My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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  1. // BitMap for splashscreen
  2. // Generated with: http://www.digole.com/tools/PicturetoC_Hex_converter.php
  3. // Please note that using the high-res version takes 402Bytes of PROGMEM.
  4. //#define START_BMPHIGH
  5. #ifdef START_BMPHIGH
  6. #define START_BMPWIDTH 112
  7. #define START_BMPHEIGHT 38
  8. #define START_BMPBYTEWIDTH 14
  9. #define START_BMPBYTES 532 // START_BMPWIDTH * START_BMPHEIGHT / 8
  10. const unsigned char start_bmp[START_BMPBYTES] PROGMEM = {
  11. 0x01,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff
  12. ,0x0f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff
  13. ,0x1e,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0xff
  14. ,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0xff,0xff
  15. ,0x70,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0xff,0xff
  16. ,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff
  17. ,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7f,0xff
  18. ,0xc0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x78,0x00,0x00,0x3f,0xff
  19. ,0xc0,0x0f,0xc0,0xfc,0x00,0x00,0x00,0x00,0x00,0x78,0x18,0x00,0x1f,0xff
  20. ,0xc0,0x3f,0xe1,0xff,0x00,0x00,0x00,0x00,0x00,0x78,0x3c,0x00,0x0f,0xff
  21. ,0xc0,0x7f,0xf3,0xff,0x80,0x00,0x00,0x00,0x00,0x78,0x3c,0x00,0x07,0xff
  22. ,0xc0,0xff,0xff,0xff,0xc0,0x00,0x00,0x00,0x00,0x78,0x3c,0x00,0x03,0xff
  23. ,0xc1,0xf8,0x7f,0x87,0xe0,0x00,0x00,0x00,0x00,0x78,0x00,0x00,0x01,0xff
  24. ,0xc1,0xf0,0x3f,0x03,0xe0,0x00,0x00,0x00,0x00,0x78,0x00,0x00,0x00,0xff
  25. ,0xc1,0xe0,0x1e,0x01,0xe0,0x1f,0x00,0x03,0xe0,0x78,0x3c,0x03,0xf0,0x7f
  26. ,0xc1,0xe0,0x1e,0x01,0xe0,0x7f,0xc0,0x0f,0xf8,0x78,0x3c,0x07,0xfc,0x3f
  27. ,0xc1,0xe0,0x1e,0x01,0xe1,0xff,0xe0,0x1f,0xfc,0x78,0x3c,0x0f,0xfe,0x1f
  28. ,0xc1,0xe0,0x1e,0x01,0xe3,0xff,0xf0,0x3f,0xfe,0x78,0x3c,0x1f,0xfe,0x0f
  29. ,0xc1,0xe0,0x1e,0x01,0xe3,0xf3,0xf8,0x3f,0x3e,0x78,0x3c,0x3f,0x3f,0x07
  30. ,0xc1,0xe0,0x1e,0x01,0xe7,0xe0,0xfc,0x7c,0x1f,0x78,0x3c,0x3e,0x1f,0x07
  31. ,0xc1,0xe0,0x1e,0x01,0xe7,0xc0,0x7c,0x7c,0x0f,0x78,0x3c,0x3c,0x0f,0x03
  32. ,0xc1,0xe0,0x1e,0x01,0xe7,0x80,0x7c,0x78,0x0f,0x78,0x3c,0x3c,0x0f,0x03
  33. ,0xc1,0xe0,0x1e,0x01,0xe7,0x80,0x3c,0x78,0x00,0x78,0x3c,0x3c,0x0f,0x03
  34. ,0xc1,0xe0,0x1e,0x01,0xe7,0x80,0x3c,0x78,0x00,0x78,0x3c,0x3c,0x0f,0x03
