My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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marlinui_DOGM.cpp 27KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  20. *
  21. */
  22. /**
  23. * lcd/dogm/marlinui_DOGM.h
  24. *
  25. * Implementation of the LCD display routines for a DOGM128 graphic display.
  26. * by STB for ErikZalm/Marlin. Common LCD 128x64 pixel graphic displays.
  27. *
  28. * Demonstrator: https://www.reprap.org/wiki/STB_Electronics
  29. * License: https://opensource.org/licenses/BSD-3-Clause
  30. *
  31. * With the use of:
  32. * u8glib by Oliver Kraus
  33. * https://github.com/olikraus/U8glib_Arduino
  34. * License: https://opensource.org/licenses/BSD-3-Clause
  35. */
  36. #include "../../inc/MarlinConfigPre.h"
  37. #if HAS_MARLINUI_U8GLIB
  38. #include "marlinui_DOGM.h"
  39. #include "u8g_fontutf8.h"
  40. #if ENABLED(SHOW_BOOTSCREEN)
  41. #include "dogm_Bootscreen.h"
  42. #endif
  43. #include "../lcdprint.h"
  44. #include "../fontutils.h"
  45. #include "../../libs/numtostr.h"
  46. #include "../marlinui.h"
  47. #include "../../sd/cardreader.h"
  48. #include "../../module/temperature.h"
  49. #include "../../module/printcounter.h"
  50. #include "../../MarlinCore.h"
  51. #if ENABLED(SDSUPPORT)
  52. #include "../../libs/duration_t.h"
  53. #endif
  54. #if ENABLED(AUTO_BED_LEVELING_UBL)
  55. #include "../../feature/bedlevel/bedlevel.h"
  56. #endif
  57. /**
  58. * Include all needed font files
  59. * (See https://marlinfw.org/docs/development/fonts.html)
  60. */
  61. #include "fontdata/fontdata_ISO10646_1.h"
  62. #if ENABLED(USE_SMALL_INFOFONT)
  63. #include "fontdata/fontdata_6x9_marlin.h"
  64. #define FONT_STATUSMENU_NAME u8g_font_6x9
  65. #else
  66. #define FONT_STATUSMENU_NAME MENU_FONT_NAME
  67. #endif
  68. U8G_CLASS u8g;
  69. #include LANGUAGE_DATA_INCL(LCD_LANGUAGE)
  70. #ifdef LCD_LANGUAGE_2
  71. #include LANGUAGE_DATA_INCL(LCD_LANGUAGE_2)
  72. #endif
  73. #ifdef LCD_LANGUAGE_3
  74. #include LANGUAGE_DATA_INCL(LCD_LANGUAGE_3)
  75. #endif
  76. #ifdef LCD_LANGUAGE_4
  77. #include LANGUAGE_DATA_INCL(LCD_LANGUAGE_4)
  78. #endif
  79. #ifdef LCD_LANGUAGE_5
  80. #include LANGUAGE_DATA_INCL(LCD_LANGUAGE_5)
  81. #endif
  82. #if HAS_LCD_CONTRAST
  83. void MarlinUI::_set_contrast() { u8g.setContrast(contrast); }
  84. #endif
  85. void MarlinUI::set_font(const MarlinFont font_nr) {
  86. static char currentfont = 0;
  87. if (font_nr != currentfont) {
  88. switch ((currentfont = font_nr)) {
  89. case FONT_STATUSMENU : u8g.setFont(FONT_STATUSMENU_NAME); break;
  90. case FONT_EDIT : u8g.setFont(EDIT_FONT_NAME); break;
  91. default:
  92. case FONT_MENU : u8g.setFont(MENU_FONT_NAME); break;
  93. }
  94. }
  95. }
  96. bool MarlinUI::detected() { return true; }
  97. #if ENABLED(SHOW_BOOTSCREEN)
  98. #if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
  99. // Draws a slice of a particular frame of the custom bootscreen, without the u8g loop
  100. void MarlinUI::draw_custom_bootscreen(const uint8_t frame/*=0*/) {
  101. constexpr u8g_uint_t left = u8g_uint_t((LCD_PIXEL_WIDTH - (CUSTOM_BOOTSCREEN_BMPWIDTH)) / 2),
  102. top = u8g_uint_t(CUSTOM_BOOTSCREEN_Y);
  103. #if ENABLED(CUSTOM_BOOTSCREEN_INVERTED)
  104. constexpr u8g_uint_t right = left + CUSTOM_BOOTSCREEN_BMPWIDTH,
  105. bottom = top + CUSTOM_BOOTSCREEN_BMPHEIGHT;
  106. #endif
