Browse Source

breakout: allow holding key when controlling board

Signed-off-by: Thomas Buck <thomas@venom.fritz.box>
Jannis 8 months ago
parent
commit
8e25711146
1 changed files with 6 additions and 5 deletions
  1. 6
    5
      breakout.py

+ 6
- 5
breakout.py View File

@@ -20,7 +20,7 @@ class Breakout:
20 20
         self.timestep = ts
21 21
         self.timeout = to
22 22
 
23
-        self.paddle_width = 43#9
23
+        self.paddle_width = 9
24 24
 
25 25
         self.winText = ScrollText(self.gui, "You Won!", "uushi",
26 26
                                   2, 50, (0, 255, 0))
@@ -96,12 +96,12 @@ class Breakout:
96 96
 
97 97
         return False
98 98
 
99
-    def buttons(self):
99
+    def buttons(self, next_step=False):
100 100
         keys = self.input.get()
101 101
 
102
-        if keys["left"] and (not self.old_keys["left"]) and (not self.old_keys["select"]):
102
+        if keys["left"] and (not self.old_keys["left"] or next_step) and (not self.old_keys["select"]):
103 103
             self.direction = "l"
104
-        elif keys["right"] and (not self.old_keys["right"]) and (not self.old_keys["select"]):
104
+        elif keys["right"] and (not self.old_keys["right"] or next_step) and (not self.old_keys["select"]):
105 105
             self.direction = "r"
106 106
         elif (keys["select"] and keys["start"] and (not self.old_keys["start"])) or (keys["start"] and keys["select"] and (not self.old_keys["select"])):
107 107
             self.restart()
@@ -171,9 +171,10 @@ class Breakout:
171 171
         self.scoreText.draw()
172 172
 
173 173
     def draw(self):
174
+        now = time.time()
174 175
         # handle / generate player inputs
175 176
         if self.input != None:
176
-            self.buttons()
177
+            self.buttons((now - self.last) >= self.timestep)
177 178
         else:
178 179
             # TODO "AI"
179 180
             pass

Loading…
Cancel
Save