My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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menu.cpp 13KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #include "../../inc/MarlinConfigPre.h"
  23. #if HAS_LCD_MENU
  24. #include "menu.h"
  25. #include "../../module/planner.h"
  26. #include "../../module/motion.h"
  27. #include "../../module/printcounter.h"
  28. #include "../../gcode/queue.h"
  29. #if HAS_BUZZER
  30. #include "../../libs/buzzer.h"
  31. #endif
  32. #if ENABLED(BABYSTEP_ZPROBE_OFFSET)
  33. #include "../../module/probe.h"
  34. #endif
  35. #if EITHER(ENABLE_LEVELING_FADE_HEIGHT, AUTO_BED_LEVELING_UBL)
  36. #include "../../feature/bedlevel/bedlevel.h"
  37. #endif
  38. ////////////////////////////////////////////
  39. ///////////// Global Variables /////////////
  40. ////////////////////////////////////////////
  41. // Menu Navigation
  42. int8_t encoderTopLine, encoderLine, screen_items;
  43. typedef struct {
  44. screenFunc_t menu_function;
  45. uint32_t encoder_position;
  46. int8_t top_line, items;
  47. } menuPosition;
  48. menuPosition screen_history[6];
  49. uint8_t screen_history_depth = 0;
  50. int8_t MenuItemBase::itemIndex; // Index number for draw and action
  51. PGM_P MenuItemBase::itemString; // A PSTR for substitution
  52. chimera_t editable; // Value Editing
  53. // Menu Edit Items
  54. PGM_P MenuEditItemBase::editLabel;
  55. void* MenuEditItemBase::editValue;
  56. int32_t MenuEditItemBase::minEditValue,
  57. MenuEditItemBase::maxEditValue;
  58. screenFunc_t MenuEditItemBase::callbackFunc;
  59. bool MenuEditItemBase::liveEdit;
  60. ////////////////////////////////////////////
  61. //////// Menu Navigation & History /////////
  62. ////////////////////////////////////////////
  63. void MarlinUI::return_to_status() { goto_screen(status_screen); }
  64. void MarlinUI::save_previous_screen() {
  65. if (screen_history_depth < COUNT(screen_history))
  66. screen_history[screen_history_depth++] = { currentScreen, encoderPosition, encoderTopLine, screen_items };
  67. }
  68. void MarlinUI::_goto_previous_screen(TERN_(TURBO_BACK_MENU_ITEM, const bool is_back/*=false*/)) {
  69. TERN(TURBO_BACK_MENU_ITEM,,constexpr bool is_back = false);
  70. TERN_(HAS_TOUCH_XPT2046, on_edit_screen = false);
  71. if (screen_history_depth > 0) {
  72. menuPosition &sh = screen_history[--screen_history_depth];
  73. goto_screen(sh.menu_function,
  74. is_back ? 0 : sh.encoder_position,
  75. is_back ? 0 : sh.top_line,
  76. sh.items
  77. );
  78. }
  79. else
  80. return_to_status();
  81. }
  82. ////////////////////////////////////////////
  83. /////////// Menu Editing Actions ///////////
  84. ////////////////////////////////////////////
  85. /**
  86. * Functions for editing single values
  87. *
  88. * The "DEFINE_MENU_EDIT_ITEM" macro generates the classes needed to edit a numerical value.
