My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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menu_ubl.cpp 17KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. //
  23. // Unified Bed Leveling Menus
  24. //
  25. #include "../../inc/MarlinConfigPre.h"
  26. #if HAS_LCD_MENU && ENABLED(AUTO_BED_LEVELING_UBL)
  27. #include "menu.h"
  28. #include "../../module/planner.h"
  29. #include "../../module/configuration_store.h"
  30. #include "../../feature/bedlevel/bedlevel.h"
  31. static int16_t ubl_storage_slot = 0,
  32. custom_hotend_temp = 190,
  33. side_points = 3,
  34. ubl_fillin_amount = 5,
  35. ubl_height_amount = 1;
  36. static uint8_t n_edit_pts = 1, x_plot = 0, y_plot = 0;
  37. #if HAS_HEATED_BED
  38. static int16_t custom_bed_temp = 50;
  39. #endif
  40. float mesh_edit_value, mesh_edit_accumulator; // We round mesh_edit_value to 2.5 decimal places. So we keep a
  41. // separate value that doesn't lose precision.
  42. static int16_t ubl_encoderPosition = 0;
  43. static void _lcd_mesh_fine_tune(PGM_P msg) {
  44. ui.defer_status_screen();
  45. if (ubl.encoder_diff) {
  46. ubl_encoderPosition = (ubl.encoder_diff > 0) ? 1 : -1;
  47. ubl.encoder_diff = 0;
  48. mesh_edit_accumulator += float(ubl_encoderPosition) * 0.005f * 0.5f;
  49. mesh_edit_value = mesh_edit_accumulator;
  50. ui.encoderPosition = 0;
  51. ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
  52. const int32_t rounded = (int32_t)(mesh_edit_value * 1000);
  53. mesh_edit_value = float(rounded - (rounded % 5L)) / 1000;
  54. }
  55. if (ui.should_draw()) {
  56. MenuEditItemBase::draw_edit_screen(msg, ftostr43sign(mesh_edit_value));
  57. #if ENABLED(MESH_EDIT_GFX_OVERLAY)
  58. _lcd_zoffset_overlay_gfx(mesh_edit_value);
  59. #endif
  60. }
  61. }
  62. void _lcd_mesh_edit_NOP() {
  63. ui.defer_status_screen();
  64. }
  65. float lcd_mesh_edit() {
  66. ui.goto_screen(_lcd_mesh_edit_NOP);
  67. ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
  68. _lcd_mesh_fine_tune(GET_TEXT(MSG_MESH_EDITOR));
  69. return mesh_edit_value;
  70. }
  71. void lcd_mesh_edit_setup(const float &initial) {
  72. mesh_edit_value = mesh_edit_accumulator = initial;
  73. ui.goto_screen(_lcd_mesh_edit_NOP);
  74. }
  75. void _lcd_z_offset_edit() {
  76. _lcd_mesh_fine_tune(GET_TEXT(MSG_UBL_Z_OFFSET));
  77. }
  78. float lcd_z_offset_edit() {
  79. ui.goto_screen(_lcd_z_offset_edit);
  80. return mesh_edit_value;
  81. }
  82. void lcd_z_offset_edit_setup(const float &initial) {
  83. mesh_edit_value = mesh_edit_accumulator = initial;
  84. ui.goto_screen(_lcd_z_offset_edit);
  85. }
  86. /**
  87. * UBL Build Custom Mesh Command
  88. */
  89. void _lcd_ubl_build_custom_mesh() {
