreen::onRedraw(draw_mode_t what) {
  289. if (what & FOREGROUND) {
  290. draw_temperature(FOREGROUND);
  291. draw_progress(FOREGROUND);
  292. draw_axis_position(FOREGROUND);
  293. draw_interaction_buttons(FOREGROUND);
  294. }
  295. }
  296. void StatusScreen::onEntry() {
  297. BaseScreen::onEntry();
  298. onRefresh();
  299. }
  300. void StatusScreen::onIdle() {
  301. if (refresh_timer.elapsed(STATUS_UPDATE_INTERVAL)) {
  302. onRefresh();
  303. refresh_timer.start();
  304. }
  305. BaseScreen::onIdle();
  306. }
  307. bool StatusScreen::onTouchEnd(uint8_t tag) {
  308. using namespace ExtUI;
  309. switch (tag) {
  310. #if ENABLED(SDSUPPORT)
  311. case 3: GOTO_SCREEN(FilesScreen); break;
  312. #endif
  313. case 4:
  314. if (isPrinting()) {
  315. GOTO_SCREEN(TuneMenu);
  316. }
  317. else {
  318. GOTO_SCREEN(MainMenu);
  319. }
  320. break;
  321. case 5: GOTO_SCREEN(TemperatureScreen); break;
  322. case 6:
  323. if (isPrinting()) {
  324. #if ENABLED(BABYSTEPPING)
  325. GOTO_SCREEN(NudgeNozzleScreen);
  326. #elif HAS_BED_PROBE
  327. GOTO_SCREEN(ZOffsetScreen);
  328. #else
  329. return false;
  330. #endif
  331. }
  332. else {
  333. GOTO_SCREEN(MoveAxisScreen);
  334. }
  335. break;
  336. case 7: GOTO_SCREEN(FeedratePercentScreen); break;
  337. default:
  338. return true;
  339. }
  340. // If a passcode is enabled, the LockScreen will prevent the
  341. // user from proceeding.
  342. LockScreen::check_passcode();
  343. return true;
  344. }
  345. #endif // TOUCH_UI_FTDI_EVE