My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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menu_ubl.cpp 18KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. //
  23. // Unified Bed Leveling Menus
  24. //
  25. #include "../../inc/MarlinConfigPre.h"
  26. #if BOTH(HAS_LCD_MENU, AUTO_BED_LEVELING_UBL)
  27. #include "menu.h"
  28. #include "../../gcode/gcode.h"
  29. #include "../../gcode/queue.h"
  30. #include "../../module/motion.h"
  31. #include "../../module/planner.h"
  32. #include "../../module/configuration_store.h"
  33. #include "../../feature/bedlevel/bedlevel.h"
  34. static int16_t ubl_storage_slot = 0,
  35. custom_hotend_temp = 190,
  36. side_points = 3,
  37. ubl_fillin_amount = 5,
  38. ubl_height_amount = 1;
  39. static uint8_t n_edit_pts = 1;
  40. static int8_t x_plot = 0, y_plot = 0; // May be negative during move
  41. #if HAS_HEATED_BED
  42. static int16_t custom_bed_temp = 50;
  43. #endif
  44. float mesh_edit_accumulator; // Rounded to 2.5 decimal places on use
  45. inline float rounded_mesh_value() {
  46. const int32_t rounded = int32_t(mesh_edit_accumulator * 1000);
  47. return float(rounded - (rounded % 5L)) / 1000;
  48. }
  49. static void _lcd_mesh_fine_tune(PGM_P const msg) {
  50. ui.defer_status_screen();
  51. if (ubl.encoder_diff) {
  52. mesh_edit_accumulator += ubl.encoder_diff > 0 ? 0.005f : -0.005f;
  53. ubl.encoder_diff = 0;
  54. ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
  55. }
  56. if (ui.should_draw()) {
  57. const float rounded_f = rounded_mesh_value();
  58. MenuEditItemBase::draw_edit_screen(msg, ftostr43sign(rounded_f));
  59. TERN_(MESH_EDIT_GFX_OVERLAY, _lcd_zoffset_overlay_gfx(rounded_f));
  60. }
  61. }
  62. //
  63. // Called external to the menu system to acquire the result of an edit.
  64. //
  65. float lcd_mesh_edit() { return rounded_mesh_value(); }
  66. void lcd_mesh_edit_setup(const float &initial) {
  67. mesh_edit_accumulator = initial;
  68. ui.goto_screen([]{ _lcd_mesh_fine_tune(GET_TEXT(MSG_MESH_EDIT_Z)); });
  69. }
  70. void _lcd_z_offset_edit() {
  71. _lcd_mesh_fine_tune(GET_TEXT(MSG_UBL_Z_OFFSET));
  72. }
  73. float lcd_z_offset_edit() {
  74. ui.goto_screen(_lcd_z_offset_edit);
  75. return rounded_mesh_value();
  76. }
  77. void lcd_z_offset_edit_setup(const float &initial) {
  78. mesh_edit_accumulator = initial;
  79. ui.goto_screen(_lcd_z_offset_edit);
  80. }
  81. /**
  82. * UBL Build Custom Mesh Command
  83. */
  84. void _lcd_ubl_build_custom_mesh() {
  85. char ubl_lcd_gcode[64];
  86. #if HAS_HEATED_BED
  87. sprintf_P(ubl_lcd_gcode, PSTR("G28\nM190 S%i\nM109 S%i\nG29 P1"), custom_bed_temp, custom_hotend_temp);
  88. #else
  89. sprintf_P(ubl_lcd_gcode, PSTR("G28\nM109 S%i\nG29 P1"), custom_hotend_temp);
  90. #endif
