My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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  1. # OpenRaider Developer Branch ChangeLog
  2. ## OpenRaider (0.1.3) xythobuz <xythobuz@xythobuz.de>
  3. [ 20141015 ]
  4. * Added rudimentary command history support for Console
  5. [ 20141011 ]
  6. * Added simple level loader unit test driver
  7. * Fixed the parsing bug in the new loader that sometimes caused strange hangs on level load
  8. [ 20141010 ]
  9. * Added CPack packaging to the CMake script
  10. * Added suitable install target for the Mac App Bundle
  11. * Now also trying to load config from ${DESTDIR}/etc/OpenRaider.ini if all else fails
  12. * Added suitable install target for Linux that does not need a setup script
  13. [ 20141008 ]
  14. * Added freeGLUT windowing system to use if SDL2 is not available. Not yet working 100%.
  15. * Moved unnecessarily duplicated code to Window base class
  16. * Fixed Bug in new GLUT implementation: Console now working properly
  17. * Fixed Bug where the debug overlay was flashing for a frame if it’s key is used in
  18. combination with a modifier (in this case CMD + Q to quit)
  19. * All Font interfaces are now static-methods only
  20. * The used Font can now be changed on the fly (even between different Font types)
  21. * Removed FontManager, moved functionality into Font
  22. [ 20141007 ]
  23. * Set all RunTime vars to sensible defaults, so OpenRaider can try to start
  24. without a config file (a font is still required!)
  25. [ 20140930 ]
  26. * Updated imgui to version 1.14 wip
  27. * Console input keeps keyboard focus after command input
  28. [ 20140920 ]
  29. * Updated imgui (fix for resource leak)
  30. [ 20140909 ]
  31. * utils/time now using std::chrono (C++11) for single cross-plattform implementation
  32. * Updated imgui (my pull request was merged)
  33. [ 20140908 ]
  34. * Moved imgui Console into own (static) class
  35. * Added FPS display
  36. [ 20140905 ]
  37. * Recreated working console using imgui
  38. [ 20140904 ]
  39. * Fixed imgui colors
  40. * World now using smart pointers
  41. * Removed atexit handler, now breaking out of main loop on quit
  42. * Added calculate and shutdown calls to UI interface, properly shutting down imgui
  43. * Created Log class holding logging infos, used by others instead of Console.
  44. * Removed Console, Debug
  45. * Removed new fancy UI handling system
  46. * Properly integrated imgui into UI system
  47. [ 20140903 ]
  48. * Finishing imgui integration, but now as UI layer and not on top of everything
  49. * All global objects are now explicitly allocated in main and stored in shared_ptrs
  50. * Created RunTime class for run time settings/options storage
  51. * Completely removed OpenRaider class
  52. [ 20140901 ]
  53. * Created abstract UI class handling “windows” like menu and console. Windows
  54. can be stacked arbitrarily. The top most gets keyboard/mouse/action events.
  55. * Removed old C-String handling utility methods, now using std::string
  56. * Moved getX() methods from main into their respective cpp file
  57. * Started work on integrating imgui
  58. [ 20140831 ]
  59. * Moved command specific code from OpenRaider to static Command methods
  60. [ 20140829 ]
  61. * Moved key/action/string comparison functions into CommandBind
  62. * Added Renderflag command to toggle all flags in Render
  63. * Reimplemented pigtail and ponypos commands. Now all commands
  64. that were commented-out are back.
  65. [ 20140827 ]
  66. * Rewrote command system. Each command is now a unique class.
  67. [ 20140817 ]
  68. * Completed the file reading part of the new TR2 level loader
  69. [ 20140816 ]
  70. * Greatly extended LoaderTR2s reading code, but now seeing very
  71. strange behavior in new Loader...
  72. [ 20140813 ]
  73. * Added LoaderTR1, LoaderTR3 stubs
  74. [ 20140812 ]
  75. * Started implementing new level file loader, currently TR2 only
  76. * Trigger new Loader when possible, but fallback to old TombRaider
  77. [ 20140811 ]
  78. * New Font API, allows drawing strings with line-wrapping
  79. * Added ability to Menu to show info dialogs
  80. * Split Menu into interface and implementations, like Sound/Window/Font
  81. * Menu now interface and dialog code, MenuFolder is file browser
  82. [ 20140810 ]
  83. * Removed recursive Folder access method implementations
  84. into their own file
  85. * Menu now acts like a file-manager, only showing one folder,
  86. and has the ability to go to the parent folder, and do mouse scrolling
  87. * Added API to Font to draw strings centered
  88. * Folder sorts its items alphabetically
  89. * Press dot key in Menu to see hidden files and folders
  90. * Console is now using std::string instead of char *
  91. * Added utf8-cpp dependency to allow Console to delete multi-byte chars
  92. * Added stream-style printing to Console
  93. * Using Console like Stream everywhere, removed old print method
  94. * Added Screenshot command back
  95. [ 20140809 ]
  96. * Script Unit Test brings it’s own scripts to test
  97. * Fixed binary Unit Test not deleting it’s tmp file in case of error
  98. * Removed Menu play button
  99. [ 20140808 ]
  100. * Added unit test for file-system utils
  101. * Moved Menu to Folder/File API
  102. [ 20140807 ]
  103. * Script parser successfully loading level scripts
  104. * Can also read TR3 script now
  105. * Also working with TR2/TR3 PSX Script (TOMBPSX.DAT)
  106. * Using getenv() instead of wordexp() for tilde expansion
  107. * Started implementing file-system handling utilities
  108. [ 20140806 ]
  109. * Improved Script reader and its Unit Test
  110. * Successfully parsing the TR2 Script strings!
