My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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menu.cpp 13KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #include "../../inc/MarlinConfigPre.h"
  23. #if HAS_MARLINUI_MENU
  24. #include "menu.h"
  25. #include "../../module/planner.h"
  26. #include "../../module/motion.h"
  27. #include "../../module/printcounter.h"
  28. #include "../../module/temperature.h"
  29. #include "../../gcode/queue.h"
  30. #if HAS_BUZZER
  31. #include "../../libs/buzzer.h"
  32. #endif
  33. #if ENABLED(BABYSTEP_ZPROBE_OFFSET)
  34. #include "../../module/probe.h"
  35. #endif
  36. #if HAS_LEVELING
  37. #include "../../feature/bedlevel/bedlevel.h"
  38. #endif
  39. ////////////////////////////////////////////
  40. ///////////// Global Variables /////////////
  41. ////////////////////////////////////////////
  42. #if HAS_LEVELING && ANY(LEVEL_BED_CORNERS, PROBE_OFFSET_WIZARD, X_AXIS_TWIST_COMPENSATION)
  43. bool leveling_was_active; // = false
  44. #endif
  45. #if ANY(PROBE_MANUALLY, MESH_BED_LEVELING, X_AXIS_TWIST_COMPENSATION)
  46. uint8_t manual_probe_index; // = 0
  47. #endif
  48. // Menu Navigation
  49. int8_t encoderTopLine, encoderLine, screen_items;
  50. typedef struct {
  51. screenFunc_t menu_function; // The screen's function
  52. uint32_t encoder_position; // The position of the encoder
  53. int8_t top_line, items; // The amount of scroll, and the number of items
  54. #if SCREENS_CAN_TIME_OUT
  55. bool sticky; // The screen is sticky
  56. #endif
  57. } menuPosition;
  58. menuPosition screen_history[6];
  59. uint8_t screen_history_depth = 0;
  60. int8_t MenuItemBase::itemIndex; // Index number for draw and action
  61. PGM_P MenuItemBase::itemString; // A PSTR for substitution
  62. chimera_t editable; // Value Editing
  63. // Menu Edit Items
  64. PGM_P MenuEditItemBase::editLabel;
  65. void* MenuEditItemBase::editValue;
  66. int32_t MenuEditItemBase::minEditValue,
  67. MenuEditItemBase::maxEditValue;
  68. screenFunc_t MenuEditItemBase::callbackFunc;
  69. bool MenuEditItemBase::liveEdit;
  70. ////////////////////////////////////////////
  71. //////// Menu Navigation & History /////////
  72. ////////////////////////////////////////////
  73. void MarlinUI::return_to_status() { goto_screen(status_screen); }
  74. void MarlinUI::push_current_screen() {
  75. if (screen_history_depth < COUNT(screen_history))
  76. screen_history[screen_history_depth++] = { currentScreen, encoderPosition, encoderTopLine, screen_items OPTARG(SCREENS_CAN_TIME_OUT, screen_is_sticky()) };
  77. }
  78. void MarlinUI::_goto_previous_screen(TERN_(TURBO_BACK_MENU_ITEM, const bool is_back/*=false*/)) {
  79. IF_DISABLED(TURBO_BACK_MENU_ITEM, constexpr bool is_back = false);
  80. TERN_(HAS_TOUCH_BUTTONS, on_edit_screen = false);
  81. if (screen_history_depth > 0) {
  82. menuPosition &sh = screen_history[--screen_history_depth];
  83. goto_screen(sh.menu_function,
  84. is_back ? 0 : sh.encoder_position,
  85. is_back ? 0 : sh.top_line,
  86. sh.items
  87. );
  88. defer_status_screen(TERN_(SCREENS_CAN_TIME_OUT, sh.sticky));
  89. }
  90. else
  91. return_to_status();
  92. }
  93. ////////////////////////////////////////////
  94. /////////// Menu Editing Actions ///////////
  95. ////////////////////////////////////////////
  96. // All Edit Screens run the same way, but `draw_edit_screen` is implementation-specific
  97. void MenuEditItemBase::edit_screen(strfunc_t strfunc, loadfunc_t loadfunc) {
  98. // Reset repeat_delay for Touch Buttons
  99. TERN_(HAS_TOUCH_BUTTONS, ui.repeat_delay = BUTTON_DELAY_EDIT);
  100. // Constrain ui.encoderPosition to 0 ... maxEditValue (calculated in encoder steps)
  101. if (int32_t(ui.encoderPosition) < 0) ui.encoderPosition = 0;
  102. if (int32_t(ui.encoderPosition) > maxEditValue) ui.encoderPosition = maxEditValue;
  103. // If drawing is flagged then redraw the (whole) edit screen
  104. if (ui.should_draw())
  105. draw_edit_screen(strfunc(ui.encoderPosition + minEditValue));
  106. // If there was a click or "live editing" and encoder moved...
