#!/usr/bin/env python3 import time class Manager: def __init__(self, g): self.gui = g self.screens = [] self.index = 0 self.restart() def restart(self): self.lastTime = time.time() def add(self, s, d = None): v = (s, d) self.screens.append(v) def loop(self): self.screens[self.index][0].draw() if self.screens[self.index][1] == None: # let screen decide when it is done if self.screens[self.index][0].finished(): self.index = (self.index + 1) % len(self.screens) self.lastTime = time.time() self.screens[self.index][0].restart() else: # use given timeout if (time.time() - self.lastTime) > self.screens[self.index][1]: self.index = (self.index + 1) % len(self.screens) self.lastTime = time.time() self.screens[self.index][0].restart() if __name__ == "__main__": from splash import SplashScreen #from weather import WeatherScreen from draw import ScrollText from solid import Solid from life import GameOfLife import platform t = None if platform.machine() == "armv7l": from pi import PiMatrix t = PiMatrix() else: from test import TestGUI t = TestGUI() m = Manager(t) m.add(SplashScreen(t), 2) m.add(Solid(t, 1.0)) #m.add(WeatherScreen(t), 4) #m.add(Solid(t, 1.0)) m.add(ScrollText(t, "This appears once")) m.add(Solid(t, 1.0)) m.add(ScrollText(t, "And this twice...", 2)) m.add(Solid(t, 1.0)) m.add(GameOfLife(t, 20, (0, 255, 0), (0, 0, 0), 20.0)) m.add(Solid(t, 1.0)) m.restart() t.debug_loop(m.loop)