  107. #if ENABLED(CUSTOM_BOOTSCREEN_ANIMATED)
  108. #if ENABLED(CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME)
  109. const u8g_pgm_uint8_t * const bmp = (u8g_pgm_uint8_t*)pgm_read_ptr(&custom_bootscreen_animation[frame].bitmap);
  110. #else
  111. const u8g_pgm_uint8_t * const bmp = (u8g_pgm_uint8_t*)pgm_read_ptr(&custom_bootscreen_animation[frame]);
  112. #endif
  113. #else
  114. const u8g_pgm_uint8_t * const bmp = custom_start_bmp;
  115. #endif
  116. UNUSED(frame);
  117. u8g.drawBitmapP(left, top, CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH, CUSTOM_BOOTSCREEN_BMPHEIGHT, bmp);
  118. #if ENABLED(CUSTOM_BOOTSCREEN_INVERTED)
  119. if (frame == 0) {
  120. u8g.setColorIndex(1);
  121. if (top) u8g.drawBox(0, 0, LCD_PIXEL_WIDTH, top);
  122. if (left) u8g.drawBox(0, top, left, CUSTOM_BOOTSCREEN_BMPHEIGHT);
  123. if (right < LCD_PIXEL_WIDTH) u8g.drawBox(right, top, LCD_PIXEL_WIDTH - right, CUSTOM_BOOTSCREEN_BMPHEIGHT);
  124. if (bottom < LCD_PIXEL_HEIGHT) u8g.drawBox(0, bottom, LCD_PIXEL_WIDTH, LCD_PIXEL_HEIGHT - bottom);
  125. }
  126. #endif
  127. }
  128. // Shows the custom bootscreen, with the u8g loop, animations and delays
  129. void MarlinUI::show_custom_bootscreen() {
  130. #if DISABLED(CUSTOM_BOOTSCREEN_ANIMATED)
  131. constexpr millis_t frame_time = 0;
  132. constexpr uint8_t f = 0;
  133. #else
  134. #if DISABLED(CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME)
  135. constexpr millis_t frame_time = CUSTOM_BOOTSCREEN_FRAME_TIME;
  136. #endif
  137. LOOP_L_N(f, COUNT(custom_bootscreen_animation))
  138. #endif
  139. {
  140. #if ENABLED(CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME)
  141. const uint8_t fr = _MIN(f, COUNT(custom_bootscreen_animation) - 1);
  142. const millis_t frame_time = pgm_read_word(&custom_bootscreen_animation[fr].duration);
  143. #endif
  144. u8g.firstPage();
  145. do { draw_custom_bootscreen(f); } while (u8g.nextPage());
  146. if (frame_time) safe_delay(frame_time);
  147. }
  148. #ifndef CUSTOM_BOOTSCREEN_TIMEOUT
  149. #define CUSTOM_BOOTSCREEN_TIMEOUT 2500
  150. #endif
  151. #if CUSTOM_BOOTSCREEN_TIMEOUT
  152. safe_delay(CUSTOM_BOOTSCREEN_TIMEOUT);
  153. #endif
  154. }
  155. #endif // SHOW_CUSTOM_BOOTSCREEN
  156. // Two-part needed to display all info
  157. constexpr bool two_part = ((LCD_PIXEL_HEIGHT) - (START_BMPHEIGHT)) < ((MENU_FONT_ASCENT) * 2);
  158. constexpr uint8_t bootscreen_pages = 1 + two_part;
  159. // Draw the static Marlin bootscreen from a u8g loop
  160. // or the animated boot screen within its own u8g loop
  161. void MarlinUI::draw_marlin_bootscreen(const bool line2/*=false*/) {
  162. // Determine text space needed
  163. constexpr u8g_uint_t text_width_1 = u8g_uint_t((sizeof(SHORT_BUILD_VERSION) - 1) * (MENU_FONT_WIDTH)),
  164. text_width_2 = u8g_uint_t((sizeof(MARLIN_WEBSITE_URL) - 1) * (MENU_FONT_WIDTH)),
  165. text_max_width = _MAX(text_width_1, text_width_2),
  166. text_total_height = (MENU_FONT_HEIGHT) * 2,
  167. width = LCD_PIXEL_WIDTH, height = LCD_PIXEL_HEIGHT,
  168. rspace = width - (START_BMPWIDTH);
  169. u8g_int_t offx, offy, txt_base, txt_offx_1, txt_offx_2;
  170. // Can the text fit to the right of the bitmap?
  171. if (text_max_width < rspace) {
  172. constexpr int8_t inter = (width - text_max_width - (START_BMPWIDTH)) / 3; // Evenly distribute horizontal space
  173. offx = inter; // First the boot logo...