  90. char ubl_lcd_gcode[20];
  91. queue.inject_P(G28_STR);
  92. #if HAS_HEATED_BED
  93. sprintf_P(ubl_lcd_gcode, PSTR("M190 S%i"), custom_bed_temp);
  94. lcd_enqueue_one_now(ubl_lcd_gcode);
  95. #endif
  96. sprintf_P(ubl_lcd_gcode, PSTR("M109 S%i"), custom_hotend_temp);
  97. lcd_enqueue_one_now(ubl_lcd_gcode);
  98. queue.inject_P(PSTR("G29 P1"));
  99. }
  100. /**
  101. * UBL Custom Mesh submenu
  102. *
  103. * << Build Mesh
  104. * Hotend Temp: ---
  105. * Bed Temp: ---
  106. * Build Custom Mesh
  107. */
  108. void _lcd_ubl_custom_mesh() {
  109. START_MENU();
  110. BACK_ITEM(MSG_UBL_BUILD_MESH_MENU);
  111. EDIT_ITEM(int3, MSG_UBL_HOTEND_TEMP_CUSTOM, &custom_hotend_temp, EXTRUDE_MINTEMP, (HEATER_0_MAXTEMP - 10));
  112. #if HAS_HEATED_BED
  113. EDIT_ITEM(int3, MSG_UBL_BED_TEMP_CUSTOM, &custom_bed_temp, BED_MINTEMP, (BED_MAXTEMP - 10));
  114. #endif
  115. ACTION_ITEM(MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_build_custom_mesh);
  116. END_MENU();
  117. }
  118. /**
  119. * UBL Adjust Mesh Height Command
  120. */
  121. void _lcd_ubl_adjust_height_cmd() {
  122. char ubl_lcd_gcode[16];
  123. const int ind = ubl_height_amount > 0 ? 9 : 10;
  124. strcpy_P(ubl_lcd_gcode, PSTR("G29 P6 C -"));
  125. sprintf_P(&ubl_lcd_gcode[ind], PSTR(".%i"), ABS(ubl_height_amount));
  126. lcd_enqueue_one_now(ubl_lcd_gcode);
  127. }
  128. /**
  129. * UBL Adjust Mesh Height submenu
  130. *
  131. * << Edit Mesh
  132. * Height Amount: ---
  133. * Adjust Mesh Height
  134. * << Info Screen
  135. */
  136. void _menu_ubl_height_adjust() {
  137. START_MENU();
  138. BACK_ITEM(MSG_EDIT_MESH);
  139. EDIT_ITEM(int3, MSG_UBL_MESH_HEIGHT_AMOUNT, &ubl_height_amount, -9, 9, _lcd_ubl_adjust_height_cmd);
  140. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  141. END_MENU();
  142. }
  143. /**
  144. * UBL Edit Mesh submenu
  145. *
  146. * << UBL Tools
  147. * Fine Tune All
  148. * Fine Tune Closest
  149. * - Adjust Mesh Height >>
  150. * << Info Screen
  151. */
  152. void _lcd_ubl_edit_mesh() {
  153. START_MENU();
  154. BACK_ITEM(MSG_UBL_TOOLS);
  155. GCODES_ITEM(MSG_UBL_FINE_TUNE_ALL, PSTR("G29 P4 R999 T"));
  156. GCODES_ITEM(MSG_UBL_FINE_TUNE_CLOSEST, PSTR("G29 P4 T"));
  157. SUBMENU(MSG_UBL_MESH_HEIGHT_ADJUST, _menu_ubl_height_adjust);
  158. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  159. END_MENU();
  160. }
  161. /**
  162. * UBL Validate Custom Mesh Command
  163. */
  164. void _lcd_ubl_validate_custom_mesh() {
  165. char ubl_lcd_gcode[24];
  166. const int temp =
  167. #if HAS_HEATED_BED
  168. custom_bed_temp
  169. #else
  170. 0
  171. #endif
  172. ;
  173. sprintf_P(ubl_lcd_gcode, PSTR("G26 C B%i H%i P"), temp, custom_hotend_temp);