  35. ,0xc1,0xe0,0x1e,0x01,0xe7,0x80,0x3c,0x78,0x00,0x78,0x3c,0x3c,0x0f,0x03
  36. ,0xc1,0xe0,0x1e,0x01,0xe7,0xc0,0x3c,0x78,0x00,0x78,0x3c,0x3c,0x0f,0x03
  37. ,0xc1,0xe0,0x1e,0x01,0xe3,0xe0,0x3c,0x78,0x00,0x7c,0x3c,0x3c,0x0f,0x03
  38. ,0xc1,0xe0,0x1e,0x01,0xe3,0xff,0x3f,0xf8,0x00,0x7f,0xbc,0x3c,0x0f,0x03
  39. ,0xc1,0xe0,0x1e,0x01,0xe1,0xff,0x3f,0xf8,0x00,0x3f,0xbf,0xfc,0x0f,0x03
  40. ,0xc1,0xe0,0x1e,0x01,0xe0,0xff,0x3f,0xf8,0x00,0x1f,0xbf,0xfc,0x0f,0x03
  41. ,0xc1,0xe0,0x1e,0x01,0xe0,0x7f,0x3f,0xf8,0x00,0x0f,0xbf,0xfc,0x0f,0x03
  42. ,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07
  43. ,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06
  44. ,0x70,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0e
  45. ,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1c
  46. ,0x1e,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x78
  47. ,0x0f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xf0
  48. ,0x01,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x80 };
  49. #else
  50. #define START_BMPWIDTH 56
  51. #define START_BMPHEIGHT 19
  52. #define START_BMPBYTEWIDTH 7
  53. #define START_BMPBYTES 133 // START_BMPWIDTH * START_BMPHEIGHT / 8
  54. const unsigned char start_bmp[START_BMPBYTES] PROGMEM = {
  55. 0x1f,0xff,0xff,0xff,0xff,0xff,0xff
  56. ,0x60,0x00,0x00,0x00,0x00,0x01,0xff
  57. ,0x40,0x00,0x00,0x00,0x00,0x00,0xff
  58. ,0x80,0x00,0x00,0x00,0x00,0x00,0x7f
  59. ,0x83,0xcf,0x00,0x00,0x0c,0x30,0x3f
  60. ,0x87,0xff,0x80,0x00,0x0c,0x30,0x1f
  61. ,0x86,0x79,0x80,0x00,0x0c,0x00,0x0f
  62. ,0x8c,0x30,0xc7,0x83,0x8c,0x30,0xe7
  63. ,0x8c,0x30,0xcf,0xc7,0xcc,0x31,0xf3
  64. ,0x8c,0x30,0xdc,0xec,0xec,0x33,0xb9
  65. ,0x8c,0x30,0xd8,0x6c,0x6c,0x33,0x19
  66. ,0x8c,0x30,0xd0,0x6c,0x0c,0x33,0x19
  67. ,0x8c,0x30,0xd8,0x6c,0x0c,0x33,0x19
  68. ,0x8c,0x30,0xdc,0x6c,0x0e,0x3b,0x19
  69. ,0x8c,0x30,0xcf,0x7c,0x07,0x9f,0x19
  70. ,0x8c,0x30,0xc7,0x7c,0x03,0x8f,0x19
  71. ,0x40,0x00,0x00,0x00,0x00,0x00,0x02
  72. ,0x60,0x00,0x00,0x00,0x00,0x00,0x06
  73. ,0x1f,0xff,0xff,0xff,0xff,0xff,0xf8 };
  74. #endif
  75. // Here comes a compile-time operation to match the extruder symbols
  76. // on the info screen to the set number of extruders in configuration.h
  77. //
  78. // When only one extruder is selected, the "1" on the symbol will not
  79. // be displayed.