  174. offy = (height - (START_BMPHEIGHT)) / 2; // ...V-aligned in the full height
  175. txt_offx_1 = txt_offx_2 = inter + (START_BMPWIDTH) + inter; // Text right of the bitmap
  176. txt_base = (height + MENU_FONT_ASCENT + text_total_height - (MENU_FONT_HEIGHT)) / 2; // Text vertical center
  177. }
  178. else {
  179. constexpr int8_t inter = (height - text_total_height - (START_BMPHEIGHT)) / 3; // Evenly distribute vertical space
  180. offx = rspace / 2; // Center the boot logo in the whole space
  181. offy = inter; // V-align boot logo proportionally
  182. txt_offx_1 = (width - text_width_1) / 2; // Text 1 centered
  183. txt_offx_2 = (width - text_width_2) / 2; // Text 2 centered
  184. txt_base = offy + START_BMPHEIGHT + offy + text_total_height - (MENU_FONT_DESCENT); // Even spacing looks best
  185. }
  186. NOLESS(offx, 0);
  187. NOLESS(offy, 0);
  188. auto _draw_bootscreen_bmp = [&](const uint8_t *bitmap) {
  189. u8g.drawBitmapP(offx, offy, START_BMP_BYTEWIDTH, START_BMPHEIGHT, bitmap);
  190. set_font(FONT_MENU);
  191. if (!two_part || !line2) lcd_put_u8str(txt_offx_1, txt_base - (MENU_FONT_HEIGHT), F(SHORT_BUILD_VERSION));
  192. if (!two_part || line2) lcd_put_u8str(txt_offx_2, txt_base, F(MARLIN_WEBSITE_URL));
  193. };
  194. auto draw_bootscreen_bmp = [&](const uint8_t *bitmap) {
  195. u8g.firstPage(); do { _draw_bootscreen_bmp(bitmap); } while (u8g.nextPage());
  196. };
  197. #if DISABLED(BOOT_MARLIN_LOGO_ANIMATED)
  198. draw_bootscreen_bmp(start_bmp);
  199. #else
  200. constexpr millis_t frame_time = MARLIN_BOOTSCREEN_FRAME_TIME;
  201. LOOP_L_N(f, COUNT(marlin_bootscreen_animation)) {
  202. draw_bootscreen_bmp((uint8_t*)pgm_read_ptr(&marlin_bootscreen_animation[f]));
  203. if (frame_time) safe_delay(frame_time);
  204. }
  205. #endif
  206. }
  207. // Show the Marlin bootscreen, with the u8g loop and delays
  208. void MarlinUI::show_marlin_bootscreen() {
  209. for (uint8_t q = bootscreen_pages; q--;) {
  210. draw_marlin_bootscreen(q == 0);
  211. if (q) safe_delay((BOOTSCREEN_TIMEOUT) / bootscreen_pages);
  212. }
  213. }
  214. void MarlinUI::show_bootscreen() {
  215. TERN_(SHOW_CUSTOM_BOOTSCREEN, show_custom_bootscreen());
  216. show_marlin_bootscreen();
  217. }
  218. void MarlinUI::bootscreen_completion(const millis_t sofar) {
  219. if ((BOOTSCREEN_TIMEOUT) / bootscreen_pages > sofar) safe_delay((BOOTSCREEN_TIMEOUT) / bootscreen_pages - sofar);
  220. }
  221. #endif // SHOW_BOOTSCREEN
  222. #if ENABLED(LIGHTWEIGHT_UI)
  223. #include "status_screen_lite_ST7920.h"
  224. #endif
  225. // Initialize or re-initialize the LCD
  226. void MarlinUI::init_lcd() {
  227. static bool did_init_u8g = false;
  228. if (!did_init_u8g) {
  229. u8g.init(U8G_PARAM);
  230. did_init_u8g = true;
  231. }
  232. #if PIN_EXISTS(LCD_BACKLIGHT)
  233. OUT_WRITE(LCD_BACKLIGHT_PIN, DISABLED(DELAYED_BACKLIGHT_INIT)); // Illuminate after reset or right away
  234. #endif
  235. #if ANY(MKS_12864OLED, MKS_12864OLED_SSD1306, FYSETC_242_OLED_12864, ZONESTAR_12864OLED, K3D_242_OLED_CONTROLLER)
  236. SET_OUTPUT(LCD_PINS_DC);
  237. #ifndef LCD_RESET_PIN
  238. #define LCD_RESET_PIN LCD_PINS_RS
  239. #endif
  240. #endif
  241. #if PIN_EXISTS(LCD_RESET)
  242. // Perform a clean hardware reset with needed delays
