My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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menu.cpp 14KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #include "../../inc/MarlinConfigPre.h"
  23. #if HAS_LCD_MENU
  24. #include "menu.h"
  25. #include "../../module/planner.h"
  26. #include "../../module/motion.h"
  27. #include "../../module/printcounter.h"
  28. #include "../../gcode/queue.h"
  29. #if HAS_BUZZER
  30. #include "../../libs/buzzer.h"
  31. #endif
  32. #if WATCH_HOTENDS || WATCH_BED
  33. #include "../../module/temperature.h"
  34. #endif
  35. #if ENABLED(BABYSTEP_ZPROBE_OFFSET)
  36. #include "../../module/probe.h"
  37. #endif
  38. #if EITHER(ENABLE_LEVELING_FADE_HEIGHT, AUTO_BED_LEVELING_UBL)
  39. #include "../../feature/bedlevel/bedlevel.h"
  40. #endif
  41. ////////////////////////////////////////////
  42. ///////////// Global Variables /////////////
  43. ////////////////////////////////////////////
  44. // Menu Navigation
  45. int8_t encoderTopLine, encoderLine, screen_items;
  46. typedef struct {
  47. screenFunc_t menu_function;
  48. uint32_t encoder_position;
  49. int8_t top_line, items;
  50. } menuPosition;
  51. menuPosition screen_history[6];
  52. uint8_t screen_history_depth = 0;
  53. int8_t MenuItemBase::itemIndex; // Index number for draw and action
  54. PGM_P MenuItemBase::itemString; // A PSTR for substitution
  55. chimera_t editable; // Value Editing
  56. // Menu Edit Items
  57. PGM_P MenuEditItemBase::editLabel;
  58. void* MenuEditItemBase::editValue;
  59. int32_t MenuEditItemBase::minEditValue,
  60. MenuEditItemBase::maxEditValue;
  61. screenFunc_t MenuEditItemBase::callbackFunc;
  62. bool MenuEditItemBase::liveEdit;
  63. ////////////////////////////////////////////
  64. //////// Menu Navigation & History /////////
  65. ////////////////////////////////////////////
  66. void MarlinUI::return_to_status() { goto_screen(status_screen); }
  67. void MarlinUI::save_previous_screen() {
  68. if (screen_history_depth < COUNT(screen_history))
  69. screen_history[screen_history_depth++] = { currentScreen, encoderPosition, encoderTopLine, screen_items };
  70. }
  71. void MarlinUI::_goto_previous_screen(TERN_(TURBO_BACK_MENU_ITEM, const bool is_back/*=false*/)) {
  72. TERN(TURBO_BACK_MENU_ITEM,,constexpr bool is_back = false);
  73. TERN_(TOUCH_BUTTONS, on_edit_screen = false);
  74. if (screen_history_depth > 0) {
  75. menuPosition &sh = screen_history[--screen_history_depth];
  76. goto_screen(sh.menu_function,
  77. is_back ? 0 : sh.encoder_position,
  78. is_back ? 0 : sh.top_line,
  79. sh.items
  80. );
  81. }
  82. else
  83. return_to_status();
  84. }
  85. ////////////////////////////////////////////
  86. /////////// Common Menu Actions ////////////
  87. ////////////////////////////////////////////
  88. void MenuItem_gcode::action(PGM_P const, PGM_P const pgcode) { queue.inject_P(pgcode); }
  89. ////////////////////////////////////////////
  90. /////////// Menu Editing Actions ///////////
  91. ////////////////////////////////////////////
  92. /**
  93. * Functions for editing single values
  94. *
  95. * The "DEFINE_MENU_EDIT_ITEM" macro generates the classes needed to edit a numerical value.