  80. #if EXTRUDERS == 1
  81. #define STATUS_SCREENWIDTH 115 //Width in pixels
  82. #define STATUS_SCREENHEIGHT 19 //Height in pixels
  83. #define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
  84. const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
  85. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
  86. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  87. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x63,0x0C,0x60,
  88. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x47,0x0E,0x20,
  89. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x4F,0x0F,0x20,
  90. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5F,0x0F,0xA0,
  91. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5E,0x07,0xA0,
  92. 0x7F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
  93. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
  94. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
  95. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
  96. 0x7F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x5E,0x07,0xA0,
  97. 0x7F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x5F,0x0F,0xA0,
  98. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x4F,0x0F,0x20,
  99. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x47,0x0E,0x20,
  100. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x63,0x0C,0x60,
  101. 0x3F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  102. 0x1E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
  103. 0x0C,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
  104. };
  105. #define STATUS_SCREENWIDTH 115 //Width in pixels
  106. #define STATUS_SCREENHEIGHT 19 //Height in pixels
  107. #define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
  108. const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
  109. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
  110. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  111. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x61,0xF8,0x60,
  112. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0xF8,0x20,
  113. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0xF0,0x20,
  114. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x60,0x20,
  115. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x01,0xA0,
  116. 0x7F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
  117. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
  118. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
  119. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
  120. 0x7F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x58,0x01,0xA0,
  121. 0x7F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x40,0x60,0x20,
  122. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x40,0xF0,0x20,
  123. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x41,0xF8,0x20,
  124. 0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x61,0xF8,0x60,
  125. 0x3F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  126. 0x1E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
  127. 0x0C,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
  128. };
  129. #elif EXTRUDERS == 2
  130. #define STATUS_SCREENWIDTH 115 //Width in pixels
  131. #define STATUS_SCREENHEIGHT 19 //Height in pixels
  132. #define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
  133. const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
  134. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
  135. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  136. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x63,0x0C,0x60,
  137. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x47,0x0E,0x20,
  138. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x4F,0x0F,0x20,
  139. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5F,0x0F,0xA0,
  140. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5E,0x07,0xA0,
  141. 0x7F,0x80,0x00,0x3F,0xC0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
  142. 0xFB,0xC0,0x00,0x79,0xE0,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
  143. 0xF3,0xC0,0x00,0x76,0xE0,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
  144. 0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
  145. 0x7B,0x80,0x00,0x3D,0xC0,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x5E,0x07,0xA0,
  146. 0x7B,0x80,0x00,0x3B,0xC0,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x5F,0x0F,0xA0,
  147. 0xFB,0xC0,0x00,0x77,0xE0,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x4F,0x0F,0x20,
  148. 0xFB,0xC0,0x00,0x70,0xE0,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x47,0x0E,0x20,
  149. 0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x63,0x0C,0x60,
  150. 0x3F,0x00,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  151. 0x1E,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
  152. 0x0C,0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
  153. };
  154. #define STATUS_SCREENWIDTH 115 //Width in pixels
  155. #define STATUS_SCREENHEIGHT 19 //Height in pixels
  156. #define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
  157. const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
  158. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