  174. lcd_enqueue_one_now_P(G28_STR);
  175. lcd_enqueue_one_now(ubl_lcd_gcode);
  176. }
  177. /**
  178. * UBL Validate Mesh submenu
  179. *
  180. * << UBL Tools
  181. * Mesh Validation with Material 1
  182. * Mesh Validation with Material 2
  183. * Validate Custom Mesh
  184. * << Info Screen
  185. */
  186. void _lcd_ubl_validate_mesh() {
  187. START_MENU();
  188. BACK_ITEM(MSG_UBL_TOOLS);
  189. #if HAS_HEATED_BED
  190. GCODES_ITEM(MSG_UBL_VALIDATE_MESH_M1, PSTR("G28\nG26 C B" STRINGIFY(PREHEAT_1_TEMP_BED) " H" STRINGIFY(PREHEAT_1_TEMP_HOTEND) " P"));
  191. GCODES_ITEM(MSG_UBL_VALIDATE_MESH_M2, PSTR("G28\nG26 C B" STRINGIFY(PREHEAT_2_TEMP_BED) " H" STRINGIFY(PREHEAT_2_TEMP_HOTEND) " P"));
  192. #else
  193. GCODES_ITEM(MSG_UBL_VALIDATE_MESH_M1, PSTR("G28\nG26 C B0 H" STRINGIFY(PREHEAT_1_TEMP_HOTEND) " P"));
  194. GCODES_ITEM(MSG_UBL_VALIDATE_MESH_M2, PSTR("G28\nG26 C B0 H" STRINGIFY(PREHEAT_2_TEMP_HOTEND) " P"));
  195. #endif
  196. ACTION_ITEM(MSG_UBL_VALIDATE_CUSTOM_MESH, _lcd_ubl_validate_custom_mesh);
  197. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  198. END_MENU();
  199. }
  200. /**
  201. * UBL Grid Leveling submenu
  202. *
  203. * << UBL Tools
  204. * Side points: ---
  205. * Level Mesh
  206. */
  207. void _lcd_ubl_grid_level() {
  208. START_MENU();
  209. BACK_ITEM(MSG_UBL_TOOLS);
  210. EDIT_ITEM(int3, MSG_UBL_SIDE_POINTS, &side_points, 2, 6);
  211. ACTION_ITEM(MSG_UBL_MESH_LEVEL, []{
  212. char ubl_lcd_gcode[12];
  213. sprintf_P(ubl_lcd_gcode, PSTR("G29 J%i"), side_points);
  214. lcd_enqueue_one_now(ubl_lcd_gcode);
  215. });
  216. END_MENU();
  217. }
  218. /**
  219. * UBL Mesh Leveling submenu
  220. *
  221. * << UBL Tools
  222. * 3-Point Mesh Leveling
  223. * - Grid Mesh Leveling >>
  224. * << Info Screen
  225. */
  226. void _lcd_ubl_mesh_leveling() {
  227. START_MENU();
  228. BACK_ITEM(MSG_UBL_TOOLS);
  229. GCODES_ITEM(MSG_UBL_3POINT_MESH_LEVELING, PSTR("G29 J0"));
  230. SUBMENU(MSG_UBL_GRID_MESH_LEVELING, _lcd_ubl_grid_level);
  231. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  232. END_MENU();
  233. }
  234. /**
  235. * UBL Fill-in Amount Mesh Command
  236. */
  237. void _lcd_ubl_fillin_amount_cmd() {
  238. char ubl_lcd_gcode[18];
  239. sprintf_P(ubl_lcd_gcode, PSTR("G29 P3 R C.%i"), ubl_fillin_amount);
  240. lcd_enqueue_one_now(ubl_lcd_gcode);
  241. }
  242. /**
  243. * UBL Fill-in Mesh submenu
  244. *
  245. * << Build Mesh
  246. * Fill-in Amount: ---
  247. * Fill-in Mesh
  248. * Smart Fill-in
  249. * Manual Fill-in
  250. * << Info Screen
  251. */
  252. void _menu_ubl_fillin() {
  253. START_MENU();
  254. BACK_ITEM(MSG_UBL_BUILD_MESH_MENU);