  91. queue.inject(ubl_lcd_gcode);
  92. }
  93. /**
  94. * UBL Custom Mesh submenu
  95. *
  96. * << Build Mesh
  97. * Hotend Temp: ---
  98. * Bed Temp: ---
  99. * Build Custom Mesh
  100. */
  101. void _lcd_ubl_custom_mesh() {
  102. START_MENU();
  103. BACK_ITEM(MSG_UBL_BUILD_MESH_MENU);
  104. #if HAS_HOTEND
  105. EDIT_ITEM(int3, MSG_UBL_HOTEND_TEMP_CUSTOM, &custom_hotend_temp, EXTRUDE_MINTEMP, HEATER_0_MAXTEMP - HOTEND_OVERSHOOT);
  106. #endif
  107. #if HAS_HEATED_BED
  108. EDIT_ITEM(int3, MSG_UBL_BED_TEMP_CUSTOM, &custom_bed_temp, BED_MINTEMP, BED_MAX_TARGET);
  109. #endif
  110. ACTION_ITEM(MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_build_custom_mesh);
  111. END_MENU();
  112. }
  113. /**
  114. * UBL Adjust Mesh Height Command
  115. */
  116. void _lcd_ubl_adjust_height_cmd() {
  117. char ubl_lcd_gcode[16];
  118. const int ind = ubl_height_amount > 0 ? 9 : 10;
  119. strcpy_P(ubl_lcd_gcode, PSTR("G29 P6 C -"));
  120. sprintf_P(&ubl_lcd_gcode[ind], PSTR(".%i"), ABS(ubl_height_amount));
  121. queue.inject(ubl_lcd_gcode);
  122. }
  123. /**
  124. * UBL Adjust Mesh Height submenu
  125. *
  126. * << Edit Mesh
  127. * Height Amount: ---
  128. * Adjust Mesh Height
  129. * << Info Screen
  130. */
  131. void _menu_ubl_height_adjust() {
  132. START_MENU();
  133. BACK_ITEM(MSG_EDIT_MESH);
  134. EDIT_ITEM(int3, MSG_UBL_MESH_HEIGHT_AMOUNT, &ubl_height_amount, -9, 9, _lcd_ubl_adjust_height_cmd);
  135. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  136. END_MENU();
  137. }
  138. /**
  139. * UBL Edit Mesh submenu
  140. *
  141. * << UBL Tools
  142. * Fine Tune All
  143. * Fine Tune Closest
  144. * - Adjust Mesh Height >>
  145. * << Info Screen
  146. */
  147. void _lcd_ubl_edit_mesh() {
  148. START_MENU();
  149. BACK_ITEM(MSG_UBL_TOOLS);
  150. GCODES_ITEM(MSG_UBL_FINE_TUNE_ALL, PSTR("G29 P4 R999 T"));
  151. GCODES_ITEM(MSG_UBL_FINE_TUNE_CLOSEST, PSTR("G29 P4 T"));
  152. SUBMENU(MSG_UBL_MESH_HEIGHT_ADJUST, _menu_ubl_height_adjust);
  153. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  154. END_MENU();
  155. }
  156. #if ENABLED(G26_MESH_VALIDATION)
  157. /**
  158. * UBL Validate Custom Mesh Command
  159. */
  160. void _lcd_ubl_validate_custom_mesh() {
  161. char ubl_lcd_gcode[24];
  162. const int16_t temp = TERN(HAS_HEATED_BED, custom_bed_temp, 0);
  163. sprintf_P(ubl_lcd_gcode, PSTR("G28\nG26 C P H%" PRIi16 TERN_(HAS_HEATED_BED, " B%" PRIi16))
  164. , custom_hotend_temp
  165. #if HAS_HEATED_BED
  166. , temp
  167. #endif
  168. );
  169. queue.inject(ubl_lcd_gcode);
  170. }
  171. /**
  172. * UBL Validate Mesh submenu
  173. *
  174. * << UBL Tools
  175. * Mesh Validation with Material 1 up to 5
  176. * Validate Custom Mesh
  177. * << Info Screen
  178. */