  89. *
  90. * The prerequisite is that in the header the type was already declared:
  91. *
  92. * DEFINE_MENU_EDIT_ITEM_TYPE(int3, int16_t, i16tostr3rj, 1)
  93. *
  94. * For example, DEFINE_MENU_EDIT_ITEM(int3) expands into:
  95. *
  96. * template class TMenuEditItem<MenuEditItemInfo_int3>
  97. *
  98. * You can then use one of the menu macros to present the edit interface:
  99. * EDIT_ITEM(int3, MSG_SPEED, &feedrate_percentage, 10, 999)
  100. *
  101. * This expands into a more primitive menu item:
  102. * _MENU_ITEM_P(int3, false, GET_TEXT(MSG_SPEED), &feedrate_percentage, 10, 999)
  103. *
  104. * ...which calls:
  105. * MenuItem_int3::action(plabel, &feedrate_percentage, 10, 999)
  106. * MenuItem_int3::draw(encoderLine == _thisItemNr, _lcdLineNr, plabel, &feedrate_percentage, 10, 999)
  107. */
  108. void MenuEditItemBase::edit_screen(strfunc_t strfunc, loadfunc_t loadfunc) {
  109. TERN_(HAS_TOUCH_XPT2046, ui.repeat_delay = BUTTON_DELAY_EDIT);
  110. if (int32_t(ui.encoderPosition) < 0) ui.encoderPosition = 0;
  111. if (int32_t(ui.encoderPosition) > maxEditValue) ui.encoderPosition = maxEditValue;
  112. if (ui.should_draw())
  113. draw_edit_screen(strfunc(ui.encoderPosition + minEditValue));
  114. if (ui.lcd_clicked || (liveEdit && ui.should_draw())) {
  115. if (editValue) loadfunc(editValue, ui.encoderPosition + minEditValue);
  116. if (callbackFunc && (liveEdit || ui.lcd_clicked)) (*callbackFunc)();
  117. if (ui.use_click()) ui.goto_previous_screen();
  118. }
  119. }
  120. void MenuEditItemBase::goto_edit_screen(
  121. PGM_P const el, // Edit label
  122. void * const ev, // Edit value pointer
  123. const int32_t minv, // Encoder minimum
  124. const int32_t maxv, // Encoder maximum
  125. const uint16_t ep, // Initial encoder value
  126. const screenFunc_t cs, // MenuItem_type::draw_edit_screen => MenuEditItemBase::edit()
  127. const screenFunc_t cb, // Callback after edit
  128. const bool le // Flag to call cb() during editing
  129. ) {
  130. TERN_(HAS_TOUCH_XPT2046, ui.on_edit_screen = true);
  131. ui.screen_changed = true;
  132. ui.save_previous_screen();
  133. ui.refresh();
  134. editLabel = el;
  135. editValue = ev;
  136. minEditValue = minv;
  137. maxEditValue = maxv;
  138. ui.encoderPosition = ep;
  139. ui.currentScreen = cs;
  140. callbackFunc = cb;
  141. liveEdit = le;
  142. }
  143. ////////////////////////////////////////////
  144. ///////////////// Menu Tree ////////////////
  145. ////////////////////////////////////////////
  146. #include "../../MarlinCore.h"
  147. bool printer_busy() {
  148. return planner.movesplanned() || printingIsActive();
  149. }
  150. /**
  151. * General function to go directly to a screen
  152. */
  153. void MarlinUI::goto_screen(screenFunc_t screen, const uint16_t encoder/*=0*/, const uint8_t top/*=0*/, const uint8_t items/*=0*/) {
  154. if (currentScreen != screen) {
  155. TERN_(HAS_TOUCH_XPT2046, repeat_delay = BUTTON_DELAY_MENU);
  156. TERN_(LCD_SET_PROGRESS_MANUALLY, progress_reset());
  157. #if BOTH(DOUBLECLICK_FOR_Z_BABYSTEPPING, BABYSTEPPING)
  158. static millis_t doubleclick_expire_ms = 0;
  159. // Going to menu_main from status screen? Remember first click time.
  160. // Going back to status screen within a very short time? Go to Z babystepping.