  255. EDIT_ITEM(int3, MSG_UBL_FILLIN_AMOUNT, &ubl_fillin_amount, 0, 9, _lcd_ubl_fillin_amount_cmd);
  256. GCODES_ITEM(MSG_UBL_SMART_FILLIN, PSTR("G29 P3 T0"));
  257. GCODES_ITEM(MSG_UBL_MANUAL_FILLIN, PSTR("G29 P2 B T0"));
  258. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  259. END_MENU();
  260. }
  261. void _lcd_ubl_invalidate() {
  262. ubl.invalidate();
  263. SERIAL_ECHOLNPGM("Mesh invalidated.");
  264. }
  265. /**
  266. * UBL Build Mesh submenu
  267. *
  268. * << UBL Tools
  269. * Build Mesh with Material 1
  270. * Build Mesh with Material 2
  271. * - Build Custom Mesh >>
  272. * Build Cold Mesh
  273. * - Fill-in Mesh >>
  274. * Continue Bed Mesh
  275. * Invalidate All
  276. * Invalidate Closest
  277. * << Info Screen
  278. */
  279. void _lcd_ubl_build_mesh() {
  280. START_MENU();
  281. BACK_ITEM(MSG_UBL_TOOLS);
  282. #if HAS_HEATED_BED
  283. GCODES_ITEM(MSG_UBL_BUILD_MESH_M1, PSTR(
  284. "G28\n"
  285. "M190 S" STRINGIFY(PREHEAT_1_TEMP_BED) "\n"
  286. "M109 S" STRINGIFY(PREHEAT_1_TEMP_HOTEND) "\n"
  287. "G29 P1\n"
  288. "M104 S0\n"
  289. "M140 S0"
  290. ));
  291. GCODES_ITEM(MSG_UBL_BUILD_MESH_M2, PSTR(
  292. "G28\n"
  293. "M190 S" STRINGIFY(PREHEAT_2_TEMP_BED) "\n"
  294. "M109 S" STRINGIFY(PREHEAT_2_TEMP_HOTEND) "\n"
  295. "G29 P1\n"
  296. "M104 S0\n"
  297. "M140 S0"
  298. ));
  299. #else
  300. GCODES_ITEM(MSG_UBL_BUILD_MESH_M1, PSTR(
  301. "G28\n"
  302. "M109 S" STRINGIFY(PREHEAT_1_TEMP_HOTEND) "\n"
  303. "G29 P1\n"
  304. "M104 S0"
  305. ));
  306. GCODES_ITEM(MSG_UBL_BUILD_MESH_M2, PSTR(
  307. "G28\n"
  308. "M109 S" STRINGIFY(PREHEAT_2_TEMP_HOTEND) "\n"
  309. "G29 P1\n"
  310. "M104 S0"
  311. ));
  312. #endif
  313. SUBMENU(MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_custom_mesh);
  314. GCODES_ITEM(MSG_UBL_BUILD_COLD_MESH, PSTR("G28\nG29 P1"));
  315. SUBMENU(MSG_UBL_FILLIN_MESH, _menu_ubl_fillin);
  316. GCODES_ITEM(MSG_UBL_CONTINUE_MESH, PSTR("G29 P1 C"));
  317. ACTION_ITEM(MSG_UBL_INVALIDATE_ALL, _lcd_ubl_invalidate);
  318. GCODES_ITEM(MSG_UBL_INVALIDATE_CLOSEST, PSTR("G29 I"));
  319. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  320. END_MENU();
  321. }
  322. /**
  323. * UBL Load Mesh Command
  324. */
  325. void _lcd_ubl_load_mesh_cmd() {
  326. char ubl_lcd_gcode[25];
  327. sprintf_P(ubl_lcd_gcode, PSTR("G29 L%i"), ubl_storage_slot);
  328. lcd_enqueue_one_now(ubl_lcd_gcode);
  329. sprintf_P(ubl_lcd_gcode, GET_TEXT(MSG_MESH_LOADED), ubl_storage_slot);
  330. lcd_enqueue_one_now(ubl_lcd_gcode);
  331. }
  332. /**
  333. * UBL Save Mesh Command
  334. */
  335. void _lcd_ubl_save_mesh_cmd() {
  336. char ubl_lcd_gcode[25];