  179. void _lcd_ubl_validate_mesh() {
  180. START_MENU();
  181. BACK_ITEM(MSG_UBL_TOOLS);
  182. #if PREHEAT_COUNT
  183. #if HAS_HEATED_BED
  184. #define VALIDATE_MESH_GCODE_ITEM(M) \
  185. GCODES_ITEM_N_S(M, ui.get_preheat_label(M), MSG_UBL_VALIDATE_MESH_M, PSTR("G28\nG26 C P I" STRINGIFY(M)))
  186. #else
  187. #define VALIDATE_MESH_GCODE_ITEM(M) \
  188. GCODES_ITEM_N_S(M, ui.get_preheat_label(M), MSG_UBL_VALIDATE_MESH_M, PSTR("G28\nG26 C P B0 I" STRINGIFY(M)))
  189. #endif
  190. VALIDATE_MESH_GCODE_ITEM(0);
  191. #if PREHEAT_COUNT > 1
  192. VALIDATE_MESH_GCODE_ITEM(1);
  193. #if PREHEAT_COUNT > 2
  194. VALIDATE_MESH_GCODE_ITEM(2);
  195. #if PREHEAT_COUNT > 3
  196. VALIDATE_MESH_GCODE_ITEM(3);
  197. #if PREHEAT_COUNT > 4
  198. VALIDATE_MESH_GCODE_ITEM(4);
  199. #endif
  200. #endif
  201. #endif
  202. #endif
  203. #endif // PREHEAT_COUNT
  204. ACTION_ITEM(MSG_UBL_VALIDATE_CUSTOM_MESH, _lcd_ubl_validate_custom_mesh);
  205. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  206. END_MENU();
  207. }
  208. #endif
  209. /**
  210. * UBL Grid Leveling submenu
  211. *
  212. * << UBL Tools
  213. * Side points: ---
  214. * Level Mesh
  215. */
  216. void _lcd_ubl_grid_level() {
  217. START_MENU();
  218. BACK_ITEM(MSG_UBL_TOOLS);
  219. EDIT_ITEM(int3, MSG_UBL_SIDE_POINTS, &side_points, 2, 6);
  220. ACTION_ITEM(MSG_UBL_MESH_LEVEL, []{
  221. char ubl_lcd_gcode[12];
  222. sprintf_P(ubl_lcd_gcode, PSTR("G29 J%i"), side_points);
  223. queue.inject(ubl_lcd_gcode);
  224. });
  225. END_MENU();
  226. }
  227. /**
  228. * UBL Mesh Leveling submenu
  229. *
  230. * << UBL Tools
  231. * 3-Point Mesh Leveling
  232. * - Grid Mesh Leveling >>
  233. * << Info Screen
  234. */
  235. void _lcd_ubl_mesh_leveling() {
  236. START_MENU();
  237. BACK_ITEM(MSG_UBL_TOOLS);
  238. GCODES_ITEM(MSG_UBL_3POINT_MESH_LEVELING, PSTR("G29 J0"));
  239. SUBMENU(MSG_UBL_GRID_MESH_LEVELING, _lcd_ubl_grid_level);
  240. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  241. END_MENU();
  242. }
  243. /**
  244. * UBL Fill-in Amount Mesh Command
  245. */
  246. void _lcd_ubl_fillin_amount_cmd() {
  247. char ubl_lcd_gcode[18];
  248. sprintf_P(ubl_lcd_gcode, PSTR("G29 P3 R C.%i"), ubl_fillin_amount);
  249. gcode.process_subcommands_now(ubl_lcd_gcode);
  250. }
  251. /**
  252. * UBL Fill-in Mesh submenu
  253. *
  254. * << Build Mesh
  255. * Fill-in Amount: ---
  256. * Fill-in Mesh
  257. * Smart Fill-in
  258. * Manual Fill-in
  259. * << Info Screen
  260. */
  261. void _menu_ubl_fillin() {
  262. START_MENU();
  263. BACK_ITEM(MSG_UBL_BUILD_MESH_MENU);
  264. EDIT_ITEM(int3, MSG_UBL_FILLIN_AMOUNT, &ubl_fillin_amount, 0, 9, _lcd_ubl_fillin_amount_cmd);
  265. GCODES_ITEM(MSG_UBL_SMART_FILLIN, PSTR("G29 P3 T0"));