  243. OUT_WRITE(LCD_RESET_PIN, LOW);
  244. _delay_ms(5);
  245. WRITE(LCD_RESET_PIN, HIGH);
  246. _delay_ms(5);
  247. u8g.begin();
  248. #endif
  249. #if PIN_EXISTS(LCD_BACKLIGHT) && ENABLED(DELAYED_BACKLIGHT_INIT)
  250. WRITE(LCD_BACKLIGHT_PIN, HIGH);
  251. #endif
  252. TERN_(HAS_LCD_CONTRAST, refresh_contrast());
  253. #if LCD_SCREEN_ROTATE == 90
  254. u8g.setRot90();
  255. #elif LCD_SCREEN_ROTATE == 180
  256. u8g.setRot180();
  257. #elif LCD_SCREEN_ROTATE == 270
  258. u8g.setRot270();
  259. #endif
  260. update_language_font();
  261. }
  262. void MarlinUI::update_language_font() {
  263. #if HAS_MULTI_LANGUAGE
  264. switch (language) {
  265. default: uxg_SetUtf8Fonts(LANG_FONT_INFO(LCD_LANGUAGE), COUNT(LANG_FONT_INFO(LCD_LANGUAGE))); break;
  266. #ifdef LCD_LANGUAGE_2
  267. case 1: uxg_SetUtf8Fonts(LANG_FONT_INFO(LCD_LANGUAGE_2), COUNT(LANG_FONT_INFO(LCD_LANGUAGE_2))); break;
  268. #endif
  269. #ifdef LCD_LANGUAGE_3
  270. case 2: uxg_SetUtf8Fonts(LANG_FONT_INFO(LCD_LANGUAGE_3), COUNT(LANG_FONT_INFO(LCD_LANGUAGE_3))); break;
  271. #endif
  272. #ifdef LCD_LANGUAGE_4
  273. case 3: uxg_SetUtf8Fonts(LANG_FONT_INFO(LCD_LANGUAGE_4), COUNT(LANG_FONT_INFO(LCD_LANGUAGE_4))); break;
  274. #endif
  275. #ifdef LCD_LANGUAGE_5
  276. case 4: uxg_SetUtf8Fonts(LANG_FONT_INFO(LCD_LANGUAGE_5), COUNT(LANG_FONT_INFO(LCD_LANGUAGE_5))); break;
  277. #endif
  278. }
  279. #else
  280. uxg_SetUtf8Fonts(LANG_FONT_INFO(LCD_LANGUAGE), COUNT(LANG_FONT_INFO(LCD_LANGUAGE)));
  281. #endif
  282. }
  283. // The kill screen is displayed for unrecoverable conditions
  284. void MarlinUI::draw_kill_screen() {
  285. TERN_(LIGHTWEIGHT_UI, ST7920_Lite_Status_Screen::clear_text_buffer());
  286. const u8g_uint_t h4 = u8g.getHeight() / 4;
  287. u8g.firstPage();
  288. do {
  289. set_font(FONT_MENU);
  290. lcd_put_u8str(0, h4 * 1, status_message);
  291. lcd_put_u8str(0, h4 * 2, GET_TEXT_F(MSG_HALTED));
  292. lcd_put_u8str(0, h4 * 3, GET_TEXT_F(MSG_PLEASE_RESET));
  293. } while (u8g.nextPage());
  294. }
  295. void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop
  296. #if HAS_LCD_BRIGHTNESS
  297. void MarlinUI::_set_brightness() {
  298. #if PIN_EXISTS(TFT_BACKLIGHT)
  299. if (PWM_PIN(TFT_BACKLIGHT_PIN))
  300. analogWrite(pin_t(TFT_BACKLIGHT_PIN), backlight ? brightness : 0);
  301. #endif
  302. }
  303. #endif
  304. #if HAS_MARLINUI_MENU
  305. #include "../menu/menu.h"
  306. u8g_uint_t row_y1, row_y2;
  307. #if ENABLED(ADVANCED_PAUSE_FEATURE)
  308. void MarlinUI::draw_hotend_status(const uint8_t row, const uint8_t extruder) {
  309. u8g_uint_t y1 = row * (MENU_FONT_HEIGHT) + 1, y2 = y1 + MENU_FONT_HEIGHT - 1;
  310. if (!PAGE_CONTAINS(y1 + 1, y2 + 2)) return;
  311. lcd_put_wchar(LCD_PIXEL_WIDTH - 11 * (MENU_FONT_WIDTH), y2, 'E');
  312. lcd_put_wchar((char)('1' + extruder));
  313. lcd_put_wchar(' ');
  314. lcd_put_u8str(i16tostr3rj(thermalManager.wholeDegHotend(extruder)));
  315. lcd_put_wchar('/');
  316. if (get_blink() || !thermalManager.heater_idle[extruder].timed_out)
  317. lcd_put_u8str(i16tostr3rj(thermalManager.degTargetHotend(extruder)));
  318. }
  319. #endif // ADVANCED_PAUSE_FEATURE
  320. // Mark a menu item and set font color if selected.
  321. // Return 'false' if the item is not on screen.