  337. sprintf_P(ubl_lcd_gcode, PSTR("G29 S%i"), ubl_storage_slot);
  338. lcd_enqueue_one_now(ubl_lcd_gcode);
  339. sprintf_P(ubl_lcd_gcode, GET_TEXT(MSG_MESH_SAVED), ubl_storage_slot);
  340. lcd_enqueue_one_now(ubl_lcd_gcode);
  341. }
  342. /**
  343. * UBL Mesh Storage submenu
  344. *
  345. * << Unified Bed Leveling
  346. * Memory Slot: ---
  347. * Load Bed Mesh
  348. * Save Bed Mesh
  349. */
  350. void _lcd_ubl_storage_mesh() {
  351. int16_t a = settings.calc_num_meshes();
  352. START_MENU();
  353. BACK_ITEM(MSG_UBL_LEVEL_BED);
  354. if (!WITHIN(ubl_storage_slot, 0, a - 1)) {
  355. STATIC_ITEM(MSG_UBL_NO_STORAGE);
  356. }
  357. else {
  358. EDIT_ITEM(int3, MSG_UBL_STORAGE_SLOT, &ubl_storage_slot, 0, a - 1);
  359. ACTION_ITEM(MSG_UBL_LOAD_MESH, _lcd_ubl_load_mesh_cmd);
  360. ACTION_ITEM(MSG_UBL_SAVE_MESH, _lcd_ubl_save_mesh_cmd);
  361. }
  362. END_MENU();
  363. }
  364. /**
  365. * UBL LCD "radar" map homing
  366. */
  367. void _lcd_ubl_output_map_lcd();
  368. void _lcd_ubl_map_homing() {
  369. ui.defer_status_screen();
  370. _lcd_draw_homing();
  371. if (all_axes_homed()) {
  372. ubl.lcd_map_control = true; // Return to the map screen
  373. ui.goto_screen(_lcd_ubl_output_map_lcd);
  374. }
  375. }
  376. /**
  377. * UBL LCD "radar" map point editing
  378. */
  379. void _lcd_ubl_map_lcd_edit_cmd() {
  380. char ubl_lcd_gcode[50], str[10], str2[10];
  381. dtostrf(ubl.mesh_index_to_xpos(x_plot), 0, 2, str);
  382. dtostrf(ubl.mesh_index_to_ypos(y_plot), 0, 2, str2);
  383. snprintf_P(ubl_lcd_gcode, sizeof(ubl_lcd_gcode), PSTR("G29 P4 X%s Y%s R%i"), str, str2, int(n_edit_pts));
  384. lcd_enqueue_one_now(ubl_lcd_gcode);
  385. }
  386. /**
  387. * UBL LCD Map Movement
  388. */
  389. void ubl_map_move_to_xy() {
  390. const feedRate_t fr_mm_s = MMM_TO_MMS(XY_PROBE_SPEED);
  391. destination = current_position; // sync destination at the start
  392. #if ENABLED(DELTA)
  393. if (current_position.z > delta_clip_start_height) {
  394. destination.z = delta_clip_start_height;
  395. prepare_internal_move_to_destination(fr_mm_s);
  396. }
  397. #endif
  398. destination.set(ubl.mesh_index_to_xpos(x_plot), ubl.mesh_index_to_ypos(y_plot));
  399. prepare_internal_move_to_destination(fr_mm_s);
  400. }
  401. /**
  402. * UBL LCD "radar" map
  403. */
  404. void set_current_from_steppers_for_axis(const AxisEnum axis);
  405. void sync_plan_position();
  406. void _lcd_do_nothing() {}
  407. void _lcd_hard_stop() {
  408. const screenFunc_t old_screen = ui.currentScreen;
  409. ui.currentScreen = _lcd_do_nothing;
  410. planner.quick_stop();
  411. ui.currentScreen = old_screen;
  412. set_current_from_steppers_for_axis(ALL_AXES);
  413. sync_plan_position();
