My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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buzzer.cpp 2.4KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #include "../inc/MarlinConfig.h"
  23. #if HAS_BEEPER
  24. #include "buzzer.h"
  25. #include "../module/temperature.h"
  26. #include "../lcd/marlinui.h"
  27. #if ENABLED(EXTENSIBLE_UI)
  28. #include "../lcd/extui/ui_api.h"
  29. #endif
  30. Buzzer::state_t Buzzer::state;
  31. CircularQueue<tone_t, TONE_QUEUE_LENGTH> Buzzer::buffer;
  32. Buzzer buzzer;
  33. /**
  34. * @brief Add a tone to the queue
  35. * @details Adds a tone_t structure to the ring buffer, will block IO if the
  36. * queue is full waiting for one slot to get available.
  37. *
  38. * @param duration Duration of the tone in milliseconds
  39. * @param frequency Frequency of the tone in hertz
  40. */
  41. void Buzzer::tone(const uint16_t duration, const uint16_t frequency/*=0*/) {
  42. if (!ui.sound_on) return;
  43. while (buffer.isFull()) {
  44. tick();
  45. thermalManager.task();
  46. }
  47. tone_t tone = { duration, frequency };
  48. buffer.enqueue(tone);
  49. }
  50. void Buzzer::tick() {
  51. if (!ui.sound_on) return;
  52. const millis_t now = millis();
  53. if (!state.endtime) {
  54. if (buffer.isEmpty()) return;
  55. state.tone = buffer.dequeue();
  56. state.endtime = now + state.tone.duration;
  57. if (state.tone.frequency > 0) {
  58. #if ENABLED(EXTENSIBLE_UI) && DISABLED(EXTUI_LOCAL_BEEPER)
  59. CRITICAL_SECTION_START();
  60. ExtUI::onPlayTone(state.tone.frequency, state.tone.duration);
  61. CRITICAL_SECTION_END();
  62. #elif ENABLED(SPEAKER)
  63. CRITICAL_SECTION_START();
  64. ::tone(BEEPER_PIN, state.tone.frequency, state.tone.duration);
  65. CRITICAL_SECTION_END();
  66. #else
  67. on();
  68. #endif
  69. }
  70. }
  71. else if (ELAPSED(now, state.endtime)) reset();
  72. }
  73. #endif // HAS_BEEPER