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- #include "Marlin.h"
-
- #ifdef MESH_BED_LEVELING
-
- #define MESH_X_DIST ((MESH_MAX_X - MESH_MIN_X)/(MESH_NUM_X_POINTS - 1))
- #define MESH_Y_DIST ((MESH_MAX_Y - MESH_MIN_Y)/(MESH_NUM_Y_POINTS - 1))
-
- class mesh_bed_leveling {
- public:
- uint8_t active;
- float z_values[MESH_NUM_Y_POINTS][MESH_NUM_X_POINTS];
-
- mesh_bed_leveling();
-
- void reset();
-
- float get_x(int i) { return MESH_MIN_X + MESH_X_DIST * i; }
- float get_y(int i) { return MESH_MIN_Y + MESH_Y_DIST * i; }
- void set_z(int ix, int iy, float z) { z_values[iy][ix] = z; }
-
- int select_x_index(float x) {
- int i = 1;
- while (x > get_x(i) && i < MESH_NUM_X_POINTS-1) i++;
- return i - 1;
- }
-
- int select_y_index(float y) {
- int i = 1;
- while (y > get_y(i) && i < MESH_NUM_Y_POINTS - 1) i++;
- return i - 1;
- }
-
- float calc_z0(float a0, float a1, float z1, float a2, float z2) {
- float delta_z = (z2 - z1)/(a2 - a1);
- float delta_a = a0 - a1;
- return z1 + delta_a * delta_z;
- }
-
- float get_z(float x0, float y0) {
- int x_index = select_x_index(x0);
- int y_index = select_y_index(y0);
- float z1 = calc_z0(x0,
- get_x(x_index), z_values[y_index][x_index],
- get_x(x_index+1), z_values[y_index][x_index+1]);
- float z2 = calc_z0(x0,
- get_x(x_index), z_values[y_index+1][x_index],
- get_x(x_index+1), z_values[y_index+1][x_index+1]);
- float z0 = calc_z0(y0,
- get_y(y_index), z1,
- get_y(y_index+1), z2);
- return z0;
- }
- };
-
- extern mesh_bed_leveling mbl;
-
- #endif // MESH_BED_LEVELING
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