  266. GCODES_ITEM(MSG_UBL_MANUAL_FILLIN, PSTR("G29 P2 B T0"));
  267. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  268. END_MENU();
  269. }
  270. void _lcd_ubl_invalidate() {
  271. ubl.invalidate();
  272. SERIAL_ECHOLNPGM("Mesh invalidated.");
  273. }
  274. /**
  275. * UBL Build Mesh submenu
  276. *
  277. * << UBL Tools
  278. * Build Mesh with Material 1 up to 5
  279. * - Build Custom Mesh >>
  280. * Build Cold Mesh
  281. * - Fill-in Mesh >>
  282. * Continue Bed Mesh
  283. * Invalidate All
  284. * Invalidate Closest
  285. * << Info Screen
  286. */
  287. void _lcd_ubl_build_mesh() {
  288. START_MENU();
  289. BACK_ITEM(MSG_UBL_TOOLS);
  290. #if PREHEAT_COUNT
  291. #if HAS_HEATED_BED
  292. #define PREHEAT_BED_GCODE(M) "M190 I" STRINGIFY(M) "\n"
  293. #else
  294. #define PREHEAT_BED_GCODE(M) ""
  295. #endif
  296. #define BUILD_MESH_GCODE_ITEM(M) GCODES_ITEM_S(ui.get_preheat_label(M), MSG_UBL_BUILD_MESH_M, \
  297. PSTR( \
  298. "G28\n" \
  299. PREHEAT_BED_GCODE(M) \
  300. "M109 I" STRINGIFY(M) "\n" \
  301. "G29 P1\n" \
  302. "M104 S0\n" \
  303. "M140 S0" \
  304. ) )
  305. BUILD_MESH_GCODE_ITEM(0);
  306. #if PREHEAT_COUNT > 1
  307. BUILD_MESH_GCODE_ITEM(1);
  308. #if PREHEAT_COUNT > 2
  309. BUILD_MESH_GCODE_ITEM(2);
  310. #if PREHEAT_COUNT > 3
  311. BUILD_MESH_GCODE_ITEM(3);
  312. #if PREHEAT_COUNT > 4
  313. BUILD_MESH_GCODE_ITEM(4);
  314. #endif
  315. #endif
  316. #endif
  317. #endif
  318. #endif // PREHEAT_COUNT
  319. SUBMENU(MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_custom_mesh);
  320. GCODES_ITEM(MSG_UBL_BUILD_COLD_MESH, PSTR("G28\nG29 P1"));
  321. SUBMENU(MSG_UBL_FILLIN_MESH, _menu_ubl_fillin);
  322. GCODES_ITEM(MSG_UBL_CONTINUE_MESH, PSTR("G29 P1 C"));
  323. ACTION_ITEM(MSG_UBL_INVALIDATE_ALL, _lcd_ubl_invalidate);
  324. GCODES_ITEM(MSG_UBL_INVALIDATE_CLOSEST, PSTR("G29 I"));
  325. ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
  326. END_MENU();
  327. }
  328. /**
  329. * UBL Load / Save Mesh Commands
  330. */
  331. inline void _lcd_ubl_load_save_cmd(const char loadsave, PGM_P const msg) {
  332. char ubl_lcd_gcode[40];
  333. sprintf_P(ubl_lcd_gcode, PSTR("G29 %c%i\nM117 "), loadsave, ubl_storage_slot);
  334. sprintf_P(&ubl_lcd_gcode[strlen(ubl_lcd_gcode)], msg, ubl_storage_slot);
  335. gcode.process_subcommands_now(ubl_lcd_gcode);
  336. }
  337. void _lcd_ubl_load_mesh_cmd() { _lcd_ubl_load_save_cmd('L', GET_TEXT(MSG_MESH_LOADED)); }
  338. void _lcd_ubl_save_mesh_cmd() { _lcd_ubl_load_save_cmd('S', GET_TEXT(MSG_MESH_SAVED)); }
  339. /**
  340. * UBL Mesh Storage submenu
  341. *
  342. * << Unified Bed Leveling
  343. * Memory Slot: ---
  344. * Load Bed Mesh
  345. * Save Bed Mesh
  346. */
  347. void _lcd_ubl_storage_mesh() {
  348. int16_t a = settings.calc_num_meshes();
