My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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delta.h 3.8KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #pragma once
  23. /**
  24. * delta.h - Delta-specific functions
  25. */
  26. #pragma once
  27. extern float delta_height,
  28. delta_endstop_adj[ABC],
  29. delta_radius,
  30. delta_diagonal_rod,
  31. delta_segments_per_second,
  32. delta_calibration_radius,
  33. delta_tower_angle_trim[ABC];
  34. extern float delta_tower[ABC][2],
  35. delta_diagonal_rod_2_tower[ABC],
  36. delta_clip_start_height;
  37. /**
  38. * Recalculate factors used for delta kinematics whenever
  39. * settings have been changed (e.g., by M665).
  40. */
  41. void recalc_delta_settings();
  42. /**
  43. * Delta Inverse Kinematics
  44. *
  45. * Calculate the tower positions for a given machine
  46. * position, storing the result in the delta[] array.
  47. *
  48. * This is an expensive calculation, requiring 3 square
  49. * roots per segmented linear move, and strains the limits
  50. * of a Mega2560 with a Graphical Display.
  51. *
  52. * Suggested optimizations include:
  53. *
  54. * - Disable the home_offset (M206) and/or position_shift (G92)
  55. * features to remove up to 12 float additions.
  56. *
  57. * - Use a fast-inverse-sqrt function and add the reciprocal.
  58. * (see above)
  59. */
  60. // Macro to obtain the Z position of an individual tower
  61. #define DELTA_Z(V,T) V[Z_AXIS] + SQRT( \
  62. delta_diagonal_rod_2_tower[T] - HYPOT2( \
  63. delta_tower[T][X_AXIS] - V[X_AXIS], \
  64. delta_tower[T][Y_AXIS] - V[Y_AXIS] \
  65. ) \
  66. )
  67. #define DELTA_IK(V) do { \
  68. delta[A_AXIS] = DELTA_Z(V, A_AXIS); \
  69. delta[B_AXIS] = DELTA_Z(V, B_AXIS); \
  70. delta[C_AXIS] = DELTA_Z(V, C_AXIS); \
  71. }while(0)
  72. void inverse_kinematics(const float (&raw)[XYZ]);
  73. FORCE_INLINE void inverse_kinematics(const float (&raw)[XYZE]) {
  74. const float raw_xyz[XYZ] = { raw[X_AXIS], raw[Y_AXIS], raw[Z_AXIS] };
  75. inverse_kinematics(raw_xyz);
  76. }
  77. /**
  78. * Calculate the highest Z position where the
  79. * effector has the full range of XY motion.
  80. */
  81. float delta_safe_distance_from_top();
  82. /**
  83. * Delta Forward Kinematics
  84. *
  85. * See the Wikipedia article "Trilateration"
  86. * https://en.wikipedia.org/wiki/Trilateration
  87. *
  88. * Establish a new coordinate system in the plane of the
  89. * three carriage points. This system has its origin at
  90. * tower1, with tower2 on the X axis. Tower3 is in the X-Y
  91. * plane with a Z component of zero.
  92. * We will define unit vectors in this coordinate system
  93. * in our original coordinate system. Then when we calculate
  94. * the Xnew, Ynew and Znew values, we can translate back into
  95. * the original system by moving along those unit vectors
  96. * by the corresponding values.
  97. *
  98. * Variable names matched to Marlin, c-version, and avoid the
  99. * use of any vector library.
  100. *
  101. * by Andreas Hardtung 2016-06-07
  102. * based on a Java function from "Delta Robot Kinematics V3"
  103. * by Steve Graves
  104. *
  105. * The result is stored in the cartes[] array.
  106. */
  107. void forward_kinematics_DELTA(const float &z1, const float &z2, const float &z3);
  108. FORCE_INLINE void forward_kinematics_DELTA(const float (&point)[ABC]) {
  109. forward_kinematics_DELTA(point[A_AXIS], point[B_AXIS], point[C_AXIS]);
  110. }
  111. void home_delta();