  111. * Now using assertEqual globally
  112. [ 20140804 ]
  113. * Added preliminary Tomb Raider Script parser
  114. * Moved Unit Test folder
  115. * Compiling main.cpp into the unit tests
  116. [ 20140729 ]
  117. * Unit Tests are back, currently only for the binary reader
  118. * Some cmake build system improvements:
  119. - deps/math/utils libs are now so-called object libraries
  120. - added ctest unit testing
  121. [ 20140728 ]
  122. * Implemented binary file reading utility in preparation of
  123. TombRaider.cpp/h rewrite
  124. * Added clibs/commander dependency used for command line argument parsing
  125. [ 20140714 ]
  126. * Fixed a bug where std::sort did not use the objects operator<
  127. method, but instead sorted based on the objects address in memory
  128. [ 20140706 ]
  129. * Use cmake to check for sys/time.h availability
  130. * Use long nearly everywhere where STL containers are interfaced,
  131. thereby fixing most 64 to 32 bit conversion warnings
  132. [ 20140705 ]
  133. * Added basic Travis CI support
  134. * Removed global object, using lazy initialization
  135. [ 20140704 ]
  136. * Removed unnecessary #include dependencies
  137. * Removed vecX_t typedefs
  138. [ 20140703 ]
  139. * Removed SDL_GL_LoadLibrary() call and corresponding
  140. config file entry
  141. [ 20140702 ]
  142. * Compiled successfully in Windows 7 using MinGW
  143. * Added Windows setup script
  144. * FontTRLE lps parser no longer using std::stoi
  145. [ 20140626 ]
  146. * ColorMode enum now global
  147. * Entities setAngles now sets all three angles
  148. * Added loadPNG to TextureManager
  149. * Added loadImage to TextureManager, _detecting_ the file type
  150. * Re-Implemented the move command
  151. * Prevent crash (segfault) when resizing window while console is
  152. not fully scrolled to the bottom
  153. * Removed Render flags fUsePortals, fAllRooms, fOneRoom,
  154. fViewModel and fUpdateRoomListPerFrame
  155. [ 20140624 ]
  156. * Some changes to allow compilation with Ubuntu 14.04 / gcc
  157. * Modified utils/png to allow compilation with different integer sizes
  158. Thanks to Christian for his help and his Linux machine :)
  159. * Removed TextureManagers fUseMipmaps flag, now always used
  160. * TextureManager now using vector for GL texture IDs
  161. * TextureManager now global object, no longer part of Render
  162. [ 20140623 ]
  163. * Use unsigned char instead of float for colors
  164. [ 20140622 ]
  165. * Wrote simple image reader/writer utilizing libpng
  166. * Created utils/pixels for pixel handling utilities
  167. * Renamed Texture to TextureManager
  168. * Added support for BGR(A) color types in TextureManager
  169. * Added pngCheck() and pcxCheck() methods
  170. * Added ColorMode and bpp info to pcx/png API
  171. * Modified tga to match png/pcx API
  172. * scaleBuffer() no longer stops at 256x256
  173. [ 20140621 ]
  174. * Created StaticMesh class replacing model_mesh_t stuff
  175. * Simplified StaticMesh’s data storage
  176. * Added support for fourth & fifth mouse keys
  177. [ 20140617 ]
  178. * Finally fixed SkeletalModel bugs introduced a month ago
  179. (animations and rotations are *mostly* correct now)
  180. * Reimplemented *animate* command
  181. [ 20140615 ]
  182. * Added FontManager, selecting Font library to use depending on
  183. the file extension of the font file specified in the config.
  184. * Fixed menu heading not visible when using FontSDL
  185. * Font::drawText now only implemented in Font
  186. * TRLE Fonts can now be properly colored
  187. [ 20140614 ]
  188. * Implemented TRLE Font loader
  189. [ 20140613 ]
  190. * Changed strange delete-guards
  191. * Moved some methods from World into the proper classes
  192. [ 20140605 ]
  193. * Split Font/Text-Rendering Subsystem from Windowing System
  194. * Slight improvements on Window Interface/Implementation differences
  195. * Window width/height finally private too
  196. * Created methods to convert strings of names to ActionEvents
  197. and KeyboardButtons.
  198. * Simplified bind commands
  199. * Simplified expandDirectoryNames()
  200. * Only show debug info if menu is not visible
  201. [ 20140601 ]
  202. * Started removing C-style I/O, now using Strings and Streams
  203. * set size now takes two ints instead of a string
  204. [ 20140520 ]
  205. * cmake script checks for presence of functions needed for
  206. recursive folder traversal
  207. [ 20140519 ]
  208. * No longer crashes simply by walking in the wrong place
  209. * Added walk Action, supposed to switch to slow walking/sidesteps
  210. * Removed unused Camera functionality (side and up vector)
  211. * Wrote simple PCX image reading library with proof-of-concept
  212. code to load the TR2 menu background as splash screen
  213. [ 20140517 ]
  214. * Wrote new assert() implementation for Unix that prints a call stack
  215. * Service provider methods (getCamera(), etc...) are now prototyped
  216. in the header of the service they provide, making main.h useless
  217. * Also some more work on the way to making OR compilable under Windows
  218. * Not using glu.h anywhere anymore
  219. * No longer segfaults on exit
  220. [ 20140516 ]
  221. * Finished moving the Entity/SkeletalModel logic into classes
  222. * Currently seems as if wrong SkeletalModels are used for entities?
  223. [ 20140515 ]
  224. * Slight cmake script improvements
  225. * Created Entity class that will also get animation state
  226. from SkeletalModel
  227. * Removed some unused old code parts
  228. [ 20140507 ]
  229. * Prepared for Windows support using Visual C++
  230. - Wrote utils/time implementation for Windows
  231. - Audio output optional, added Null Sound implementation
  232. - Added support for getting home folder location in Windows
  233. - Added support for recursively looking for level paks in Windows
  234. * Removed unused BoundingVolume, Box, Sphere from ViewVolume,
  235. split double used Box class into Box and BoundingBox.
  236. [ 20140505 ]
  237. * Moved setup of Room, Portal, Box, Sector, ... into their
  238. Constructors.
  239. * Fixed menu play button
  240. * Removed Render flags fSprite, fRoomModel, fPortals
  241. * Room BoundingBox now using Box object
  242. [ 20140504 ]
  243. * Forcing use of new Room and Sprite classes in World.
  244. * Rewrote Sprite loading code in Game
  245. * Rewrote Room loading code in Game
  246. * Rewrote Render handling of Sprites, Rooms, Static Models, ...
  247. * No longer using second list of RenderRooms
  248. * Sprites and Static Models draw themselves
  249. [ 20140503 ]
  250. * Started big World-Data refactoring.
  251. - Created Sprite class with drawing code from Render
  252. - Created Room, Portal, Box, Sector, StaticModel classes
  253. [ 20140501 ]
  254. * Fix compiling with gcc on Arch Linux
  255. - carstene1ns <dev@f4ke.de>
  256. [ 20140418 ]
  257. * Moved command code into own file
  258. [ 20140416 ]
  259. * Map list now stored in Menu
  260. [ 20140405 ]
  261. * "Ported" all commands from old source
  262. * Slimmed down Camera considerably
  263. * Removed Emitter & Particle
  264. [ 20140403 ]
  265. * Now using "service locator" pattern for global singleton objects:
  266. http://gameprogrammingpatterns.com/service-locator.html
  267. * Made abstract sound interface to provide different implementations
  268. in the future (eg. for Windows)
  269. * "Backported" more commands from old source
  270. [ 20140330 ]
  271. * Fixed some segfaults relating to missing upper-bound-checks
  272. while accessing std::vectors in World/Render
  273. * Added animation test command, FPS display
  274. [ 20140329 ]
  275. * Proper fix for texture offset bug
  276. * Added more asserts
  277. [ 20140327 ]
  278. * Started reimplementing game/render commands
  279. * Using only colors defined for renderer
  280. [ 20140326 ]
  281. * Fixed Sound segfault
  282. * Added basic camera and entity movement
  283. [ 20140324 ]
  284. * Hacked Texture Offset fix
  285. [ 20140323 ]
  286. * Try to load external sound effect files
  287. * Added Renderer
  288. * Moved gWorld, LARA into Game
  289. * Moved Camera sensitivity into OpenRaider
  290. * Re-Added LoadScreen render mode
  291. * Added level data processing code
  292. [ 20140322 ]
  293. * Added Game class, TombRaider level loader, Camera, Emitter,
  294. Mesh, Particle, ViewVolume, Texture
  295. * Added SkeletalModel, now using std::vector
  296. * Added World, now using std::vector and std::list
  297. [ 20140321 ]
  298. * Added help command
  299. * Added proper command history for console
  300. * Added mouse scrolling support
  301. * Can bind mouse actions
  302. [ 20140316 ]
  303. * Added mouse support, also for menu
  304. * Added Console
  305. * Fixed system timer for BSDs (like Mac OS X)
  306. [ 20140315 ]
  307. * Added Window interface and WindowSDL implementation
  308. * Prepared cmake to make SDL optional in the future
  309. * Added event handling and font support
  310. * Started implementing command system
  311. * Config file now has .ini extension
  312. * Added transparent menu overlay
  313. * Implemented key bindings
  314. [ 20140314 ]
  315. * Started more or less complete re-write...