  107. if (ui.lcd_clicked || (liveEdit && ui.should_draw())) {
  108. // Pass the editValue pointer to the loadfunc along with the encoder plus min
  109. if (editValue) loadfunc(editValue, ui.encoderPosition + minEditValue);
  110. // If a callbackFunc was set, call it for click or always for "live editing"
  111. if (callbackFunc && (liveEdit || ui.lcd_clicked)) (*callbackFunc)();
  112. // Use up the click to finish editing and go to the previous screen
  113. if (ui.use_click()) ui.goto_previous_screen();
  114. }
  115. }
  116. // Going to an edit screen sets up some persistent values first
  117. void MenuEditItemBase::goto_edit_screen(
  118. PGM_P const el, // Edit label
  119. void * const ev, // Edit value pointer
  120. const int32_t minv, // Encoder minimum
  121. const int32_t maxv, // Encoder maximum
  122. const uint16_t ep, // Initial encoder value
  123. const screenFunc_t cs, // MenuItem_type::draw_edit_screen => MenuEditItemBase::edit()
  124. const screenFunc_t cb, // Callback after edit
  125. const bool le // Flag to call cb() during editing
  126. ) {
  127. TERN_(HAS_TOUCH_BUTTONS, ui.on_edit_screen = true);
  128. ui.screen_changed = true;
  129. ui.push_current_screen();
  130. ui.refresh();
  131. editLabel = el;
  132. editValue = ev;
  133. minEditValue = minv;
  134. maxEditValue = maxv;
  135. ui.encoderPosition = ep;
  136. ui.currentScreen = cs;
  137. callbackFunc = cb;
  138. liveEdit = le;
  139. }
  140. ////////////////////////////////////////////
  141. ///////////////// Menu Tree ////////////////
  142. ////////////////////////////////////////////
  143. #include "../../MarlinCore.h"
  144. /**
  145. * General function to go directly to a screen
  146. */
  147. void MarlinUI::goto_screen(screenFunc_t screen, const uint16_t encoder/*=0*/, const uint8_t top/*=0*/, const uint8_t items/*=0*/) {
  148. if (currentScreen != screen) {
  149. thermalManager.set_menu_cold_override(false);
  150. TERN_(IS_DWIN_MARLINUI, did_first_redraw = false);
  151. TERN_(HAS_TOUCH_BUTTONS, repeat_delay = BUTTON_DELAY_MENU);
  152. TERN_(LCD_SET_PROGRESS_MANUALLY, progress_reset());
  153. #if BOTH(DOUBLECLICK_FOR_Z_BABYSTEPPING, BABYSTEPPING)
  154. static millis_t doubleclick_expire_ms = 0;
  155. // Going to menu_main from status screen? Remember first click time.
  156. // Going back to status screen within a very short time? Go to Z babystepping.
