My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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draw_move_motor.cpp 5.8KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #include "../../../inc/MarlinConfigPre.h"
  23. #if HAS_TFT_LVGL_UI
  24. #include "draw_ui.h"
  25. #include <lv_conf.h>
  26. #include "../../../gcode/queue.h"
  27. #include "../../../module/motion.h"
  28. #include "../../../inc/MarlinConfig.h"
  29. extern lv_group_t *g;
  30. static lv_obj_t *scr;
  31. static lv_obj_t *labelV, *buttonV, *labelP;
  32. static lv_task_t *updatePosTask;
  33. static char cur_label = 'Z';
  34. static float cur_pos = 0;
  35. enum {
  36. ID_M_X_P = 1,
  37. ID_M_X_N,
  38. ID_M_Y_P,
  39. ID_M_Y_N,
  40. ID_M_Z_P,
  41. ID_M_Z_N,
  42. ID_M_STEP,
  43. ID_M_RETURN
  44. };
  45. void disp_cur_pos() {
  46. char str_1[16];
  47. sprintf_P(public_buf_l, PSTR("%c:%s mm"), cur_label, dtostrf(cur_pos, 1, 1, str_1));
  48. if (labelP) lv_label_set_text(labelP, public_buf_l);
  49. }
  50. static void event_handler(lv_obj_t *obj, lv_event_t event) {
  51. char str_1[16];
  52. if (event != LV_EVENT_RELEASED) return;
  53. if (!queue.ring_buffer.full(3)) {
  54. bool do_inject = true;
  55. float dist = uiCfg.move_dist;
  56. switch (obj->mks_obj_id) {
  57. case ID_M_X_N: dist *= -1; case ID_M_X_P: cur_label = 'X'; break;
  58. case ID_M_Y_N: dist *= -1; case ID_M_Y_P: cur_label = 'Y'; break;
  59. case ID_M_Z_N: dist *= -1; case ID_M_Z_P: cur_label = 'Z'; break;
  60. default: do_inject = false;
  61. }
  62. if (do_inject) {
  63. sprintf_P(public_buf_l, PSTR("G91\nG1 %c%s F%d\nG90"), cur_label, dtostrf(dist, 1, 3, str_1), uiCfg.moveSpeed);
  64. queue.inject(public_buf_l);
  65. }
  66. }
  67. switch (obj->mks_obj_id) {
  68. case ID_M_STEP:
  69. if (ABS(10 * (int)uiCfg.move_dist) == 100)
  70. uiCfg.move_dist = 0.1;
  71. else
  72. uiCfg.move_dist *= 10.0f;
  73. disp_move_dist();
  74. break;
  75. case ID_M_RETURN:
  76. goto_previous_ui();
  77. return;
  78. }
  79. disp_cur_pos();
  80. }
  81. void refresh_pos(lv_task_t *) {
  82. switch (cur_label) {
  83. case 'X': cur_pos = current_position.x; break;
  84. case 'Y': cur_pos = current_position.y; break;
  85. case 'Z': cur_pos = current_position.z; break;
  86. default: return;
  87. }
  88. disp_cur_pos();
  89. }
  90. void lv_draw_move_motor() {
  91. scr = lv_screen_create(MOVE_MOTOR_UI);
  92. lv_obj_t *buttonXI = lv_big_button_create(scr, "F:/bmp_xAdd.bin", move_menu.x_add, INTERVAL_V, titleHeight, event_handler, ID_M_X_P);
  93. lv_obj_clear_protect(buttonXI, LV_PROTECT_FOLLOW);
  94. lv_big_button_create(scr, "F:/bmp_xDec.bin", move_menu.x_dec, INTERVAL_V, BTN_Y_PIXEL + INTERVAL_H + titleHeight, event_handler, ID_M_X_N);
  95. lv_big_button_create(scr, "F:/bmp_yAdd.bin", move_menu.y_add, BTN_X_PIXEL + INTERVAL_V * 2, titleHeight, event_handler, ID_M_Y_P);