  414. }
  415. void _lcd_ubl_output_map_lcd() {
  416. static int16_t step_scaler = 0;
  417. if (ui.use_click()) return _lcd_ubl_map_lcd_edit_cmd();
  418. if (ui.encoderPosition) {
  419. step_scaler += int32_t(ui.encoderPosition);
  420. x_plot += step_scaler / (ENCODER_STEPS_PER_MENU_ITEM);
  421. ui.encoderPosition = 0;
  422. ui.refresh(LCDVIEW_REDRAW_NOW);
  423. }
  424. #if IS_KINEMATIC
  425. #define KEEP_LOOPING true // Loop until a valid point is found
  426. #else
  427. #define KEEP_LOOPING false
  428. #endif
  429. do {
  430. // Encoder to the right (++)
  431. if (x_plot >= GRID_MAX_POINTS_X) { x_plot = 0; y_plot++; }
  432. if (y_plot >= GRID_MAX_POINTS_Y) y_plot = 0;
  433. // Encoder to the left (--)
  434. if (x_plot < 0) { x_plot = GRID_MAX_POINTS_X - 1; y_plot--; }
  435. if (y_plot < 0) y_plot = GRID_MAX_POINTS_Y - 1;
  436. #if IS_KINEMATIC
  437. const xy_pos_t xy = { ubl.mesh_index_to_xpos(x_plot), ubl.mesh_index_to_ypos(y_plot) };
  438. if (position_is_reachable(xy)) break; // Found a valid point
  439. x_plot += (step_scaler < 0) ? -1 : 1;
  440. #endif
  441. } while(KEEP_LOOPING);
  442. // Determine number of points to edit
  443. #if IS_KINEMATIC
  444. n_edit_pts = 9; //TODO: Delta accessible edit points
  445. #else
  446. const bool xc = WITHIN(x_plot, 1, GRID_MAX_POINTS_X - 2),
  447. yc = WITHIN(y_plot, 1, GRID_MAX_POINTS_Y - 2);
  448. n_edit_pts = yc ? (xc ? 9 : 6) : (xc ? 6 : 4); // Corners
  449. #endif
  450. // Cleanup
  451. if (ABS(step_scaler) >= ENCODER_STEPS_PER_MENU_ITEM) step_scaler = 0;
  452. if (ui.should_draw()) {
  453. ui.ubl_plot(x_plot, y_plot);
  454. if (planner.movesplanned()) // If the nozzle is already moving, cancel the move.
  455. _lcd_hard_stop();
  456. ubl_map_move_to_xy(); // Move to new location
  457. }
  458. }
  459. /**
  460. * UBL Homing before LCD map
  461. */
  462. void _lcd_ubl_output_map_lcd_cmd() {
  463. if (!all_axes_known()) {
  464. set_all_unhomed();
  465. queue.inject_P(G28_STR);
  466. }
  467. ui.goto_screen(_lcd_ubl_map_homing);
  468. }
  469. /**
  470. * UBL Output map submenu
  471. *
  472. * << Unified Bed Leveling
  473. * Output for Host
  474. * Output for CSV
  475. * Off Printer Backup
  476. * Output Mesh Map
  477. */
  478. void _lcd_ubl_output_map() {
  479. START_MENU();
  480. BACK_ITEM(MSG_UBL_LEVEL_BED);
  481. GCODES_ITEM(MSG_UBL_OUTPUT_MAP_HOST, PSTR("G29 T0"));
  482. GCODES_ITEM(MSG_UBL_OUTPUT_MAP_CSV, PSTR("G29 T1"));
  483. GCODES_ITEM(MSG_UBL_OUTPUT_MAP_BACKUP, PSTR("G29 S-1"));
  484. ACTION_ITEM(MSG_UBL_OUTPUT_MAP, _lcd_ubl_output_map_lcd_cmd);
  485. END_MENU();
  486. }
  487. /**
  488. * UBL Tools submenu
  489. *
  490. * << Unified Bed Leveling