  322. static bool mark_as_selected(const uint8_t row, const bool sel) {
  323. row_y1 = row * (MENU_FONT_HEIGHT) + 1;
  324. row_y2 = row_y1 + MENU_FONT_HEIGHT - 1;
  325. if (!PAGE_CONTAINS(row_y1 + 1, row_y2 + 2)) return false;
  326. if (sel) {
  327. #if ENABLED(MENU_HOLLOW_FRAME)
  328. u8g.drawHLine(0, row_y1 + 1, LCD_PIXEL_WIDTH);
  329. u8g.drawHLine(0, row_y2 + 2, LCD_PIXEL_WIDTH);
  330. #else
  331. u8g.setColorIndex(1); // solid outline
  332. u8g.drawBox(0, row_y1 + 2, LCD_PIXEL_WIDTH, MENU_FONT_HEIGHT - 1);
  333. u8g.setColorIndex(0); // inverted text
  334. #endif
  335. }
  336. #if DISABLED(MENU_HOLLOW_FRAME)
  337. else u8g.setColorIndex(1); // solid text
  338. #endif
  339. if (!PAGE_CONTAINS(row_y1, row_y2)) return false;
  340. lcd_moveto(0, row_y2);
  341. return true;
  342. }
  343. // Draw a static line of text in the same idiom as a menu item
  344. void MenuItem_static::draw(const uint8_t row, PGM_P const pstr, const uint8_t style/*=SS_DEFAULT*/, const char * const vstr/*=nullptr*/) {
  345. if (mark_as_selected(row, style & SS_INVERT)) {
  346. pixel_len_t n = LCD_PIXEL_WIDTH; // pixel width of string allowed
  347. const int plen = pstr ? calculateWidth(pstr) : 0,
  348. vlen = vstr ? utf8_strlen(vstr) : 0;
  349. if (style & SS_CENTER) {
  350. int pad = (LCD_PIXEL_WIDTH - plen - vlen * MENU_FONT_WIDTH) / MENU_FONT_WIDTH / 2;
  351. while (--pad >= 0) n -= lcd_put_wchar(' ');
  352. }
  353. if (plen) n = lcd_put_u8str_ind_P(pstr, itemIndex, itemString, n / (MENU_FONT_WIDTH)) * (MENU_FONT_WIDTH);
  354. if (vlen) n -= lcd_put_u8str_max(vstr, n);
  355. while (n > MENU_FONT_WIDTH) n -= lcd_put_wchar(' ');
  356. }
  357. }
  358. // Draw a generic menu item
  359. void MenuItemBase::_draw(const bool sel, const uint8_t row, PGM_P const pstr, const char, const char post_char) {
  360. if (mark_as_selected(row, sel)) {
  361. pixel_len_t n = lcd_put_u8str_ind_P(pstr, itemIndex, itemString, LCD_WIDTH - 1) * (MENU_FONT_WIDTH);
  362. while (n > MENU_FONT_WIDTH) n -= lcd_put_wchar(' ');
  363. lcd_put_wchar(LCD_PIXEL_WIDTH - (MENU_FONT_WIDTH), row_y2, post_char);
  364. lcd_put_wchar(' ');
  365. }
  366. }
  367. // Draw a menu item with an editable value
  368. void MenuEditItemBase::draw(const bool sel, const uint8_t row, PGM_P const pstr, const char * const inStr, const bool pgm) {
  369. if (mark_as_selected(row, sel)) {
  370. const uint8_t vallen = (pgm ? utf8_strlen_P(inStr) : utf8_strlen((char*)inStr)),
  371. pixelwidth = (pgm ? uxg_GetUtf8StrPixelWidthP(u8g.getU8g(), inStr) : uxg_GetUtf8StrPixelWidth(u8g.getU8g(), (char*)inStr));
  372. const u8g_uint_t prop = USE_WIDE_GLYPH ? 2 : 1;
  373. pixel_len_t n = lcd_put_u8str_ind_P(pstr, itemIndex, itemString, LCD_WIDTH - 2 - vallen * prop) * (MENU_FONT_WIDTH);
  374. if (vallen) {
  375. lcd_put_wchar(':');
  376. while (n > MENU_FONT_WIDTH) n -= lcd_put_wchar(' ');
  377. lcd_moveto(LCD_PIXEL_WIDTH - _MAX((MENU_FONT_WIDTH) * vallen, pixelwidth + 2), row_y2);
  378. if (pgm) lcd_put_u8str_P(inStr); else lcd_put_u8str((char*)inStr);
  379. }
  380. }
  381. }
  382. void MenuEditItemBase::draw_edit_screen(PGM_P const pstr, const char * const value/*=nullptr*/) {
  383. ui.encoder_direction_normal();
  384. const u8g_uint_t prop = USE_WIDE_GLYPH ? 2 : 1;
  385. const u8g_uint_t labellen = utf8_strlen_P(pstr), vallen = utf8_strlen(value);
  386. bool extra_row = labellen * prop > LCD_WIDTH - 2 - vallen * prop;
  387. #if ENABLED(USE_BIG_EDIT_FONT)
  388. // Use the menu font if the label won't fit on a single line
