My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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delta.h 3.8KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #pragma once
  23. /**
  24. * delta.h - Delta-specific functions
  25. */
  26. #include "../core/types.h"
  27. extern float delta_height;
  28. extern abc_float_t delta_endstop_adj;
  29. extern float delta_radius,
  30. delta_diagonal_rod,
  31. delta_segments_per_second;
  32. extern abc_float_t delta_tower_angle_trim;
  33. extern xy_float_t delta_tower[ABC];
  34. extern abc_float_t delta_diagonal_rod_2_tower;
  35. extern float delta_clip_start_height;
  36. /**
  37. * Recalculate factors used for delta kinematics whenever
  38. * settings have been changed (e.g., by M665).
  39. */
  40. void recalc_delta_settings();
  41. /**
  42. * Get a safe radius for calibration
  43. */
  44. #if ENABLED(DELTA_AUTO_CALIBRATION)
  45. extern float calibration_radius_factor;
  46. #else
  47. constexpr float calibration_radius_factor = 1;
  48. #endif
  49. #if EITHER(DELTA_AUTO_CALIBRATION, DELTA_CALIBRATION_MENU)
  50. float delta_calibration_radius();
  51. #endif
  52. /**
  53. * Delta Inverse Kinematics
  54. *
  55. * Calculate the tower positions for a given machine
  56. * position, storing the result in the delta[] array.
  57. *
  58. * This is an expensive calculation, requiring 3 square
  59. * roots per segmented linear move, and strains the limits
  60. * of a Mega2560 with a Graphical Display.
  61. *
  62. * Suggested optimizations include:
  63. *
  64. * - Disable the home_offset (M206) and/or position_shift (G92)
  65. * features to remove up to 12 float additions.
  66. *
  67. * - Use a fast-inverse-sqrt function and add the reciprocal.
  68. * (see above)
  69. */
  70. // Macro to obtain the Z position of an individual tower
  71. #define DELTA_Z(V,T) V.z + SQRT( \
  72. delta_diagonal_rod_2_tower[T] - HYPOT2( \
  73. delta_tower[T].x - V.x, \
  74. delta_tower[T].y - V.y \
  75. ) \
  76. )
  77. #define DELTA_IK(V) delta.set(DELTA_Z(V, A_AXIS), DELTA_Z(V, B_AXIS), DELTA_Z(V, C_AXIS))
  78. void inverse_kinematics(const xyz_pos_t &raw);
  79. /**
  80. * Calculate the highest Z position where the
  81. * effector has the full range of XY motion.
  82. */
  83. float delta_safe_distance_from_top();
  84. /**
  85. * Delta Forward Kinematics
  86. *
  87. * See the Wikipedia article "Trilateration"
  88. * https://en.wikipedia.org/wiki/Trilateration
  89. *
  90. * Establish a new coordinate system in the plane of the
  91. * three carriage points. This system has its origin at
  92. * tower1, with tower2 on the X axis. Tower3 is in the X-Y
  93. * plane with a Z component of zero.
  94. * We will define unit vectors in this coordinate system
  95. * in our original coordinate system. Then when we calculate
  96. * the Xnew, Ynew and Znew values, we can translate back into
  97. * the original system by moving along those unit vectors
  98. * by the corresponding values.
  99. *
  100. * Variable names matched to Marlin, c-version, and avoid the
  101. * use of any vector library.
  102. *
  103. * by Andreas Hardtung 2016-06-07
  104. * based on a Java function from "Delta Robot Kinematics V3"
  105. * by Steve Graves
  106. *
  107. * The result is stored in the cartes[] array.
  108. */
  109. void forward_kinematics_DELTA(const float &z1, const float &z2, const float &z3);
  110. FORCE_INLINE void forward_kinematics_DELTA(const abc_float_t &point) {
  111. forward_kinematics_DELTA(point.a, point.b, point.c);
  112. }
  113. void home_delta();