  491. * - Build Mesh >>
  492. * - Validate Mesh >>
  493. * - Edit Mesh >>
  494. * - Mesh Leveling >>
  495. */
  496. void _menu_ubl_tools() {
  497. START_MENU();
  498. BACK_ITEM(MSG_UBL_LEVEL_BED);
  499. SUBMENU(MSG_UBL_BUILD_MESH_MENU, _lcd_ubl_build_mesh);
  500. GCODES_ITEM(MSG_UBL_MANUAL_MESH, PSTR("G29 I999\nG29 P2 B T0"));
  501. SUBMENU(MSG_UBL_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
  502. SUBMENU(MSG_EDIT_MESH, _lcd_ubl_edit_mesh);
  503. SUBMENU(MSG_UBL_MESH_LEVELING, _lcd_ubl_mesh_leveling);
  504. END_MENU();
  505. }
  506. /**
  507. * UBL Step-By-Step submenu
  508. *
  509. * << Unified Bed Leveling
  510. * 1 Build Cold Mesh
  511. * 2 Smart Fill-in
  512. * - 3 Validate Mesh >>
  513. * 4 Fine Tune All
  514. * - 5 Validate Mesh >>
  515. * 6 Fine Tune All
  516. * 7 Save Bed Mesh
  517. */
  518. void _lcd_ubl_step_by_step() {
  519. START_MENU();
  520. BACK_ITEM(MSG_UBL_LEVEL_BED);
  521. GCODES_ITEM(MSG_UBL_1_BUILD_COLD_MESH, PSTR("G28\nG29 P1"));
  522. GCODES_ITEM(MSG_UBL_2_SMART_FILLIN, PSTR("G29 P3 T0"));
  523. SUBMENU(MSG_UBL_3_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
  524. GCODES_ITEM(MSG_UBL_4_FINE_TUNE_ALL, PSTR("G29 P4 R999 T"));
  525. SUBMENU(MSG_UBL_5_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
  526. GCODES_ITEM(MSG_UBL_6_FINE_TUNE_ALL, PSTR("G29 P4 R999 T"));
  527. ACTION_ITEM(MSG_UBL_7_SAVE_MESH, _lcd_ubl_save_mesh_cmd);
  528. END_MENU();
  529. }
  530. /**
  531. * UBL System submenu
  532. *
  533. * << Motion
  534. * - Manually Build Mesh >>
  535. * - Activate UBL >>
  536. * - Deactivate UBL >>
  537. * - Step-By-Step UBL >>
  538. * - Mesh Storage >>
  539. * - Output Map >>
  540. * - UBL Tools >>
  541. * - Output UBL Info >>
  542. */
  543. void _lcd_ubl_level_bed() {
  544. START_MENU();
  545. BACK_ITEM(MSG_MOTION);
  546. if (planner.leveling_active)
  547. GCODES_ITEM(MSG_UBL_DEACTIVATE_MESH, PSTR("G29 D"));
  548. else
  549. GCODES_ITEM(MSG_UBL_ACTIVATE_MESH, PSTR("G29 A"));
  550. SUBMENU(MSG_UBL_STEP_BY_STEP_MENU, _lcd_ubl_step_by_step);
  551. ACTION_ITEM(MSG_UBL_MESH_EDIT, _lcd_ubl_output_map_lcd_cmd);
  552. SUBMENU(MSG_UBL_STORAGE_MESH_MENU, _lcd_ubl_storage_mesh);
  553. SUBMENU(MSG_UBL_OUTPUT_MAP, _lcd_ubl_output_map);
  554. SUBMENU(MSG_UBL_TOOLS, _menu_ubl_tools);
  555. GCODES_ITEM(MSG_UBL_INFO_UBL, PSTR("G29 W"));
  556. #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
  557. editable.decimal = planner.z_fade_height;
  558. EDIT_ITEM_FAST(float3, MSG_Z_FADE_HEIGHT, &editable.decimal, 0, 100, []{ set_z_fade_height(editable.decimal); });
  559. #endif
  560. END_MENU();
  561. }
  562. #endif // HAS_LCD_MENU && AUTO_BED_LEVELING_UBL