  389. constexpr u8g_uint_t lcd_edit_width = (LCD_PIXEL_WIDTH) / (EDIT_FONT_WIDTH);
  390. u8g_uint_t lcd_chr_fit, one_chr_width;
  391. if (labellen * prop <= lcd_edit_width - 1) {
  392. if (labellen * prop + vallen * prop + 1 > lcd_edit_width) extra_row = true;
  393. lcd_chr_fit = lcd_edit_width + 1;
  394. one_chr_width = EDIT_FONT_WIDTH;
  395. ui.set_font(FONT_EDIT);
  396. }
  397. else {
  398. lcd_chr_fit = LCD_WIDTH;
  399. one_chr_width = MENU_FONT_WIDTH;
  400. ui.set_font(FONT_MENU);
  401. }
  402. #else
  403. constexpr u8g_uint_t lcd_chr_fit = LCD_WIDTH,
  404. one_chr_width = MENU_FONT_WIDTH;
  405. #endif
  406. // Center the label and value lines on the middle line
  407. u8g_uint_t baseline = extra_row ? (LCD_PIXEL_HEIGHT) / 2 - 1
  408. : (LCD_PIXEL_HEIGHT + EDIT_FONT_ASCENT) / 2;
  409. // Assume the label is alpha-numeric (with a descender)
  410. bool onpage = PAGE_CONTAINS(baseline - (EDIT_FONT_ASCENT - 1), baseline + EDIT_FONT_DESCENT);
  411. if (onpage) lcd_put_u8str_ind_P(0, baseline, pstr, itemIndex, itemString);
  412. // If a value is included, print a colon, then print the value right-justified
  413. if (value) {
  414. lcd_put_wchar(':');
  415. if (extra_row) {
  416. // Assume that value is numeric (with no descender)
  417. baseline += EDIT_FONT_ASCENT + 2;
  418. onpage = PAGE_CONTAINS(baseline - (EDIT_FONT_ASCENT - 1), baseline);
  419. }
  420. if (onpage) {
  421. lcd_put_wchar(((lcd_chr_fit - 1) - (vallen * prop + 1)) * one_chr_width, baseline, ' '); // Right-justified, padded, add a leading space
  422. lcd_put_u8str(value);
  423. }
  424. }
  425. TERN_(USE_BIG_EDIT_FONT, ui.set_font(FONT_MENU));
  426. }
  427. inline void draw_boxed_string(const u8g_uint_t x, const u8g_uint_t y, PGM_P const pstr, const bool inv) {
  428. const u8g_uint_t len = utf8_strlen_P(pstr),
  429. by = (y + 1) * (MENU_FONT_HEIGHT);
  430. const u8g_uint_t prop = USE_WIDE_GLYPH ? 2 : 1;
  431. const pixel_len_t bw = len * prop * (MENU_FONT_WIDTH), bx = x * prop * (MENU_FONT_WIDTH);
  432. if (inv) {
  433. u8g.setColorIndex(1);
  434. u8g.drawBox(bx / prop - 1, by - (MENU_FONT_ASCENT), bw + 2, MENU_FONT_HEIGHT);
  435. u8g.setColorIndex(0);
  436. }
  437. lcd_put_u8str_P(bx / prop, by, pstr);
  438. if (inv) u8g.setColorIndex(1);
  439. }
  440. void MenuItem_confirm::draw_select_screen(PGM_P const yes, PGM_P const no, const bool yesno, PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/) {
  441. ui.draw_select_screen_prompt(pref, string, suff);
  442. draw_boxed_string(1, LCD_HEIGHT - 1, no, !yesno);
  443. draw_boxed_string(LCD_WIDTH - (utf8_strlen_P(yes) * (USE_WIDE_GLYPH ? 2 : 1) + 1), LCD_HEIGHT - 1, yes, yesno);
  444. }
  445. #if ENABLED(SDSUPPORT)
  446. void MenuItem_sdbase::draw(const bool sel, const uint8_t row, PGM_P const, CardReader &theCard, const bool isDir) {
  447. if (mark_as_selected(row, sel)) {
  448. const uint8_t maxlen = LCD_WIDTH - isDir;
  449. if (isDir) lcd_put_wchar(LCD_STR_FOLDER[0]);
  450. const pixel_len_t pixw = maxlen * (MENU_FONT_WIDTH);
  451. pixel_len_t n = pixw - lcd_put_u8str_max(ui.scrolled_filename(theCard, maxlen, row, sel), pixw);
  452. while (n > MENU_FONT_WIDTH) n -= lcd_put_wchar(' ');
  453. }
  454. }
  455. #endif // SDSUPPORT
  456. #if ENABLED(AUTO_BED_LEVELING_UBL)
  457. /**
  458. * UBL LCD "radar" map data
  459. */
  460. #define MAP_UPPER_LEFT_CORNER_X 35 // These probably should be moved to the .h file But for now,
  461. #define MAP_UPPER_LEFT_CORNER_Y 8 // it is easier to play with things having them here
  462. #define MAP_MAX_PIXELS_X 53
