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breakout: allow holding key when controlling board

Signed-off-by: Thomas Buck <thomas@venom.fritz.box>
Jannis 9 months ago
parent
commit
8e25711146
1 changed files with 6 additions and 5 deletions
  1. 6
    5
      breakout.py

+ 6
- 5
breakout.py View File

@@ -20,7 +20,7 @@ class Breakout:
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         self.timestep = ts
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         self.timeout = to
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-        self.paddle_width = 43#9
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+        self.paddle_width = 9
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         self.winText = ScrollText(self.gui, "You Won!", "uushi",
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                                   2, 50, (0, 255, 0))
@@ -96,12 +96,12 @@ class Breakout:
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         return False
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-    def buttons(self):
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+    def buttons(self, next_step=False):
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         keys = self.input.get()
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-        if keys["left"] and (not self.old_keys["left"]) and (not self.old_keys["select"]):
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+        if keys["left"] and (not self.old_keys["left"] or next_step) and (not self.old_keys["select"]):
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             self.direction = "l"
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-        elif keys["right"] and (not self.old_keys["right"]) and (not self.old_keys["select"]):
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+        elif keys["right"] and (not self.old_keys["right"] or next_step) and (not self.old_keys["select"]):
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             self.direction = "r"
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         elif (keys["select"] and keys["start"] and (not self.old_keys["start"])) or (keys["start"] and keys["select"] and (not self.old_keys["select"])):
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             self.restart()
@@ -171,9 +171,10 @@ class Breakout:
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         self.scoreText.draw()
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     def draw(self):
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+        now = time.time()
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         # handle / generate player inputs
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         if self.input != None:
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-            self.buttons()
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+            self.buttons((now - self.last) >= self.timestep)
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         else:
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             # TODO "AI"
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             pass

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