  316. * Sound now uses std::vector, volume setting, clear()
  317. * Moved math, Matrix, Quaternion and Vector3d into new math lib
  318. * Added main.h/cpp with OpenRaider global
  319. * Rewrote time lib using ctime
  320. ## OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  321. [ 20140313 ]
  322. * Removed unit tests. No unit tests are better then some half-assed
  323. non working ones...
  324. [ 20140312 ]
  325. * Resizing the window works properly (except for fixed string positions)
  326. * Removed FullScreen config command and flag that had no effect
  327. * Set cursor visible when disabling mousegrab
  328. [ 20140311 ]
  329. * Removed empty Camera, Matrix, Particle, Quaternion,
  330. Vector3d and ViewVolume destructors
  331. * Removed unneeded Quaternion assignment operator
  332. * Added Vector3d copy constructor
  333. [ 20140307 ]
  334. * Removed duplicated GL initialization code
  335. * Removed duplicated TGA writing code from Texture
  336. * Moved system_timer into time utilities, changed its API
  337. * Fixed a bug that prevented input of console commands using
  338. the shift key for eg. uppercase letters or symbols
  339. * Removed (totally unfinished) networking support
  340. [ 20140306 ]
  341. * Created utility library
  342. * Rewrote bufferString()
  343. * Rewrote and fixed fullPath(), it worked more or less by accident
  344. [ 20140305 ]
  345. * Now using cmake build system
  346. * Pak file extensions are checked to see if they could be valid
  347. * Bugfix: String was used after being deleted in OpenRaider.cpp
  348. [ 20140304 ]
  349. * Removed memory test
  350. [ 20140303 ]
  351. * Removed Map.h & Tree.h, using std::map instead...
  352. [ 20140221 ]
  353. * Removed the `Map` command. Now the PakDir command causes
  354. a recursive search of the specified directory. Every file found
  355. is added to the map list if it validates.
  356. * The menu map list can now be stepped per folder with the
  357. right and left arrows.
  358. * Methods wrapping printf-style functions now get compiler warnings
  359. * Reenabled some warnings and fixed them
  360. [ 20140216 ]
  361. * Removed the FastCard option. Not necessary on todays hardware?!
  362. * Removed UNICODE_SUPPORT, not working this way with SDL2
  363. [ 20140215 ]
  364. * Enabled previously disabled polygon smoothing & color material
  365. when setting fastcard to true
  366. * Fixed bug in system timer millisecond conversion
  367. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  368. [ 20140210 ]
  369. * Finished the Tomb Raider 1 Item/State definitions
  370. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  371. https://wiki.libsdl.org/MigrationGuide
  372. [ 20140209 ]
  373. * Renamed OpenGLMesh to Mesh
  374. * Removed unused flags, enums, ...
  375. [ 20140202 ]
  376. * Fixed more cppcheck warnings
  377. * Removed unnecessary defines (USING_xxx)
  378. [ 20140201 ]
  379. * Rewrote Memory Unit Test using greatest
  380. * Used C++ static analysis tool cppcheck and tried to fix
  381. its warnings
  382. [ 20140131 ]
  383. * All unit tests buildable again and no more warnings
  384. [ 20140129 ]
  385. * Removed unused libferit stuff
  386. * Changed code to generate much less warnings
  387. * Using relative epsilon for float comparison
  388. [ 20140124 ]
  389. * Fixed some TombRaider.cpp warnings
  390. [ 20140120 ]
  391. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  392. * Converted all tabs to spaces (4 spaces per tab)
  393. * Auto indented all cpp files
  394. [ 20140119 ]
  395. * Enabled linear texture filtering for fonts, resulting in nicer
  396. looking down scaling
  397. * Removed unused TGA font parts of GLString with slight API changes
  398. * Modified GLString Unit Test to work with new GLString
  399. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  400. from SDLSystem
  401. * Silenced many more warnings
  402. [ 20140118 ]
  403. * Removed unused (and pretty empty) Entity class
  404. [ 20140117 ]
  405. * Reenabled room hopping on launch
  406. * Now using C++11 standard.
  407. * Turned on many more warnings and silenced some of them.
  408. * Removed empty Quaternion Unit Test
  409. [ 20140111 ]
  410. * Rewrote GLString Unit Test, now using TTF Font
  411. * Removed included TGA font and loading code
  412. * Rewrote Matrix Unit Test now using greatest
  413. * Documented MatMath, fixed bug in helRandomNum(),
  414. added better Unit Test
  415. * Only one way of conversion between Deg and Rad in MatMath
  416. * Use the same style of include guards in all headers
  417. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  418. a segfault on launch
  419. [ 20140110 ]
  420. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  421. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  422. * Removed empty Light.cpp
  423. * All Unit Tests build without warning
  424. * Converted many FIXME comments to be in the doxygen documentation
  425. * Removed hel & mstl folders, moved into parent directory
  426. * mtk_tga Unit Test uses greatest
  427. * Moved remaining Unit Tests (Network & TombRaider)
  428. * memory_test Unit Test no longer produces warnings
  429. * Building a memory test build no longer produces warnings
  430. [ 20140109 ]
  431. * Added greatest Test Framework, rewrote Sound Test
  432. * Renamed all memeory references to memory
  433. * Moved headers into include/
  434. * Put Unit Tests into test/
  435. [ 20140107 ]
  436. * Removed hel/Mass. There was an object of this class in World,
  437. but it was never used!
  438. * Removed even more unused files (mstl/Vector.cpp,
  439. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  440. mstl/Stack.h)
  441. * Completely removed hel/Simulation, as it depends on missing
  442. files (hel/CollisionObject)
  443. * Improved Makefile portability
  444. [ 20140106 ]
  445. * Hel Simulation Test builds, but doesn't work!
  446. [ 20140105 ]
  447. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  448. * Fixed strange Mouse Y-Axis Overflow bug
  449. * Cleanup of Makefile
  450. [ 20140104 ]
  451. * Hel Unit Test build & passes
  452. * Spring & Simulation Tests unbuildable, missing files?
  453. * GLString Unit Test builds, works not every time?
  454. * TombRaider Unit & Regression Test working
  455. [ 20140103 ]
  456. * Removed more (unused?) code, PSKModel & UTPackage
  457. * Removed unused MD3, mtk3d, MtkImage stuff!
  458. [ 20140102 ]
  459. * Improved the Mac build steps...
  460. Freealut now in /usr/local so we don't need to call
  461. install_name_tool on the built binary
  462. * Removed the old & unused GLUTSystem
  463. * Replaced the (unknown) included sample sound file
  464. * Removed some redundant build config defines
  465. [ 20140101 ]
  466. * Fixed Wavebuffer loading of Sound subsystem, as well as
  467. making the Sound Unit Test buildable on Mac.