  96. lv_big_button_create(scr, "F:/bmp_yDec.bin", move_menu.y_dec, BTN_X_PIXEL + INTERVAL_V * 2, BTN_Y_PIXEL + INTERVAL_H + titleHeight, event_handler, ID_M_Y_N);
  97. lv_big_button_create(scr, "F:/bmp_zAdd.bin", move_menu.z_add, BTN_X_PIXEL * 2 + INTERVAL_V * 3, titleHeight, event_handler, ID_M_Z_P);
  98. lv_big_button_create(scr, "F:/bmp_zDec.bin", move_menu.z_dec, BTN_X_PIXEL * 2 + INTERVAL_V * 3, BTN_Y_PIXEL + INTERVAL_H + titleHeight, event_handler, ID_M_Z_N);
  99. // button with image and label changed dynamically by disp_move_dist
  100. buttonV = lv_imgbtn_create(scr, nullptr, BTN_X_PIXEL * 3 + INTERVAL_V * 4, titleHeight, event_handler, ID_M_STEP);
  101. labelV = lv_label_create_empty(buttonV);
  102. #if HAS_ROTARY_ENCODER
  103. if (gCfgItems.encoder_enable) lv_group_add_obj(g, buttonV);
  104. #endif
  105. lv_big_button_create(scr, "F:/bmp_return.bin", common_menu.text_back, BTN_X_PIXEL * 3 + INTERVAL_V * 4, BTN_Y_PIXEL + INTERVAL_H + titleHeight, event_handler, ID_M_RETURN);
  106. // We need to patch the title to leave some space on the right for displaying the status
  107. lv_obj_t * title = lv_obj_get_child_back(scr, nullptr);
  108. if (title != nullptr) lv_obj_set_width(title, TFT_WIDTH - 101);
  109. labelP = lv_label_create(scr, TFT_WIDTH - 100, TITLE_YPOS, "Z:0.0mm");
  110. if (labelP != nullptr)
  111. updatePosTask = lv_task_create(refresh_pos, 300, LV_TASK_PRIO_LOWEST, 0);
  112. disp_move_dist();
  113. disp_cur_pos();
  114. }
  115. void disp_move_dist() {
  116. if ((int)(10 * uiCfg.move_dist) == 1)
  117. lv_imgbtn_set_src_both(buttonV, "F:/bmp_step_move0_1.bin");
  118. else if ((int)(10 * uiCfg.move_dist) == 10)
  119. lv_imgbtn_set_src_both(buttonV, "F:/bmp_step_move1.bin");
  120. else if ((int)(10 * uiCfg.move_dist) == 100)
  121. lv_imgbtn_set_src_both(buttonV, "F:/bmp_step_move10.bin");
  122. if (gCfgItems.multiple_language) {
  123. if ((int)(10 * uiCfg.move_dist) == 1) {
  124. lv_label_set_text(labelV, move_menu.step_01mm);
  125. lv_obj_align(labelV, buttonV, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  126. }
  127. else if ((int)(10 * uiCfg.move_dist) == 10) {
  128. lv_label_set_text(labelV, move_menu.step_1mm);
  129. lv_obj_align(labelV, buttonV, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  130. }
  131. else if ((int)(10 * uiCfg.move_dist) == 100) {
  132. lv_label_set_text(labelV, move_menu.step_10mm);
  133. lv_obj_align(labelV, buttonV, LV_ALIGN_IN_BOTTOM_MID, 0, BUTTON_TEXT_Y_OFFSET);
  134. }
  135. }
  136. }
  137. void lv_clear_move_motor() {
  138. #if HAS_ROTARY_ENCODER
  139. if (gCfgItems.encoder_enable) lv_group_remove_all_objs(g);
  140. #endif
  141. lv_task_del(updatePosTask);
  142. lv_obj_del(scr);
  143. }
  144. #endif // HAS_TFT_LVGL_UI