  161. if (screen == menu_main) {
  162. if (on_status_screen())
  163. doubleclick_expire_ms = millis() + DOUBLECLICK_MAX_INTERVAL;
  164. }
  165. else if (screen == status_screen && currentScreen == menu_main && PENDING(millis(), doubleclick_expire_ms)) {
  166. if ( (ENABLED(BABYSTEP_WITHOUT_HOMING) || all_axes_known())
  167. && (ENABLED(BABYSTEP_ALWAYS_AVAILABLE) || printer_busy()) )
  168. screen = TERN(BABYSTEP_ZPROBE_OFFSET, lcd_babystep_zoffset, lcd_babystep_z);
  169. else {
  170. #if ENABLED(MOVE_Z_WHEN_IDLE)
  171. ui.manual_move.menu_scale = MOVE_Z_IDLE_MULTIPLICATOR;
  172. screen = lcd_move_z;
  173. #endif
  174. }
  175. }
  176. #endif
  177. currentScreen = screen;
  178. encoderPosition = encoder;
  179. encoderTopLine = top;
  180. screen_items = items;
  181. if (on_status_screen()) {
  182. defer_status_screen(false);
  183. TERN_(AUTO_BED_LEVELING_UBL, ubl.lcd_map_control = false);
  184. screen_history_depth = 0;
  185. }
  186. clear_lcd();
  187. // Re-initialize custom characters that may be re-used
  188. #if HAS_MARLINUI_HD44780
  189. if (TERN1(AUTO_BED_LEVELING_UBL, !ubl.lcd_map_control))
  190. set_custom_characters(on_status_screen() ? CHARSET_INFO : CHARSET_MENU);
  191. #endif
  192. refresh(LCDVIEW_CALL_REDRAW_NEXT);
  193. screen_changed = true;
  194. TERN_(HAS_MARLINUI_U8GLIB, drawing_screen = false);
  195. TERN_(HAS_LCD_MENU, encoder_direction_normal());
  196. set_selection(false);
  197. }
  198. }
  199. ////////////////////////////////////////////
  200. ///////////// Manual Movement //////////////
  201. ////////////////////////////////////////////
  202. //
  203. // Display a "synchronize" screen with a custom message until
  204. // all moves are finished. Go back to calling screen when done.
  205. //
  206. void MarlinUI::synchronize(PGM_P const msg/*=nullptr*/) {
  207. static PGM_P sync_message = msg ?: GET_TEXT(MSG_MOVING);
  208. save_previous_screen();
  209. goto_screen([]{
  210. if (should_draw()) MenuItem_static::draw(LCD_HEIGHT >= 4, sync_message);
  211. });
  212. defer_status_screen();
  213. planner.synchronize(); // idle() is called until moves complete
  214. goto_previous_screen_no_defer();
  215. }
  216. /**
  217. * Scrolling for menus and other line-based screens
  218. *
  219. * encoderLine is the position based on the encoder
  220. * encoderTopLine is the top menu line to display
  221. * _lcdLineNr is the index of the LCD line (e.g., 0-3)
  222. * _menuLineNr is the menu item to draw and process
  223. * _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
  224. * screen_items is the total number of items in the menu (after one call)
  225. */
  226. void scroll_screen(const uint8_t limit, const bool is_menu) {
  227. ui.encoder_direction_menus();
  228. ENCODER_RATE_MULTIPLY(false);
  229. if (int32_t(ui.encoderPosition) < 0) ui.encoderPosition = 0;
  230. if (ui.first_page) {
  231. encoderLine = ui.encoderPosition / (ENCODER_STEPS_PER_MENU_ITEM);
  232. ui.screen_changed = false;
  233. }
  234. if (screen_items > 0 && encoderLine >= screen_items - limit) {
  235. encoderLine = _MAX(0, screen_items - limit);
  236. ui.encoderPosition = encoderLine * (ENCODER_STEPS_PER_MENU_ITEM);
  237. }
  238. if (is_menu) {
  239. NOMORE(encoderTopLine, encoderLine);
  240. if (encoderLine >= encoderTopLine + LCD_HEIGHT)
  241. encoderTopLine = encoderLine - LCD_HEIGHT + 1;
  242. }
  243. else
  244. encoderTopLine = encoderLine;
  245. }
  246. #if HAS_BUZZER