  468. Added new argument to loadWav, length of buffer.
  469. * Changed (unknown) included Font to Droid Sans Mono
  470. * Fixed Render bug, now console is visible again
  471. * Implemented CMD + Q shortcut on Mac to quit
  472. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  473. the first received mouse event, because its faulty, thanks
  474. to an SDL bug:
  475. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  476. * Fixed incredibly slow mouse/camera movements
  477. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  478. invisible and grab it in windowed mode
  479. [ 20131231 ]
  480. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  481. mode on Mac, still not working correctly, but better :)
  482. [ 20131227 ]
  483. * Moved included documents into GitHub Repo wiki
  484. (https://github.com/xythobuz/OpenRaider/wiki)
  485. * Reduced start up time by increasing animation speed
  486. [ 20131221 ]
  487. * Reimplemented deprecated gluLookAt()
  488. * Reimplemented deprecated gluPerspective()
  489. * Reimplemented deprecated gluBuild2DMipmaps()
  490. * Reimplemented alutLoadWAVFile(), seems not to be working
  491. * Moved mac distribution logic from makefile into scripts
  492. [ 20131219 ]
  493. * Bundle now contains dynamic libraries not included with Mac OS X
  494. * Bundle now runs setup if needed
  495. * Fixed memory test builds not running on OS X
  496. [ 20131218 ]
  497. * Enabled ALUT on Mac OS X
  498. * Silenced many warnings regarding non-writable string constants
  499. * Fixed issues with linked libraries on Mac OS X
  500. * Implemented support for bundling OpenRaider as Mac App
  501. * Removed Microsoft Visual Studio Project files
  502. * Removed Screenshot Script
  503. [ 20131217 ]
  504. * No longer segfaults on launch in Mac OS X
  505. [ 20131215 ]
  506. * Wrote new README file
  507. * Added stub for missing hel/CollisionObject
  508. ## OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  509. [ 20030713 ]
  510. * UTPackage class forked from PSKModel class
  511. * System class gets download, dir backports
  512. * libferit usage in public CVS
  513. * mtk_tga gets filename parm save and drops color swaping
  514. [ 20030704 ]
  515. * Tested PSKModel with models from:
  516. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  517. * On the fly resolution change like in unit tests
  518. * GLString obsoleted, undefining HAVE_SDL_TTF
  519. will cause OR to use font.tga texture fallback
  520. * Merged GLString and SDL_TTF utils Texture usage
  521. * TTF renderer replaces texture font system
  522. * Font system using new ortho projection
  523. * Requirements file now in cvs
  524. * Fixed all known level loading issues from new codebase
  525. * Loadlevel command using mapname string
  526. * Maps are validated on rc load
  527. * Experimental TTF support in OpenRaider, Look in RC file
  528. * Removed Console, MtkImage classes from private tree
  529. [ 20030701 ]
  530. * Removing OpenRaider Map use for level/music string storage
  531. ( This means if you set a map to a certain number in rc, then
  532. you can no longer call it by 'load #' )
  533. * Fixed PSKModel unit test build
  534. * Fixed Hel Simulation, Spring unit test builds
  535. [ 20030630 ]
  536. * EXPERIMENTAL on the fly colored -> textured polygon code
  537. ( It's not even funny how bad the colors match currently )
  538. * API changes in Texture class to make it easier to upgrade
  539. * Screeshots stored in ~/.OpenRaider/sshots/
  540. * Fixed broke new multitexture support in Texture class
  541. * Texture class gets color texture generator
  542. * Texture class gets SDL_TTF support from SDLSystem
  543. * Update to OR Texture class ( backports from UnRaider )
  544. * Fixed matrix multiplcation issues with fixed code generator
  545. * Reworking broken Matrix changes into rollback fix
  546. * Fixes for Matrix based math breakage ( just rolled it rollback )
  547. [ 20030618 ]
  548. * Redone a lot of hel and it's use, broke a lot of things
  549. * UTF-8 and TTF font texture generation support
  550. * Camera broken, Matrix broken, Quaternion broken?
  551. * About finished mtk3d and hel converging
  552. * Phyiscs system base work done
  553. [ 20030604 ]
  554. * Console/command rollover not finished, but working
  555. * BUG portals/walk block too often with current collision
  556. * BUG room sprites have wrong texture ID?
  557. * Unicode key support?
  558. * Some more user definable keys using 'bind' command
  559. * System gets old resource system, new resource system
  560. based on it with dynamic modes and command parsing
  561. [ 20030602 ]
  562. * Mouse grab command
  563. * New key input design, currently using ASCII to
  564. be compatible with old code
  565. * SDL mouse grab toggle back in SDLSystem
  566. * SDL_TTF support starts in SDLSystem
  567. * Made printf string buffering part of System
  568. * Simulation fixes, GL unit test
  569. * Removed main.* from CVS
  570. * Removed Raider.*, gl_util.* from local tree
  571. * Added Mass, ParticleMass, Simulation to CVS
  572. * More stat commands for debugging
  573. * Fix for console command marker strip
  574. * Updates to Hel, mass simulator, more vector operators
  575. [ 20030528 ]
  576. * RC file now allows imports of another RC file
  577. ( If you want to be a jackass you *can make it loop )
  578. * RC file now interprets spaces ( User request )
  579. * RC file allows trailing comments now
  580. * Room hopping disabled by default now
  581. ( command hop to enable )
  582. * Swimming movement added to stop-gap movement system
  583. [ 20030526 ]
  584. * Removed some test code from TombRaider
  585. * Fix for TR4 loading using TRC loader
  586. * Fix for solid mode rendering debug ( solid, r_light 1 )
  587. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  588. * Finished up element API, some TRC support for faces
  589. * Stopping work on array renderer until the element
  590. system is back up ( possible backport for 0.1.0? )
  591. * Cleaning up OpenGLMesh prototype API
  592. [ 20030524 ]
  593. * New OpenGLMesh array renderer
  594. * Fix for Vector collection empty handling
  595. * Fix for the 20030519 segfault/lock on exit bug
  596. * More API unification coding, and OpenRaider usage
  597. for room loading
  598. * Watch for a lot of new bugs, this is a lot of
  599. coding changing around
  600. [ 20030522 ]
  601. * More unification, including TRC room translation
  602. support starts ( convert from TRC to OR )
  603. * Handle TRC loading in OpenRaider CVS builds
  604. * TR5 loading tweaking to work for demo paks as well
  605. * Room sprite processing factored out
  606. [ 20030521 ]
  607. * TR5/TRC Sound ripping/in game loading finished
  608. * More TombRaider format unification
  609. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  610. * TR5/TRC loader finished - loads only nondemo map I have
  611. [ 20030519 ]
  612. * More work on TR5/TRC support now using doc std
  613. * Refactored skeletal class structure
  614. * BUG seems to be leak fix related world clear lock
  615. * Fix: Skeletal animation memory leak
  616. * New rendering routine for new temp mesh type
  617. ( Buggy and expensive, but it's a stop gap )
  618. ( Colored polygons aren't really rendered as such )
  619. * Fix: OpenRaider new mesh API stop-gap handling
  620. * Fix: TombRaider new mesh loader API
  621. [ 20030517 ]
  622. * BUG found in new mesh loader API
  623. ( Quad tess is broken in TombRaider for meshes )
  624. ( Vertex array translation from TombRaider broken )
  625. * Event system partially in place, needs glue as well
  626. * Console commands from RC hack/fix
  627. [ 20030516 ]
  628. * Mesh rendering temp disabled until mesh renderer
  629. is fully redone
  630. * Finally getting a lot of the more complex mesh
  631. building routines pushed behind clean API from
  632. the OpenRaider to the TombRaider class
  633. ( Could cause a lot of new bugs? )
  634. * Event system test structures introduced to World
  635. * Some major work on model_mesh rendering, also
  636. abstracting interface for their construction
  637. * Some minor work on OpenGLMesh renderer, with code
  638. in place to increase performance
  639. [ 20030513 ]
  640. * TombRaider engine abstraction for room
  641. vertex and color loading and parsing
  642. [ 20030512 ]
