My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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menu.cpp 15KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #include "../../inc/MarlinConfigPre.h"
  23. #if HAS_LCD_MENU
  24. #include "menu.h"
  25. #include "../ultralcd.h"
  26. #include "../../module/planner.h"
  27. #include "../../module/motion.h"
  28. #include "../../module/printcounter.h"
  29. #include "../../gcode/queue.h"
  30. #include "../../sd/cardreader.h"
  31. #include "../../libs/buzzer.h"
  32. #if ENABLED(EEPROM_SETTINGS)
  33. #include "../../module/configuration_store.h"
  34. #endif
  35. #if WATCH_HOTENDS || WATCH_BED
  36. #include "../../module/temperature.h"
  37. #endif
  38. #if ENABLED(BABYSTEP_ZPROBE_OFFSET)
  39. #include "../../module/probe.h"
  40. #endif
  41. #if EITHER(ENABLE_LEVELING_FADE_HEIGHT, AUTO_BED_LEVELING_UBL)
  42. #include "../../feature/bedlevel/bedlevel.h"
  43. #endif
  44. ////////////////////////////////////////////
  45. ///////////// Global Variables /////////////
  46. ////////////////////////////////////////////
  47. // Menu Navigation
  48. int8_t encoderTopLine, encoderLine, screen_items;
  49. typedef struct {
  50. screenFunc_t menu_function;
  51. uint32_t encoder_position;
  52. int8_t top_line, items;
  53. } menuPosition;
  54. menuPosition screen_history[6];
  55. uint8_t screen_history_depth = 0;
  56. bool screen_changed;
  57. // Value Editing
  58. PGM_P MenuItemBase::editLabel;
  59. void* MenuItemBase::editValue;
  60. int32_t MenuItemBase::minEditValue, MenuItemBase::maxEditValue;
  61. screenFunc_t MenuItemBase::callbackFunc;
  62. bool MenuItemBase::liveEdit;
  63. // Prevent recursion into screen handlers
  64. bool no_reentry = false;
  65. ////////////////////////////////////////////
  66. //////// Menu Navigation & History /////////
  67. ////////////////////////////////////////////
  68. void MarlinUI::return_to_status() { goto_screen(status_screen); }
  69. void MarlinUI::save_previous_screen() {
  70. if (screen_history_depth < COUNT(screen_history))
  71. screen_history[screen_history_depth++] = { currentScreen, encoderPosition, encoderTopLine, screen_items };
  72. }
  73. void MarlinUI::goto_previous_screen() {
  74. if (screen_history_depth > 0) {
  75. menuPosition &sh = screen_history[--screen_history_depth];
  76. goto_screen(sh.menu_function, sh.encoder_position, sh.top_line, sh.items);
  77. }
  78. else
  79. return_to_status();
  80. }
  81. ////////////////////////////////////////////
  82. /////////// Common Menu Actions ////////////
  83. ////////////////////////////////////////////
  84. void MenuItem_gcode::action(PGM_P const pgcode) { queue.inject_P(pgcode); }
  85. ////////////////////////////////////////////
  86. /////////// Menu Editing Actions ///////////
  87. ////////////////////////////////////////////
  88. /**
  89. * Functions for editing single values
  90. *
  91. * The "DEFINE_MENU_EDIT_ITEM" macro generates the functions needed to edit a numerical value.
  92. *
  93. * The prerequisite is that in the header the type was already declared:
  94. *
  95. * DECLARE_MENU_EDIT_TYPE(int16_t, int3, i16tostr3, 1)
  96. *
  97. * For example, DEFINE_MENU_EDIT_ITEM(int3) expands into these functions:
  98. *
  99. * bool MenuItem_int3::_edit();
  100. * void MenuItem_int3::edit(); // edit int16_t (interactively)
  101. * void MenuItem_int3::action_edit(PGM_P const pstr, int16_t * const ptr, const int16_t minValue, const int16_t maxValue, const screenFunc_t callback = null, const bool live = false);
  102. *
  103. * You can then use one of the menu macros to present the edit interface:
  104. * MENU_ITEM_EDIT(int3, MSG_SPEED, &feedrate_percentage, 10, 999)
  105. *
  106. * This expands into a more primitive menu item:
  107. * MENU_ITEM_VARIANT(int3, _edit, MSG_SPEED, PSTR(MSG_SPEED), &feedrate_percentage, 10, 999)
  108. *
  109. * ...which calls:
  110. * MenuItem_int3::action_edit(PSTR(MSG_SPEED), &feedrate_percentage, 10, 999)
  111. */
  112. void MenuItemBase::edit(strfunc_t strfunc, loadfunc_t loadfunc) {
  113. ui.encoder_direction_normal();
  114. if (int16_t(ui.encoderPosition) < 0) ui.encoderPosition = 0;
  115. if (int16_t(ui.encoderPosition) > maxEditValue) ui.encoderPosition = maxEditValue;
  116. if (ui.should_draw())
  117. draw_edit_screen(editLabel, strfunc(ui.encoderPosition + minEditValue));
  118. if (ui.lcd_clicked || (liveEdit && ui.should_draw())) {
  119. if (editValue != nullptr) loadfunc(editValue, ui.encoderPosition + minEditValue);
  120. if (callbackFunc && (liveEdit || ui.lcd_clicked)) (*callbackFunc)();
  121. if (ui.use_click()) ui.goto_previous_screen();
  122. }
  123. }
  124. void MenuItemBase::init(PGM_P const el, void * const ev, const int32_t minv, const int32_t maxv, const uint16_t ep, const screenFunc_t cs, const screenFunc_t cb, const bool le) {
  125. ui.save_previous_screen();
  126. ui.refresh();
  127. editLabel = el;
  128. editValue = ev;
  129. minEditValue = minv;
  130. maxEditValue = maxv;
  131. ui.encoderPosition = ep;
  132. ui.currentScreen = cs;
  133. callbackFunc = cb;
  134. liveEdit = le;
  135. }
  136. #define DEFINE_MENU_EDIT_ITEM(NAME) template class TMenuItem<MenuItemInfo_##NAME>
  137. DEFINE_MENU_EDIT_ITEM(int3); // 123, -12 right-justified
  138. DEFINE_MENU_EDIT_ITEM(int4); // 1234, -123 right-justified
  139. DEFINE_MENU_EDIT_ITEM(int8); // 123, -12 right-justified
  140. DEFINE_MENU_EDIT_ITEM(uint8); // 123 right-justified
  141. DEFINE_MENU_EDIT_ITEM(uint16_3); // 123, -12 right-justified
  142. DEFINE_MENU_EDIT_ITEM(uint16_4); // 1234 right-justified
  143. DEFINE_MENU_EDIT_ITEM(uint16_5); // 12345 right-justified
  144. DEFINE_MENU_EDIT_ITEM(float3); // 123 right-justified
  145. DEFINE_MENU_EDIT_ITEM(float52); // 123.45
  146. DEFINE_MENU_EDIT_ITEM(float43); // 1.234
  147. DEFINE_MENU_EDIT_ITEM(float5); // 12345 right-justified
  148. DEFINE_MENU_EDIT_ITEM(float5_25); // 12345 right-justified (25 increment)
  149. DEFINE_MENU_EDIT_ITEM(float51); // 1234.5 right-justified
  150. DEFINE_MENU_EDIT_ITEM(float51sign); // +1234.5
  151. DEFINE_MENU_EDIT_ITEM(float52sign); // +123.45
  152. DEFINE_MENU_EDIT_ITEM(long5); // 12345 right-justified
  153. DEFINE_MENU_EDIT_ITEM(long5_25); // 12345 right-justified (25 increment)
  154. void MenuItem_bool::action_edit(PGM_P pstr, bool *ptr, screenFunc_t callback) {
  155. UNUSED(pstr); *ptr ^= true; ui.refresh();
  156. if (callback) (*callback)();
  157. }
  158. ////////////////////////////////////////////
  159. ///////////////// Menu Tree ////////////////
  160. ////////////////////////////////////////////
  161. #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
  162. float lcd_z_fade_height;
  163. void _lcd_set_z_fade_height() { set_z_fade_height(lcd_z_fade_height); }
  164. #endif
  165. bool printer_busy() {
  166. return planner.movesplanned() || IS_SD_PRINTING() || print_job_timer.isRunning();
  167. }
  168. /**
  169. * General function to go directly to a screen
  170. */
  171. void MarlinUI::goto_screen(screenFunc_t screen, const uint16_t encoder/*=0*/, const uint8_t top/*=0*/, const uint8_t items/*=0*/) {
  172. if (currentScreen != screen) {
  173. #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
  174. // Shadow for editing the fade height
  175. lcd_z_fade_height = planner.z_fade_height;
  176. #endif
  177. #if BOTH(DOUBLECLICK_FOR_Z_BABYSTEPPING, BABYSTEPPING)
  178. static millis_t doubleclick_expire_ms = 0;
  179. // Going to menu_main from status screen? Remember first click time.
  180. // Going back to status screen within a very short time? Go to Z babystepping.