  247. void MarlinUI::completion_feedback(const bool good/*=true*/) {
  248. if (good) {
  249. BUZZ(100, 659);
  250. BUZZ(100, 698);
  251. }
  252. else BUZZ(20, 440);
  253. }
  254. #endif
  255. #if HAS_LINE_TO_Z
  256. void line_to_z(const float &z) {
  257. current_position.z = z;
  258. line_to_current_position(manual_feedrate_mm_s.z);
  259. }
  260. #endif
  261. #if ENABLED(BABYSTEP_ZPROBE_OFFSET)
  262. #include "../../feature/babystep.h"
  263. void lcd_babystep_zoffset() {
  264. if (ui.use_click()) return ui.goto_previous_screen_no_defer();
  265. ui.defer_status_screen();
  266. const bool do_probe = DISABLED(BABYSTEP_HOTEND_Z_OFFSET) || active_extruder == 0;
  267. if (ui.encoderPosition) {
  268. const int16_t babystep_increment = int16_t(ui.encoderPosition) * (BABYSTEP_SIZE_Z);
  269. ui.encoderPosition = 0;
  270. const float diff = planner.steps_to_mm[Z_AXIS] * babystep_increment,
  271. new_probe_offset = probe.offset.z + diff,
  272. new_offs = TERN(BABYSTEP_HOTEND_Z_OFFSET
  273. , do_probe ? new_probe_offset : hotend_offset[active_extruder].z - diff
  274. , new_probe_offset
  275. );
  276. if (WITHIN(new_offs, Z_PROBE_OFFSET_RANGE_MIN, Z_PROBE_OFFSET_RANGE_MAX)) {
  277. babystep.add_steps(Z_AXIS, babystep_increment);
  278. if (do_probe)
  279. probe.offset.z = new_offs;
  280. else
  281. TERN(BABYSTEP_HOTEND_Z_OFFSET, hotend_offset[active_extruder].z = new_offs, NOOP);
  282. ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
  283. }
  284. }
  285. if (ui.should_draw()) {
  286. if (do_probe) {
  287. MenuEditItemBase::draw_edit_screen(GET_TEXT(MSG_ZPROBE_ZOFFSET), BABYSTEP_TO_STR(probe.offset.z));
  288. TERN_(BABYSTEP_ZPROBE_GFX_OVERLAY, _lcd_zoffset_overlay_gfx(probe.offset.z));
  289. }
  290. else {
  291. #if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
  292. MenuEditItemBase::draw_edit_screen(GET_TEXT(MSG_HOTEND_OFFSET_Z), ftostr54sign(hotend_offset[active_extruder].z));
  293. #endif
  294. }
  295. }
  296. }
  297. #endif // BABYSTEP_ZPROBE_OFFSET
  298. void _lcd_draw_homing() {
  299. if (ui.should_draw()) {
  300. constexpr uint8_t line = (LCD_HEIGHT - 1) / 2;
  301. MenuItem_static::draw(line, GET_TEXT(MSG_LEVEL_BED_HOMING));
  302. }
  303. }
  304. #if ENABLED(LCD_BED_LEVELING) || (HAS_LEVELING && DISABLED(SLIM_LCD_MENUS))
  305. #include "../../feature/bedlevel/bedlevel.h"
  306. void _lcd_toggle_bed_leveling() { set_bed_leveling_enabled(!planner.leveling_active); }
  307. #endif
  308. //
  309. // Selection screen presents a prompt and two options
  310. //
  311. bool MarlinUI::selection; // = false
  312. bool MarlinUI::update_selection() {
  313. encoder_direction_select();
  314. if (encoderPosition) {
  315. selection = int16_t(encoderPosition) > 0;
  316. encoderPosition = 0;
  317. }
  318. return selection;
  319. }
  320. void MenuItem_confirm::select_screen(
  321. PGM_P const yes, PGM_P const no,
  322. selectFunc_t yesFunc, selectFunc_t noFunc,
  323. PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/
  324. ) {
  325. const bool ui_selection = ui.update_selection(), got_click = ui.use_click();
  326. if (got_click || ui.should_draw()) {
  327. draw_select_screen(yes, no, ui_selection, pref, string, suff);
  328. if (got_click) {
  329. selectFunc_t callFunc = ui_selection ? yesFunc : noFunc;
  330. if (callFunc) callFunc(); else ui.goto_previous_screen();
  331. }
  332. ui.defer_status_screen();
  333. }
  334. }
  335. #endif // HAS_LCD_MENU