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- /**
- * Marlin 3D Printer Firmware
- * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
- *
- * Based on Sprinter and grbl.
- * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
- #ifndef __SPEAKER_H__
- #define __SPEAKER_H__
-
- #include "buzzer.h"
-
- class Speaker: public Buzzer {
- private:
- typedef Buzzer super;
-
- struct state_t {
- tone_t tone;
- uint16_t period;
- uint16_t cycles;
- } state;
-
- protected:
- /**
- * @brief Resets the state of the class
- * @details Brings the class state to a known one.
- */
- void reset() {
- super::reset();
- this->state.period = 0;
- this->state.cycles = 0;
- }
-
- public:
- /**
- * @brief Class constructor
- */
- Speaker() {
- this->reset();
- }
-
- /**
- * @brief Loop function
- * @details This function should be called at loop, it will take care of
- * playing the tones in the queue.
- */
- virtual void tick() {
- if (!this->state.cycles) {
- if (this->buffer.isEmpty()) return;
-
- this->reset();
- this->state.tone = this->buffer.dequeue();
-
- // Period is uint16, min frequency will be ~16Hz
- this->state.period = 1000000UL / this->state.tone.frequency;
-
- this->state.cycles =
- (this->state.tone.duration * 1000L) / this->state.period;
-
- this->state.period >>= 1;
- this->state.cycles <<= 1;
-
- }
- else {
- uint32_t const us = micros();
- static uint32_t next = us + this->state.period;
-
- if (us >= next) {
- --this->state.cycles;
- next = us + this->state.period;
- if (this->state.tone.frequency > 0) this->invert();
- }
- }
- }
- };
-
- #endif
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