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- /**
- * Marlin 3D Printer Firmware
- * Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
- *
- * Based on Sprinter and grbl.
- * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- *
- */
-
- /********************************************************************************
- * @file lcd/e3v2/marlinui/dwin_lcd.cpp
- * @brief DWIN screen control functions
- ********************************************************************************/
-
- #include "../../../inc/MarlinConfigPre.h"
-
- #if IS_DWIN_MARLINUI
-
- #include "../../../inc/MarlinConfig.h"
-
- #include "dwin_lcd.h"
- #include <string.h> // for memset
-
- //#define DEBUG_OUT 1
- #include "../../../core/debug_out.h"
-
- /*-------------------------------------- System variable function --------------------------------------*/
-
- void DWIN_Startup() {
- DEBUG_ECHOPGM("\r\nDWIN handshake ");
- delay(750); // Delay here or init later in the boot process
- const bool success = DWIN_Handshake();
- if (success) DEBUG_ECHOLNPGM("ok."); else DEBUG_ECHOLNPGM("error.");
- DWIN_Frame_SetDir(TERN(DWIN_MARLINUI_LANDSCAPE, 0, 1));
- DWIN_Frame_Clear(Color_Bg_Black); // MarlinUI handles the bootscreen so just clear here
- DWIN_JPG_ShowAndCache(3);
- DWIN_UpdateLCD();
- }
-
- /*---------------------------------------- Picture related functions ----------------------------------------*/
-
- // Draw an Icon
- // libID: Icon library ID
- // picID: Icon ID
- // x/y: Upper-left point
- void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
- DWIN_ICON_Show(true, false, false, libID, picID, x, y);
- }
-
- #endif // IS_DWIN_MARLINUI
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