  643. * New external SFX use for TR2/TR3 paks -- now
  644. all versions load sound files into the game engine
  645. See README for help using external paks.
  646. * New external SFX pak loading support for TR2 and TR3
  647. * Documentation updates and user usability package tests
  648. ( thanks Josh )
  649. * Apt source in place ( see README )
  650. * Automated debian packaging in Makefile ( make debian )
  651. * Animation half ass restored in non lara models agian
  652. * BUG found in SkeletalModel::setFrame - quick disable to
  653. remove crash bug CLOSES 20030101 tmp filing
  654. [ 20030510 ]
  655. * Old TR4 sound support moved behind new interface
  656. * Sound support for TR1 using new interface - have to wait
  657. for external sound pak support for TR2 and TR3
  658. * New sound sample management/interface in TombRaider class
  659. [ 20030509 ]
  660. * Manually patched with JML's UNICODE support
  661. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  662. [ 20030101 ]
  663. * Seriously broken animation! =)
  664. * I wonder how much this breaks - hacks shoved in to
  665. keep it runnable until the new event system is started
  666. * Skeletal model refactoring
  667. * Seperating entity and animation states and it's ugly
  668. * Finer animation control starts
  669. ## OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  670. [ 20021228 ]
  671. * Md3 refactoring
  672. * Many Md3 fixes and features out of unit test work
  673. * Huge Md3 unit, testing ground for future TR unit test
  674. [ 20021227 ]
  675. * Md3 easter egg in cvs
  676. * State system work and testing
  677. [ 20021224 ]
  678. * Wireframe color code doc in README
  679. * Minor compile fixes for gcc 3.x
  680. * Default portal display in wireframe mode now
  681. * New hop command to disable room hopping movement
  682. * New r_animate command to enable entity animation test
  683. * Fixed showfps fault on load screen
  684. * Review of System timer
  685. * Replaced FPS estimation with pure frame rate counter
  686. * SDLSystem uses SDL timer now
  687. * Removed some dupilcate console commands out documented
  688. * Depth sorted particles
  689. * Lots of minor depth sorting and vising work
  690. ## OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  691. * Entity vis no longer considers rooms agian
  692. * New Vector replaces List as renderable container
  693. for a great deal of memory savings
  694. * Room mesh/sprites rendering in nontexture modes agian
  695. * Documentation updates
  696. * Fix entity out of room fix
  697. * New OGL mesh can render with multitexture
  698. * New all bumpmaps are now loaded into texture memory
  699. * New [Network.Server] RC support
  700. * Run console commands from RC file
  701. * Neat new multitexture logo effect
  702. * Hel only build from now on
  703. * "Shooting" test in cvs
  704. * Fixes for depth rendering
  705. * New wireframe mode color codes for renderable type
  706. * Entity sprites back
  707. * Time to move to beta versioning
  708. ## OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  709. * New sshot upload script for my conv ;)
  710. * New entity rendering vising starts, primative depth sort
  711. * Static ( room models ) using sphere bounding volumes now
  712. * New enumeration coding style project wide starts
  713. * New room depth sorting code starts
  714. * Fix for version stamp in corner
  715. * New update room render list per frame command
  716. * Misc minor sound/animation updates
  717. * Hel vising fix in ViewVolume, hel enabled by default
  718. * Look for bugs caused by huge refactoring of codebase
  719. * Hel objects in all builds
  720. * World class temp keeps Light and OpenGLMesh deps for now
  721. * Refactoring: OpenRaider, Render, TombRaider classes
  722. * World class emerges in cvs ( Big refactoring job )
  723. * Texture use moved into Render class
  724. * Emitter use moved into Render class
  725. * Seperation of physical and rendered world starts
  726. * Hel clean up, unit testing fixes
  727. ## OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  728. * New Camera API, clean up starting
  729. * Quaternion ( class ) in cvs
  730. * Toggle for hel use
  731. * Fix port reporting is expected host order agian
  732. * libHel starts creeping into cvs build starting with some vising
  733. * Netcode fix
  734. ## OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  735. * Inactive text no longer rendered
  736. * More libhel work
  737. ## OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  738. * Little manual route chaining test for the fun of it
  739. * Trace tests
  740. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  741. ## OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  742. * Fix for console use before level load crash
  743. * TR4 hack to play footsteps when running
  744. * TR4 pak sounds loaded and playable - just not sourced yet
  745. * New play command
  746. * Improved sound support
  747. ## OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  748. * TR4 pak sound reading and dumping
  749. ( I couldn't find any paks using compression - however
  750. my algorithm can handle those that may )
  751. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  752. * TR4 ponytail type guessing algorithm works with TR4 paks
  753. ( May not apply to all custom lara models )
  754. * TR4 pigtails rendering algorithm now too
  755. * In TR4 ponytail works great with default settings
  756. * Up key now gets last command entered
  757. * r_ponytail console command
  758. * All builds use same texture binds as former EXPERMENTAL builds
  759. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  760. in list and handling
  761. * TR4 GL light support ( pretty )
  762. ## OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  763. * One room render command and changes for other old commands
  764. * Fix for crash using new room ->adJRoom vector
  765. * Fixed room vertex lighting
  766. * Documentation updates
  767. * New scripts for installing
  768. * New client/server kills
  769. * Thanks dan for tesing multiplayer - lots of bugs found
  770. * Started moving room struct into more of a class type of
  771. collections and what not
  772. ## OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  773. * Hack to handle camera out of world - moves to like a FPS
  774. viewpoint -- needs quats and 'dragging' to make it smoother
  775. * Entities drawn in different order to handle large alpha
  776. polygon in rooms ( Hack until sorting algorithm is in place )
  777. * Little hack to force exit of threads w/o calling back
  778. * Lowered network traffic rate and disabled debugging to stdout
  779. ## OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  780. * Code to handle bad texture ids, like in Nasa.tr2
  781. * Network multiplayer test Client/Server can now connect
  782. and pass data and generate clients on each end of game
  783. ## OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  784. * Network code starts
  785. ## OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  786. * Speed boost for entity room clipping
  787. * Fixed color lighting - still some polygons can go all white
  788. * Console commands for clipping and new fly mode
  789. * Getting ready to seperate world clipping and storage from Render
  790. * Cheap wall clipping hack ( works great however )
  791. Doesn't take into account adjoint rooms ( there is a reason )
  792. * EXPERIMENTAL Better GL light support for font/world interaction
  793. * EXPERIMENTAL new level texture loading
  794. * Switching maps in game should never cause crashs anymore
  795. * Found then fixed several memory leaks
  796. * Makefile rule just for memory profiling build ( make memory )
  797. * Vectors replacing Lists for most collection implementations in Render
  798. ## OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  799. * Turn animation for fun
  800. * Room vertex lighting back in
  801. * Vertex color/normal support changes for model meshes
  802. * Skeletal model/mesh model collision _support_
  803. ## OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  804. * Hop up/down to rooms when in void
  805. * Primative 3rd person camera
  806. * GL light support for TR1-TR3
  807. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  808. * Removed room mesh rendering from Render
  809. ## OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  810. * OpenGLMesh and Light classes start
  811. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  812. * Ah, a little free time -- cleaning up Render class a little
  813. ## OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  814. * Auto depends generation for certian people =p
  815. ## OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  816. * Time based animation tracer
  817. * Rounded out mtk3d a little more with common func from
  818. other projects
  819. * New pathing subsystem
  820. * Relocatable data dir ( thanks joshua for idea )
  821. Set by using init var 'HomeDir'
  822. ## OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  823. * Fixed room mesh cache tris texcoors
  824. * Changed room tracking code
  825. * Replaced old room cache mesh texcoor system for tris
  826. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  827. * New menu state for keys
  828. * Major OpenRaider class clean up, reducing, reformatting for
  829. use with picky compilers, etc
  830. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  831. ## OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  832. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  833. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  834. * Wall detection ( no clipping yet )
  835. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  836. values b/c assigned to wrong structure )
  837. * More debugging for bad cache room mesh crash
  838. * New animation fix by making getNumAnimsForMoveable use signed
  839. values ( seems to make TR4 and other levels loadable agian )
  840. * Stopped flickering idle lara by only drawing 1 frame of idle
  841. * Better bad cache quad handling?