  181. if (screen == menu_main) {
  182. if (on_status_screen())
  183. doubleclick_expire_ms = millis() + DOUBLECLICK_MAX_INTERVAL;
  184. }
  185. else if (screen == status_screen && currentScreen == menu_main && PENDING(millis(), doubleclick_expire_ms)) {
  186. #if ENABLED(BABYSTEP_WITHOUT_HOMING)
  187. constexpr bool can_babystep = true;
  188. #else
  189. const bool can_babystep = all_axes_known();
  190. #endif
  191. #if ENABLED(BABYSTEP_ALWAYS_AVAILABLE)
  192. constexpr bool should_babystep = true;
  193. #else
  194. const bool should_babystep = printer_busy();
  195. #endif
  196. if (should_babystep && can_babystep) {
  197. screen =
  198. #if ENABLED(BABYSTEP_ZPROBE_OFFSET)
  199. lcd_babystep_zoffset
  200. #else
  201. lcd_babystep_z
  202. #endif
  203. ;
  204. }
  205. #if ENABLED(MOVE_Z_WHEN_IDLE)
  206. else {
  207. move_menu_scale = MOVE_Z_IDLE_MULTIPLICATOR;
  208. screen = lcd_move_z;
  209. }
  210. #endif
  211. }
  212. #endif
  213. currentScreen = screen;
  214. encoderPosition = encoder;
  215. encoderTopLine = top;
  216. screen_items = items;
  217. if (screen == status_screen) {
  218. defer_status_screen(false);
  219. #if ENABLED(AUTO_BED_LEVELING_UBL)
  220. ubl.lcd_map_control = false;
  221. #endif
  222. screen_history_depth = 0;
  223. }
  224. clear_lcd();
  225. // Re-initialize custom characters that may be re-used
  226. #if HAS_CHARACTER_LCD
  227. if (true
  228. #if ENABLED(AUTO_BED_LEVELING_UBL)
  229. && !ubl.lcd_map_control
  230. #endif
  231. ) set_custom_characters(screen == status_screen ? CHARSET_INFO : CHARSET_MENU);
  232. #endif
  233. refresh(LCDVIEW_CALL_REDRAW_NEXT);
  234. screen_changed = true;
  235. #if HAS_GRAPHICAL_LCD
  236. drawing_screen = false;
  237. #endif
  238. set_ui_selection(false);
  239. }
  240. }
  241. ////////////////////////////////////////////
  242. ///////////// Manual Movement //////////////
  243. ////////////////////////////////////////////
  244. //
  245. // Display the synchronize screen until moves are
  246. // finished, and don't return to the caller until
  247. // done. ** This blocks the command queue! **
  248. //
  249. static PGM_P sync_message;
  250. void MarlinUI::_synchronize() {
  251. if (should_draw()) draw_menu_item_static(LCD_HEIGHT >= 4 ? 1 : 0, sync_message);
  252. if (no_reentry) return;
  253. // Make this the current handler till all moves are done
  254. no_reentry = true;
  255. const screenFunc_t old_screen = currentScreen;
  256. goto_screen(_synchronize);
  257. planner.synchronize(); // idle() is called until moves complete
  258. no_reentry = false;
  259. goto_screen(old_screen);
  260. }
  261. // Display the synchronize screen with a custom message
  262. // ** This blocks the command queue! **
  263. void MarlinUI::synchronize(PGM_P const msg/*=nullptr*/) {
  264. static const char moving[] PROGMEM = MSG_MOVING;
  265. sync_message = msg ? msg : moving;
  266. _synchronize();
  267. }
  268. /**
  269. * Scrolling for menus and other line-based screens
  270. *
  271. * encoderLine is the position based on the encoder
  272. * encoderTopLine is the top menu line to display
  273. * _lcdLineNr is the index of the LCD line (e.g., 0-3)
  274. * _menuLineNr is the menu item to draw and process
  275. * _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
  276. * screen_items is the total number of items in the menu (after one call)
  277. */
  278. void scroll_screen(const uint8_t limit, const bool is_menu) {
  279. ui.encoder_direction_menus();
  280. ENCODER_RATE_MULTIPLY(false);
  281. if (ui.encoderPosition > 0x8000) ui.encoderPosition = 0;
  282. if (ui.first_page) {
  283. encoderLine = ui.encoderPosition / (ENCODER_STEPS_PER_MENU_ITEM);
  284. screen_changed = false;
  285. }
  286. if (screen_items > 0 && encoderLine >= screen_items - limit) {
  287. encoderLine = MAX(0, screen_items - limit);
  288. ui.encoderPosition = encoderLine * (ENCODER_STEPS_PER_MENU_ITEM);
  289. }
  290. if (is_menu) {
  291. NOMORE(encoderTopLine, encoderLine);
  292. if (encoderLine >= encoderTopLine + LCD_HEIGHT)
  293. encoderTopLine = encoderLine - LCD_HEIGHT + 1;
  294. }
