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- /*
-
- u8g_clip.c
-
- procedures for clipping
- taken over from procs in u8g_pb.c
-
- Universal 8bit Graphics Library
-
- Copyright (c) 2012, olikraus@gmail.com
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without modification,
- are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice, this list
- of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright notice, this
- list of conditions and the following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
- CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
- INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
- STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- Notes
-
- This is one of the most critical parts of u8glib. It must be fast, but still reliable.
- Based on the intersection program (see tools folder), there is minimized version of
- the condition for the intersaction test:
- minimized version
- ---1----0 1 b1 <= a2 && b1 > b2
- -----1--0 1 b2 >= a1 && b1 > b2
- ---1-1--- 1 b1 <= a2 && b2 >= a1
- It includes the assumption, that a1 <= a2 is always true (correct, because
- a1, a2 are the page dimensions.
-
- The direct implementation of the above result is done in:
- uint8_t u8g_is_intersection_boolean(u8g_uint_t a0, u8g_uint_t a1, u8g_uint_t v0, u8g_uint_t v1)
- However, this is slower than a decision tree version:
- static uint8_t u8g_is_intersection_decision_tree(u8g_uint_t a0, u8g_uint_t a1, u8g_uint_t v0, u8g_uint_t v1)
- Also suprising is, that he the macro implementation is slower than the inlined version.
-
- The decision tree is based on the expansion of the truth table.
-
- */
-
- #include "u8g.h"
-
- #ifdef __GNUC__
- #define U8G_ALWAYS_INLINE __attribute__((always_inline))
- #else
- #define U8G_ALWAYS_INLINE
- #endif
-
- /*
- intersection assumptions:
- a1 <= a2 is always true
-
- minimized version
- ---1----0 1 b1 <= a2 && b1 > b2
- -----1--0 1 b2 >= a1 && b1 > b2
- ---1-1--- 1 b1 <= a2 && b2 >= a1
- */
-
- #ifdef OLD_CODE_WHICH_IS_TOO_SLOW
- static uint8_t u8g_is_intersection_boolean(u8g_uint_t a0, u8g_uint_t a1, u8g_uint_t v0, u8g_uint_t v1)
- {
- uint8_t c1, c2, c3, tmp;
- c1 = v0 <= a1;
- c2 = v1 >= a0;
- c3 = v0 > v1;
-
- tmp = c1;
- c1 &= c2;
- c2 &= c3;
- c3 &= tmp;
- c1 |= c2;
- c1 |= c3;
- return c1 & 1;
- }
- #endif
-
- #define U8G_IS_INTERSECTION_MACRO(a0,a1,v0,v1) ((uint8_t)( (v0) <= (a1) ) ? ( ( (v1) >= (a0) ) ? ( 1 ) : ( (v0) > (v1) ) ) : ( ( (v1) >= (a0) ) ? ( (v0) > (v1) ) : ( 0 ) ))
-
- static uint8_t u8g_is_intersection_decision_tree(u8g_uint_t a0, u8g_uint_t a1, u8g_uint_t v0, u8g_uint_t v1) U8G_ALWAYS_INLINE;
- static uint8_t u8g_is_intersection_decision_tree(u8g_uint_t a0, u8g_uint_t a1, u8g_uint_t v0, u8g_uint_t v1)
- {
- /* surprisingly the macro leads to larger code */
- /* return U8G_IS_INTERSECTION_MACRO(a0,a1,v0,v1); */
- if ( v0 <= a1 )
- {
- if ( v1 >= a0 )
- {
- return 1;
- }
- else
- {
- if ( v0 > v1 )
- {
- return 1;
- }
- else
- {
- return 0;
- }
- }
- }
- else
- {
- if ( v1 >= a0 )
- {
- if ( v0 > v1 )
- {
- return 1;
- }
- else
- {
- return 0;
- }
- }
- else
- {
- return 0;
- }
- }
- }
-
-
- uint8_t u8g_IsBBXIntersection(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t w, u8g_uint_t h)
- {
- register u8g_uint_t tmp;
- tmp = y;
- tmp += h;
- tmp--;
- if ( u8g_is_intersection_decision_tree(u8g->current_page.y0, u8g->current_page.y1, y, tmp) == 0 )
- return 0;
-
- tmp = x;
- tmp += w;
- tmp--;
- return u8g_is_intersection_decision_tree(u8g->current_page.x0, u8g->current_page.x1, x, tmp);
- }
-
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