  463. #define MAP_MAX_PIXELS_Y 49
  464. void MarlinUI::ubl_plot(const uint8_t x_plot, const uint8_t y_plot) {
  465. // Scale the box pixels appropriately
  466. u8g_uint_t x_map_pixels = ((MAP_MAX_PIXELS_X - 4) / (GRID_MAX_POINTS_X)) * (GRID_MAX_POINTS_X),
  467. y_map_pixels = ((MAP_MAX_PIXELS_Y - 4) / (GRID_MAX_POINTS_Y)) * (GRID_MAX_POINTS_Y),
  468. pixels_per_x_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X),
  469. pixels_per_y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y),
  470. x_offset = MAP_UPPER_LEFT_CORNER_X + 1 + (MAP_MAX_PIXELS_X - x_map_pixels - 2) / 2,
  471. y_offset = MAP_UPPER_LEFT_CORNER_Y + 1 + (MAP_MAX_PIXELS_Y - y_map_pixels - 2) / 2;
  472. // Clear the Mesh Map
  473. if (PAGE_CONTAINS(y_offset - 2, y_offset + y_map_pixels + 4)) {
  474. u8g.setColorIndex(1); // First draw the bigger box in White so we have a border around the mesh map box
  475. u8g.drawBox(x_offset - 2, y_offset - 2, x_map_pixels + 4, y_map_pixels + 4);
  476. if (PAGE_CONTAINS(y_offset, y_offset + y_map_pixels)) {
  477. u8g.setColorIndex(0); // Now actually clear the mesh map box
  478. u8g.drawBox(x_offset, y_offset, x_map_pixels, y_map_pixels);
  479. }
  480. }
  481. // Display Mesh Point Locations
  482. u8g.setColorIndex(1);
  483. const u8g_uint_t sx = x_offset + pixels_per_x_mesh_pnt / 2;
  484. u8g_uint_t y = y_offset + pixels_per_y_mesh_pnt / 2;
  485. for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++, y += pixels_per_y_mesh_pnt)
  486. if (PAGE_CONTAINS(y, y))
  487. for (uint8_t i = 0, x = sx; i < GRID_MAX_POINTS_X; i++, x += pixels_per_x_mesh_pnt)
  488. u8g.drawBox(x, y, 1, 1);
  489. // Fill in the Specified Mesh Point
  490. const uint8_t y_plot_inv = (GRID_MAX_POINTS_Y) - 1 - y_plot; // The origin is typically in the lower right corner. We need to
  491. // invert the Y to get it to plot in the right location.
  492. const u8g_uint_t by = y_offset + y_plot_inv * pixels_per_y_mesh_pnt;
  493. if (PAGE_CONTAINS(by, by + pixels_per_y_mesh_pnt))
  494. u8g.drawBox(
  495. x_offset + x_plot * pixels_per_x_mesh_pnt, by,
  496. pixels_per_x_mesh_pnt, pixels_per_y_mesh_pnt
  497. );
  498. // Put Relevant Text on Display
  499. // Show X and Y positions at top of screen
  500. u8g.setColorIndex(1);
  501. if (PAGE_UNDER(7)) {
  502. const xy_pos_t pos = { ubl.mesh_index_to_xpos(x_plot), ubl.mesh_index_to_ypos(y_plot) },
  503. lpos = pos.asLogical();
  504. lcd_put_u8str_P(5, 7, X_LBL);
  505. lcd_put_u8str(ftostr52(lpos.x));
  506. lcd_put_u8str_P(74, 7, Y_LBL);
  507. lcd_put_u8str(ftostr52(lpos.y));
  508. }
  509. // Print plot position
  510. if (PAGE_CONTAINS(LCD_PIXEL_HEIGHT - (INFO_FONT_HEIGHT - 1), LCD_PIXEL_HEIGHT)) {
  511. lcd_put_wchar(5, LCD_PIXEL_HEIGHT, '(');
  512. u8g.print(x_plot);
  513. lcd_put_wchar(',');
  514. u8g.print(y_plot);
  515. lcd_put_wchar(')');
  516. // Show the location value
  517. lcd_put_u8str_P(74, LCD_PIXEL_HEIGHT, Z_LBL);
  518. if (!isnan(ubl.z_values[x_plot][y_plot]))
  519. lcd_put_u8str(ftostr43sign(ubl.z_values[x_plot][y_plot]));
  520. else
  521. lcd_put_u8str(F(" -----"));
  522. }
  523. }
  524. #endif // AUTO_BED_LEVELING_UBL
  525. #if EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
  526. //
  527. // Draw knob rotation => Z motion key for:
  528. // - menu.cpp:lcd_babystep_zoffset
  529. // - menu_ubl.cpp:_lcd_mesh_fine_tune
  530. //
  531. const unsigned char cw_bmp[] PROGMEM = {
  532. B00000000,B11111110,B00000000,
  533. B00000011,B11111111,B10000000,
  534. B00000111,B11000111,B11000000,
  535. B00000111,B00000001,B11100000,