  295. else
  296. encoderTopLine = encoderLine;
  297. }
  298. void MarlinUI::completion_feedback(const bool good/*=true*/) {
  299. if (good) {
  300. BUZZ(100, 659);
  301. BUZZ(100, 698);
  302. }
  303. else BUZZ(20, 440);
  304. }
  305. #if HAS_LINE_TO_Z
  306. void line_to_z(const float &z) {
  307. current_position[Z_AXIS] = z;
  308. planner.buffer_line(current_position, MMM_TO_MMS(manual_feedrate_mm_m[Z_AXIS]), active_extruder);
  309. }
  310. #endif
  311. #if ENABLED(BABYSTEP_ZPROBE_OFFSET)
  312. #include "../../feature/babystep.h"
  313. void lcd_babystep_zoffset() {
  314. if (ui.use_click()) return ui.goto_previous_screen_no_defer();
  315. ui.defer_status_screen();
  316. #if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
  317. const bool do_probe = (active_extruder == 0);
  318. #else
  319. constexpr bool do_probe = true;
  320. #endif
  321. ui.encoder_direction_normal();
  322. if (ui.encoderPosition) {
  323. const int16_t babystep_increment = int16_t(ui.encoderPosition) * (BABYSTEP_MULTIPLICATOR);
  324. ui.encoderPosition = 0;
  325. const float diff = planner.steps_to_mm[Z_AXIS] * babystep_increment,
  326. new_probe_offset = zprobe_zoffset + diff,
  327. new_offs =
  328. #if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
  329. do_probe ? new_probe_offset : hotend_offset[Z_AXIS][active_extruder] - diff
  330. #else
  331. new_probe_offset
  332. #endif
  333. ;
  334. if (WITHIN(new_offs, Z_PROBE_OFFSET_RANGE_MIN, Z_PROBE_OFFSET_RANGE_MAX)) {
  335. babystep.add_steps(Z_AXIS, babystep_increment);
  336. if (do_probe) zprobe_zoffset = new_offs;
  337. #if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
  338. else hotend_offset[Z_AXIS][active_extruder] = new_offs;
  339. #endif
  340. ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
  341. }
  342. }
  343. if (ui.should_draw()) {
  344. #if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
  345. if (!do_probe)
  346. draw_edit_screen(PSTR(MSG_Z_OFFSET), ftostr43sign(hotend_offset[Z_AXIS][active_extruder]));
  347. else
  348. #endif
  349. draw_edit_screen(PSTR(MSG_ZPROBE_ZOFFSET), ftostr43sign(zprobe_zoffset));
  350. #if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY)
  351. if (do_probe) _lcd_zoffset_overlay_gfx(zprobe_zoffset);
  352. #endif
  353. }
  354. }
  355. #endif // BABYSTEP_ZPROBE_OFFSET
  356. #if ANY(AUTO_BED_LEVELING_UBL, PID_AUTOTUNE_MENU, ADVANCED_PAUSE_FEATURE)
  357. void lcd_enqueue_one_now(const char * const cmd) {
  358. no_reentry = true;
  359. queue.enqueue_one_now(cmd);
  360. no_reentry = false;
  361. }
  362. void lcd_enqueue_one_now_P(PGM_P const cmd) {
  363. no_reentry = true;
  364. queue.enqueue_now_P(cmd);
  365. no_reentry = false;
  366. }
  367. #endif
  368. #if ENABLED(EEPROM_SETTINGS)
  369. void lcd_store_settings() { ui.completion_feedback(settings.save()); }
  370. void lcd_load_settings() { ui.completion_feedback(settings.load()); }
  371. #endif
  372. void _lcd_draw_homing() {
  373. constexpr uint8_t line = (LCD_HEIGHT - 1) / 2;
  374. if (ui.should_draw()) draw_menu_item_static(line, PSTR(MSG_LEVEL_BED_HOMING));
  375. ui.refresh(LCDVIEW_CALL_NO_REDRAW);
  376. }
  377. #if ENABLED(LCD_BED_LEVELING) || (HAS_LEVELING && DISABLED(SLIM_LCD_MENUS))
  378. #include "../../feature/bedlevel/bedlevel.h"
  379. void _lcd_toggle_bed_leveling() { set_bed_leveling_enabled(!planner.leveling_active); }
  380. #endif
  381. //
  382. // Selection screen presents a prompt and two options
  383. //
  384. bool ui_selection; // = false
  385. void set_ui_selection(const bool sel) { ui_selection = sel; }
  386. void do_select_screen(PGM_P const yes, PGM_P const no, selectFunc_t yesFunc, selectFunc_t noFunc, PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/) {
  387. if (ui.encoderPosition) {
  388. ui_selection = int16_t(ui.encoderPosition) > 0;
  389. ui.encoderPosition = 0;
  390. }
  391. const bool got_click = ui.use_click();
  392. if (got_click || ui.should_draw()) {
  393. draw_select_screen(yes, no, ui_selection, pref, string, suff);
  394. if (got_click) { ui_selection ? yesFunc() : noFunc(); }
  395. }
  396. }
  397. #endif // HAS_LCD_MENU