My Marlin configs for Fabrikator Mini and CTC i3 Pro B
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types.h 1.4KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #pragma once
  23. #include <stdint.h>
  24. typedef struct { int8_t x, y; } pos_t;
  25. // Simple 8:8 fixed-point
  26. typedef int16_t fixed_t;
  27. #define FTOP(F) fixed_t((F)*256.0f)
  28. #define PTOF(P) (float(P)*(1.0f/256.0f))
  29. #define BTOF(X) (fixed_t(X)<<8)
  30. #define FTOB(X) int8_t(fixed_t(X)>>8)
  31. class MarlinGame {
  32. protected:
  33. static int score;
  34. static uint8_t game_state;
  35. static millis_t next_frame;
  36. static bool game_frame();
  37. static void draw_game_over();
  38. static void exit_game();
  39. public:
  40. static void init_game(const uint8_t init_state, const screenFunc_t screen);
  41. };