My Marlin configs for Fabrikator Mini and CTC i3 Pro B
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2016, 2017 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #ifndef UNIFIED_BED_LEVELING_H
  23. #define UNIFIED_BED_LEVELING_H
  24. #include "MarlinConfig.h"
  25. #if ENABLED(AUTO_BED_LEVELING_UBL)
  26. #include "Marlin.h"
  27. #include "planner.h"
  28. #include "math.h"
  29. #include "vector_3.h"
  30. #define UBL_VERSION "1.00"
  31. #define UBL_OK false
  32. #define UBL_ERR true
  33. typedef struct {
  34. int8_t x_index, y_index;
  35. float distance; // When populated, the distance from the search location
  36. } mesh_index_pair;
  37. enum MeshPointType { INVALID, REAL, SET_IN_BITMAP };
  38. void dump(char * const str, const float &f);
  39. bool ubl_lcd_clicked();
  40. void probe_entire_mesh(const float&, const float&, const bool, const bool, const bool);
  41. void debug_current_and_destination(const char * const title);
  42. void ubl_line_to_destination(const float&, uint8_t);
  43. void manually_probe_remaining_mesh(const float&, const float&, const float&, const float&, const bool);
  44. float measure_business_card_thickness(const float&);
  45. mesh_index_pair find_closest_mesh_point_of_type(const MeshPointType, const float&, const float&, const bool, unsigned int[16], bool);
  46. void shift_mesh_height();
  47. bool g29_parameter_parsing();
  48. void g29_what_command();
  49. void g29_eeprom_dump();
  50. void g29_compare_current_mesh_to_stored_mesh();
  51. void fine_tune_mesh(const float&, const float&, const bool);
  52. void bit_clear(uint16_t bits[16], uint8_t x, uint8_t y);
  53. void bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
  54. bool is_bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
  55. char *ftostr43sign(const float&, char);
  56. void gcode_G26();
  57. void gcode_G28();
  58. void gcode_G29();
  59. extern int ubl_cnt;
  60. ///////////////////////////////////////////////////////////////////////////////////////////////////////
  61. #if ENABLED(ULTRA_LCD)
  62. extern char lcd_status_message[];
  63. void lcd_quick_feedback();
  64. #endif
  65. #define MESH_X_DIST (float(UBL_MESH_MAX_X - (UBL_MESH_MIN_X)) / float(GRID_MAX_POINTS_X - 1))
  66. #define MESH_Y_DIST (float(UBL_MESH_MAX_Y - (UBL_MESH_MIN_Y)) / float(GRID_MAX_POINTS_Y - 1))
  67. typedef struct {
  68. bool active = false;
  69. float z_offset = 0.0;
  70. int8_t eeprom_storage_slot = -1;
  71. } ubl_state;
  72. class unified_bed_leveling {
  73. private:
  74. static float last_specified_z;
  75. public:
  76. void find_mean_mesh_height();
  77. void shift_mesh_height();
  78. void probe_entire_mesh(const float &lx, const float &ly, const bool do_ubl_mesh_map, const bool stow_probe, bool do_furthest);
  79. void tilt_mesh_based_on_3pts(const float &z1, const float &z2, const float &z3);
  80. void tilt_mesh_based_on_probed_grid(const bool do_ubl_mesh_map);
  81. void manually_probe_remaining_mesh(const float &lx, const float &ly, const float &z_clearance, const float &card_thickness, const bool do_ubl_mesh_map);
  82. void save_ubl_active_state_and_disable();
  83. void restore_ubl_active_state_and_leave();
  84. void g29_what_command();
  85. void g29_eeprom_dump() ;
  86. void g29_compare_current_mesh_to_stored_mesh();
  87. void fine_tune_mesh(const float &lx, const float &ly, const bool do_ubl_mesh_map);
  88. void smart_fill_mesh();
  89. void display_map(const int);