  536. B00000000,B00000000,B11100000,
  537. B00000000,B00000000,B11110000,
  538. B00000000,B00000000,B01110000,
  539. B00000100,B00000000,B01110000,
  540. B00001110,B00000000,B01110000,
  541. B00011111,B00000000,B01110000,
  542. B00111111,B10000000,B11110000,
  543. B00001110,B00000000,B11100000,
  544. B00001111,B00000001,B11100000,
  545. B00000111,B11000111,B11000000,
  546. B00000011,B11111111,B10000000,
  547. B00000000,B11111110,B00000000
  548. };
  549. const unsigned char ccw_bmp[] PROGMEM = {
  550. B00000000,B11111110,B00000000,
  551. B00000011,B11111111,B10000000,
  552. B00000111,B11000111,B11000000,
  553. B00001111,B00000001,B11100000,
  554. B00001110,B00000000,B11100000,
  555. B00111111,B10000000,B11110000,
  556. B00011111,B00000000,B01110000,
  557. B00001110,B00000000,B01110000,
  558. B00000100,B00000000,B01110000,
  559. B00000000,B00000000,B01110000,
  560. B00000000,B00000000,B11110000,
  561. B00000000,B00000000,B11100000,
  562. B00000111,B00000001,B11100000,
  563. B00000111,B11000111,B11000000,
  564. B00000011,B11111111,B10000000,
  565. B00000000,B11111110,B00000000
  566. };
  567. const unsigned char up_arrow_bmp[] PROGMEM = {
  568. B00000100,B00000000,
  569. B00001110,B00000000,
  570. B00011111,B00000000,
  571. B00111111,B10000000,
  572. B01111111,B11000000,
  573. B00001110,B00000000,
  574. B00001110,B00000000,
  575. B00001110,B00000000,
  576. B00001110,B00000000,
  577. B00001110,B00000000,
  578. B00001110,B00000000,
  579. B00001110,B00000000,
  580. B00001110,B00000000
  581. };
  582. const unsigned char down_arrow_bmp[] PROGMEM = {
  583. B00001110,B00000000,
  584. B00001110,B00000000,
  585. B00001110,B00000000,
  586. B00001110,B00000000,
  587. B00001110,B00000000,
  588. B00001110,B00000000,
  589. B00001110,B00000000,
  590. B00001110,B00000000,
  591. B01111111,B11000000,
  592. B00111111,B10000000,
  593. B00011111,B00000000,
  594. B00001110,B00000000,
  595. B00000100,B00000000
  596. };
  597. const unsigned char offset_bedline_bmp[] PROGMEM = {
  598. B11111111,B11111111,B11111111
  599. };
  600. const unsigned char nozzle_bmp[] PROGMEM = {
  601. B01111111,B10000000,
  602. B11111111,B11000000,
  603. B11111111,B11000000,
  604. B11111111,B11000000,
  605. B01111111,B10000000,
  606. B01111111,B10000000,
  607. B11111111,B11000000,
  608. B11111111,B11000000,
  609. B11111111,B11000000,
  610. B00111111,B00000000,
  611. B00011110,B00000000,
  612. B00001100,B00000000
  613. };
  614. void MarlinUI::zoffset_overlay(const int8_t dir) {
  615. const unsigned char *rot_up = TERN(OVERLAY_GFX_REVERSE, ccw_bmp, cw_bmp),
  616. *rot_down = TERN(OVERLAY_GFX_REVERSE, cw_bmp, ccw_bmp);
  617. const int left = TERN(USE_BIG_EDIT_FONT, 0, 5),
  618. right = TERN(USE_BIG_EDIT_FONT, 45, 90),
  619. nozzle = TERN(USE_BIG_EDIT_FONT, 95, 60);
  620. // Draw nozzle lowered or raised according to direction moved
  621. if (PAGE_CONTAINS( 3, 16)) u8g.drawBitmapP(nozzle + 6, 4 - dir, 2, 12, nozzle_bmp);
  622. if (PAGE_CONTAINS(20, 20)) u8g.drawBitmapP(nozzle + 0, 20 , 3, 1, offset_bedline_bmp);
  623. // Draw cw/ccw indicator and up/down arrows.
  624. if (PAGE_CONTAINS(47, 62)) {
  625. u8g.drawBitmapP(right + 0, 48 - dir, 2, 13, up_arrow_bmp);
  626. u8g.drawBitmapP(left + 0, 49 - dir, 2, 13, down_arrow_bmp);
  627. u8g.drawBitmapP(left + 13, 47 , 3, 16, rot_down);
  628. u8g.drawBitmapP(right + 13, 47 , 3, 16, rot_up);
  629. }
  630. }
  631. #endif // BABYSTEP_ZPROBE_GFX_OVERLAY || MESH_EDIT_GFX_OVERLAY
  632. #endif // HAS_MARLINUI_MENU
  633. #endif // HAS_MARLINUI_U8GLIB