  159. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  160. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x61,0xF8,0x60,
  161. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0xF8,0x20,
  162. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0xF0,0x20,
  163. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x60,0x20,
  164. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x01,0xA0,
  165. 0x7F,0x80,0x00,0x3F,0xC0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
  166. 0xFB,0xC0,0x00,0x79,0xE0,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
  167. 0xF3,0xC0,0x00,0x76,0xE0,0x00,0x00,0x00,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
  168. 0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
  169. 0x7B,0x80,0x00,0x3D,0xC0,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x58,0x01,0xA0,
  170. 0x7B,0x80,0x00,0x3B,0xC0,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x40,0x60,0x20,
  171. 0xFB,0xC0,0x00,0x77,0xE0,0x00,0x00,0x00,0x01,0x04,0x10,0x00,0x40,0xF0,0x20,
  172. 0xFB,0xC0,0x00,0x70,0xE0,0x00,0x00,0x00,0x00,0x82,0x08,0x00,0x41,0xF8,0x20,
  173. 0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x00,0x00,0x00,0x41,0x04,0x00,0x61,0xF8,0x60,
  174. 0x3F,0x00,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  175. 0x1E,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
  176. 0x0C,0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
  177. };
  178. #else
  179. #define STATUS_SCREENWIDTH 115 //Width in pixels
  180. #define STATUS_SCREENHEIGHT 19 //Height in pixels
  181. #define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
  182. const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
  183. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
  184. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  185. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x63,0x0C,0x60,
  186. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x47,0x0E,0x20,
  187. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x4F,0x0F,0x20,
  188. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5F,0x0F,0xA0,
  189. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5E,0x07,0xA0,
  190. 0x7F,0x80,0x00,0x3F,0xC0,0x00,0x3F,0xC0,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
  191. 0xFB,0xC0,0x00,0x79,0xE0,0x00,0x79,0xE0,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
  192. 0xF3,0xC0,0x00,0x76,0xE0,0x00,0x76,0xE0,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
  193. 0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x7E,0xE0,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
  194. 0x7B,0x80,0x00,0x3D,0xC0,0x00,0x39,0xC0,0x00,0x82,0x08,0x00,0x5E,0x07,0xA0,
  195. 0x7B,0x80,0x00,0x3B,0xC0,0x00,0x3E,0xC0,0x01,0x04,0x10,0x00,0x5F,0x0F,0xA0,
  196. 0xFB,0xC0,0x00,0x77,0xE0,0x00,0x76,0xE0,0x01,0x04,0x10,0x00,0x4F,0x0F,0x20,
  197. 0xFB,0xC0,0x00,0x70,0xE0,0x00,0x79,0xE0,0x00,0x82,0x08,0x00,0x47,0x0E,0x20,
  198. 0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x7F,0xE0,0x00,0x41,0x04,0x00,0x63,0x0C,0x60,
  199. 0x3F,0x00,0x00,0x1F,0x80,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  200. 0x1E,0x00,0x00,0x0F,0x00,0x00,0x0F,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
  201. 0x0C,0x00,0x00,0x06,0x00,0x00,0x06,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
  202. };
  203. #define STATUS_SCREENWIDTH 115 //Width in pixels
  204. #define STATUS_SCREENHEIGHT 19 //Height in pixels
  205. #define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
  206. const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
  207. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
  208. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  209. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x61,0xF8,0x60,
  210. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0xF8,0x20,
  211. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0xF0,0x20,
  212. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x60,0x20,
  213. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x01,0xA0,
  214. 0x7F,0x80,0x00,0x3F,0xC0,0x00,0x3F,0xC0,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
  215. 0xFB,0xC0,0x00,0x79,0xE0,0x00,0x79,0xE0,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
  216. 0xF3,0xC0,0x00,0x76,0xE0,0x00,0x76,0xE0,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
  217. 0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x7E,0xE0,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
  218. 0x7B,0x80,0x00,0x3D,0xC0,0x00,0x39,0xC0,0x00,0x82,0x08,0x00,0x58,0x01,0xA0,
  219. 0x7B,0x80,0x00,0x3B,0xC0,0x00,0x3E,0xC0,0x01,0x04,0x10,0x00,0x40,0x60,0x20,
  220. 0xFB,0xC0,0x00,0x77,0xE0,0x00,0x76,0xE0,0x01,0x04,0x10,0x00,0x40,0xF0,0x20,
  221. 0xFB,0xC0,0x00,0x70,0xE0,0x00,0x79,0xE0,0x00,0x82,0x08,0x00,0x41,0xF8,0x20,
  222. 0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x7F,0xE0,0x00,0x41,0x04,0x00,0x61,0xF8,0x60,
  223. 0x3F,0x00,0x00,0x1F,0x80,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
  224. 0x1E,0x00,0x00,0x0F,0x00,0x00,0x0F,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
  225. 0x0C,0x00,0x00,0x06,0x00,0x00,0x06,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
  226. };
  227. #endif // Extruders