  90. void reset();
  91. void invalidate();
  92. void store_state();
  93. void load_state();
  94. void store_mesh(const int16_t);
  95. void load_mesh(const int16_t);
  96. bool sanity_check();
  97. static ubl_state state;
  98. static float z_values[GRID_MAX_POINTS_X][GRID_MAX_POINTS_Y];
  99. // 15 is the maximum nubmer of grid points supported + 1 safety margin for now,
  100. // until determinism prevails
  101. constexpr static float mesh_index_to_xpos[16] PROGMEM = {
  102. UBL_MESH_MIN_X + 0 * (MESH_X_DIST), UBL_MESH_MIN_X + 1 * (MESH_X_DIST),
  103. UBL_MESH_MIN_X + 2 * (MESH_X_DIST), UBL_MESH_MIN_X + 3 * (MESH_X_DIST),
  104. UBL_MESH_MIN_X + 4 * (MESH_X_DIST), UBL_MESH_MIN_X + 5 * (MESH_X_DIST),
  105. UBL_MESH_MIN_X + 6 * (MESH_X_DIST), UBL_MESH_MIN_X + 7 * (MESH_X_DIST),
  106. UBL_MESH_MIN_X + 8 * (MESH_X_DIST), UBL_MESH_MIN_X + 9 * (MESH_X_DIST),
  107. UBL_MESH_MIN_X + 10 * (MESH_X_DIST), UBL_MESH_MIN_X + 11 * (MESH_X_DIST),
  108. UBL_MESH_MIN_X + 12 * (MESH_X_DIST), UBL_MESH_MIN_X + 13 * (MESH_X_DIST),
  109. UBL_MESH_MIN_X + 14 * (MESH_X_DIST), UBL_MESH_MIN_X + 15 * (MESH_X_DIST)
  110. };
  111. constexpr static float mesh_index_to_ypos[16] PROGMEM = {
  112. UBL_MESH_MIN_Y + 0 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 1 * (MESH_Y_DIST),
  113. UBL_MESH_MIN_Y + 2 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 3 * (MESH_Y_DIST),
  114. UBL_MESH_MIN_Y + 4 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 5 * (MESH_Y_DIST),
  115. UBL_MESH_MIN_Y + 6 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 7 * (MESH_Y_DIST),
  116. UBL_MESH_MIN_Y + 8 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 9 * (MESH_Y_DIST),
  117. UBL_MESH_MIN_Y + 10 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 11 * (MESH_Y_DIST),
  118. UBL_MESH_MIN_Y + 12 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 13 * (MESH_Y_DIST),
  119. UBL_MESH_MIN_Y + 14 * (MESH_Y_DIST), UBL_MESH_MIN_Y + 15 * (MESH_Y_DIST)
  120. };
  121. static bool g26_debug_flag, has_control_of_lcd_panel;
  122. static int16_t eeprom_start; // Please do no change this to 8 bits in size
  123. // It needs to hold values bigger than this.
  124. static volatile int encoder_diff; // Volatile because it's changed at interrupt time.
  125. unified_bed_leveling();
  126. FORCE_INLINE void set_z(const int8_t px, const int8_t py, const float &z) { z_values[px][py] = z; }
  127. int8_t get_cell_index_x(const float &x) {
  128. const int8_t cx = (x - (UBL_MESH_MIN_X)) * (1.0 / (MESH_X_DIST));
  129. return constrain(cx, 0, (GRID_MAX_POINTS_X) - 1); // -1 is appropriate if we want all movement to the X_MAX
  130. } // position. But with this defined this way, it is possible
  131. // to extrapolate off of this point even further out. Probably
  132. // that is OK because something else should be keeping that from
  133. // happening and should not be worried about at this level.
  134. int8_t get_cell_index_y(const float &y) {
  135. const int8_t cy = (y - (UBL_MESH_MIN_Y)) * (1.0 / (MESH_Y_DIST));
  136. return constrain(cy, 0, (GRID_MAX_POINTS_Y) - 1); // -1 is appropriate if we want all movement to the Y_MAX
  137. } // position. But with this defined this way, it is possible
  138. // to extrapolate off of this point even further out. Probably
  139. // that is OK because something else should be keeping that from
  140. // happening and should not be worried about at this level.