  349. START_MENU();
  350. BACK_ITEM(MSG_UBL_LEVEL_BED);
  351. if (!WITHIN(ubl_storage_slot, 0, a - 1))
  352. STATIC_ITEM(MSG_UBL_NO_STORAGE);
  353. else {
  354. EDIT_ITEM(int3, MSG_UBL_STORAGE_SLOT, &ubl_storage_slot, 0, a - 1);
  355. ACTION_ITEM(MSG_UBL_LOAD_MESH, _lcd_ubl_load_mesh_cmd);
  356. ACTION_ITEM(MSG_UBL_SAVE_MESH, _lcd_ubl_save_mesh_cmd);
  357. }
  358. END_MENU();
  359. }
  360. /**
  361. * UBL LCD "radar" map point editing
  362. */
  363. void _lcd_ubl_map_edit_cmd() {
  364. char ubl_lcd_gcode[50], str[10], str2[10];
  365. dtostrf(ubl.mesh_index_to_xpos(x_plot), 0, 2, str);
  366. dtostrf(ubl.mesh_index_to_ypos(y_plot), 0, 2, str2);
  367. snprintf_P(ubl_lcd_gcode, sizeof(ubl_lcd_gcode), PSTR("G29 P4 X%s Y%s R%i"), str, str2, int(n_edit_pts));
  368. queue.inject(ubl_lcd_gcode);
  369. }
  370. /**
  371. * UBL LCD Map Movement
  372. */
  373. void ubl_map_move_to_xy() {
  374. #if ENABLED(DELTA)
  375. if (current_position.z > delta_clip_start_height) { // Make sure the delta has fully free motion
  376. destination = current_position;
  377. destination.z = delta_clip_start_height;
  378. prepare_internal_fast_move_to_destination(homing_feedrate(Z_AXIS)); // Set current_position from destination
  379. }
  380. #endif
  381. // Set the nozzle position to the mesh point
  382. current_position.set(ubl.mesh_index_to_xpos(x_plot), ubl.mesh_index_to_ypos(y_plot));
  383. // Use the built-in manual move handler
  384. ui.manual_move.soon(ALL_AXES);
  385. }
  386. inline int32_t grid_index(const uint8_t x, const uint8_t y) {
  387. return (GRID_MAX_POINTS_X) * y + x;
  388. }
  389. /**
  390. * UBL LCD "radar" map
  391. */
  392. void ubl_map_screen() {
  393. // static millis_t next_move = 0;
  394. // const millis_t ms = millis();
  395. uint8_t x, y;
  396. if (ui.first_page) {
  397. // On click send "G29 P4 ..." to edit the Z value
  398. if (ui.use_click()) {
  399. _lcd_ubl_map_edit_cmd();
  400. return;
  401. }
  402. ui.defer_status_screen();
  403. #if IS_KINEMATIC
  404. // Index of the mesh point upon entry
  405. const uint32_t old_pos_index = grid_index(x_plot, y_plot);
  406. // Direction from new (unconstrained) encoder value
  407. const int8_t step_dir = int32_t(ui.encoderPosition) < old_pos_index ? -1 : 1;
  408. #endif
  409. do {
  410. // Now, keep the encoder position within range
  411. if (int32_t(ui.encoderPosition) < 0) ui.encoderPosition = GRID_MAX_POINTS - 1;
  412. if (int32_t(ui.encoderPosition) > GRID_MAX_POINTS - 1) ui.encoderPosition = 0;
  413. // Draw the grid point based on the encoder
  414. x = ui.encoderPosition % (GRID_MAX_POINTS_X);
  415. y = ui.encoderPosition / (GRID_MAX_POINTS_X);
  416. // Validate if needed
  417. #if IS_KINEMATIC
  418. const xy_pos_t xy = { ubl.mesh_index_to_xpos(x), ubl.mesh_index_to_ypos(y) };
