#!/usr/bin/env python3 # ---------------------------------------------------------------------------- # "THE BEER-WARE LICENSE" (Revision 42): # wrote this file. As long as you retain this notice # you can do whatever you want with this stuff. If we meet some day, and you # think this stuff is worth it, you can buy me a beer in return. Thomas Buck # ---------------------------------------------------------------------------- import time import random class GameOfLife: def __init__(self, g, f = 20, c1 = (255, 255, 255), c2 = (0, 0, 0), t = 20.0, rc = None, bt = 45.0): self.gui = g self.interval = 1.0 / f self.setColors(c1, c2) self.timeout = t self.randomizeColors = rc self.backupTimeout = bt random.seed() self.restart() self.editDistFinish = 20 def restart(self): self.data = self.init() self.start = time.time() self.last = time.time() self.lastColor = time.time() self.done = False self.lastDiff = 100 if self.randomizeColors != None: self.randomize() def setColors(self, c1 = (255, 255, 255), c2 = (0, 0, 0)): self.colorFG = c1 self.colorBG = c2 def randomize(self): c1 = (random.randrange(0, 16) << 4, random.randrange(0, 16) << 4, random.randrange(0, 16) << 4) c2 = (random.randrange(0, 16) << 0, random.randrange(0, 16) << 0, random.randrange(0, 16) << 0) self.setColors(c1, c2) def init(self): data = [] for x in range(0, self.gui.width): d = [] for y in range(0, self.gui.height): v = False if random.randrange(0, 2) == 1: v = True d.append(v) data.append(d) return data def finished(self): if self.done: return True if self.timeout != None: if (time.time() - self.start) > self.timeout: return True else: if self.lastDiff < self.editDistFinish: return True if (time.time() - self.start) > self.backupTimeout: return True return False def alive(self, data, x, y): if (x < 0) or (y < 0) or (x >= self.gui.width) or (y >= self.gui.height): return False return data[x][y] def live_neighbours(self, data, x, y): c = 0 for xOff in range(-1, 2): for yOff in range(-1, 2): if (xOff == 0) and (yOff == 0): continue if self.alive(data, x + xOff, y + yOff): c += 1 if c == 4: # 4 or more is not interesting for us break return c def step(self): # deep copy old = [x[:] for x in self.data] for x in range(0, self.gui.width): for y in range(0, self.gui.height): ln = self.live_neighbours(old, x, y) if old[x][y] and ((ln == 2) or (ln == 3)): # Any live cell with two or three live neighbours survives. self.data[x][y] = True elif (not old[x][y]) and (ln == 3): # Any dead cell with three live neighbours becomes a live cell. self.data[x][y] = True else: # All other live cells die in the next generation. Similarly, all other dead cells stay dead. self.data[x][y] = False # compare new and old states diff = 0 for x in range(0, self.gui.width): for y in range(0, self.gui.height): if self.data[x][y] != old[x][y]: diff += 1 if self.timeout == None: if diff >= self.editDistFinish: break else: if diff >= 1: break self.done = (diff == 0) self.lastDiff = diff def draw(self): if (time.time() - self.last) > self.interval: self.last = time.time() self.step() if (self.randomizeColors != None) and (self.randomizeColors != True): if (time.time() - self.lastColor) > self.randomizeColors: self.lastColor = time.time() self.randomize() for x in range(0, self.gui.width): for y in range(0, self.gui.height): if self.data[x][y]: self.gui.set_pixel(x, y, self.colorFG) else: self.gui.set_pixel(x, y, self.colorBG) if __name__ == "__main__": import util t = util.getTarget() g = GameOfLife(t, 20, (255, 255, 255), (0, 0, 0), None, 2.0) def helper(): if g.finished(): g.restart() g.draw() t.debug_loop(helper)