  141. int8_t find_closest_x_index(const float &x) {
  142. const int8_t px = (x - (UBL_MESH_MIN_X) + (MESH_X_DIST) * 0.5) * (1.0 / (MESH_X_DIST));
  143. return WITHIN(px, 0, GRID_MAX_POINTS_X - 1) ? px : -1;
  144. }
  145. int8_t find_closest_y_index(const float &y) {
  146. const int8_t py = (y - (UBL_MESH_MIN_Y) + (MESH_Y_DIST) * 0.5) * (1.0 / (MESH_Y_DIST));
  147. return WITHIN(py, 0, GRID_MAX_POINTS_Y - 1) ? py : -1;
  148. }
  149. /**
  150. * z2 --|
  151. * z0 | |
  152. * | | + (z2-z1)
  153. * z1 | | |
  154. * ---+-------------+--------+-- --|
  155. * a1 a0 a2
  156. * |<---delta_a---------->|
  157. *
  158. * calc_z0 is the basis for all the Mesh Based correction. It is used to
  159. * find the expected Z Height at a position between two known Z-Height locations.
  160. *
  161. * It is fairly expensive with its 4 floating point additions and 2 floating point
  162. * multiplications.
  163. */
  164. FORCE_INLINE float calc_z0(const float &a0, const float &a1, const float &z1, const float &a2, const float &z2) {
  165. return z1 + (z2 - z1) * (a0 - a1) / (a2 - a1);
  166. }
  167. /**
  168. * z_correction_for_x_on_horizontal_mesh_line is an optimization for
  169. * the rare occasion when a point lies exactly on a Mesh line (denoted by index yi).
  170. */
  171. inline float z_correction_for_x_on_horizontal_mesh_line(const float &lx0, const int x1_i, const int yi) {
  172. if (!WITHIN(x1_i, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(yi, 0, GRID_MAX_POINTS_Y - 1)) {
  173. SERIAL_ECHOPAIR("? in z_correction_for_x_on_horizontal_mesh_line(lx0=", lx0);
  174. SERIAL_ECHOPAIR(",x1_i=", x1_i);
  175. SERIAL_ECHOPAIR(",yi=", yi);
  176. SERIAL_CHAR(')');
  177. SERIAL_EOL;
  178. return NAN;
  179. }
  180. const float xratio = (RAW_X_POSITION(lx0) - pgm_read_float(&mesh_index_to_xpos[x1_i])) * (1.0 / (MESH_X_DIST)),
  181. z1 = z_values[x1_i][yi];
  182. return z1 + xratio * (z_values[x1_i + 1][yi] - z1);
  183. }
  184. //
  185. // See comments above for z_correction_for_x_on_horizontal_mesh_line
  186. //
  187. inline float z_correction_for_y_on_vertical_mesh_line(const float &ly0, const int xi, const int y1_i) {
  188. if (!WITHIN(xi, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(y1_i, 0, GRID_MAX_POINTS_Y - 1)) {
  189. SERIAL_ECHOPAIR("? in get_z_correction_along_vertical_mesh_line_at_specific_x(ly0=", ly0);
  190. SERIAL_ECHOPAIR(", x1_i=", xi);
  191. SERIAL_ECHOPAIR(", yi=", y1_i);
  192. SERIAL_CHAR(')');
  193. SERIAL_EOL;
  194. return NAN;
  195. }
  196. const float yratio = (RAW_Y_POSITION(ly0) - pgm_read_float(&mesh_index_to_ypos[y1_i])) * (1.0 / (MESH_Y_DIST)),
  197. z1 = z_values[xi][y1_i];
  198. return z1 + yratio * (z_values[xi][y1_i + 1] - z1);
  199. }
  200. /**
  201. * This is the generic Z-Correction. It works anywhere within a Mesh Cell. It first
  202. * does a linear interpolation along both of the bounding X-Mesh-Lines to find the
  203. * Z-Height at both ends. Then it does a linear interpolation of these heights based
  204. * on the Y position within the cell.