  96. *
  97. * The prerequisite is that in the header the type was already declared:
  98. *
  99. * DEFINE_MENU_EDIT_ITEM_TYPE(int3, int16_t, i16tostr3rj, 1)
  100. *
  101. * For example, DEFINE_MENU_EDIT_ITEM(int3) expands into:
  102. *
  103. * template class TMenuEditItem<MenuEditItemInfo_int3>
  104. *
  105. * You can then use one of the menu macros to present the edit interface:
  106. * EDIT_ITEM(int3, MSG_SPEED, &feedrate_percentage, 10, 999)
  107. *
  108. * This expands into a more primitive menu item:
  109. * _MENU_ITEM_P(int3, false, GET_TEXT(MSG_SPEED), &feedrate_percentage, 10, 999)
  110. *
  111. * ...which calls:
  112. * MenuItem_int3::action(plabel, &feedrate_percentage, 10, 999)
  113. * MenuItem_int3::draw(encoderLine == _thisItemNr, _lcdLineNr, plabel, &feedrate_percentage, 10, 999)
  114. */
  115. void MenuEditItemBase::edit_screen(strfunc_t strfunc, loadfunc_t loadfunc) {
  116. TERN_(TOUCH_BUTTONS, ui.repeat_delay = BUTTON_DELAY_EDIT);
  117. if (int32_t(ui.encoderPosition) < 0) ui.encoderPosition = 0;
  118. if (int32_t(ui.encoderPosition) > maxEditValue) ui.encoderPosition = maxEditValue;
  119. if (ui.should_draw())
  120. draw_edit_screen(strfunc(ui.encoderPosition + minEditValue));
  121. if (ui.lcd_clicked || (liveEdit && ui.should_draw())) {
  122. if (editValue != nullptr) loadfunc(editValue, ui.encoderPosition + minEditValue);
  123. if (callbackFunc && (liveEdit || ui.lcd_clicked)) (*callbackFunc)();
  124. if (ui.use_click()) ui.goto_previous_screen();
  125. }
  126. }
  127. void MenuEditItemBase::goto_edit_screen(
  128. PGM_P const el, // Edit label
  129. void * const ev, // Edit value pointer
  130. const int32_t minv, // Encoder minimum
  131. const int32_t maxv, // Encoder maximum
  132. const uint16_t ep, // Initial encoder value
  133. const screenFunc_t cs, // MenuItem_type::draw_edit_screen => MenuEditItemBase::edit()
  134. const screenFunc_t cb, // Callback after edit
  135. const bool le // Flag to call cb() during editing
  136. ) {
  137. TERN_(TOUCH_BUTTONS, ui.on_edit_screen = true);
  138. ui.screen_changed = true;
  139. ui.save_previous_screen();
  140. ui.refresh();
  141. editLabel = el;
  142. editValue = ev;
  143. minEditValue = minv;
  144. maxEditValue = maxv;
  145. ui.encoderPosition = ep;
  146. ui.currentScreen = cs;
  147. callbackFunc = cb;
  148. liveEdit = le;
  149. }
  150. // TODO: Remove these but test build size with and without
  151. #define DEFINE_MENU_EDIT_ITEM(NAME) template class TMenuEditItem<MenuEditItemInfo_##NAME>
  152. DEFINE_MENU_EDIT_ITEM(percent); // 100% right-justified
  153. DEFINE_MENU_EDIT_ITEM(int3); // 123, -12 right-justified
  154. DEFINE_MENU_EDIT_ITEM(int4); // 1234, -123 right-justified
  155. DEFINE_MENU_EDIT_ITEM(int8); // 123, -12 right-justified
  156. DEFINE_MENU_EDIT_ITEM(uint8); // 123 right-justified
  157. DEFINE_MENU_EDIT_ITEM(uint16_3); // 123 right-justified
  158. DEFINE_MENU_EDIT_ITEM(uint16_4); // 1234 right-justified
  159. DEFINE_MENU_EDIT_ITEM(uint16_5); // 12345 right-justified
  160. DEFINE_MENU_EDIT_ITEM(float3); // 123 right-justified
  161. DEFINE_MENU_EDIT_ITEM(float42_52); // _2.34, 12.34, -2.34 or 123.45, -23.45
  162. DEFINE_MENU_EDIT_ITEM(float43); // 1.234
  163. DEFINE_MENU_EDIT_ITEM(float5); // 12345 right-justified
  164. DEFINE_MENU_EDIT_ITEM(float5_25); // 12345 right-justified (25 increment)
  165. DEFINE_MENU_EDIT_ITEM(float51); // 1234.5 right-justified
  166. DEFINE_MENU_EDIT_ITEM(float41sign); // +123.4
  167. DEFINE_MENU_EDIT_ITEM(float51sign); // +1234.5
  168. DEFINE_MENU_EDIT_ITEM(float52sign); // +123.45
  169. DEFINE_MENU_EDIT_ITEM(long5); // 12345 right-justified
  170. DEFINE_MENU_EDIT_ITEM(long5_25); // 12345 right-justified (25 increment)
  171. void MenuItem_bool::action(PGM_P const, bool * const ptr, screenFunc_t callback) {
  172. *ptr ^= true; ui.refresh();
  173. if (callback) (*callback)();
  174. }
  175. ////////////////////////////////////////////
  176. ///////////////// Menu Tree ////////////////
  177. ////////////////////////////////////////////
  178. #include "../../MarlinCore.h"
  179. bool printer_busy() {
  180. return planner.movesplanned() || printingIsActive();
  181. }
  182. /**
  183. * General function to go directly to a screen
  184. */
  185. void MarlinUI::goto_screen(screenFunc_t screen, const uint16_t encoder/*=0*/, const uint8_t top/*=0*/, const uint8_t items/*=0*/) {
  186. if (currentScreen != screen) {
  187. TERN_(TOUCH_BUTTONS, repeat_delay = BUTTON_DELAY_MENU);
  188. TERN_(LCD_SET_PROGRESS_MANUALLY, progress_reset());
  189. #if BOTH(DOUBLECLICK_FOR_Z_BABYSTEPPING, BABYSTEPPING)
  190. static millis_t doubleclick_expire_ms = 0;
  191. // Going to menu_main from status screen? Remember first click time.