  842. ## OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  843. * Fix for room quad's texture bug
  844. * Console print system prototype
  845. * Misc clean ups
  846. * Level load menu prototype active by default
  847. * New debug info in game room/sector/pos
  848. * Floor player clipping by sector ( yay )
  849. ## OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  850. * Floor player clipping by box ( hhmmm... )
  851. * Backport of Camera
  852. * Backport of SDLSystem prototype to replace SDL wrapper
  853. * Backport of mtk3d with GL style matrices and etc
  854. * Hacky fix for texture ids for room polygons
  855. ( Caused by new fast cache room polygon builder )
  856. * Backport of UnRaider Texture handler
  857. ## OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  858. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  859. * Bug found Texture ids broken on new room mesh translation
  860. * Texcoord fix for quads
  861. * Removed damned vertex arrays
  862. ## OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  863. * Partially fixed new renderer/translator
  864. ## OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  865. * New Makefile optional memeory_test.cpp OBJ injection
  866. * "Commit of Doom" to break cvs source, yay!
  867. ## OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  868. * Render cleaned up a little more
  869. * New room mesh system using arrays
  870. ## OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  871. * Fixed TR4 bone layering
  872. * Worked on finiding/rendering ponytail some more
  873. * Moved angle clac for tags back into TombRaider class
  874. * Screenshot TGA file fix
  875. ## OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  876. * Ponytail hack
  877. * Better UV generation
  878. * Broke TR2 with the new animation framing
  879. * Animation frame 'safety valve' to prevent overflows
  880. until it can be fixed correctly
  881. * Animation translation fixes
  882. ## OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  883. * More TR format notes
  884. * TR4 object header
  885. * Minor changes to OpenRaider for speed/calarity
  886. * Idle aframe test code in
  887. ## OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  888. * Fix for Lara model picking in TR4
  889. * Fix for TR4 loading ( tr4_light )
  890. * Fix for TR4 loading ( tr4_ai_data )
  891. * Fog support
  892. * Fix for world geo ( room bbox adjust )
  893. * Fix for bad mem usage reporting for overhead
  894. * Fix for HUGE memory leaks in TombRaider class
  895. ## OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  896. * Fix for memfile size reporting
  897. * Fix for GLString truncation
  898. * New audio dir support back in
  899. * Fix for insert of tree_insert for memeory
  900. * Iterative version of tree_insert for memeory togglable
  901. at compile time
  902. * Fix for m-string max accounting
  903. * RBTree fix for memeory ( must stop coding after 0200 )
  904. ## OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  905. * Stability has degraded with aggressive feature prototyping
  906. * More information for zero allocs
  907. * Fix for some 0 byte allocatations found in project
  908. * Check for 0 byte allocatations
  909. * Old List back in for now - slower, smaller
  910. * Removed many unnessacary sleeps from older builds
  911. * New feature tracks memory usage by file
  912. * Print to screen while loading back
  913. * New GLString now has helper functions for speedy string
  914. updates to replace hacks
  915. * Fixed damn 'memeory' rbtree
  916. * More verbose fatal error reporting
  917. * Reworked memeory prototype into better code
  918. * Removed working list tracker from memeory
  919. ## OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  920. * Memeory memory overhead reduction for filename storage
  921. ## OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  922. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  923. * Back to dynamic C-strings to save 'memeory memory'
  924. * Wrote a RBTree implementation directly into Memeory util
  925. * TGA debug fix
  926. * Looking at writing RBTree directly into Memeory util
  927. * Fixed driver string memory leak in main found with Memeory
  928. * Fixed GLString memory leak just found with Memeory
  929. * Fixes for release build to avoid memeory debugger
  930. * Memeory changes to avoid new/delete calls internally
  931. affecting MEMEORY_ERROR reports ( much much slower list based )
  932. * New iostreams and memeory header guards
  933. * Doh, corerction on pointer 0 padding
  934. * New delete accounting hack
  935. * New Memeory unit test features/fixes
  936. * Printing addr with hexadecimal for obvious reasons
  937. ## OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  938. * Fixed overlapped vars/data members
  939. * Dumps memeory report filename fix
  940. * Dumps memeory report for unfreed on exit now?