  205. */
  206. float get_z_correction(const float &lx0, const float &ly0) {
  207. const int8_t cx = get_cell_index_x(RAW_X_POSITION(lx0)),
  208. cy = get_cell_index_y(RAW_Y_POSITION(ly0));
  209. if (!WITHIN(cx, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(cy, 0, GRID_MAX_POINTS_Y - 1)) {
  210. SERIAL_ECHOPAIR("? in get_z_correction(lx0=", lx0);
  211. SERIAL_ECHOPAIR(", ly0=", ly0);
  212. SERIAL_CHAR(')');
  213. SERIAL_EOL;
  214. #if ENABLED(ULTRA_LCD)
  215. strcpy(lcd_status_message, "get_z_correction() indexes out of range.");
  216. lcd_quick_feedback();
  217. #endif
  218. return 0.0; // this used to return state.z_offset
  219. }
  220. const float z1 = calc_z0(RAW_X_POSITION(lx0),
  221. pgm_read_float(&mesh_index_to_xpos[cx]), z_values[cx][cy],
  222. pgm_read_float(&mesh_index_to_xpos[cx + 1]), z_values[cx + 1][cy]);
  223. const float z2 = calc_z0(RAW_X_POSITION(lx0),
  224. pgm_read_float(&mesh_index_to_xpos[cx]), z_values[cx][cy + 1],
  225. pgm_read_float(&mesh_index_to_xpos[cx + 1]), z_values[cx + 1][cy + 1]);
  226. float z0 = calc_z0(RAW_Y_POSITION(ly0),
  227. pgm_read_float(&mesh_index_to_ypos[cy]), z1,
  228. pgm_read_float(&mesh_index_to_ypos[cy + 1]), z2);
  229. #if ENABLED(DEBUG_LEVELING_FEATURE)
  230. if (DEBUGGING(MESH_ADJUST)) {
  231. SERIAL_ECHOPAIR(" raw get_z_correction(", lx0);
  232. SERIAL_CHAR(',');
  233. SERIAL_ECHO(ly0);
  234. SERIAL_ECHOPGM(") = ");
  235. SERIAL_ECHO_F(z0, 6);
  236. }
  237. #endif
  238. #if ENABLED(DEBUG_LEVELING_FEATURE)
  239. if (DEBUGGING(MESH_ADJUST)) {
  240. SERIAL_ECHOPGM(" >>>---> ");
  241. SERIAL_ECHO_F(z0, 6);
  242. SERIAL_EOL;
  243. }
  244. #endif
  245. if (isnan(z0)) { // if part of the Mesh is undefined, it will show up as NAN
  246. z0 = 0.0; // in ubl.z_values[][] and propagate through the
  247. // calculations. If our correction is NAN, we throw it out
  248. // because part of the Mesh is undefined and we don't have the
  249. // information we need to complete the height correction.
  250. #if ENABLED(DEBUG_LEVELING_FEATURE)
  251. if (DEBUGGING(MESH_ADJUST)) {
  252. SERIAL_ECHOPAIR("??? Yikes! NAN in get_z_correction(", lx0);
  253. SERIAL_CHAR(',');
  254. SERIAL_ECHO(ly0);
  255. SERIAL_CHAR(')');
  256. SERIAL_EOL;
  257. }
  258. #endif
  259. }
  260. return z0; // there used to be a +state.z_offset on this line
  261. }
  262. /**
  263. * This function sets the Z leveling fade factor based on the given Z height,
  264. * only re-calculating when necessary.
  265. *
  266. * Returns 1.0 if planner.z_fade_height is 0.0.
  267. * Returns 0.0 if Z is past the specified 'Fade Height'.
  268. */
  269. #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
  270. FORCE_INLINE float fade_scaling_factor_for_z(const float &lz) {
  271. if (planner.z_fade_height == 0.0) return 1.0;
  272. static float fade_scaling_factor = 1.0;
  273. const float rz = RAW_Z_POSITION(lz);
  274. if (last_specified_z != rz) {
  275. last_specified_z = rz;
  276. fade_scaling_factor =
  277. rz < planner.z_fade_height
  278. ? 1.0 - (rz * planner.inverse_z_fade_height)
  279. : 0.0;
  280. }
  281. return fade_scaling_factor;
  282. }
  283. #endif
  284. }; // class unified_bed_leveling
  285. extern unified_bed_leveling ubl;
  286. #define UBL_LAST_EEPROM_INDEX E2END
  287. #endif // AUTO_BED_LEVELING_UBL
  288. #endif // UNIFIED_BED_LEVELING_H