  157. if (screen == menu_main) {
  158. if (on_status_screen())
  159. doubleclick_expire_ms = millis() + DOUBLECLICK_MAX_INTERVAL;
  160. }
  161. else if (screen == status_screen && currentScreen == menu_main && PENDING(millis(), doubleclick_expire_ms)) {
  162. if (BABYSTEP_ALLOWED())
  163. screen = TERN(BABYSTEP_ZPROBE_OFFSET, lcd_babystep_zoffset, lcd_babystep_z);
  164. else {
  165. #if ENABLED(MOVE_Z_WHEN_IDLE)
  166. ui.manual_move.menu_scale = MOVE_Z_IDLE_MULTIPLICATOR;
  167. screen = lcd_move_z;
  168. #endif
  169. }
  170. }
  171. #endif
  172. currentScreen = screen;
  173. encoderPosition = encoder;
  174. encoderTopLine = top;
  175. screen_items = items;
  176. if (on_status_screen()) {
  177. defer_status_screen(false);
  178. clear_menu_history();
  179. TERN_(AUTO_BED_LEVELING_UBL, bedlevel.lcd_map_control = false);
  180. }
  181. clear_lcd();
  182. // Re-initialize custom characters that may be re-used
  183. #if HAS_MARLINUI_HD44780
  184. if (TERN1(AUTO_BED_LEVELING_UBL, !bedlevel.lcd_map_control))
  185. set_custom_characters(on_status_screen() ? CHARSET_INFO : CHARSET_MENU);
  186. #endif
  187. refresh(LCDVIEW_CALL_REDRAW_NEXT);
  188. screen_changed = true;
  189. TERN_(HAS_MARLINUI_U8GLIB, drawing_screen = false);
  190. TERN_(HAS_MARLINUI_MENU, encoder_direction_normal());
  191. set_selection(false);
  192. }
  193. }
  194. ////////////////////////////////////////////
  195. ///////////// Manual Movement //////////////
  196. ////////////////////////////////////////////
  197. //
  198. // Display a "synchronize" screen with a custom message until
  199. // all moves are finished. Go back to calling screen when done.
  200. //
  201. void MarlinUI::synchronize(PGM_P const msg/*=nullptr*/) {
  202. static PGM_P sync_message = msg ?: GET_TEXT(MSG_MOVING);
  203. push_current_screen();
  204. goto_screen([]{
  205. if (should_draw()) MenuItem_static::draw(LCD_HEIGHT >= 4, sync_message);
  206. });
  207. defer_status_screen();
  208. planner.synchronize(); // idle() is called until moves complete
  209. goto_previous_screen_no_defer();
  210. }
  211. /**
  212. * Scrolling for menus and other line-based screens
  213. *
  214. * encoderLine is the position based on the encoder
  215. * encoderTopLine is the top menu line to display
  216. * screen_items is the total number of items in the menu (after one call)
  217. */
  218. void scroll_screen(const uint8_t limit, const bool is_menu) {
  219. ui.encoder_direction_menus();
  220. ENCODER_RATE_MULTIPLY(false);
  221. if (int32_t(ui.encoderPosition) < 0) ui.encoderPosition = 0;
  222. if (ui.first_page) {
  223. encoderLine = ui.encoderPosition / (ENCODER_STEPS_PER_MENU_ITEM);
  224. ui.screen_changed = false;
  225. }
  226. if (screen_items > 0 && encoderLine >= screen_items - limit) {
  227. encoderLine = _MAX(0, screen_items - limit);
  228. ui.encoderPosition = encoderLine * (ENCODER_STEPS_PER_MENU_ITEM);
  229. }
  230. if (is_menu) {
  231. NOMORE(encoderTopLine, encoderLine);
  232. if (encoderLine >= encoderTopLine + LCD_HEIGHT)
  233. encoderTopLine = encoderLine - LCD_HEIGHT + 1;
  234. }
  235. else
  236. encoderTopLine = encoderLine;