  941. * Console commands to debug 'memeory'
  942. * New c func printing option in Tree
  943. * Memeory profiling system starting
  944. * Font data fixes
  945. * Fixed sourceforge cvs tree
  946. ## OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  947. * Fixed bug where ent draw didn't account for viewmodel
  948. in same room
  949. * New texture binding method for strict checking and
  950. to avoid prechecks on unsorted polygons
  951. * More rendering toggles for more testing
  952. * Draw room bbox with r_portal
  953. * Moved more commands to console only ( See README )
  954. ## OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  955. * Fix rendering bug with r_portal
  956. * RC uses pakdir for strict path enforcement now
  957. * New RC commands for Map/Music that represent backend correctly
  958. ( It's a FIFO, not a sorter )
  959. * RC parser now uses console command parser helper too
  960. * Improvements to console command parser
  961. ( less memory, faster normal case, easier to add new commands )
  962. * Hack to try to unload level shows it's time to start a
  963. rewrite =)
  964. ## OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  965. * Screenshot console command
  966. * View model render toggle console command
  967. * View model index fix for entity use
  968. * Console command naming clean up starting
  969. * Console fix for backspacing over prompt
  970. * Load command to load levels by index
  971. * Many more console commands, replacing some key commands
  972. * Sprites render after players now for more accurate scene
  973. * Collapsed some rendering gobals into temp LARA entity gobal
  974. * Portal visual debugging
  975. * Console fix for prompt display after command given
  976. * Fix for bad cvs sync
  977. ## OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  978. * Portal (precompiled) use starts
  979. * Very basic console prototype in place
  980. * Render control flags ( Not same as mode flags )
  981. ## OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  982. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  983. * Fix for RC loader
  984. ## OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  985. * Temp resource redundency pruning solution
  986. * More string safety auditing and fixes
  987. ## OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  988. * Hack to fix texture dumping
  989. * More string clean up
  990. ## OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  991. * Minor TR support work
  992. * Texture dumping fix for new mtk_tga
  993. * New tristrip rendering sprites
  994. * Changed to snprint in all objects now
  995. * Clean up in texture use
  996. * Clean up in screenshot code
  997. ## OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  998. * Animation frame testing hack back keys '[' and ']'
  999. * Reduction of room rendering top levels ( consistent speed? )
  1000. * Improvments to texture handling and loading
  1001. ## OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  1002. * Updated mtk_tga from my current mtk_image source
  1003. fixes tga save bug and more stuff
  1004. * New more correct FPS counter for alpha testers amusement
  1005. DisplayFPS=true in init and key command 'f'
  1006. * Refactoring and clean up in OpenRaider
  1007. * TombRaider getting ready for testing new class based system
  1008. * Got new specs for TR4 and TR5
  1009. * Readying class based system for new physics and rendering
  1010. ## OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  1011. * Fixes for fast texture cache for older tombraider data
  1012. * Fixes for TombRaider unit test
  1013. * Makefile changes for gcc 3.0
  1014. * GLString use fix, forgot to disable culling - thanks dan
  1015. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  1016. ## OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  1017. * Tune up of Sound
  1018. * Disable cusor show on switch to fullscreen also
  1019. * GLString scaling
  1020. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  1021. * New Sound flags ( allows for easier expansion )
  1022. * Start loadscreen before caching sound now
  1023. * NOTE audio support is fine - just low memory condition kill
  1024. ## OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  1025. * Broke audio support by switching around
  1026. OpenRaider, LoadLevel/SetupAudio
  1027. * README update
  1028. * Texture caching while reading from diskfile in callback
  1029. * New load screen percentage feedback via callback
  1030. * Fix for Tombraider multiple Clear() bug
  1031. * New load ordering, might break some things
  1032. * More work on GLString use in OR
  1033. ## OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  1034. * Speed set on Camera
  1035. * Played with some refactoring in OpenRaider class
  1036. and thread hacks for external texture use
  1037. * New texture loading to make external textures
  1038. id independent of TR texture id at load time
  1039. * Changed 'load screen' layout and particle setup
  1040. * Removed dependence of Emitter on Texture agent - calls
  1041. GL texture bind directly now
  1042. * Particle partial resync with freyja_particle tree
  1043. * Emitter partial resync with freyja_particle tree
  1044. * Render minor reduction/refactoring, breaking up some code
  1045. * New GL font system for OpenRaider ( GLString )
  1046. ## OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  1047. * GlGetString use 'correct' fix
  1048. * Music list reimplemented for CVS
  1049. * Emitter commited to CVS ( oopsie )
  1050. * Changlog reformated
  1051. ## OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  1052. * New Changlog format
  1053. * Minor GL string use 'temp fix' in Render
  1054. * ModelDebug option to RC to disable model load debugging
  1055. * TODO update
  1056. ## OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  1057. * Minor rendering changes
  1058. * Particle test fix
  1059. ## OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  1060. * Particle testing ( Using one of my freyja prototypes )
  1061. * Fullscreen toggle - '9' key
  1062. ## OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  1063. * Timer prototype starts, just using a time delay for now
  1064. ## OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  1065. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  1066. ## OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  1067. * Set up new box just for windows TR compatibility tests
  1068. ( got old ppro out, bought a hdd for it - weee )
  1069. * Testing exported meshes with Freyja
  1070. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  1071. * Mesh export test for TombRaider
  1072. * Texel adjustment method rolled back into TombRaider
  1073. ## OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  1074. * TR4 sky mesh?
  1075. * Texture changes
  1076. * Freyja work with ponytail graphing
  1077. * New FPS counter uses larger frame samples and reset
  1078. ( readings still off by a little )
  1079. * Splash screen for threaded loads (shakes for fullscreen feedback)
  1080. * Particle engine research ( no code )
  1081. * Threading testing
  1082. ## OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  1083. * Might wait to install X 4.0.1 to work on bump map rendering
  1084. * Render check for multitexture
  1085. * Fixed OpenRaider to use new TombRaider::Texture API
  1086. * Bump map use with new TombRaider backend API
  1087. * "TR3 objtexture alpha clip" back in for 32bit textiles
  1088. * More testing features like texture dumping for all versions
  1089. * Special texture loading default use in TR4/TR5
  1090. * Zero padding on dumped textures - yes, it is about time
  1091. * Fixed special texture loading/dumping
  1092. ## OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  1093. * 32bit texture default use in TR4/TR5
  1094. * 32bit texture testing in TR5
  1095. * Make rule regression testing in cvs tree
  1096. `make tombraider.test`
  1097. * Better make rules for tombraider.test
  1098. * TombRaider fixes for compression use and dellocation
  1099. * New TombRaider::LoadTR5
  1100. * Worked on TombRaider agent
  1101. ## OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  1102. * Added *some of the TR5 spec to regression test build
  1103. ## OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  1104. * Some minor checks for bad allocation of meshes?
  1105. * Changed moveable code to assume nonanimated entity
  1106. * Entity drawing tied to room drawing
  1107. (For vising, later use an entity cache per room to avoid full cycle)
  1108. * Screenshot name now based on VERSION string (better bugs reports)
  1109. ## OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  1110. * Fixed Freyja tree's colored polygons
  1111. * More debug output on animation building
  1112. * Fixed Freyja's tree too
  1113. * Fixed TR4 decompress bug
  1114. ( silly me, it only worked because of opt, didn't clear a var )
  1115. * Animation grouping prototype
  1116. ## OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  1117. * Fixes for mesh rendering ambient light level
  1118. * Fixes for animtion rendering
  1119. * Fixes for animation loading
  1120. (TR2+ lara has some animation problems still, with junk frames)
  1121. (TR1 lara works because all the right indices = 0)
  1122. ## OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  1123. * Fixed animations using steping fix I wrote for libfreyja_egg
  1124. this breaks the old TR aniamtion hacks though =)
  1125. ## OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  1126. * Back porting to Freyja to help figure out TR animation problems
  1127. * Worked on TR5 and TR4 texture alpha flags
  1128. ## OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  1129. * Fixed skeletal/moveable loading and animation
  1130. * Starting entity mapping tracer
  1131. ## OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  1132. * NOTE make enities list so dup models won't draw to same position
  1133. * Caching caused segfault - so now emulate dumb smart pointers
  1134. * Removed Free TR data, it caused to many segfaults,
  1135. for some reason it frees twice even with Clear()
  1136. * Caching for duplicate models ( saves tons of memory )
  1137. * Fixed loading and animation for all models in level
  1138. * Broke animation with new loader?! (caused by new moveable loading)
  1139. * Free TR data after load ( May cause segfault on exit )
  1140. * Simple vising for items back in
  1141. * Oops, removed mesh draw from viewmodel renderer
  1142. ( was debuging item meshes )
  1143. * Fixed tr4 (2 layer tags) flag set on non lara models
  1144. * Fixed moveable loading
  1145. * Looking for moveable object drawing problems ( werid )
  1146. * Fixed item positioning set on load
  1147. * Fixed sprite/room amb lighting back to white ( heh, oops )
  1148. ## OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  1149. * Void color only when outside world
  1150. * Various minor renderer changes
  1151. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  1152. * Fixed lara's colored polygons index bug for TR1
  1153. * Autoload lara as view model
  1154. * Tr4 two mesh system use
  1155. * Basic skeletal model animation (frame rate based)
  1156. * Skeletal model rendering
  1157. * Skeletal model loader finished
  1158. * No quaterions generated in current skeletal loader
  1159. It'll be easy to add bone lerping later, but first I want
  1160. correct behavior ( ie animation and placement )
  1161. ## OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  1162. * Planning rendering engine #3
  1163. * Once skeletal models are in rendering engine #2
  1164. physics code can start
  1165. * EXPERIMENTAL moveable code starts
  1166. ## OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  1167. * Moveable code finaling coming back in ( now with quats )
  1168. * Bug fix to ignore bad meshes in some TR4 levels?
