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scale snake to single panel dot count

Thomas Buck 9 months ago
parent
commit
ae944557b4
1 changed files with 14 additions and 11 deletions
  1. 14
    11
      snake.py

+ 14
- 11
snake.py View File

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                                     3, 50, sc)
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                                     3, 50, sc)
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         self.text_c = (0, 0, 255)
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         self.text_c = (0, 0, 255)
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+        self.fact = int(self.gui.width / self.gui.panelW)
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         random.seed()
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         random.seed()
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         self.restart()
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         self.restart()
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         self.direction = "r"
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         self.direction = "r"
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         self.directionTmp = "r"
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         self.directionTmp = "r"
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         self.score = 0
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         self.score = 0
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-        self.data = [[0 for y in range(self.gui.height)] for x in range(self.gui.width)]
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+        self.data = [[0 for y in range(int(self.gui.height / self.fact))] for x in range(int(self.gui.width / self.fact))]
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-        self.player = [ (int(self.gui.width / 2), int(self.gui.height / 2)) ]
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+        self.player = [ (int(self.gui.width / 2 / self.fact), int(self.gui.height / 2 / self.fact)) ]
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         self.data[self.player[0][0]][self.player[0][1]] = 1
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         self.data[self.player[0][0]][self.player[0][1]] = 1
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         DrawText = util.getTextDrawer()
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         DrawText = util.getTextDrawer()
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         return False
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         return False
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     def placeDot(self):
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     def placeDot(self):
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-        d = (random.randrange(0, self.gui.width), random.randrange(0, self.gui.height))
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+        d = (random.randrange(0, int(self.gui.width / self.fact)), random.randrange(0, int(self.gui.height / self.fact)))
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         while (self.data[d[0]][d[1]] != 0) or (d[0] < 15) or (d[1] < 8):
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         while (self.data[d[0]][d[1]] != 0) or (d[0] < 15) or (d[1] < 8):
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-            d = (random.randrange(0, self.gui.width), random.randrange(0, self.gui.height))
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+            d = (random.randrange(0, int(self.gui.width / self.fact)), random.randrange(0, int(self.gui.height / self.fact)))
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         self.data[d[0]][d[1]] = 2
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         self.data[d[0]][d[1]] = 2
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     def buttons(self):
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     def buttons(self):
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         elif self.direction == "d":
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         elif self.direction == "d":
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             player = (player[0], player[1] + 1)
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             player = (player[0], player[1] + 1)
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-        if (player[0] < 0) or (player[1] < 0) or (player[0] >= self.gui.width) or (player[1] >= self.gui.height):
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+        if (player[0] < 0) or (player[1] < 0) or (player[0] >= int(self.gui.width / self.fact)) or (player[1] >= int(self.gui.height / self.fact)):
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             return False
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             return False
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         if self.data[player[0]][player[1]] == 0:
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         if self.data[player[0]][player[1]] == 0:
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         else:
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         else:
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             # collected a dot
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             # collected a dot
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             self.score += 1
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             self.score += 1
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-            if self.score >= self.gui.width * self.gui.height:
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+            if self.score >= int(self.gui.width / self.fact) * int(self.gui.height / self.fact):
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                 return False
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                 return False
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             self.timestep = self.timestep * self.speedup
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             self.timestep = self.timestep * self.speedup
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         return True
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         return True
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     def finishedEndScreen(self):
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     def finishedEndScreen(self):
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-        if self.score >= self.gui.width * self.gui.height:
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+        if self.score >= int(self.gui.width / self.fact) * int(self.gui.height / self.fact):
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             return self.winText.finished()
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             return self.winText.finished()
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         else:
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         else:
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             return self.loseText.finished()
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             return self.loseText.finished()
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     def drawEndScreen(self):
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     def drawEndScreen(self):
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-        if self.score >= self.gui.width * self.gui.height:
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+        if self.score >= int(self.gui.width / self.fact) * int(self.gui.height / self.fact):
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             self.winText.draw()
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             self.winText.draw()
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         else:
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         else:
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             self.loseText.draw()
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             self.loseText.draw()
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                 self.loseText.restart()
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                 self.loseText.restart()
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                 self.scoreText.restart()
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                 self.scoreText.restart()
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-        for x in range(0, self.gui.width):
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-            for y in range(0, self.gui.height):
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-                self.gui.set_pixel(x, y, self.colors[self.data[x][y]])
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+        for x in range(0, int(self.gui.width / self.fact)):
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+            for y in range(0, int(self.gui.height / self.fact)):
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+                for x1 in range(0, self.fact):
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+                    for y1 in range(0, self.fact):
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+                        self.gui.set_pixel(x * self.fact + x1, y * self.fact + y1, self.colors[self.data[x][y]])
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         # draw score
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         # draw score
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         self.text.setText(str(self.score), "tom-thumb")
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         self.text.setText(str(self.score), "tom-thumb")

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