  192. // Going back to status screen within a very short time? Go to Z babystepping.
  193. if (screen == menu_main) {
  194. if (on_status_screen())
  195. doubleclick_expire_ms = millis() + DOUBLECLICK_MAX_INTERVAL;
  196. }
  197. else if (screen == status_screen && currentScreen == menu_main && PENDING(millis(), doubleclick_expire_ms)) {
  198. if ( (ENABLED(BABYSTEP_WITHOUT_HOMING) || all_axes_known())
  199. && (ENABLED(BABYSTEP_ALWAYS_AVAILABLE) || printer_busy()) )
  200. screen = TERN(BABYSTEP_ZPROBE_OFFSET, lcd_babystep_zoffset, lcd_babystep_z);
  201. else {
  202. #if ENABLED(MOVE_Z_WHEN_IDLE)
  203. ui.manual_move.menu_scale = MOVE_Z_IDLE_MULTIPLICATOR;
  204. screen = lcd_move_z;
  205. #endif
  206. }
  207. }
  208. #endif
  209. currentScreen = screen;
  210. encoderPosition = encoder;
  211. encoderTopLine = top;
  212. screen_items = items;
  213. if (on_status_screen()) {
  214. defer_status_screen(false);
  215. TERN_(AUTO_BED_LEVELING_UBL, ubl.lcd_map_control = false);
  216. screen_history_depth = 0;
  217. }
  218. clear_lcd();
  219. // Re-initialize custom characters that may be re-used
  220. #if HAS_CHARACTER_LCD
  221. if (TERN1(AUTO_BED_LEVELING_UBL, !ubl.lcd_map_control))
  222. set_custom_characters(on_status_screen() ? CHARSET_INFO : CHARSET_MENU);
  223. #endif
  224. refresh(LCDVIEW_CALL_REDRAW_NEXT);
  225. screen_changed = true;
  226. TERN_(HAS_GRAPHICAL_LCD, drawing_screen = false);
  227. TERN_(HAS_LCD_MENU, encoder_direction_normal());
  228. set_selection(false);
  229. }
  230. }
  231. ////////////////////////////////////////////
  232. ///////////// Manual Movement //////////////
  233. ////////////////////////////////////////////
  234. //
  235. // Display a "synchronize" screen with a custom message until
  236. // all moves are finished. Go back to calling screen when done.
  237. //
  238. void MarlinUI::synchronize(PGM_P const msg/*=nullptr*/) {
  239. static PGM_P sync_message = msg ?: GET_TEXT(MSG_MOVING);
  240. save_previous_screen();
  241. goto_screen([]{
  242. if (should_draw()) MenuItem_static::draw(LCD_HEIGHT >= 4, sync_message);
  243. });
  244. defer_status_screen();
  245. planner.synchronize(); // idle() is called until moves complete
  246. goto_previous_screen_no_defer();
  247. }
  248. /**
  249. * Scrolling for menus and other line-based screens
  250. *
  251. * encoderLine is the position based on the encoder
  252. * encoderTopLine is the top menu line to display
  253. * _lcdLineNr is the index of the LCD line (e.g., 0-3)
  254. * _menuLineNr is the menu item to draw and process
  255. * _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
  256. * screen_items is the total number of items in the menu (after one call)
  257. */
  258. void scroll_screen(const uint8_t limit, const bool is_menu) {
  259. ui.encoder_direction_menus();
  260. ENCODER_RATE_MULTIPLY(false);
  261. if (int32_t(ui.encoderPosition) < 0) ui.encoderPosition = 0;
  262. if (ui.first_page) {
  263. encoderLine = ui.encoderPosition / (ENCODER_STEPS_PER_MENU_ITEM);
  264. ui.screen_changed = false;
  265. }
  266. if (screen_items > 0 && encoderLine >= screen_items - limit) {
  267. encoderLine = _MAX(0, screen_items - limit);
  268. ui.encoderPosition = encoderLine * (ENCODER_STEPS_PER_MENU_ITEM);
  269. }
  270. if (is_menu) {
  271. NOMORE(encoderTopLine, encoderLine);
  272. if (encoderLine >= encoderTopLine + LCD_HEIGHT)
  273. encoderTopLine = encoderLine - LCD_HEIGHT + 1;