  1169. * TombRaider class test
  1170. * Some TR5 specs fell in my lap today =)
  1171. ## OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  1172. * Mouse motion control fixes
  1173. * Item sprite rendering ( TR1, TR2, and should work for others )
  1174. * Item sprite loading ( TR1, TR2, and should work for others )
  1175. * Fixed room sprite loading
  1176. * Hack temp fixes for camera ( broke it bad last night )
  1177. ## OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  1178. * Baisc strafing and better forward/backward movement on camera
  1179. * More user documentation and bug tracking
  1180. * Portal toggle
  1181. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  1182. ## OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  1183. * Mouse look code
  1184. * The portal code is hindered by the old XZ vis check =(
  1185. once it's replaced it should be 100% correct
  1186. * Added portal code, and is almost fully working now
  1187. * Worked on portal code (testing)
  1188. * Since adding quaternion camera, segfault on exit... hhmmm...
  1189. * Finished quaternion based camera and rendering
  1190. * Planning to break mtk3d into base type classes and expand it as
  1191. a library with learping functions for use in animation also =)
  1192. * Started on quaternion camera and quaternion support in mtk3d
  1193. * TR4 sound fx postioning loader starts
  1194. * GL driver string from resource
  1195. ## OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  1196. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  1197. * SDL key code fixes
  1198. * More SDL fixes for rendering
  1199. * More SDL work, fixes
  1200. * FPS counter prints to console every 100 frames
  1201. ## OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  1202. * SDL is very slow atm ( drag ass )
  1203. You can edit Makefile to set it to use it if you want
  1204. * Finished basic test SDL interface
  1205. * Started on item sprite loading (likes a little more, but not priority)
  1206. * Aren't you all gald I ditched render engine #1 now? ;)
  1207. * New sprite rendering code
  1208. * Fixed bug that drew static room meshes twice
  1209. * Fixed bug that drew alpha sorted tris 3 times
  1210. (Fixes all known alpha rendering bugs)
  1211. * Room sprite loading code
  1212. * Cleaned code, fixed some documentation
  1213. * Started work on Resource agent, not ready to replace old code yet
  1214. * No longer dump textures, unless explictly set in rc file
  1215. ## OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  1216. * Fixed XEmacs modes should have been 'Mode: C++'
  1217. * Looked at portal design guide, was useless
  1218. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  1219. ## OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  1220. * SDL support starts back
  1221. * Added my old linux joystick code
  1222. * Basic sorted alpha poly render second pass with very small penalty
  1223. ( An all new rendering feature never in engine before )
  1224. * Figured out best way to sort alpha polys exp with rooms only for now
  1225. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  1226. * Static mesh rendering back ( doesn't use room lighting
  1227. intensity for now )
  1228. * Texel alignment
  1229. ## OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  1230. * Static meshes
  1231. * Model meshes
  1232. * Mipmaps in Texture as option
  1233. * Code clean up
  1234. * Item sprite and room sprite loader code about finished
  1235. * Finished adding my screenshot code from Freyja, and
  1236. made it produce TGAs instead of PPMs ( cmd 'S' )
  1237. ## OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  1238. * POublic CVS Release
  1239. * Vertex lighting now functional and stable in new engine
  1240. * Fix for TR4 water alpha via textile generator, but
  1241. some light shards are still black - might be other
  1242. alpha flags that are unknown
  1243. * New level loader using _map_list
  1244. * New Map list RC rule
  1245. * Start of item sprite code in new engine
  1246. * Leaving old Texture calls for compaiblity with obsolete
  1247. * New textile loading by moving new code into Freyja's
  1248. TombRaider module to handle *all pixmap generation
  1249. * User documentation
  1250. ## OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  1251. * Testing
  1252. * Resource system back in
  1253. * AL init threaded off
  1254. * Switched order of AL and GL inits
  1255. ( so you can have in game progess loader for loading )
  1256. ## OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  1257. * Should have all the best of the engines merged by Monday!
  1258. * Started model rendering code for engine #2
  1259. * New mode control for WIREFRAME, SOLID, TEXTURE
  1260. * Fixed texel index bug for rooms
  1261. * New Camera methods for visibility and more accessors
  1262. * Render engine #2 feature upgrade by merging with engine #1
  1263. ## OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  1264. * Rendering engine #2 fixes
  1265. * New Camera method for positioning
  1266. * Rendering engine #2 update
  1267. * Added documentation to Sound agent
  1268. ## OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  1269. * Texture manager fixes
  1270. * Tesselated quads
  1271. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  1272. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  1273. ## OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  1274. * Render fixes
  1275. * OpenAL fixes for /dev/dsp in use and _init guard
  1276. * Added Sound manager, OpenAL support for groovy 3d audio =)
  1277. * Dropped all OSS code
  1278. * Fixed segfault by freeing _texture and _tombraider twice
  1279. * TR4 texture fixes ported from gegg
  1280. * Fixed segfault on texture handling
  1281. * Removed splash screen code completely
  1282. ( Will later use loader screens just like TR )
  1283. ## OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  1284. * Splash screen as compile time support
  1285. * PThread support as compile time option
  1286. * TR4 texel loading fixes
  1287. ## OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  1288. * OpenRaider request for sourceforge hosting
  1289. * New Render class is now the new renderer
  1290. * GLUT use abstracted and placed into openraider.cpp
  1291. * Mtk Image manager
  1292. * Mtk texture manager
  1293. * Thread for Freyja loader
  1294. * Freyja camera
  1295. * OpenRaider RC system design
  1296. * Freyja loader replaces yuri loader in test build
  1297. * Splash screen
  1298. * New engine starts
  1299. ## OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  1300. * Removed drawing another lara as an error marker for movables
  1301. * Removed level dumping and saving
  1302. * Split up mesh rendering
  1303. * New 3rd person lara camera rendering
  1304. * New animation control
  1305. * This project is based on trueview by yuri and some patches
  1306. and porting to linux by Mongoose along with code from
  1307. GooseEgg by Mongoose
  1308. * Log started