  419. if (position_is_reachable(xy)) break; // Found a valid point
  420. ui.encoderPosition += step_dir; // Test the next point
  421. #endif
  422. } while(ENABLED(IS_KINEMATIC));
  423. // Determine number of points to edit
  424. #if IS_KINEMATIC
  425. n_edit_pts = 9; // TODO: Delta accessible edit points
  426. #else
  427. const bool xc = WITHIN(x, 1, GRID_MAX_POINTS_X - 2),
  428. yc = WITHIN(y, 1, GRID_MAX_POINTS_Y - 2);
  429. n_edit_pts = yc ? (xc ? 9 : 6) : (xc ? 6 : 4); // Corners
  430. #endif
  431. // Refresh is also set by encoder movement
  432. //if (int32_t(ui.encoderPosition) != grid_index(x, y))
  433. // ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
  434. }
  435. // Draw the grid point based on the encoder
  436. x = ui.encoderPosition % (GRID_MAX_POINTS_X);
  437. y = ui.encoderPosition / (GRID_MAX_POINTS_X);
  438. if (ui.should_draw()) ui.ubl_plot(x, y);
  439. // Add a move if needed to match the grid point
  440. if (x != x_plot || y != y_plot) {
  441. x_plot = x; y_plot = y; // The move is always posted, so update the grid point now
  442. ubl_map_move_to_xy(); // Sets up a "manual move"
  443. ui.refresh(LCDVIEW_CALL_REDRAW_NEXT); // Clean up a half drawn box
  444. }
  445. }
  446. /**
  447. * UBL LCD "radar" map homing
  448. */
  449. void _ubl_map_screen_homing() {
  450. ui.defer_status_screen();
  451. _lcd_draw_homing();
  452. if (all_axes_homed()) {
  453. ubl.lcd_map_control = true; // Return to the map screen after editing Z
  454. ui.goto_screen(ubl_map_screen, grid_index(x_plot, y_plot)); // Pre-set the encoder value
  455. ui.manual_move.menu_scale = 0; // Immediate move
  456. ubl_map_move_to_xy(); // Move to current mesh point
  457. ui.manual_move.menu_scale = 1; // Delayed moves
  458. }
  459. }
  460. /**
  461. * UBL Homing before LCD map
  462. */
  463. void _ubl_goto_map_screen() {
  464. if (planner.movesplanned()) return; // The ACTION_ITEM will do nothing
  465. if (!all_axes_known()) {
  466. set_all_unhomed();
  467. queue.inject_P(G28_STR);
  468. }
  469. ui.goto_screen(_ubl_map_screen_homing); // Go to the "Homing" screen
  470. }
  471. /**
  472. * UBL Output map submenu
  473. *
  474. * << Unified Bed Leveling
  475. * Output for Host
  476. * Output for CSV
  477. * Off Printer Backup
  478. */
  479. void _lcd_ubl_output_map() {
  480. START_MENU();
  481. BACK_ITEM(MSG_UBL_LEVEL_BED);
  482. GCODES_ITEM(MSG_UBL_OUTPUT_MAP_HOST, PSTR("G29 T0"));
  483. GCODES_ITEM(MSG_UBL_OUTPUT_MAP_CSV, PSTR("G29 T1"));
  484. GCODES_ITEM(MSG_UBL_OUTPUT_MAP_BACKUP, PSTR("G29 S-1"));
  485. END_MENU();
  486. }
  487. /**
  488. * UBL Tools submenu
  489. *
  490. * << Unified Bed Leveling
  491. * - Build Mesh >>
  492. * - Validate Mesh >>