  274. }
  275. else
  276. encoderTopLine = encoderLine;
  277. }
  278. #if HAS_BUZZER
  279. void MarlinUI::completion_feedback(const bool good/*=true*/) {
  280. if (good) {
  281. BUZZ(100, 659);
  282. BUZZ(100, 698);
  283. }
  284. else BUZZ(20, 440);
  285. }
  286. #endif
  287. #if HAS_LINE_TO_Z
  288. void line_to_z(const float &z) {
  289. current_position.z = z;
  290. line_to_current_position(manual_feedrate_mm_s.z);
  291. }
  292. #endif
  293. #if ENABLED(BABYSTEP_ZPROBE_OFFSET)
  294. #include "../../feature/babystep.h"
  295. void lcd_babystep_zoffset() {
  296. if (ui.use_click()) return ui.goto_previous_screen_no_defer();
  297. ui.defer_status_screen();
  298. const bool do_probe = DISABLED(BABYSTEP_HOTEND_Z_OFFSET) || active_extruder == 0;
  299. if (ui.encoderPosition) {
  300. const int16_t babystep_increment = int16_t(ui.encoderPosition) * (BABYSTEP_SIZE_Z);
  301. ui.encoderPosition = 0;
  302. const float diff = planner.steps_to_mm[Z_AXIS] * babystep_increment,
  303. new_probe_offset = probe.offset.z + diff,
  304. new_offs = TERN(BABYSTEP_HOTEND_Z_OFFSET
  305. , do_probe ? new_probe_offset : hotend_offset[active_extruder].z - diff
  306. , new_probe_offset
  307. );
  308. if (WITHIN(new_offs, Z_PROBE_OFFSET_RANGE_MIN, Z_PROBE_OFFSET_RANGE_MAX)) {
  309. babystep.add_steps(Z_AXIS, babystep_increment);
  310. if (do_probe)
  311. probe.offset.z = new_offs;
  312. else
  313. TERN(BABYSTEP_HOTEND_Z_OFFSET, hotend_offset[active_extruder].z = new_offs, NOOP);
  314. ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
  315. }
  316. }
  317. if (ui.should_draw()) {
  318. if (do_probe) {
  319. MenuEditItemBase::draw_edit_screen(GET_TEXT(MSG_ZPROBE_ZOFFSET), BABYSTEP_TO_STR(probe.offset.z));
  320. TERN_(BABYSTEP_ZPROBE_GFX_OVERLAY, _lcd_zoffset_overlay_gfx(probe.offset.z));
  321. }
  322. else {
  323. #if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
  324. MenuEditItemBase::draw_edit_screen(GET_TEXT(MSG_HOTEND_OFFSET_Z), ftostr54sign(hotend_offset[active_extruder].z));
  325. #endif
  326. }
  327. }
  328. }
  329. #endif // BABYSTEP_ZPROBE_OFFSET
  330. void _lcd_draw_homing() {
  331. constexpr uint8_t line = (LCD_HEIGHT - 1) / 2;
  332. if (ui.should_draw()) MenuItem_static::draw(line, GET_TEXT(MSG_LEVEL_BED_HOMING));
  333. }
  334. #if ENABLED(LCD_BED_LEVELING) || (HAS_LEVELING && DISABLED(SLIM_LCD_MENUS))
  335. #include "../../feature/bedlevel/bedlevel.h"
  336. void _lcd_toggle_bed_leveling() { set_bed_leveling_enabled(!planner.leveling_active); }
  337. #endif
  338. //
  339. // Selection screen presents a prompt and two options
  340. //
  341. bool MarlinUI::selection; // = false
  342. bool MarlinUI::update_selection() {
  343. encoder_direction_select();
  344. if (encoderPosition) {
  345. selection = int16_t(encoderPosition) > 0;
  346. encoderPosition = 0;
  347. }
  348. return selection;
  349. }
  350. void MenuItem_confirm::select_screen(
  351. PGM_P const yes, PGM_P const no,
  352. selectFunc_t yesFunc, selectFunc_t noFunc,
  353. PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/
  354. ) {
  355. const bool ui_selection = ui.update_selection(), got_click = ui.use_click();
  356. if (got_click || ui.should_draw()) {
  357. draw_select_screen(yes, no, ui_selection, pref, string, suff);
  358. if (got_click) { ui_selection ? yesFunc() : noFunc(); }
  359. ui.defer_status_screen();
  360. }
  361. }
  362. #endif // HAS_LCD_MENU