  237. }
  238. #if HAS_BUZZER
  239. void MarlinUI::completion_feedback(const bool good/*=true*/) {
  240. TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); // Wake up on rotary encoder click...
  241. if (good) OKAY_BUZZ(); else ERR_BUZZ();
  242. }
  243. #endif
  244. #if HAS_LINE_TO_Z
  245. void line_to_z(const_float_t z) {
  246. current_position.z = z;
  247. line_to_current_position(manual_feedrate_mm_s.z);
  248. }
  249. #endif
  250. #if ENABLED(BABYSTEP_ZPROBE_OFFSET)
  251. #include "../../feature/babystep.h"
  252. void lcd_babystep_zoffset() {
  253. if (ui.use_click()) return ui.goto_previous_screen_no_defer();
  254. ui.defer_status_screen();
  255. const bool do_probe = DISABLED(BABYSTEP_HOTEND_Z_OFFSET) || active_extruder == 0;
  256. if (ui.encoderPosition) {
  257. const int16_t babystep_increment = int16_t(ui.encoderPosition) * (BABYSTEP_SIZE_Z);
  258. ui.encoderPosition = 0;
  259. const float diff = planner.mm_per_step[Z_AXIS] * babystep_increment,
  260. new_probe_offset = probe.offset.z + diff,
  261. new_offs = TERN(BABYSTEP_HOTEND_Z_OFFSET
  262. , do_probe ? new_probe_offset : hotend_offset[active_extruder].z - diff
  263. , new_probe_offset
  264. );
  265. if (WITHIN(new_offs, Z_PROBE_OFFSET_RANGE_MIN, Z_PROBE_OFFSET_RANGE_MAX)) {
  266. babystep.add_steps(Z_AXIS, babystep_increment);
  267. if (do_probe)
  268. probe.offset.z = new_offs;
  269. else
  270. TERN(BABYSTEP_HOTEND_Z_OFFSET, hotend_offset[active_extruder].z = new_offs, NOOP);
  271. ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
  272. }
  273. }
  274. if (ui.should_draw()) {
  275. if (do_probe) {
  276. MenuEditItemBase::draw_edit_screen(GET_TEXT(MSG_ZPROBE_ZOFFSET), BABYSTEP_TO_STR(probe.offset.z));
  277. TERN_(BABYSTEP_ZPROBE_GFX_OVERLAY, ui.zoffset_overlay(probe.offset.z));
  278. }
  279. else {
  280. #if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
  281. MenuEditItemBase::draw_edit_screen(GET_TEXT(MSG_HOTEND_OFFSET_Z), ftostr54sign(hotend_offset[active_extruder].z));
  282. #endif
  283. }
  284. }
  285. }
  286. #endif // BABYSTEP_ZPROBE_OFFSET
  287. void _lcd_draw_homing() {
  288. if (ui.should_draw()) {
  289. constexpr uint8_t line = (LCD_HEIGHT - 1) / 2;
  290. MenuItem_static::draw(line, GET_TEXT(MSG_LEVEL_BED_HOMING));
  291. }
  292. }
  293. #if ENABLED(LCD_BED_LEVELING) || (HAS_LEVELING && DISABLED(SLIM_LCD_MENUS))
  294. void _lcd_toggle_bed_leveling() { set_bed_leveling_enabled(!planner.leveling_active); }
  295. #endif
  296. //
  297. // Selection screen presents a prompt and two options
  298. //
  299. bool MarlinUI::selection; // = false
  300. bool MarlinUI::update_selection() {
  301. encoder_direction_select();
  302. if (encoderPosition) {
  303. selection = int16_t(encoderPosition) > 0;
  304. encoderPosition = 0;
  305. }
  306. return selection;
  307. }
  308. void MenuItem_confirm::select_screen(
  309. PGM_P const yes, PGM_P const no,
  310. selectFunc_t yesFunc, selectFunc_t noFunc,
  311. PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/
  312. ) {
  313. ui.defer_status_screen();
  314. const bool ui_selection = !yes ? false : !no || ui.update_selection(),
  315. got_click = ui.use_click();
  316. if (got_click || ui.should_draw()) {
  317. draw_select_screen(yes, no, ui_selection, pref, string, suff);
  318. if (got_click) {
  319. selectFunc_t callFunc = ui_selection ? yesFunc : noFunc;
  320. if (callFunc) callFunc(); else ui.goto_previous_screen();
  321. }
  322. }
  323. }
  324. #endif // HAS_MARLINUI_MENU