  493. * - Edit Mesh >>
  494. * - Mesh Leveling >>
  495. */
  496. void _menu_ubl_tools() {
  497. START_MENU();
  498. BACK_ITEM(MSG_UBL_LEVEL_BED);
  499. SUBMENU(MSG_UBL_BUILD_MESH_MENU, _lcd_ubl_build_mesh);
  500. GCODES_ITEM(MSG_UBL_MANUAL_MESH, PSTR("G29 I999\nG29 P2 B T0"));
  501. #if ENABLED(G26_MESH_VALIDATION)
  502. SUBMENU(MSG_UBL_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
  503. #endif
  504. SUBMENU(MSG_EDIT_MESH, _lcd_ubl_edit_mesh);
  505. SUBMENU(MSG_UBL_MESH_LEVELING, _lcd_ubl_mesh_leveling);
  506. END_MENU();
  507. }
  508. #if ENABLED(G26_MESH_VALIDATION)
  509. /**
  510. * UBL Step-By-Step submenu
  511. *
  512. * << Unified Bed Leveling
  513. * 1 Build Cold Mesh
  514. * 2 Smart Fill-in
  515. * - 3 Validate Mesh >>
  516. * 4 Fine Tune All
  517. * - 5 Validate Mesh >>
  518. * 6 Fine Tune All
  519. * 7 Save Bed Mesh
  520. */
  521. void _lcd_ubl_step_by_step() {
  522. START_MENU();
  523. BACK_ITEM(MSG_UBL_LEVEL_BED);
  524. GCODES_ITEM(MSG_UBL_1_BUILD_COLD_MESH, PSTR("G28\nG29 P1"));
  525. GCODES_ITEM(MSG_UBL_2_SMART_FILLIN, PSTR("G29 P3 T0"));
  526. SUBMENU(MSG_UBL_3_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
  527. GCODES_ITEM(MSG_UBL_4_FINE_TUNE_ALL, PSTR("G29 P4 R999 T"));
  528. SUBMENU(MSG_UBL_5_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
  529. GCODES_ITEM(MSG_UBL_6_FINE_TUNE_ALL, PSTR("G29 P4 R999 T"));
  530. ACTION_ITEM(MSG_UBL_7_SAVE_MESH, _lcd_ubl_save_mesh_cmd);
  531. END_MENU();
  532. }
  533. #endif
  534. /**
  535. * UBL System submenu
  536. *
  537. * << Motion
  538. * - Manually Build Mesh >>
  539. * - Activate UBL >>
  540. * - Deactivate UBL >>
  541. * - Step-By-Step UBL >>
  542. * - Mesh Storage >>
  543. * - Output Map >>
  544. * - UBL Tools >>
  545. * - Output UBL Info >>
  546. */
  547. void _lcd_ubl_level_bed() {
  548. START_MENU();
  549. BACK_ITEM(MSG_MOTION);
  550. if (planner.leveling_active)
  551. GCODES_ITEM(MSG_UBL_DEACTIVATE_MESH, PSTR("G29 D"));
  552. else
  553. GCODES_ITEM(MSG_UBL_ACTIVATE_MESH, PSTR("G29 A"));
  554. #if ENABLED(G26_MESH_VALIDATION)
  555. SUBMENU(MSG_UBL_STEP_BY_STEP_MENU, _lcd_ubl_step_by_step);
  556. #endif
  557. ACTION_ITEM(MSG_UBL_MESH_EDIT, _ubl_goto_map_screen);
  558. SUBMENU(MSG_UBL_STORAGE_MESH_MENU, _lcd_ubl_storage_mesh);
  559. SUBMENU(MSG_UBL_OUTPUT_MAP, _lcd_ubl_output_map);
  560. SUBMENU(MSG_UBL_TOOLS, _menu_ubl_tools);
  561. GCODES_ITEM(MSG_UBL_INFO_UBL, PSTR("G29 W"));
  562. #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
  563. editable.decimal = planner.z_fade_height;
  564. EDIT_ITEM_FAST(float3, MSG_Z_FADE_HEIGHT, &editable.decimal, 0, 100, []{ set_z_fade_height(editable.decimal); });
  565. #endif
  566. END_MENU();
  567. }
  568. #endif // HAS_LCD_MENU && AUTO_BED_LEVELING_UBL